Cyberdisc/Plasma (Piratez)

From UFOpaedia
Jump to navigation Jump to search
This page may be outdated. It is up-to-date for version 0.98E. The latest version is v.N1.


Cyberdisc/Plasma
Time Units 62
Stamina 100
Health 120
Bravery 110
Reactions 64
Firing Accuracy 60
Melee Accuracy 0
Throwing Accuracy 0
Strength 90
VooDoo Skill 0
VooDoo Strength 125


Armor: Front 34
Armor: Sides 34
Armor: Rear 34
Armor: Under 34
Melee Dodge none
Night Vision 20
Energy Recovery 31
Stun Recovery Normal


Cyberdisc/Plasma


2X2 Unit? Yes
Height Standing 15
Size Large
Bleed Immune? Yes


Resistances & Vulnerabilities
Charm Piercing Burn Concussive Laser Plasma Daze Cutting Chem Choking Anti-E511 Bio Electric EMP Warp Mind Heat Cold
{{{charm}}}% 80% {{{burn}}}% 60% 100% 100% {{{daze}}}% 100% 100% 0% {{{anti-e511}}}% {{{bio}}}% {{{electric}}}% {{{emp}}}% {{{warp}}}% {{{mind}}}% {{{heat}}}% {{{cold}}}%


Bootypedia

Cyberdisc/Plasma

Finally we are able to reproduce the classical Stellar Empire Cyberdisc design. Just like new!
Main Gun: 75/110% Acc, 30/60% TUs

Source: Piratez Bootypedia

Weapons

Melee

None

Ranged

  • Heavy Machine Gun
    • (Plasma: 130, Stun:65, 24 Rds)
    • 110% Aimed Accuracy, 75% Snap Accuracy, 60%/30% TUs, Long Range

Manufacturing

Work Hours

2200 hours.

Cost

  • $125,000

Required Items

  • Wrecked Cyberdisc X 2
  • Hellerium X 40
  • Slave AI X 2
  • Energy Weapon Parts X 8
  • Plasma Chambers X 4
  • Inertial Accelerators X 4
  • Heavy Power Couplings X 2
  • Magischen-Motors X 1

(Requires Industrial Printer and Fusion Reactor)

Inventory

None

Associated Research

New found understanding of plasma weapons should allow us to take the lessons learned from the Gatling Laser design and replicate these original weapon systems.

Raw Ruleset Data

Notes

Consumes 12 Stores Space.
These Combat Vehicles can be sold for $500,000 to interested parties.