Ranged Weapons (Piratez)

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There is a large range of firearms that will eventually be available to your pirates, but initially you will be stuck with rudimentary guns until you salvage more advanced types from enemies, as well as manufacturing your own through research. Although ranged weapons do not scale like melee weapons do, different types of ammunition can be researched, unlocking new cartridges for certain firearms. If you are behind in weapon research or haven't encountered all the factions, this mechanic is useful in staying toe-to-toe with enemies. In addition, it allows your hands to carry alternate types of ammo in preparation for enemy resistances and vulnerabilities.

Ranged weapons are best categorized by their statistics, rather than just their type of damage like vanilla X-Com (Ballistics, Laser, Plasma). They are as follows:

  • Bows
  • Special Weapons
  • Pistols
  • Shotguns
  • SMGs
  • Rifles
  • Sniper Rifles
  • Heavy Weapons
  • Explosive Weapons
  • Grenades and Bombs


Quick Reference Guide

Weight Ammunition Damage
Weapon Type Unloaded Loaded Size Usage Accuracy Modifier Cartridge(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
Hunting Bow Bows 3 9 2x2 Snap - 25 TUs, 15 Energy
Throw - 30 TUs, 12 Energy
Snap - 1.44*(1*Throwing) Hunting Bow Arrows 16 Cutting 5 Damage+0.4*Throwing Maximum Range (36)
Flame Arrows 16 Cutting 10 Damage+0.3*Throwing Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Daze, 15*Dmg to Morale
Poisoned Arrows 16 Bio 5 Damage+0.25*Throwing Inflicts 2*Dmg to Daze, 1*Dmg to TUs
Combat Bow Bows 4 8 3x2 Aimed - 30 TUs, 22 Energy
Throw - 30 TUs, 8 Energy
Aimed - 1.36*(1*Throwing) Combat Bow Arrows 6 Cutting 10 Damage+0.4*Throwing+0.1*Strength Maximum Range (52)
Combat Bow Aqua Arrows 6 Cutting 12 Damage+0.4*Throwing+0.1*Strength
Longbow Bows 8 14 3x2 Aimed - 40 TUs, 33 Energy
Throw - 30 TUs, 16 Energy
Aimed - 1.24*(1*Throwing) Longbow Arrows 6 Cutting 15 Damage+0.4*Throwing+0.3*Strength
Future Bow Bows 12 12 3x2 Aimed - 35 TUs, 30 Energy
Throw - 30 TUs, 20 Energy
Aimed - 1.4*(1*Throwing) None Unlimited Plasma 25 Damage+0.6*Throwing Inflicts 2*Dmg to Morale
Tazogun Stunguns 5 5 2x1 Snap - 24% base TUs
Aimed - 48% base TUs
Throw - 30 base TUs, 10 Energy
Snap - 0.6
Aimed - 1
- 5 Electric 48 None Inflicts 1*Dmg to Daze, Inflicts 1*Dmg to TUs, Inflicts 0.3*Dmg to Health,
Maximum Range (5)
Tesla Coil Stunguns 12 12 3x1 Snap - 16% base TUs
Aimed - 32% base TUs
Throw - 30 base TUs, 20 Energy
Snap - 1.25
Aimed - 1.25
- Unlimited Electric 55 None Inflicts 3*Dmg to Daze,
Maximum Range (4)
Good Lookin' Rock Throwing Weapon 4 4 1x1 Aimed - 25 TUs, 10 Energy
Melee - 9 TUs, 2 Energy
Throw - 30 TUs, 8 Energy
Aimed - 0.9*(1*Throwing)
Melee - 0.75*(1*Melee)
None 1 Concussive 5 Aimed - Damage+0.2*Strenght+0.2*Throwing
Melee - Damage+1*Melee
Aimed - Inflicts 1*Dmg to Daze, Maximum Range (18)
Melee - Inflicts 1*Dmg to Daze
Fuso Knives Throwing Weapon 4 4 2x1 Aimed - 24 TUs, 12 Energy
Snap - 22 TUs, 12 Energy
Throw - 30 TUs, 8 Energy
Aimed - 0.85*(0.025*Throwing^2)
Snap - 0.5*(0.025*Throwing^2)
None 5 Cutting 0 Damage+0.008*Throwing^2 Maximum Range (8)
Ninja Stars Throwing Weapon 3 3 1x1 Snap - 18 TUs, 6 Energy
Throw - 30 TUs, 6 Energy
Snap - 1*(0.025*Throwing^2) None 8 Cutting 0 Damage+0.007*Throwing^2 Maximum Range (10)
Sunblades Throwing Weapon 4 4 1x1 Snap - 20 TUs, 10 Energy
Throw - 30 TUs, 8 Energy
Snap - 0.7*(0.025*Throwing^2) None 4 Cutting 0 Damage+0.01*Throwing^2 Maximum Range (12)
Magic Cards Throwing Weapon 3 3 1x1 Aimed - 20 TUs, 7 Energy, +7 Morale
Snap - 18 TUs, 7 Energy, +7 Morale
Auto - 36 TUs, 14 Energy, +14 Morale
Throw - 30 TUs, 6 Energy
Aimed - 0.7*(0.025*Throwing^2+1.5*PsiSkill)
Snap - 0.45*(0.025*Throwing^2+1.5*PsiSkill)
Auto - 0.3*(0.025*Throwing^2+1.5*PsiSkill)
None 52 Cutting 0 Damage+0.007*Throwing^2+0.5*PsiSkill Maximum Range (11)
Javelins Throwing Weapon 9 9 3x1 Aimed - 30 TUs, 30 Energy
Throw - 30 TUs, 18 Energy
Aimed - 1.5*(1*Throwing) None 4 Piercing 25 Damage+0.3*Throwing+0.35*Strength Maximum Range (16)
Throwing Axes Throwing Weapon 8 8 2x2 Aimed - 25 TUs, 25 Energy
Throw - 30 TUs, 16 Energy
Aimed - 1.5*(1*Throwing) None 3 Cutting 30 Damage+0.2*Throwing+0.4*Strength Maximum Range (14)
Ring-Dang-Doo Throwing Weapon 5 5 2x2 Aimed - 30 TUs, 20 Energy
Throw - 30 TUs, 10 Energy
Aimed - 1*(1*Throwing) None Unlimited Daze 10 Damage+0.6*Throwing Maximum Range (25), Inflicts 0.1*Dmg to Health
Disc o'Death Throwing Weapon 12 12 2x2 Aimed - 25 TUs
Snap - 25 TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.8*(1*Throwing)
Snap - 1.2*(1*Throwing)
None Unlimited Cutting 100 None Maximum Range (11)
Throwing Hammer Throwing Weapon 6 6 2x1 Aimed - 35 TUs, 30 Energy
Throw - 30 TUs, 12 Energy
Aimed - 1.25*(1*Throwing) None 1 Concussive 30 Damage+0.1*Throwing+0.7*Strength Maximum Range (16), Inflicts 1*Dmg to Daze
Electric Net Throwing Weapon 8 8 2x2 Aimed - 72% Base TUs, 20 Energy
Throw - 30 TUs, 16 Energy
Aimed - 0.4*(0.025*Throwing^2) None Unlimited Electric 110 None Maximum Range (12), Inflicts 1*Dmg to Daze, Inflicts 0.1*Dmg to Health, Inflicts 3*Dmg to TUs, Inflicts 3*Dmg to Energy
Blowpipe Air-Propelled 3 5 1x1 Aimed - 30 TUs, 12 Energy
Throw - 30 TUs, 6 Energy
Aimed - 1.5*(0.025*Throwing^2) Blowpipe Poison Darts 3 Bio 5 None Inflicts 2*Dmg to Daze, Inflicts 1*Dmg to TUs,
Maximum Range (18)
Pipes of Doom Air-Propelled 10 13 2x2 Snap - 40% base TUs, 10 Energy
Throw - 30 TUs, 20 Energy
Snap - 1.05*(0.5*Throwing+0.5*Bravery) Celatid Essence 8 Chem 80 None Inflicts 0.5*Dmg to Daze, 5*Dmg to Morale
X-Bow Crossbows 10 15 3x1 Aimed - 85% Base TUs, 20 Energy
Snap - 70% Base TUs, 20 Energy
Throw - 30 TUs, 20 Energy
Aimed - 1.25
Snap - 0.75
X-Bow Bolts 10 Piercing 34 None Inflicts 0.5*Dmg to Daze
Coral X-Bow Crossbows 14 20 2x2 Snap - 66% Base TUs, 30 Energy
Throw - 30 TUs, 20 Energy
Snap - 1.00 Coral X-Bow Bolts 12 Piercing 38 None Inflicts 0.5*Dmg to Daze
Flintlock Pistol Antique and Scrap Guns 6 8 2x1 Aimed - 48% base TUs
Snap - 36% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 0.88
Snap - 0.66
Flintlock Balls 3 Piercing 42 None Inflicts 0.75*Dmg to Daze
Flintlock SC-Balls 3 Concussive 38 None AoE Radius (7), Inflicts 1.5*Dmg to Daze, Uses Electric Resistance
Flintlock Gas-Balls 3 Choking 30 None AoE Radius (2), Inflicts 0.6*Dmg to Health, 0.3*Dmg to Daze, 1.5*Dmg to Energy, 1*Dmg to Morale
Flintlock WP-Balls 3 Brun 32 None Inflicts 25*Dmg to Morale
Hit - 9 TUs, 4 Energy Hit - 0.7*(1*Melee) Gun Butt - Daze 10 Damage+0.4*Strength Inflicts 0.3*Dmg to Health
Clockwork Gun Antique and Scrap Guns 9 11 2x1 Auto - 28% base TUs
Throw - 30 TUs, 18 Energy
Auto - 0.50 Flintlock Balls 3 Piercing 42 None Inflicts 0.75*Dmg to Daze
Flintlock SC-Balls 3 Concussive 38 None AoE Radius (7), Inflicts 1.5*Dmg to Daze, Uses Electric Resistance
Flintlock Gas-Balls 3 Choking 30 None AoE Radius (2), Inflicts 0.6*Dmg to Health, 0.3*Dmg to Daze, 1.5*Dmg to Energy, 1*Dmg to Morale
Flintlock WP-Balls 3 Brun 32 None Inflicts 25*Dmg to Morale
Musket Antique and Scrap Guns 12 14 3x1 Aimed - 60% base TUs
Snap - 33% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.80
Snap - 0.45
Flintlock Balls 3 Piercing 42 None Inflicts 0.75*Dmg to Daze
Flintlock SC-Balls 3 Concussive 38 None AoE Radius (7), Inflicts 1.5*Dmg to Daze, Uses Electric Resistance
Flintlock WP-Balls 3 Brun 32 None Inflicts 25*Dmg to Morale
Hit - 16 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Bayoneted Musket Antique and Scrap Guns 15 17 3x1 Aimed - 60% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.80
Snap - 0.45
Flintlock Balls 3 Piercing 42 None Inflicts 0.75*Dmg to Daze
Flintlock SC-Balls 3 Concussive 38 None AoE Radius (7), Inflicts 1.5*Dmg to Daze, Uses Electric Resistance
Flintlock WP-Balls 3 Brun 32 None Inflicts 25*Dmg to Morale
Hit - 14 TUs, 10 Energy Hit - 1.1*(50+0.5*Melee) Bayonet - Cutting 30 Damage+0.4*Strength+0.1*Melee None
Harquebus Antique and Scrap Guns 18 20 3x1 Aimed - 60% base TUs
Snap - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75
Snap - 0.60
Flintlock Balls 3 Piercing 42 None Inflicts 0.75*Dmg to Daze
Flintlock SC-Balls 3 Concussive 38 None AoE Radius (7), Inflicts 1.5*Dmg to Daze, Uses Electric Resistance
Flintlock Gas-Balls 3 Choking 30 None AoE Radius (2), Inflicts 0.6*Dmg to Health, 0.3*Dmg to Daze, 1.5*Dmg to Energy, 1*Dmg to Morale
Flintlock WP-Balls 3 Brun 32 None Inflicts 25*Dmg to Morale
Hit - 16 TUs, 12 Energy Hit - 1.15*(50+0.5*Melee) Bayonet - Cutting 40 Damage+0.6*Strength+0.15*Melee None
Air Musket Antique and Scrap Guns 20 22 3x1 Aimed - 72% base TUs
Snap - 32% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.15
Snap - 0.75
Flintlock Balls 3 Piercing 42 None Inflicts 0.75*Dmg to Daze
Flintlock SC-Balls 3 Concussive 38 None AoE Radius (7), Inflicts 1.5*Dmg to Daze, Uses Electric Resistance
Flintlock WP-Balls 3 Brun 32 None Inflicts 25*Dmg to Morale
Hit - 18 TUs, 10 Energy Hit - 0.85*(50+0.5*Melee) Gunbutt - Daze 25 Damage+0.65*Strength None
O'Harty's Gun Antique and Scrap Guns 7 9 3x1 Aimed - 43% base TUs
Snap - 25% base TUs
Auto - 65% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.77*(0.5*Firing+0.5*Bravery)
Snap - 0.57*(0.5*Firing+0.5*Bravery)
Auto - 0.17*(0.5*Firing+0.5*Bravery)
Small Revolver Drum 5 Piercing 22 None Inflicts 0.5*Dmg to Daze
Niner Clip 9 Piercing 23 None Inflicts 0.5*Dmg to Daze
Six-Shooter Drum 6 Piercing 26 None Inflicts 0.5*Dmg to Daze
Silver Snake Drum 6 Piercing 20 Damage+0.1*Firing+0.15*Bravery Inflicts 0.5*Dmg to Daze
Manstopper Clip 7 Piercing 30 None Inflicts 0.75*Dmg to Daze
Snubby Drum 6 Piercing 32 None Inflicts 0.75*Dmg to Daze
Dart Pistol Underwater Guns 5 7 2x1 Snap - 20% base TUs
Throw - 30 TUs, 10 Energy
Snap - 0.65*(0.5*Firing+0.5*Bravery) Sleep Dart Clip 4 Bio 25 None Inflicts 2*Dmg to Daze, Inflicts 3*Dmg to Energy
Tranq Dart Clip 4 Daze 60 None
Harpoon Gun Underwater Guns 12 16 3x1 Aimed - 70% Base TUs
Snap - 38% Base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.1
Snap - 0.70
Harpoon Bolts 3 Piercing 45 None Inflicts 0.5*Dmg to Daze,
Maximum Range (18)
Harpoon Stun Bolts 3 Daze 50 None
Harpoon Tranquilizers 3 Daze 75 None
Harpoon Carbine Underwater Guns 15 19 3x1 Aimed - 65% Base TUs
Snap - 30% Base TUs
Auto - 40% Base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.65
Snap - 0.30
Auto - 0.40
Harpoon Bolts 3 Piercing 45 None Inflicts 0.5*Dmg to Daze,
Maximum Range (16)
Harpoon Stun Bolts 3 Daze 50 None
Harpoon Tranquilizers 3 Daze 75 None
Reticulan Electrogun Misc. Special Weapons 18 21 3x2 Aimed - 60% Base TUs
Snap- 40% Base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.25*(0.5*Firing+1*PsiStrength+1*PsiSkill)
Snap - 1*(0.5*Firing+1*PsiStrength+1*PsiSkill)
Reticulan Electrogun Clip 5 Laser 90 None Inflicts 1*Dmg to Daze, 0.5*Dmg to TUs, 0*Dmg to Health
Tear Gas Can Misc. Special Weapons 3 3 1x1 Aimed - 25% Base TUs
Throw - 30 TUs, 6 Energy
Aimed - 1.50 - 2 Choking 20 None Inflicts 0.6*Dmg to Daze, Inflicts 1.2*Dmg to TUs,
Maximum Range (4)
Zapper Misc. Special Weapons 5 5 2x1 Snap - 30% Base TUs
Throw - 30 TUs, 10 Energy
Aimed - 1.20 - Unlimited Electric 50 None Inflicts 1*Dmg to Daze, Inflicts 0.5*Dmg to TUs, Inflicts 0*Dmg to Health,
Maximum Range (9)
Laserfist Misc. Special Weapons 6 6 2x1 Auto - 72% Base TUs, 20 Energy
Snap - 22% Base TUs, 20 Energy
Melee - 8 TUs, 4 Energy
Throw - 30 TUs, 12 Energy
Auto - 1*(0.5*Firing+0.5*Reactions)
Snap - 1.1*(0.5*Firing+0.5*Reactions)
Melee - 0.8*(1*Melee)
- Unlimited Shot - Laser
Melee - Daze
Shot - 20
Melee - 0
Melee - Damage+0.6*Strenght+0.2*Melee Melee - Inflicts 0.2*Dmg to Health
Laserball Misc. Special Weapons 15 15 2x2 Aimed - 32% Base TUs
Snap - 8% Base TUs
Auto - 24% Base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.2*(0.5*Reactions+50)
Snap - 0.9*(0.5*Reactions+50)
Auto - 0.8*(0.5*Reactions+50)
- Unlimited Laser 25 None
Fire Extinguisher Misc. Special Weapons 9 9 2x2 Aimed - 64% Base TUs
Melee - 16 TUs, 6 Energy
Throw - 30 TUs, 18 Energy
Aimed - 1.00
Melee - 0.65*(0.5*Melee+50)
- 3 Shot - Choking
Melee - Daze
Shot - 40
Melee - 20
Melee - Damage+0.6*Strenght Shot - Inflicts 0.6*Dmg to Daze, 0.4*Dmg to TUs
Melee - Inflicts 0.5*Dmg to Health
Maximum Range (6)
Fusion Torch Misc. Special Weapons 15 20 3x2 Auto - 96% Base TUs
Throw - 30 TUs, 20 Energy
Auto - 2.00 Fusion Torch Cell 6 Shot - Plasma Shot - 185 None Ignites Target if Dmg > 25, Inflicts 10*Dmg to Morale
Maximum Range (9)
Holdout Pistol Pistol 2 4 1x1 Aimed - 26% base TUs
Snap - 13% base TUs
Throw - 30 TUs, 8 Energy
Aimed - 0.65
Snap - 0.56
Holdout Pistol Clip 10 Piercing 20 None Inflicts 0.5*Dmg to Daze
Holdout Pistol Clip/Sly 10 Piercing 20 None Inflicts 0.75*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5.0*Dmg to Morale
Black Adder Pistol 3 5 1x1 Aimed - 24% base TUs
Snap - 12% base TUs
Snap - 20% base TUs
Throw - 30 TUs, 8 Energy
Aimed - 0.80
Snap - 0.72
Snap - 0.60
Holdout Pistol Clip 10 Piercing 20 None Inflicts 0.5*Dmg to Daze
Holdout Pistol Clip/Sly 10 Piercing 20 None Inflicts 0.75*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5.0*Dmg to Morale
Small Revolver Pistol 2 4 1x1 Aimed - 27% base TUs
Snap - 15% base TUs
Throw - 30 TUs, 8 Energy
Aimed - 0.7*Firing
Snap - 0.66*Firing
Small Revolver Drum 5 Piercing 22 None Inflicts 0.5*Dmg to Daze
Small Revolver Drum/Sly 5 Piercing 22 None Inflicts 0.75*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5*Dmg to Morale
Rusty Niner Pistol 4 6 2x1 Aimed - 32% base TUs
Snap - 16% base TUs
Throw - 30 TUs, 8 Energy
Aimed - 0.75
Snap - 0.65
Niner Clip 9 Piercing 23 None Inflicts 0.5*Dmg to Daze
Niner Clip/Sly 9 Piercing 23 None Inflicts 0.75*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5*Dmg to Morale
Niner Clip/EPulse 9 Electric 20 None +3 Projectiles, Inflicts 2.0*Dmg to Daze
Shiny Niner Pistol 4 6 2x1 Aimed - 30% base TUs
Snap - 16% base TUs
Throw - 30 TUs, 8 Energy
Aimed - 0.82
Snap - 0.70
Niner Clip 9 Piercing 23 None Inflicts 0.5*Dmg to Daze
Niner Clip/Sly 9 Piercing 23 None Inflicts 0.75*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5*Dmg to Morale
Niner Clip/EPulse 9 Electric 20 None +3 Projectiles, Inflicts 2.0*Dmg to Daze
Ol' Revolver Pistol 6 8 2x1 Aimed - 30% base TUs
Snap - 15% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 0.75
Snap - 0.60
Six-Shooter Drum 6 Piercing 26 None Inflicts 0.5*Dmg to Daze
Six-Shooter Drum/Sly 6 Piercing 26 None Inflicts 0.75*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5*Dmg to Morale
Six-Shooter Pistol 5 7 2x1 Aimed - 32% base TUs
Snap - 18% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 0.85
Snap - 0.65
Six-Shooter Drum 6 Piercing 26 None Inflicts 0.5*Dmg to Daze
Six-Shooter Drum/Sly 6 Piercing 26 None Inflicts 0.75*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5*Dmg to Morale
Police Revolver Pistol 6 8 2x1 Aimed - 28% base TUs
Snap - 17% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 0.78
Snap - 0.72
Six-Shooter Drum 6 Piercing 26 None Inflicts 0.5*Dmg to Daze
Six-Shooter Drum/Sly 6 Piercing 26 None Inflicts 0.75*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5*Dmg to Morale
Silver Snake Pistol 7 9 2x1 Aimed - 32% base TUs
Snap - 19% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 0.90
Snap - 0.60
Silver Snake Drum 6 Piercing 20 Damage+0.1*Firing+0.15*Bravery Inflicts 0.5*Dmg to Daze
Precision Pistol Pistol 7 10 2x1 Aimed - 32% base TUs
Snap - 22% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 0.96
Snap - 0.78
Precision Pistol Clip 12 Piercing 14 Damage+0.25*Firing Inflicts 0.5*Dmg to Daze
Officer's Pistol Pistol 5 7 2x1 Aimed - 30% base TUs
Snap - 18% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 0.90
Snap - 0.75
Officer's Pistol Clip 8 Piercing 15 Damage+5*Rank Inflicts 0.5*Dmg to Daze
Suppressed Pistol Pistol 5 7 2x1 Aimed - 28% base TUs
Snap - 16% base TUs
Throw - 30 TUs, 8 Energy
Aimed - 0.75*0.5*Firing+0.5*Reaction
Snap - 0.60*0.5*Firing+0.5*Reaction
Suppressed Pistol Clip 14 Piercing 10 Damage+0.25*Reactions Inflicts 0.5*Dmg to Daze
Blackmarch Pistol Pistol 3 5 2x1 Aimed - 25% base TUs
Snap - 15% base TUs
Auto - 23% base TUs
Throw - 30 TUs, 8 Energy
Aimed - 0.70
Snap - 0.70
Auto - 0.50
Blackmarch Pistol Clip 18 Piercing 22 None Inflicts 0.5*Dmg to Daze
Assault Pistol Pistol 5 7 2x1 Aimed - 30% base TUs
Snap - 15% base TUs
Throw - 30 TUs, 8 Energy
Aimed - 0.80
Snap - 0.70
Assault Pistol Clip 15 Piercing 25 None Inflicts 0.5*Dmg to Daze
Assault Pistol Clip/Sly 15 Piercing 25 None Inflicts 0.75*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5*Dmg to Morale
Smartpistol Pistol 6 8 2x1 Aimed - 24% base TUs
Snap - 14% base TUs
Throw - 30 TUs, 8 Energy
Aimed - 0.95
Snap - 0.90
Assault Pistol Clip 15 Piercing 25 None Inflicts 0.5*Dmg to Daze
Assault Pistol Clip/Sly 15 Piercing 25 None Inflicts 0.75*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5*Dmg to Morale
Smartpistol Clip 22 Piercing 25 Damage+0.1*Reactions Inflicts 0.5*Dmg to Daze
Manstopper Pistol 5 7 2x1 Aimed - 32% base TUs
Snap - 18% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 0.84
Snap - 0.72
Manstopper Clip 7 Piercing 30 None Inflicts 0.75*Dmg to Daze
Manstopper Clip/Sly 7 Piercing 30 None Inflicts 1*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5*Dmg to Morale
Manstopper Clip/EPulse 7 Electric 42 None Inflicts 2.0*Dmg to Daze
Snubby Pistol 6 8 2x1 Aimed - 26% base TUs
Snap - 20% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 0.76
Snap - 0.74
Snubby Drum 6 Piercing 32 None Inflicts 0.75*Dmg to Daze
Snubby Drum/Sly 6 Piercing 32 None Inflicts 1*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5*Dmg to Morale
Snubby HVAP Drum 6 Piercing 48 None Inflicts 0.75*Dmg to Daze
Commando Pistol Pistol 9 12 2x1 Aimed - 32% base TUs
Snap - 21% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 0.90
Snap - 0.75
Commando Pistol Clip/AP 10 Piercing 35 None Inflicts 0.5*Dmg to Daze
Confederate Eagle Pistol 9 12 2x1 Aimed - 32% base TUs
Snap - 22% base TUs
Throw - 30 TUs, 16 Energy
Aimed - 0.85
Snap - 0.70
Eagle Clip 7 Piercing 39 None Inflicts 0.75*Dmg to Daze
Eagle Clip/MAG 5 Piercing 50 None Inflicts 0.75*Dmg to Daze
Magnum Pistol 9 11 2x1 Aimed - 40% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 16 Energy
Aimed - 1.10
Snap - 0.85
Magnum Drum 5 Piercing 38 None Inflicts 0.75*Dmg to Daze
Magnum Drum/Chem 5 Chem 44 None Inflicts 0.75*Dmg to Daze, 5.0*Dmg to Morale
Super Magnum Pistol 11 13 2x1 Aimed - 30% base TUs
Snap - 22% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.10
Snap - 0.90
Magnum Drum 5 Piercing 38 None Inflicts 0.75*Dmg to Daze
Magnum Drum/Chem 5 Chem 44 None Inflicts 0.75*Dmg to Daze, 5.0*Dmg to Morale
Magnum Drum/Mercury 5 Piercing 32 Damage+0.25*Reactions Inflicts 0.75*Dmg to Daze
Handcannon Pistol 12 14 2x1 Aimed - 36% base TUs
Snap - 23% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75
Snap - 0.60
Handcannon Rounds 4 Piercing 42 Damage+0.15*Bravery Inflicts 0.75*Dmg to Daze
Handcannon HE Rounds 4 Concussive 54 None Inflicts 0.75*Dmg to Daze
Handcannon Arcane Rounds 4 Mind 28 Damage+0.52*PsiStrength Inflicts 1.5*Dmg to Daze, 7*Dmg to Morale
Kustom Handcannon Pistol 16 18 2x1 Aimed - 36% base TUs
Snap - 22% base TUs
Auto - 26% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75
Snap - 0.65
Auto - 0.50
Kustom Handcannon Clip 8 Piercing 45 Damage+0.1*Bravery Inflicts 0.75*Dmg to Daze
Kustom Handcannon Shells 8 Piercing 22 Damage+0.05*Bravery + 4 Projectiles, Inflicts 0.75*Dmg to Daze
Hit - 10 TUs, 8 Energy Hit - 0.7*(1*Melee) Gunbutt - Daze 15 Damage+0.25*Strength+0.25*Bravery Inflicts 0.3*Dmg to Health
Pocket Las-Charger Pistol 4 4 1x1 Aimed - 32% base TUs
Snap - 24% base TUs
Throw - 30 TUs, 8 Energy
Aimed - 0.86
Snap - 0.82
None Unlimited Laser 16 None
Self-Charging Laspistol Pistol 6 6 2x1 Aimed - 30% base TUs
Snap - 16% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 0.90
Snap - 0.78
None Unlimited Laser 22 None
NERF Laspistol Pistol 6 8 2x1 Aimed - 32% base TUs
Snap - 22% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 0.85
Snap - 0.80
NERF Laspistol Clip 8 Laser 30 None
M-Laspistol Pistol 12 15 2x1 Aimed - 33% base TUs
Snap - 22% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.88
Snap - 0.76
M-Laspistol Clip 5 Laser 40 None
Hit - 12 TUs, 8 Energy Hit - 0.7*(50+0.5*Melee) Gunbutt - Daze 15 Damage+0.4*Strength Inflicts 0.3*Dmg to Health
Laslock Pistol Pistol 7 9 2x1 Aimed - 32% base TUs
Snap - 24% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 0.77*(0.01*Firing^2+0.5*Bravery)
Snap - 0.52*(0.01*Firing^2+0.5*Bravery)
Laslock Pistol Clip 3 Laser 33 Damage+1*Rank^2+0.1*Bravery
EuroSyndicate Laspistol Pistol 8 11 2x1 Aimed - 32% base TUs
Snap - 20% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 1.00
Snap - 0.85
EuroSyndicate LP-Clip 10 Laser 45 None
Space Rangers' Lawpistol Pistol 10 13 2x1 Aimed - 42% base TUs
Snap - 26% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 1.20
Snap - 0.90
SRs' Lawpistol Clip 8 Laser 50 None
Gauss Pistol Pistol 13 16 2x1 Aimed - 40% base TUs
Snap - 22% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.85
Snap - 0.75
Gauss Pistol Clip 7 Piercing 70 None Inflicts 0.5*Dmg to Daze
Kruger Pistol 11 14 2x1 Snap - 24% base TUs
Throw - 30 TUs, 14 Energy
Snap - 0.95 Kruger Plasma Canister 5 Plasma 65 None Inflicts 0.5*Dmg to Daze
i-Gun Pistol 7 10 2x2 Auto - 26% base TUs
Throw - 30 TUs, 14 Energy
Auto - 0.50 i-Gun Battery 7 Plasma 42 None Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
Haxxor One Pistol 13 16 3x1 Aimed - 72% base TUs
Snap - 36% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.15
Snap - 0.75
i-Gun Battery 7 Plasma 42 None Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
X-Plasma Pistol Pistol 12 15 2x1 Aimed - 36% base TUs
Snap - 22% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 0.95
Snap - 0.80
X-Plasma Pistol Clip 9 Plasma 70 None Inflicts 0.5*Dmg to Daze, 5*Dmg to Morale
Gothic Raygun Pistol 5 8 2x1 Aimed - 30% base TUs
Snap - 25% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 1.00
Snap - 0.60
Raygun Battery 6 Plasma 50 None Inflicts 0.5*Dmg to Daze, 2*Dmg to Morale
Sonic Pistol Pistol 3 6 2x1 Aimed - 45% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 6 Energy
Aimed - 1.35
Snap - 1.00
Sonic Pistol Clip 20 Concussive 80 None
Heat Ray Pistol 5 7 2x1 Snap - 22% base TUs
Throw - 30 TUs, 10 Energy
Snap - 1.10 Heat Ray Cell 10 Burning 60 None Inflicts 15*Dmg to Morale
Submachine Gun Pistol 5 8 2x1 Aimed - 30% base TUs
Snap - 24% base TUs
Auto - 36% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 0.65
Snap - 0.45
Auto - 0.40
SMG Clip 35 Piercing 20 None Inflicts 0.5*Dmg to Daze
SMG Clip/Chem 35 Chem 22 None Inflicts 0.5*Dmg to Daze, 5*Dmg to Morale
SMG Clip/I 35 Piercing 20 None Uses Burn Resistance, Ignites Target if Dmg > 5, Inflicts 10*Dmg to Morale
Spikey SMG Pistol 7 10 2x1 Aimed - 30% base TUs
Snap - 24% base TUs
Auto - 36% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 0.65
Snap - 0.50
Auto - 0.45
SMG Clip 35 Piercing 20 None Inflicts 0.5*Dmg to Daze
SMG Clip/Chem 35 Chem 22 None Inflicts 0.5*Dmg to Daze, 5*Dmg to Morale
SMG Clip/I 35 Piercing 20 None Uses Burn Resistance, Ignites Target if Dmg > 5, Inflicts 10*Dmg to Morale
Hit - 9 TUs, 5 Energy Hit - 0.75*(1.0*Melee) Gun Butt - Daze 10 Damage+0.5*Strength+0.1*Melee Inflicts 0.4*Dmg to Health, Inflicts 5*Dmg to Morale
Skorpion SMG Pistol 6 9 2x1 Aimed - 30% base TUs
Snap - 28% base TUs
Auto - 36% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 0.75
Snap - 0.50
Auto - 0.35
Skorpion Clip/API 21 Piercing 22 None Ignites Target if Dmg > 5.0, Inflicts 15.0*Dmg to Morale
Justiciar Pistol 9 12 2x1 Aimed - 28% base TUs
Snap - 18% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 1.00
Snap - 0.80
Auto - 0.60
Justiciar Clip 15 Piercing 28 Damage+0.1*Reactions+0.1*Bravery Inflicts 0.5*Dmg to Daze
Mini-Cougar SMG Pistol 5 8 2x1 Aimed - 24% base TUs
Snap - 14% base TUs
Auto - 22% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 0.95
Snap - 0.85
Auto - 0.70
M-Cougar Clip/HVAP 40 Piercing 43 None Inflicts 0.5*Dmg to Daze
M-Cougar Clip/ETAP 40 Piercing 35 None Inflicts 0.5*Dmg to Daze
Painbringer SMG Pistol 15 20 2x2 Aimed - 33% base TUs
Snap - 26% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75
Snap - 0.55
Auto - 0.55
Painbringer Clip 50 Piercing 33 None Inflicts 0.75*Dmg to Daze
Painbringer Clip/Chem 50 Chem 35 None Inflicts 0.5*Dmg to Daze, Inflicts 5*Dmg to Morale
Death Blossom SMG Pistol 20 25 2x2 Aimed - 36% base TUs
Snap - 28% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.85
Snap - 0.65
Auto - 0.60
Blossom Clip/API 40 Piercing 42 None Ignites Target if Dmg > 5.0, Inflicts 15*Dmg to Morale
Blossom Clip/HVAP 40 Piercing 60 None Inflicts 0.5*Dmg to Daze
Blossom Clip/Chem 40 Chem 22 None +5 Projectiles, Inflicts 0.5*Dmg to Daze, 5.0*Dmg to Morale
Laspistol Pistol 5 7 2x1 Aimed - 32% base TUs
Snap - 20% base TUs
Auto - 30% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 0.95
Snap - 0.80
Auto - 0.50
Laspistol Clip 9 Laser 32 None
Laspistol Clip/Adv 24 Laser 36 None
Laspistol Clip/AP 12 Laser 46 None
Scorchy Pistol 12 12 2x1 Aimed - 36% base TUs
Snap - 22% base TUs
Auto - 30% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.00
Snap - 0.85
Auto - 0.60
None Unlimited Laser 36 None
Hit - 9 TUs, 8 Energy Hit - 0.7*(1*Melee) Gunbutt - Daze 10 Damage+0.4*Strength Inflicts 0.3*Dmg to Health
XG Pistol Pistol 6 8 2x1 Aimed - 30% base TUs
Snap - 16% base TUs
Auto - 20% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.95
Snap - 0.90
Auto - 0.70
XG Pistol Clip 12 Piercing 45 Damage+0.2*Reactions Inflicts 0.5*Dmg to Daze
XG Pistol Clip/Aqua 12 Piercing 45 None Inflicts 0.5*Dmg to Daze
Hit - 9 TUs, 4 Energy Hit - 0.7*(1*Melee) Gunbutt - Daze 10 Damage+0.4*Strength Inflicts 0.3*Dmg to Health
Plasma Pistol Pistol 4 6 2x1 Aimed - 32% base TUs
Snap - 18% base TUs
Auto - 28% base TUs
Throw - 30 TUs, 8 Energy
Aimed - 0.90
Snap - 0.80
Auto - 0.55
Plasma Pistol Clip 26 Plasma 52 None Inflicts 0.5*Dmg to Daze, 2*Dmg to Morale
Master Plasma Pistol Pistol 5 7 2x1 Aimed - 32% base TUs
Snap - 16% base TUs
Auto - 28% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 1.05
Snap - 0.90
Auto - 0.65
Master Plasma Pistol Clip 18 Plasma 72 None Inflicts 0.5*Dmg to Daze, 2*Dmg to Morale
Smasher Pistol 10 10 2x1 Snap - 22% base TUs
Throw - 30 TUs, 20 Energy
Snap - 1.1*(0.5*Firing+50) None Unlimited Laser 25 None +3 Projectiles
Plasma Caster Pistol 9 12 2x1 Snap - 22% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 0.5*(0.5*Firing+50) Plasma Caster Clip 8 Plasma 35 None +4 Projectiles, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
Sawed-Off Shotgun 6 8 2x1 Snap - 23% base TUs
Auto - 28% base TUs
Throw - 30 TUs, 12 Energy
Snap - 1.35
Auto - 1.05
.8g Buckshot 2 Piercing 20 None +9 Projectiles, Inflicts 0.5*Dmg to Daze
.6g Buckshot 2 Piercing 24 None +5 Projectiles, Inflicts 0.75*Dmg to Daze
Chem Buckshot 2 Chem 20 None +7 Projectiles, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
Super Sawed-Off Shotgun 12 14 2x1 Snap - 25% base TUs
Auto - 30% base TUs
Throw - 30 TUs, 20 Energy
Snap - 1.5*(0.5*Firing+50)
Auto - 1.25*(0.5*Firing+50)
.8g Buckshot 2 Piercing 20 None +9 Projectiles, Inflicts 0.5*Dmg to Daze
.6g Buckshot 2 Piercing 24 None +5 Projectiles, Inflicts 0.75*Dmg to Daze
Chem Buckshot 2 Chem 20 None +7 Projectiles, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
Double-Barreled Shotgun Shotgun 8 10 3x1 Aimed - 65% base TUs
Snap - 28% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 16 Energy
Aimed - 1.7*(0.5*Firing+50)
Snap - 1.45*(0.5*Firing+50)
Auto - 1.15*(0.5*Firing+50)
.8g Buckshot 2 Piercing 20 None +9 Projectiles, Inflicts 0.5*Dmg to Daze
.6g Buckshot 2 Piercing 24 None +5 Projectiles, Inflicts 0.75*Dmg to Daze
Chem Buckshot 2 Chem 20 None +7 Projectiles, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
Hit - 15 TUs, 6 Energy Hit - 0.75*(50+0.5*Melee) Gun Butt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Shotgun Fist Shotgun 5 8 2x1 Auto - 25% base TUs, 10 Daze, 1 Health
Throw - 30 TUs, 10 Energy
Auto - 0.75 Birdshot 4 Piercing 14 None +7 Projectiles, Inflicts 0.5*Dmg to Daze
Hit - 8 TUs, 3 Energy Hit - 0.6*(1*Melee) Gun Butt - Daze 0 Damage+0.6*Strength+0.2*Melee Inflicts 0.2*Dmg to Health
Small Shotgun Shotgun 6 9 2x1 Snap - 30% base TUs
Throw - 30 TUs, 12 Energy
Snap - 1.40 Birdshot 4 Piercing 14 None +7 Projectiles, Inflicts 0.5*Dmg to Daze
Mini Shotgun Shotgun 5 8 2x1 Snap - 29% base TUs
Throw - 30 TUs, 10 Energy
Snap - 1.50*(0.5*Firing+50) Birdshot 4 Piercing 14 None +7 Projectiles, Inflicts 0.5*Dmg to Daze
Ol' Shotgun Shotgun 8 11 3x1 Aimed - 62% base TUs
Snap - 36% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.4*(0.5*Firing+50)
Snap - 1.3*(0.5*Firing+50)
Birdshot 4 Piercing 15 None +7 Projectiles, Inflicts 0.5*Dmg to Daze
Domestic Shotgun Shotgun 6 9 3x1 Aimed - 60% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 1.3*(0.5*Firing+50)
Snap - 1.25*(0.5*Firing+50)
Shotgun Shells 6 Piercing 18 None +6 Projectiles, Inflicts 0.5*Dmg to Daze
Shotgun Rubber Slugs 6 Daze 20 None
Shotgun Chem Shells 6 Chem 18 None +5 Projectiles, Inflicts 0.5*Dmg to Daze, 5.0*Dmg to Morale
Police Shotgun Shotgun 9 12 3x1 Aimed - 72% base TUs
Snap - 40% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 1.75*(0.5*Firing+50)
Snap - 1.5*(0.5*Firing+50)
Shotgun Shells 6 Piercing 18 None +6 Projectiles, Inflicts 0.5*Dmg to Daze
Shotgun Rubber Slugs 6 Daze 20 None
Shotgun Chem Shells 6 Chem 18 None +5 Projectiles, Inflicts 0.5*Dmg to Daze, 5.0*Dmg to Morale
Hit - 15 TUs, 6 Energy Hit - 0.8*(0.5*Melee+50) Gunbutt - Daze 20 Damage+0.5*Strength 0.2*Dmg to Health
Military Shotgun Shotgun 9 12 3x1 Aimed - 60% base TUs
Snap - 28% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 1.55*(0.5*Firing+50)
Snap - 1.35*(0.5*Firing+50)
Shotgun Shells 6 Piercing 18 None +6 Projectiles, Inflicts 0.5*Dmg to Daze
Shotgun AP Shells 6 Piercing 45 None Inflicts 1*Dmg to Daze
Shotgun HEAT Shells 6 Plasma 66 None Ignites Target if Dmg > 25,Inflicts 0.5*Dmg to Daze, 2*Dmg to Morale
Smart Shotgun Shotgun 10 13 3x1 Aimed - 44% base TUs
Snap - 27% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 1.6*(0.5*Firing+50)
Snap - 1.6*(0.5*Firing+50)
Shotgun Shells 6 Piercing 18 None +6 Projectiles, Inflicts 0.5*Dmg to Daze
Shotgun AP Shells 6 Piercing 45 None Inflicts 1*Dmg to Daze
Shotgun HEAT Shells 6 Plasma 66 None Ignites Target if Dmg > 25,Inflicts 0.5*Dmg to Daze, 2*Dmg to Morale
Heavy Shotgun Shotgun 12 15 3x1 Aimed - 70% base TUs
Snap - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.65*(0.5*Firing+50)
Snap - 1.45*(0.5*Firing+50)
Heavy Shotgun Shells 8 Piercing 20 None +6 Projectiles, Inflicts 0.5*Dmg to Daze
Heavy Shotgun Slugs 8 Piercing 30 None +2 Projectiles, Inflicts 0.75*Dmg to Daze
Hit - 16 TUs, 9 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
UAC Shotgun Shotgun 21 24 3x1 Aimed - 66% base TUs
Snap - 38% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.75*(0.5*Firing+50)
Snap - 1.50*(0.5*Firing+50)
UAC Shotgun Shells 4 Piercing 24 None +6 Projectiles, Inflicts 0.5*Dmg to Daze
Hit - 16 TUs, 9 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Daze 20 Damage+0.65*Strength Inflicts 0.2*Dmg to Health
Assault Shotgun Shotgun 15 19 3x1 Aimed - 66% base TUs
Snap - 28% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.5*(0.5*Firing+50)
Snap - 1.4*(0.5*Firing+50)
Auto - 1.15*(0.5*Firing+50)
Assault Shotgun Drum 16 Piercing 16 None +11 Projectiles, Inflicts 0.5*Dmg to Daze
Assault Shotgun Drum/Rubber 16 Daze 8 None +11 Projectiles, Inflicts 0.25*Dmg to Health
Hit - 15 TUs, 10 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Combat Shotgun Shotgun 12 16 3x1 Aimed - 64% base TUs
Snap - 28% base TUs
Auto - 38% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.4*(0.5*Firing+50)
Snap - 1.25*(0.5*Firing+50)
Auto - 0.9*(0.5*Firing+50)
Combat Shotgun Drum 12 Piercing 22 None +4 Projectiles, Inflicts 0.5*Dmg to Daze
Combat Shotgun Drum/I 12 Piercing 20 None +4 Projectiles, Uses Burn Resistance, Ignites Target if Dmg > 5, Inflicts 10.0*Dmg to Morale
Hit - 16 TUs, 8 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Trench Gun Shotgun 14 18 3x1 Aimed - 62% base TUs
Snap - 26% base TUs
Auto - 36% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.4*(0.5*Firing+50)
Snap - 1.25*(0.5*Firing+50)
Auto - 0.9*(0.5*Firing+50)
Combat Shotgun Drum 12 Piercing 22 None +4 Projectiles, Inflicts 0.5*Dmg to Daze
Combat Shotgun Drum/I 12 Piercing 20 None +4 Projectiles, Uses Burn Resistance, Ignites Target if Dmg > 5, Inflicts 10.0*Dmg to Morale
Hit - 16 TUs, 8 Energy Hit - 0.8*(50+0.5*Melee) Bayonet - Cutting 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Street Sweeper Shotgun 16 20 3x1 Aimed - 66% base TUs
Snap - 28% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.5*(0.5*Firing+50)
Snap - 1.3*(0.5*Firing+50)
Auto - 1*(0.5*Firing+50)
Combat Shotgun Drum 12 Piercing 22 None +4 Projectiles, Inflicts 0.5*Dmg to Daze
Combat Shotgun Drum/I 12 Piercing 20 None +4 Projectiles, Uses Burn Resistance, Ignites Target if Dmg > 5, Inflicts 10.0*Dmg to Morale
Blunderbuss Shotgun 22 25 3x1 Aimed - 70% base TUs
Snap - 30% base TUs
Auto - 35% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.5*(0.5*Firing+50)
Snap - 1.4*(0.5*Firing+50)
Auto - 1.1*(0.5*Firing+50)
Blunderbuss Shells 4 Piercing 25 None +5 Projectiles, Inflicts 0.5*Dmg to Daze
Blunderbuss Chem Shells 4 Chem 25 None +4 Projectiles, Inflicts 0.5*Dmg to Daze, 5.0*Dmg to Morale
Blunderbuss HE Shells 4 Concussive 40 None Inflicts 0.75*Dmg to Daze
Kustom Blunderbuss Shotgun 26 33 3x1 Aimed - 44% base TUs
Snap - 26% base TUs
Auto - 28% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.55*(0.5*Firing+50)
Snap - 1.45*(0.5*Firing+50)
Auto - 1.2*(0.5*Firing+50)
Blunderbuss Bling Drum 16 Piercing 25 Damage+0.1*TU +3 Projectiles, Inflicts 0.5*Dmg to Daze, 4.0*Dmg to TUs
Blunderbuss Chem Drum 16 Chem 25 None +4 Projectiles, Inflicts 0.5*Dmg to Daze, 5*Dmg to Morale
Blunderbuss HE Drum 16 Concussive 40 None Inflicts 0.75*Dmg to Daze
29 Blunderbuss Shells 4 Piercing 25 None +5 Projectiles, Inflicts 0.5*Dmg to Daze
Blunderbuss Chem Shells 4 Chem 25 None +4 Projectiles, Inflicts 0.5*Dmg to Daze, 5.0*Dmg to Morale
Blunderbuss HE Shells 4 Concussive 40 None Inflicts 0.75*Dmg to Daze
Heavy Slugthrower Shotgun 40 48 3x2 Aimed - 70% base TUs
Snap - 35% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.2*(0.5*Firing+50)
Snap - 1.1*(0.5*Firing+50)
Slugthrower Shells 4 Piercing 80 None Inflicts 1*Dmg to Daze
Slugthrower Shells/HE 4 Concussive 65 None Inflicts 0.75*Dmg to Daze
Slugthrower Shells/Chem 4 Chem 26 None +8 Projectiles, Inflicts 0.5*Dmg to Daze, Inflicts 5*Dmg to Morale
CAWS Shotgun 14 17 3x1 Aimed - 55% base TUs
Snap - 26% base TUs
Throw - 03 TUs, 20 Energy
Aimed - 1.4*(0.5*Firing+50)
Snap - 1.2*(0.5*Firing+50)
CAWS Clip/AP 10 Piercing 50 None Inflicts 1*Dmg to Daze
CAWS Clip/Scatter 10 Piercing 26 None +4 Projectiles, Inflicts 0.5*Dmg to Daze
CAWS Clip/Aqua 10 Cutting 28 None +2 Projectiles
Super Shotgun Shotgun 15 20 3x2 Aimed - 45% base TUs
Snap - 24% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.8*(0.5*Firing+50)
Snap - 1.5*(0.5*Firing+50)
Auto - 1.2*(0.5*Firing+50)
Super Shotgun Clip 18 Piercing 36 None +6 Projectiles, Inflicts 0.5*Dmg to Daze
Super Shotgun Clip/HVAP 18 Piercing 55 None +3 Projectiles, Inflicts 0.75*Dmg to Daze
Mammoth Chain Shotgun Shotgun 40 65 3x2 Aimed - 64% base TUs
Snap - 23% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.5*(0.5*Firing+50)
Snap - 1.25*(0.5*Firing+50)
Auto - 1*(0.5*Firing+50)
Mammoth Chain Shotgun Drum 50 Piercing 25 None +9 Projectiles, Inflicts 0.5*Dmg to Daze
Arena Flak Cannon Shotgun 35 50 3x2 Aimed - 68% base TUs
Snap - 30% base TUs
Auto - 42% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.2*(0.5*Firing+50)
Snap - 1.05*(0.5*Firing+50)
Auto - 1*(0.5*Firing+50)
Flak Cannon Drum 36 Cutting 38 None +9 Projectiles
O.G.R.E. Shotgun Shotgun 30 34 3x1 Aimed - 68% base TUs
Snap - 30% base TUs
Auto - 34% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.5*(0.5*Firing+50)
Snap - 1.25*(0.5*Firing+50)
Auto - 1.1*(0.5*Firing+50)
O.G.R.E. Shells 2 Piercing 30 None +11 Projectiles, Inflicts 0.5*Dmg to Daze
Hit - 20 TUs, 20 Energy Hit - 0.75*(50+0.5*Melee) Gunbutt - Daze 30 Damage+0.7*Strength Inflicts 0.2*Dmg to Health
Boom Gun Shotgun 29 36 3x1 Aimed - 70% base TUs
Snap - 32% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.35*(0.5*Firing+50)
Snap - 1.15*(0.5*Firing+50)
Boom Gun Shells 10 Piercing 50 None +5 Projectiles, Inflicts 0.5*Dmg to Daze
Laslock Shotgun Shotgun 8 11 2x1 Aimed - 25% base TUs
Snap - 22% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1*(0.5*Firing+50)
Snap - 1.25*(0.5*Firing+50)
Laslock Shotgun Clip 6 Laser 16 Damage+3*Rank +5 Projectiles
Space Rangers' Shotgun Shotgun 14 18 3x1 Snap - 26% base TUs
Throw - 30 TUs, 20 Energy
Snap - 1.2*(0.5*Firing+50) SRs' Shotgun Clip 9 Laser 35 None +5 Projectiles
Splatty Shotgun 25 25 3x1 Snap - 26% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Snap - 1.05*(0.5*Firing+50)
Auto - 1*(0.5*Firing+50)
None Unlimited Laser 28 None +4 Projectiles
Flechette Gun Shotgun 15 15 2x1 Snap - 23% base TUs
Throw - 30 TUs, 20 Energy
Snap - 2*(0.5*Firing+50) None 16 Cutting 32 None +3 Projectiles, Inflicts 0.5*Dmg to Daze
Plasma Blunderbuss Shotgun 18 22 3x1 Snap - 30% base TUs
Throw - 30 TUs, 20 Energy
Snap - 1.5*(0.5*Firing+50) Plasma Blunderbuss Clip 12 Plasma 40 None +9 Projectiles, Inflicts 0.5*Dmg to Daze, 2*Dmg to Morale
UAC Carbine SMG 6 9 3x1 Aimed - 46% base TUs
Snap - 18% base TUs
Auto - 28% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 1*(0.65*Firing+35)
Snap - 0.7*(0.65*Firing+35
Auto - 0.5*(0.65*Firing+35
Spraygun Clip 40 Piercing 24 None Inflicts 0.5*Dmg to Daze
Spraygun Clip/Aqua 40 Cutting 16 None
Spraygun SMG 6 9 3x1 Aimed - 42% base TUs
Snap - 30% base TUs
Auto - 42% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 0.65*(0.65*Firing+35)
Snap - 0.4*(0.65*Firing+35)
Auto - 0.35*(0.65*Firing+35)
Spraygun Clip 40 Piercing 24 None Inflicts 0.5*Dmg to Daze
Spraygun Clip/Aqua 40 Cutting 16 None
Messer SMG 6 9 3x1 Aimed - 44% base TUs
Snap - 30% base TUs
Auto - 44% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 0.75*(0.65*Firing+35)
Snap - 0.45*(0.65*Firing+35)
Auto - 0.45*(0.65*Firing+35)
Spraygun Clip 40 Piercing 24 None Inflicts 0.5*Dmg to Daze
Spraygun Clip/Aqua 40 Cutting 16 None
Linux SMG SMG 17 21 3x1 Aimed - 44% base TUs
Snap - 24% base TUs
Auto - 28% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75*(0.65*Firing+35)
Snap - 0.55*(0.65*Firing+35)
Auto - 0.35*(0.65*Firing+35)
Linux SMG Clip 32 Piercing 32 Damage+0.1*Bravery Inflicts 0.5*Dmg to Daze
Hit - 16 TUs, 12 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Linux Mandrake SMG SMG 18 22 3x1 Aimed - 40% base TUs
Snap - 22% base TUs
Auto - 28% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75*(0.65*Firing+35)
Snap - 0.75*(0.65*Firing+35)
Auto - 0.4*(0.65*Firing+35)
Linux SMG Clip 32 Piercing 32 Damage+0.1*Bravery Inflicts 0.5*Dmg to Daze
Hit - 16 TUs, 12 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Linux Origami SMG SMG 20 24 3x1 Aimed - 40% base TUs
Snap - 22% base TUs
Auto - 28% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75*(0.65*Firing+35)
Snap - 0.75*(0.65*Firing+35)
Auto - 0.55*(0.65*Firing+35)
Linux SMG Clip 32 Piercing 32 Damage+0.1*Bravery Inflicts 0.5*Dmg to Daze
Hit - 14 TUs, 13 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 35 Damage+0.6*Strength Inflicts 0.1*Dmg to Health
Blackmarch SMG SMG 7 10 3x1 Aimed - 45% base TUs
Snap - 24% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 0.9*(0.65*Firing+35)
Snap - 0.75*(0.65*Firing+35)
Auto - 0.5*(0.65*Firing+35)
Blackmarch SMG Clip 24 Piercing 30 None Inflicts 0.5*Dmg to Daze
EuroSyndicate SMG SMG 13 17 3x1 Aimed - 48% base TUs
Snap - 24% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.8*(0.65*Firing+35)
Snap - 0.75*(0.65*Firing+35)
Auto - 0.45*(0.65*Firing+35)
ES SMG Clip 32 Piercing 35 None Inflicts 0.5*Dmg to Daze
ES SMG Clip/Aqua 32 Cutting 21 None
Mini SMG SMG 5 8 2x1 Aimed - 40% base TUs
Snap - 28% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 0.6*(0.65*Firing+35)
Snap - 0.55*(0.65*Firing+35)
Auto - 0.5*(0.65*Firing+35)
Mini SMG Clip 72 Piercing 18 None Inflicts 0.5*Dmg to Daze
Assault SMG SMG 6 9 3x1 Aimed - 36% base TUs
Snap - 20% base TUs
Auto - 30% base TUs
Throw - 03 TUs, 12 Energy
Aimed - 0.8*(0.65*Firing+35)
Snap - 0.75*(0.65*Firing+35)
Auto - 0.6*(0.65*Firing+35)
Assault SMG Clip 45 Piercing 25 None Inflicts 0.5*Dmg to Daze
Assault SMG Clip/HVAP 45 Piercing 38 None Inflicts 0.5*Dmg to Daze
Big Ben SMG SMG 18 22 3x1 Aimed - 40% base TUs
Snap - 22% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75*(0.65*Firing+35)
Snap - 0.65*(0.65*Firing+35)
Auto - 0.45*(0.65*Firing+35)
Big Ben SMG Clip 28 Piercing 40 None Inflicts 0.75*Dmg to Daze
Hit - 12 TUs, 12 Energy Hit - 0.7*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.5*Dmg to Health
Tommy SMG 11 15 3x1 Aimed - 45% base TUs
Snap - 35% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.85*(0.65*Firing+35)
Snap - 0.6*(0.65*Firing+35)
Auto - 0.5*(0.65*Firing+35)
Tommy Drum 50 Piercing 32 None Inflicts 0.75*Dmg to Daze
Hit - 15 TUs, 7 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Laser Tommy SMG 11 15 3x1 Aimed - 45% base TUs
Snap - 26% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.95*(0.65*Firing+35)
Snap - 0.65*(0.65*Firing+35)
Auto - 0.6*(0.65*Firing+35)
Laser Tommy Clip 50 Laser 33 None
Hit - 15 TUs, 7 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Assault Laser SMG 7 10 3x1 Aimed - 45% base TUs
Snap - 22% base TUs
Auto - 30% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 0.9*(0.65*Firing+35)
Snap - 0.85*(0.65*Firing+35)
Auto - 0.7*(0.65*Firing+35)
Assault Las Clip 30 Laser 32 None
Assault Las Clip/Adv 90 Laser 36 None
Assault Las Clip/AP 45 Laser 44 None
Stingy SMG 9 9 3x1 Aimed - 45% base TUs
Snap - 22% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 1.2*(0.65*Firing+35)
Snap - 0.9*(0.65*Firing+35)
Auto - 0.55*(0.65*Firing+35)
None Unlimited Laser 35 None
Magneto-Plasma Gun SMG 16 20 3x1 Snap - 24% base TUs
Auto - 36% base TUs
Throw - 30 TUs, 16 Energy
Snap - 0.52*(0.65*Firing+35)
Auto - 0.32*(0.65*Firing+35)
MPG Clip 24 Plasma 55 None Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
Plasma Subrifle SMG 6 9 3x1 Snap - 22% base TUs
Throw - 30 TUs, 12 Energy
Snap - 0.82*(0.65*Firing+35) Plasma Subrifle Clip 22 Plasma 64 None Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
Automatic Harpoon Gun SMG 24 30 3x1 Aimed - 68% base TUs
Snap - 28% base TUs
Auto - 38% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 0.8*(0.65*Firing+35)
Snap - 0.55*(0.65*Firing+35)
Auto - 0.4*(0.65*Firing+35)
Auto-Harpoon Clip/Aqua 16 Cutting 45 None
Auto-Harpoon Clip/Poison 16 Chem 45 None Inflicts 2*Dmg to Daze
Auto-Harpoon Clip/Tranq 16 Daze 75 None
Homefront Rifle Rifle 7 10 3x1 Aimed - 55% base TUs
Snap - 25% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 1.05
Snap - 0.65
Auto - 0.35
Banana Clip 30 Piercing 28 None Inflicts 0.5*Dmg to Daze
Banana Clip/MAG 18 Piercing 47 None Inflicts 0.5*Dmg to Daze
Bayoneted Rifle Rifle 10 13 3x1 Aimed - 55% base TUs
Snap - 25% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.05
Snap - 0.65
Auto - 0.35
Banana Clip 30 Piercing 28 None Inflicts 0.5*Dmg to Daze
Banana Clip/MAG 18 Piercing 47 None Inflicts 0.5*Dmg to Daze
Hit - 13 TUs, 6 Energy Hit - 1*(50+0.5*Melee) Bayonet - Cutting 30 Damage+0.3*Strength+0.1*Melee None
Ramshackle Rifle Rifle 7 10 3x1 Aimed - 60% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 1.00
Snap - 0.60
RCF Carbine Clip 30 Piercing 26 None Inflicts 0.5*Dmg to Daze
RCF Carbine Clip/EP 30 Electric 36 None Inflicts 2*Dmg to Daze
RCF Carbine Rifle 6 9 3x1 Aimed - 55% base TUs
Snap - 24% base TUs
Auto - 36% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 1.20
Snap - 0.75
Auto - 0.45
RCF Carbine Clip 30 Piercing 26 None Inflicts 0.5*Dmg to Daze
RCF Carbine Clip/EP 30 Electric 36 None Inflicts 2*Dmg to Daze
Bullpup Carbine Rifle 6 9 3x1 Aimed - 55% base TUs
Snap - 22% base TUs
Auto - 30% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 1.00
Snap - 0.70
Auto - 0.45
RCF Carbine Clip 30 Piercing 26 None Inflicts 0.5*Dmg to Daze
RCF Carbine Clip/EP 30 Electric 36 None Inflicts 2*Dmg to Daze
Scoped Carbine Rifle 7 10 3x1 Aimed - 65% base TUs
Snap - 28% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 1.35
Snap - 0.85
RCF Carbine Clip 30 Piercing 26 None Inflicts 0.5*Dmg to Daze
RCF Carbine Clip/EP 30 Electric 36 None Inflicts 2*Dmg to Daze
Hit - 15 TUs, 4 Energy Hit - 0.7*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Auto Rifle Rifle 8 11 3x1 Aimed - 64% base TUs
Snap - 26% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 1.00
Snap - 0.75
Auto - 0.40
Assault Rifle Clip 20 Piercing 30 None Inflicts 0.5*Dmg to Daze
Assault Rifle Clip/AP 15 Piercing 30 None Inflicts 0.9*Dmg to Health
Assault Rifle Clip/PS 25 Piercing 37 None Inflicts 0.5*Dmg to Daze
Assault Rifle Rifle 8 11 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Auto - 36% base TUs
Throw - 30 TUs, 16 Energy
Aimed - 1.20
Snap - 0.70
Auto - 0.45
Assault Rifle Clip 20 Piercing 30 None Inflicts 0.5*Dmg to Daze
Assault Rifle Clip/AP 15 Piercing 30 None Inflicts 0.9*Dmg to Health
Assault Rifle Clip/PS 25 Piercing 37 None Inflicts 0.5*Dmg to Daze
Hit - 15 TUs, 5 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Infantry Rifle Rifle 14 18 3x1 Aimed - 75% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.15
Snap - 0.75
Battle Rifle Clip 20 Piercing 36 None Inflicts 0.5*Dmg to Daze
Battle Rifle Clip/AP 15 Piercing 36 None Inflicts 0.9*Dmg to Health
Battle Rifle Clip/PS 20 Piercing 45 None Inflicts 0.5*Dmg to Daze
Hit - 16 TUs, 9 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Battle Rifle Rifle 12 16 3x1 Aimed - 70% base TUs
Snap - 28% base TUs
Auto - 38% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.25
Snap - 0.70
Auto - 0.35
Battle Rifle Clip 20 Piercing 36 None Inflicts 0.5*Dmg to Daze
Battle Rifle Clip/AP 15 Piercing 36 None Inflicts 0.9*Dmg to Health
Battle Rifle Clip/PS 20 Piercing 45 None Inflicts 0.5*Dmg to Daze
Hit - 15 TUs, 8 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Omega Rifle Rifle 9 12 3x1 Aimed - 50% base TUs
Snap - 24% base TUs
Auto - 30% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 1.20
Snap - 0.80
Auto - 0.55
Omega Rifle Clip 30 Piercing 32 None Inflicts 0.5*Dmg to Daze
Omega Rifle Clip/AP 24 Piercing 32 None Inflicts 0.9*Dmg to Health
Omega Rifle Clip/ETAP 30 Piercing 41 None Inflicts 0.5*Dmg to Daze
Smartrifle Rifle 15 20 3x1 Aimed - 48% base TUs
Snap - 22% base TUs
Auto - 38% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.15
Snap - 0.90
Auto - 0.50
Smartrifle Clip 40 Piercing 44 None Inflicts 0.5*Dmg to Daze
Smartrifle Clip/HVAP 40 Piercing 50 None Inflicts 0.5*Dmg to Daze
Hit - 15 TUs, 6 Energy Hit - 0.75*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
UAC Rifle Rifle 12 15 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.90
Snap - 0.60
UAC Rifle Clip 12 Piercing 30 None +2 Projectiles, Inflicts 0.5*Dmg to Daze
Boarding Gun Rifle 26 34 3x1 Aimed - 60% base TUs
Snap - 28% base TUs
Auto - 36% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.80
Snap - 0.60
Auto - 0.35
Boarding Gun Ammo 45 Piercing 40 Damage+0.1*Bravery Inflicts 0.66*Dmg to Daze
30 Boarding Gun Ammo (S) 21 Piercing 40 Damage+0.1*Bravery Inflicts 0.66*Dmg to Daze
Custom Shooty Gun Rifle 34 42 3x2 Aimed - 60% base TUs
Snap - 28% base TUs
Auto - 36% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.80
Snap - 0.60
Auto - 0.40
Boarding Gun Ammo 45 Piercing 40 Damage+0.1*Bravery Inflicts 0.66*Dmg to Daze
38 Boarding Gun Ammo (S) 21 Piercing 40 Damage+0.1*Bravery Inflicts 0.66*Dmg to Daze
Super Shooty Gun Rifle 42 50 3x2 Snap - 30% base TUs
Auto - 30% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.50
Auto - 0.40
Boarding Gun Ammo 45 Piercing 40 Damage+0.1*Bravery Inflicts 0.66*Dmg to Daze
58 Boarding Gun Ammo (L) 108 Piercing 40 Damage+0.15*Bravery Inflicts 0.66*Dmg to Daze
37mm Rifle Rifle 64 72 3x2 Aimed - 80% base TUs
Snap - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.25
Snap - 0.75
37mm Rifle Ammo 9 Piercing 100 None Inflicts 0.5*Dmg to Daze
Super-Self-Charger Rifle 12 12 3x1 Aimed - 70% base TUs
Snap - 35% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.15
Snap - 0.80
None Unlimited Laser 36 None
Hit - 14 TUs, 8 Energy Hit - 1.25*(50+0.5*Melee) Bayonet - Plasma 45 Damage+0.3*Melee Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
M-Lasgun Rifle 25 29 3x1 Aimed - 50% base TUs
Snap - 28% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.00
Snap - 0.75
M-Lasgun Clip 10 Laser 50 None
Hit - 14 TUs, 16 Energy Hit - 0.7*(50+0.5*Melee) Gunbutt - Daze 25 Damage+0.55*Strength Inflicts 0.5*Dmg to Health
Lasgun Rifle 10 13 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Auto - 36% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.25
Snap - 0.85
Auto - 0.55
Lasgun Clip 12 Laser 40 None
Lasgun Clip/Adv 36 Laser 48 None
Lasgun Clip/AP 18 Laser 60 None
Custom Lasgun Rifle 15 18 3x1 Aimed - 53% base TUs
Snap - 23% base TUs
Auto - 33% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.40
Snap - 0.95
Auto - 0.60
Lasgun Clip 12 Laser 40 None
Lasgun Clip/Adv 36 Laser 48 None
Lasgun Clip/AP 18 Laser 60 None
Hit - 15 TUs, 10 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Advanced Lasgun Rifle 18 18 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Auto - 36% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.30
Snap - 0.85
Auto - 0.55
None Unlimited Laser 45 None
EuroSyndicate Lasrifle Rifle 16 19 3x1 Aimed - 55% base TUs
Snap - 26% base TUs
Auto - 38% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.35
Snap - 0.85
Auto - 0.60
EuroSyndicate LR-Clip 20 Laser 50 None
Marsec Lasgun Rifle 20 25 3x1 Aimed - 54% base TUs
Snap - 18% base TUs
Auto - 45% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.30
Snap - 0.65
Auto - 0.50
Marsec Lasgun Clip 25 Laser 65 None
Battle Laser Rifle 40 40 3x1 Aimed - 70% base TUs
Snap - 28% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.20
Snap - 0.80
Auto - 0.55
None Unlimited Laser 66 None
Reticulan Lasgun Rifle 5 8 3x1 Aimed - 44% base TUs
Snap - 22% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 0.8*(0.5*Firing+1*PsiStrength+1*PsiSkill)
Snap - 0.7*(0.5*Firing+1*PsiStrength+1*PsiSkill)
Auto - 0.6*(0.5*Firing+1*PsiStrength+1*PsiSkill)
Reticulan Lasgun Clip 20 Laser 27 None
Rail Rifle Rifle 16 19 3x1 Aimed - 70% base TUs
Snap - 27% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.90
Snap - 0.70
Rail Rifle Clip 12 Piercing 60 None Inflicts 0.5*Dmg to Daze
Gauss Musket Rifle 23 26 3x1 Aimed - 75% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.95
Snap - 0.70
Gauss Musket Clip 14 Piercing 85 None Inflicts 0.5*Dmg to Daze
XG Assault Rifle 9 12 3x1 Aimed - 45% base TUs
Snap - 25% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.50
Snap - 1.25
XG Assault Clip 16 Piercing 60 Damage+0.25*Bravery Inflicts 0.5*Dmg to Daze
XG Assault Clip/Aqua 16 Piercing 60 None Inflicts 0.5*Dmg to Daze
Hit - 15 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
XG Rifle Rifle 10 13 3x1 Aimed - 45% base TUs
Snap - 20% base TUs
Auto - 30% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.20
Snap - 0.90
Auto - 0.60
XG Rifle Clip 24 Piercing 55 Damage+0.15*Firing Inflicts 0.5*Dmg to Daze
XG Rifle Clip/Aqua 24 Piercing 55 None Inflicts 0.5*Dmg to Daze
Hit - 15 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Sonic Rifle Rifle 6 9 3x1 Aimed - 60% base TUs
Snap - 40% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 1.50
Snap - 1.15
Sonic Rifle Clip 15 Concussive 95 None
Reticulan Plasma Gun Rifle 22 26 2x2 Aimed - 60% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.80
Snap - 0.65
Reticulan Plasma Clip 8 Plasma 86 None Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
Nova Fusion Rifle Rifle 20 24 3x1 Snap - 28% base TUs
Throw - 30 TUs, 20 Energy
Snap - 1.20 Nova Clip 12 Plasma 84 None Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
Heavy Particle Accelerator Rifle 30 35 3x2 Snap - 32% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.85 HPA Clip 10 Plasma 100 None Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
Light Plasma Gun Rifle 10 14 3x1 Aimed - 55% base TUs
Snap - 25% base TUs
Auto - 75% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.30
Snap - 0.80
Auto - 1.00
LPG Clip 24 Plasma 70 None Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
Plasma Rifle Rifle 8 11 3x1 Aimed - 42% base TUs
Snap - 24% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 16 Energy
Aimed - 1.00
Snap - 0.90
Auto - 0.55
Plasma Rifle Clip 28 Plasma 80 None Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
Heavy Plasma Rifle 16 20 3x2 Aimed - 60% base TUs
Snap - 30% base TUs
Auto - 42% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.10
Snap - 0.77
Auto - 0.60
Heavy Plasma Clip 35 Plasma 115 None Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
X-Plasma Destroyer Rifle 40 46 3x2 Aimed - 65% base TUs
Snap - 32% base TUs
Auto - 45% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.20
Snap - 0.70
Auto - 0.50
X-Plasma Destroyer Clip 24 Concussive 125 None AoE Radius (3), Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
Hellgun Rifle 20 20 3x1 Aimed - 65% base TUs, 16 Energy, 4 Morale
Snap - 24% base TUs, 16 Energy, 4 Morale
Auto - 38% base TUs, 48 Energy, 15 Morale
Throw - 30 TUs, 20 Energy
Aimed - 0.80
Snap - 0.65
Auto - 0.60
None Unlimited Plasma 0 Damage+1.25*PsiStrength+0.5*PsiSkill Ignites Target if Dmg > 10.0, Inflicts 0.5*Dmg to Daze, 5.0*Dmg to Morale
Ol' Carbine Sniper Rifle 6 9 3x1 Aimed - 45% base TUs
Snap - 35% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 1.20
Snap - 0.90
Ol' Carbine Ammo 12 Piercing 24 None Inflicts 0.5*Dmg to Daze
Ol' Carbine Ammo/EP 12 Electric 30 None +1 Projectile, Inflicts 2*Dmg to Daze
Hit - 15 TUs, 4 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Varmint Rifle Sniper Rifle 6 8 3x1 Aimed - 50% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 1.35
Snap - 0.75
Varmint Rifle Ammo 8 Piercing 22 None Inflicts 0.5*Dmg to Daze
Hunting Rifle Sniper Rifle 8 10 3x1 Aimed - 70% base TUs
Snap - 33% base TUs
Throw - 30 TUs, 16 Energy
Aimed - 1.30
Snap - 0.72
Hunting Rifle Ammo 5 Piercing 33 None Inflicts 0.5*Dmg to Daze
Hunting Rifle Ammo/PS 5 Piercing 40 None Inflicts 0.5*Dmg to Daze
Hit - 15 TUs, 5 Energy Hit - 0.75*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Scoped Rifle Sniper Rifle 9 11 3x1 Aimed - 70% base TUs
Snap - 33% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 1.40
Snap - 0.80
Hunting Rifle Ammo 5 Piercing 33 None Inflicts 0.5*Dmg to Daze
Hunting Rifle Ammo/PS 5 Piercing 40 None Inflicts 0.5*Dmg to Daze
Hit - 15 TUs, 5 Energy Hit - 0.75*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Scout Rifle Sniper Rifle 10 12 3x1 Aimed - 60% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 16 Energy
Aimed - 1.10
Snap - 0.90
Hunting Rifle Ammo 5 Piercing 33 None Inflicts 0.5*Dmg to Daze
Hunting Rifle Ammo/PS 5 Piercing 40 None Inflicts 0.5*Dmg to Daze
Dragoon Rifle Sniper Rifle 15 18 3x1 Aimed - 75% base TUs
Snap - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.90
Snap - 0.60
Dragoon Rifle Ammo 5 Piercing 20 Damage+0.3*Firing Inflicts 0.5*Dmg to Daze
Hit - 16 TUs, 10 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Reaper Rifle Sniper Rifle 22 25 3x1 Aimed - 72% base TUs
Snap - 38% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.05
Snap - 0.72
Reaper Rifle Ammo 3 Piercing 33 Damage+0.2*Firing+0.2*Bravery Inflicts 0.5*Dmg to Daze
Hit - 16 TUs, 14 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Blackmarch Rifle Sniper Rifle 12 15 3x1 Aimed - 72% base TUs
Snap - 32% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.50
Snap - 1.00
Blackmarch Rifle Clip 15 Piercing 30 Damage+0.1*Firing+0.1*Reactions Inflicts 0.5*Dmg to Daze
Commando Rifle Sniper Rifle 16 19 3x1 Aimed - 50% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.40
Snap - 1.10
Commando Rifle Clip 15 Piercing 35 Damage+0.3*Reactions Inflicts 0.5*Dmg to Daze
Commando Rifle Clip/HVAP 15 Piercing 50 Damage+0.3*Reactions Inflicts 0.5*Dmg to Daze
EuroSyndicate Markslaser Sniper Rifle 17 20 3x1 Aimed - 75% base TUs
Snap - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.50
Snap - 0.90
EuroSyndicate MLas-Clip 10 Laser 55 None
Space Rangers' Jaeger Carbine Sniper Rifle 7 10 3x1 Aimed - 64% base TUs
Snap - 32% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 1.50
Snap - 1.00
SRs' Jaeger Clip 12 Laser 50 None
Flintlock Rifle Sniper Rifle 16 18 3x1 Aimed - 82% base TUs
Snap - 66% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.1*(0.01*Firing^2+0.5*Bravery)
Snap - 0.5*(0.01*Firing^2+0.5*Bravery)
Minnie Bullet 2 Piercing 30 Damage+0.15*Firing+0.15*Bravery Inflicts 0.75*Dmg to Daze
Hit - 16 TUs, 10 Energy Hit - 0.65*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Light Sniper Rifle Sniper Rifle 10 13 3x1 Aimed - 78% base TUs
Snap - 48% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.25*(0.01*Firing^2+0.5*Reactions)
Snap - 0.5*(0.01*Firing^2+0.5*Reactions)
Lt. Sniper R. Clip 7 Piercing 25 Damage+0.2*Firing Inflicts 0.5*Dmg to Daze
Sniper Rifle Sniper Rifle 13 16 3x1 Aimed - 86% base TUs
Snap - 70% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.5*(0.01*Firing^2)
Snap - 0.6*(0.01*Firing^2)
Sniper Rifle Clip 8 Piercing 30 Damage+0.25*Firing Inflicts 0.5*Dmg to Daze
Sniper Rifle Clip/AP 6 Piercing 33 Damage+0.25*Firing
Sniper Rifle Clip/PS 10 Piercing 44 Damage+0.25*Firing Inflicts 0.5*Dmg to Daze
Custom Snipin' Gun Sniper Rifle 15 19 3x1 Aimed - 88% base TUs
Snap - 66% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.4*(0.01*Firing^2)
Snap - 0.7*(0.01*Firing^2)
Custom Snipin' Clip 16 Piercing 42 Damage+0.2*Firing Inflicts 0.5*Dmg to Daze
Custom Snipin' Clip/HVAP 16 Piercing 64 Damage+0.2*Firing Inflicts 0.5*Dmg to Daze
Python HSR Sniper Rifle 26 30 3x1 Aimed - 90% base TUs
Snap - 74% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.6*(0.01*Firing^2)
Snap - 0.65*(0.01*Firing^2)
Python Clip/AP 5 Piercing 70 Damage+0.3*Firing Inflicts 0.5*Dmg to Daze
Python Clip/Chem 5 Chem 85 None Inflicts 0.5*Dmg to Daze, 5.0*Dmg to Morale
Python Clip/HE 5 Concussive 60 None AoE Radius (1), Inflicts 0.75*Dmg to Daze
Hunting Laser Sniper Rifle 16 19 3x1 Aimed - 75% base TUs
Snap - 38% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.35
Snap - 0.80
Hunting Laser Clip 7 Laser 45 None
Hit - 16 TUs, 10 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Precision Laser Sniper Rifle 9 12 3x1 Aimed - 84% base TUs
Snap - 42% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 1.75*(0.01*Firing^2)
Snap - 0.8*(0.01*Firing^2)
Precision Las Clip 8 Laser 25 Damage+0.3*Firing
Precision Las Clip/Adv 16 Laser 33 Damage+0.3*Firing
Precision Las Clip/AP 8 Laser 50 Damage+0.3*Firing
Snuffy Sniper Rifle 22 22 3x1 Aimed - 80% base TUs
Snap - 38% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.65*(0.01*Firing^2)
Snap - 0.7*(0.01*Firing^2)
None Unlimited Laser 36 Damage+0.3*Firing
XG Sniper Rifle Sniper Rifle 20 24 3x1 Aimed - 85% base TUs
Snap - 70% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.6*(0.01*Firing^2)
Snap - 0.8*(0.01*Firing^2)
XG Sniper Rifle Clip 8 Piercing 60 Damage+0.25*Firing Inflicts 0.5*Dmg to Daze
XG Sniper Rifle Clip/Aqua 8 Piercing 60 Damage+0.25*Firing +2 Projectiles, Inflicts 0.5*Dmg to Daze
Sniper Gauss Sniper Rifle 27 31 3x1 Aimed - 88% base TUs
Snap - 65% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.4*(0.01*Firing^2)
Snap - 0.6*(0.01*Firing^2)
Sniper Gauss Clip 10 Piercing 80 Damage+0.25*Firing Inflicts 0.5*Dmg to Daze
Plasma Eliminator Sniper Rifle 30 35 3x1 Snap - 40% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.5*(0.01*Firing^2) Plasma Eliminator Clip 25 Plasma 145 None Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
Autogun Heavy Weapon 9 14 3x1 Aimed - 65% base TUs
Snap - 30% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.85
Snap - 0.60
Auto - 0.55
Autogun Ammo 50 Piercing 28 None Inflicts 0.5*Dmg to Daze
Autogun Ammo/PS 70 Piercing 35 None Inflicts 0.5*Dmg to Daze
Hit - 15 TUs, 6 Energy Hit - 0.65*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Gyro-Stabilized Autogun Heavy Weapon 10 15 3x1 Aimed - 65% base TUs
Snap - 28% base TUs
Auto - 30% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.85
Snap - 0.70
Auto - 0.65
Autogun Ammo 50 Piercing 28 None Inflicts 0.5*Dmg to Daze
Autogun Ammo/PS 70 Piercing 35 None Inflicts 0.5*Dmg to Daze
Hit - 15 TUs, 6 Energy Hit - 0.65*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Meridian's Special Autogun Heavy Weapon 12 17 3x1 Aimed - 65% base TUs
Snap - 26% base TUs
Auto - 30% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Snap - 0.7*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Auto - 0.65*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Autogun Ammo 50 Piercing 28 None Inflicts 0.5*Dmg to Daze
Autogun Ammo/PS 70 Piercing 35 None Inflicts 0.5*Dmg to Daze
Autogun Arcane Ammo 50 Mind 14 Damage+0.26*PsiStrength Inflicts 1.5*Dmg to Daze, 7*Dmg to Morale
Hit - 15 TUs, 8 Energy Hit - 0.65*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.4*Strength+0.2*PsiSkill Inflicts 0.2*Dmg to Health
Assault Machinegun Heavy Weapon 15 21 3x1 Snap - 45% base TUs
Auto - 45% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.45*(0.65*Firing+35)
Auto - 0.45*(0.65*Firing+35)
AMG Ammo 50 Piercing 35 None Inflicts 0.5*Dmg to Daze
AMG Ammo/AP 40 Piercing 35 None Inflicts 0.9*Dmg to Health
AMG Ammo/PS 60 Piercing 44 None Inflicts 0.5*Dmg to Daze
Hit - 16 TUs, 8 Energy Hit - 0.6*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Smartgun Heavy Weapon 18 24 3x1 Snap - 30% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.6*(0.5*Firing+50)
Auto - 0.6*(0.5*Firing+50)
AMG Ammo 50 Piercing 35 None Inflicts 0.5*Dmg to Daze
AMG Ammo/AP 40 Piercing 35 None Inflicts 0.9*Dmg to Health
AMG Ammo/PS 60 Piercing 44 None Inflicts 0.5*Dmg to Daze
Hit - 16 TUs, 10 Energy Hit - 0.6*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Spitfire Heavy Weapon 25 31 3x2 Snap - 36% base TUs
Auto - 42% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.3*(0.65*Firing+35)
Auto - 0.3*(0.65*Firing+35)
Spitfire Ammo/HE 36 Concussive 36 None Inflicts 0.75*Dmg to Daze
Hit - 18 TUs, 16 Energy Hit - 0.6*(50+0.5*Melee) Gunbutt - Daze 25 Damage+0.65*Strength Inflicts 0.2*Dmg to Health
Asuka Rifle Heavy Weapon 20 26 3x1 Aimed - 82% base TUs
Snap - 40% base TUs
Auto - 65% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.26
Snap - 0.88
Auto - 0.52
Asuka Rifle Clip 32 Piercing 45 Damage+0.2*Firing Inflicts 0.5*Dmg to Daze
Bossar Heavy Weapon 35 43 3x2 Aimed - 70% base TUs
Snap - 30% base TUs
Auto - 42% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.15*(0.65*Firing+35)
Snap - 0.65*(0.65*Firing+35)
Auto - 0.55*(0.65*Firing+35)
Bossar Clip 40 Piercing 60 None Inflicts 0.5*Dmg to Daze
Machinegun Heavy Weapon 24 32 3x2 Snap - 33% base TUs
Auto - 50% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.25*(0.65*Firing+35)
Auto - 0.25*(0.65*Firing+35)
Machinegun Ammo Belt 64 Piercing 36 None Inflicts 0.5*Dmg to Daze
31 MG Ammo Belt/PS 64 Piercing 44 None Inflicts 0.5*Dmg to Daze
34 MG Ammo Belt/MAG 64 Piercing 54 None Inflicts 0.5*Dmg to Daze
72 MG Ammo Crate 400 Piercing 36 None Inflicts 0.5*Dmg to Daze
64 MG Ammo Crate/PS 400 Piercing 44 None Inflicts 0.5*Dmg to Daze
84 MG Ammo Crate/MAG 400 Piercing 54 None Inflicts 0.5*Dmg to Daze
Heavy Machine Gun Heavy Weapon 40 52 3x2 Snap - 50% base TUs
Auto - 85% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.22*(0.65*Firing+35)
Auto - 0.22*(0.65*Firing+35)
HMG Clip 40 Piercing 55 None Inflicts 0.5*Dmg to Daze
46 HMG Small Clip 20 Piercing 55 None Inflicts 0.5*Dmg to Daze
100 HMG Ammo Crate 200 Piercing 55 None Inflicts 0.5*Dmg to Daze
50 HMG Clip/PS 40 Piercing 69 None Inflicts 0.5*Dmg to Daze
45 HMG Small Clip/PS 20 Piercing 69 None Inflicts 0.5*Dmg to Daze
90 HMG Ammo Crate/PS 200 Piercing 69 None Inflicts 0.5*Dmg to Daze
Hydra Laser Heavy Weapon 20 24 3x2 Aimed - 65% base TUs
Snap - 30% base TUs
Auto - 44% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1*(0.65*Firing+35)
Snap - 0.65*(0.65*Firing+35)
Auto - 0.55*(0.65*Firing+35)
Hydra Laser Clip 24 Laser 38 None
Autolaser Heavy Weapon 26 31 3x2 Snap - 30% base TUs
Auto - 48% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.7*(0.65*Firing+35)
Auto - 0.65*(0.65*Firing+35)
Autolaser Clip 30 Laser 40 None
Autolaser Clip/Adv 90 Laser 50 None
Autolaser Clip/AP 40 Laser 65 None
Marsec Multilaser Heavy Weapons 100 120 3x2 Aimed - 44% base TUs
Snap - 44% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.9*(0.5*Firing+0.5*Strength)
Snap - 0.65*(0.5*Firing+0.5*Strength)
Multilaser Battery 24 Laser 115 None
XG Chaingun Heavy Weapons 30 36 3x2 Snap - 20% base TUs
Auto - 45% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.6*(0.65*Firing+35)
Auto - 0.5*(0.65*Firing+35)
XG Chaingun Clip 50 Piercing 70 None Inflicts 0.5*Dmg to Daze
XG Chaingun Clip/Aqua 50 Piercing 55 None Inflicts 0.5*Dmg to Daze
Heavy Gauss Heavy Weapon 44 50 3x2 Snap - 30% base TUs
Auto - 48% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.55*(0.65*Firing+35)
Auto - 0.5*(0.65*Firing+35)
Heavy Gauss Clip 28 Piercing 100 None Inflicts 0.5*Dmg to Daze
Flechette Multicannon Heavy Weapon 35 35 3x2 Snap - 30% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 20 Energy
Snap - 1.5*(0.65*Firing+35)
Auto - 1.2*(0.65*Firing+35)
None 64 Cutting 40 None +8 Projectiles, Inflicts 0.5*Dmg to Daze
UAC Plasmagun Heavy Weapon 25 30 3x1 Snap - 26% base TUs
Auto - 44% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.75
Auto - 0.50
UAC Plasmagun Battery 30 Plasma 60 None Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
Mining Laser Heavy Weapon 40 40 3x2 Aimed - 95% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.25*(0.5*Firing+50) None Unlimited Laser 100 None
Rail Driver Heavy Weapon 32 36 3x2 Aimed - 75% base TUs
Snap - 45% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75
Snap - 0.45
Rail Coil 3 Piercing 140 None Inflicts 0.5*Dmg to Daze
Irradiator Heavy Weapon 34 46 3x2 Snap - 40% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.60*(0.5*Firing+50) Irradiator Cell 16 Plasma 32 None Inflicts 6*Dmg to Energy, Inflicts 3*Dmg to TU, Restores 2*Dmg to Daze
Microwave Cooker Heavy Weapon 38 50 3x2 Snap - 65% base TUs
Throw - 30 TUs, 20 Energy
Snap - 1.5*(0.5*Firing+50) Microwave Cooker Clip 6 Electric 150 None +3 Projectiles, Inflicts 1*Dmg to Daze
Lightning Thrower Heavy Weapon 36 48 3x2 Snap - 40% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.5*(0.5*Firing+50) Lightning Thrower Cell 9 Plasma 150 None Inflicts 1.5*Dmg to Daze
UAC Chaingun Heavy Weapon 18 24 3x1 Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Auto - 0.35*(0.65*Firing+35) UAC Chaingun Ammo 60 Piercing 36 None Inflicts 0.5*Dmg to Daze
Rotogun Heavy Weapon 30 39 3x2 Auto - 70% base TUs
Throw - 30 TUs, 20 Energy
Auto - 0.25*(0.65*Firing+35) Rotogun Ammo 60 Piercing 42 None Inflicts 0.75*Dmg to Daze
Minigun Heavy Weapon 20 40 3x2 Auto - 70% base TUs
Throw - 30 TUs, 20 Energy
Auto - 0.3*(0.65*Firing+35) Minigun Ammo Pack 300 Piercing 30 None Inflicts 0.5*Dmg to Daze
36 Minigun Ammo Pack/PS 300 Piercing 37 None Inflicts 0.5*Dmg to Daze
Vulcan Minigun Heavy Weapon 68 90 3x2 Auto - 75% base TUs
Throw - 30 TUs, 20 Energy
Auto - 0.3*(0.65*Firing+35) Vulcan Ammo x100 100 Piercing 65 None Inflicts 0.5*Dmg to Daze
Fatty Heavy Weapon 40 40 3x2 Auto - 62% base TUs
Throw - 30 TUs, 20 Energy
Auto - 0.4*(0.65*Firing+35) None Unlimited Laser 44 None
LACC Heavy Weapon 15 21 3x2 Aimed - 70% base TUs
Snap - 30% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.15
Snap - 0.65
Auto - 0.40
LACC-AP Ammo 12 Piercing 45 None Inflicts 0.5*Dmg to Daze
LACC-HE Ammo 12 Concussive 40 None Inflicts 0.75*Dmg to Daze
LACC-WP Ammo 12 Burn 30 None Inflicts 20*Dmg to Morale
LACC-PS Ammo 12 Piercing 60 None Inflicts 0.5*Dmg to Daze
LACC-Aqua Ammo 12 Cutting 26 None
LACC-Nuke Ammo 12 Concussive 60 None Inflicts 0.75*Dmg to Daze
Hit - 15 TUs, 10 Energy Hit - 0.7*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Light Cannon Heavy Weapon 20 26 3x1 Aimed - 70% base TUs
Snap - 33% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.85
Snap - 0.60
LC-AP Ammo 6 Piercing 60 None Inflicts 0.5*Dmg to Daze
LC-HE Ammo 6 Concussive 52 None Inflicts 0.5*Dmg to Daze
LC-EP Ammo 6 Electric 30 None +5 Projectiles, Inflicts 2*Dmg to Daze
LC-PS Ammo 6 Piercing 80 None Inflicts 0.5*Dmg to Daze
LC-Aqua Ammo 6 Cutting 33 None +2 Projectiles
LC-Nuke Ammo 6 Concussive 80 None Inflicts 0.75*Dmg to Daze
Hit - 16 TUs, 12 Energy Hit - 0.75*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Auto-Cannon Heavy Weapon 44 56 3x2 Aimed - 40% base TUs
Snap - 30% base TUs
Auto - 45% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.65*(0.65*Firing+35)
Snap - 0.6*(0.65*Firing+35)
Auto - 0.35*(0.65*Firing+35)
AC-AP Ammo 12 Piercing 75 None Inflicts 0.5*Dmg to Daze
AC-HE Ammo 12 Concussive 66 None Inflicts 0.75*Dmg to Daze
AC-Gas Ammo 12 Choking 50 None AoE Radius (4), Inflicts 2*Dmg to Health, 1*Dmg to Daze, 4*Dmg to Energy, 2*Dmg to Morale
AC-PS Ammo 12 Piercing 95 None Inflicts 0.5*Dmg to Daze
AC-Aqua Ammo 12 Cutting 42 None
AC-Nuke Ammo 12 Concussive 100 None Inflicts 0.75*Dmg to Daze
MP Autocannon Heavy Weapon 36 48 3x2 Aimed - 50% base TUs
Snap - 25% base TUs
Auto - 50% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.24*(0.65*Firing+35)
Snap - 0.16*(0.65*Firing+35)
Auto - 0.12*(0.65*Firing+35)
AC-AP Ammo 12 Piercing 75 None Inflicts 0.5*Dmg to Daze
AC-HE Ammo 12 Concussive 66 None Inflicts 0.75*Dmg to Daze
AC-Gas Ammo 12 Choking 50 None AoE Radius (4), Inflicts 2*Dmg to Health, 1*Dmg to Daze, 4*Dmg to Energy, 2*Dmg to Morale
AC-PS Ammo 12 Piercing 95 None Inflicts 0.5*Dmg to Daze
AC-Aqua Ammo 12 Cutting 42 None
AC-Nuke Ammo 12 Concussive 100 None Inflicts 0.75*Dmg to Daze
Marsec Mega-Cannon Heavy Weapon 90 115 3x2 Aimed - 60% base TUs
Snap - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.85*(0.5*Firing+50)
Snap - 0.6*(0.5*Firing+50)
MMC-HE/DP Shells 8 Concussive 140 None AoE Radius (4), Inflicts 0.75*Dmg to Daze
EuroSyndicate Heavy Laser Heavy Weapon 32 38 3x2 Aimed - 85% base TUs
Snap - 30% base TUs
Auto - 75% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.1*(0.65*Firing+35)
Snap - 0.75*(0.65*Firing+35)
Auto - 0.55*(0.65*Firing+35)
EuroSyndicate HVL-Clip 21 Laser 65 None
Heavy Laser Heavy Weapon 24 28 3x2 Aimed - 80% base TUs
Snap - 33% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.20
Snap - 0.70
H-Las Clip 5 Laser 65 None
H-Las Clip/Adv 20 Laser 70 None
H-Las Clip/AP 10 Laser 90 None
Portable Lascannon Heavy Weapon 48 60 3x2 Aimed - 85% base TUs
Snap - 55% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.60
Snap - 0.25
MP Lascannon Clip 5 Laser 100 None
MP Lascannon Clip/Adv 5 Laser 150 None
MP Lascannon Clip/AP 3 Laser 225 None
Sonic Cannon Heavy Weapon 16 20 3x2 Aimed - 75% base TUs
Snap - 50% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.60
Snap - 1.20
Sonic Cannon Clip 10 Concussive 133 None
Canister Launcher Heavy Weapon 11 14 3x1 Aimed - 70% base TUs
Snap - 36% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.9*(0.65*Firing+35)
Snap - 0.5*(0.65*Firing+35)
Canister Clip /Chem 3 Chem 80 None Inflicts 0.5*Dmg to Daze, 5.0*Dmg to Morale
Canister Clip /Incendiary 3 Burn 40 None Inflicts 1.5*Dmg to Health, 10*Dmg to Morale, 1.5*Dmg to TUs
Canister Clip /Gas 3 Chem 40 None AoE Radius (3), Inflicts 1.2*Dmg to Health, 0.6*Dmg to Daze, 2*Dmg to Energy, 2.4*Dmg to Morale
Toxigun Heavy Weapon 9 14 3x1 Auto - 65% base TUs
Throw - 30 TUs, 16 Energy
Auto - 0.30 Toxin Tank 24 Chem 75 None Inflicts 0.5*Dmg to Daze, 5.0*Dmg to Morale
Ballista Heavy Weapon 24 32 3x2 Aimed - 64% base TUs, 25 Energy
Throw - 30 TUs, 20 Energy
Aimed - 0.5*(0.5*Firing+0.5*Bravery) Ballista Bolts 5 Piercing 66 None Inflicts 0.75*Dmg to Daze
36 Baby Nuke 1 Concussive 300 None Inflicts 1*Dmg to Daze, Inflicts 10*Dmg to TUs, Inflicts 20*Dmg to Energy, Inflicts 20*Dmg to Morale
Assault Cannon Explosive Weapon 21 24 3x2 Snap - 50% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.65 Cannonball 1 Piercing 80 None Uses Concussive Resistance, Inflicts 1.5*Dmg to Daze
Explosive Cannonball 1 Concussive 60 None AoE Radius (5), Inflicts 1*Dmg to Daze
Pyrotechnic Cannonball 1 Concussive 40 None AoE Radius (6), Ignites Target if Dmg > 25, Inflicts 2.5*Dmg to TUs, 5*Dmg to Morale, Inflicts 1.5*Dmg to Daze
Cannonball o'Acid 1 Chem 60 None AoE Radius (6), Inflicts 0.5*Dmg to Daze, Inflicts 1.5*Dmg to Health
Superconductive Cannonball 1 Concussive 78 None Uses Electric Resistance, AoE Radius (7),
Inflicts 1.5*Dmg to Daze
Hit - 18 TUs, 14 Energy Hit - 0.7*(50+0.5*Melee) Gunbutt - Daze 25 Damage+0.65*Strength Inflicts 0.5*Dmg to Health
Grenade Launcher Explosive Weapon 8 11 3x1 Aimed - 70% base TUs
Snap - 35% base TUs
Throw - 30 TUs, 16 Energy
Aimed - 0.85
Snap - 0.50
40mm Grenade/HE 1 Concussive 60 None Inflicts 1*Dmg to Daze
40mm Grenade/Incendiary 1 Burn 60 None AoE Radius (5), Inflicts 30.0*Dmg to Morale
40mm Grenade/Smoke 1 Choking 40 None
40mm Grenade/B-Napalm 1 Burn 120 None AoE Radius (8), Inflicts 1.5*Dmg to Health, 45.0*Dmg to Morale
40mm Grenade/Hell 1 Concussive 90 None Inflicts 1*Dmg to Daze
40mm Grenade/Fusion 1 Concussive 120 None Ignites Target if Dmg > 10, Inflicts 01*Dmg to Daze, 10*Dmg to Energy, 10*Dmg to TUs, 20*Dmg to Morale
40mm Grenade/Gas 1 Choking 50 None AoE Radius (4), Inflicts 0.8*Dmg to Daze, 4.0*Dmg to Energy, 1.5*Dmg to Health, 3.0*Dmg to Morale
40mm Grenade/Knockout 1 Daze 50 None Uses Choking Resistance, AoE Radius (4), Inflicts 0.7*Dmg to Daze
Heavy Grenade Launcher Explosive Weapon 28 40 3x2 Aimed - 60% base TUs
Snap - 30% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75
Snap - 0.50
Auto - 0.40
Grenade Pack/HE 6 Concussive 60 None Inflicts 1*Dmg to Daze
Grenade Pack/Incendiary 6 Burn 60 None AoE Radius (5), Inflicts 30.0*Dmg to Morale
Grenade Pack/Smoke 6 Choking 40 None
Grenade Pack/B-Napalm 6 Burn 120 None AoE Radius (8), Inflicts 1.5*Dmg to Health, 45.0*Dmg to Morale
Grenade Pack/Hell 6 Concussive 90 None Inflicts 1*Dmg to Daze
Grenade Pack/Fusion 6 Concussive 120 None Ignites Target if Dmg > 10, Inflicts 01*Dmg to Daze, 10*Dmg to Energy, 10*Dmg to TUs, 20*Dmg to Morale
Grenade Pack/Gas 6 Choking 50 None AoE Radius (4), Inflicts 0.8*Dmg to Daze, 4.0*Dmg to Energy, 1.5*Dmg to Health, 3.0*Dmg to Morale
Grenade Pack/Knockout 6 Daze 50 None Uses Choking Resistance, AoE Radius (4), Inflicts 0.7*Dmg to Daze
Assault Grenade Launcher Explosive Weapon 12 24 3x1 Aimed - 60% base TUs
Snap - 30% base TUs
Auto - 85% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.80
Snap - 0.55
AGL Drum 8 Concussive 55 None Inflicts 1*Dmg to Daze
AGL Drum/Black Napalm 8 Burn 60 None AoE Radius (4), Inflicts 1.5*Dmg to Health, Inflicts 40*Dmg to Morale, Inflicts 1.5*Dmg to TU
T-T Grenade Launcher Explosive Weapon 24 33 3x1 Aimed - 75% base TUs
Snap - 35% base TUs
Auto - 85% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75
Snap - 0.50
Auto - 0.35
T-T GL Rounds/HE 3 Concussive 80 None Inflicts 1*Dmg to Daze
T-T GL Rounds/Hell 3 Concussive 120 None Inflicts 1*Dmg to Daze
Blizzard Pocket MLRS Explosive Weapon 16 30 2x2 Snap - 30% base TUs
Auto - 80% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.40
Auto - 0.25
Blizzard Shells/HE 6 Concussive 60 None Inflicts 1*Dmg to Daze
Blizzard Shells/Incendiary 6 Burn 60 None AoE Radius (5), Inflicts 30.0*Dmg to Morale
Blizzard Shells/Smoke 6 Choking 40 None
Mortar Explosive Weapon 18 24 3x2 Aimed - 94% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.5*(0.5*Firing+0.5*Bravery) Mortar Shell/HE 1 Concussive 120 None Inflicts 1*Dmg to Daze
Mortar Shell/WP 1 Burn 90 None AoE Radius (5), Inflicts 20.0*Dmg to Morale
Mortar Shell/Smoke 1 Choking 80 None
Mortar Shell/Gas 1 Choking 140 None AoE Radius (13), Inflicts 3*Dmg to Health, 1.5*Dmg to Daze, 6*Dmg to Energy, 4*Dmg to Morale
Mortar Shell/Hell 1 Concussive 160 None Inflicts 1*Dmg to Daze
Mortar Shell/Fusion 1 Concussive 220 None Ignites Target if Dmg > 10, Inflicts 1*Dmg to Daze, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale
D. C. Portable Mortar Explosive Weapon 12 20 3x1 Aimed - 90% base TUs
Snap - 60% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.90
Snap - 0.60
D. C. Shell/HE 1 Concussive 110 None Inflicts 1*Dmg to Daze
24 Baby Nuke 1 Concussive 300 None Inflicts 1*Dmg to Daze, Inflicts 10*Dmg to TUs, Inflicts 20*Dmg to Energy, Inflicts 20*Dmg to Morale
Tornado Rocket Mortar Explosive Weapon 72 92 3x2 Aimed - 80% base TUs
Auto - 95% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.05
Auto - 0.25
Tornado Rockets/HE 3 Concussive 135 None Inflicts 1*Dmg to Daze
Tornado Rockets/Hell 3 Concussive 180 None Inflicts 1*Dmg to Daze
Tornado Rockets/Fusion 3 Concussive 240 None Ignites Target if Dmg > 10, Inflicts 1*Dmg to Daze, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale
RPG Explosive Weapon 14 20 3x1 Aimed - 70% base TUs
Snap - 45% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 0.90
Snap - 0.55
RPG Round/DP 1 Concussive 100 None Inflicts 1*Dmg to Daze
RPG Round/HEAT 1 Concussive 100 None Inflicts 0.75*Dmg to Daze
RPG Round/FAE 1 Concussive 100 None Ignites Target if Dmg > 30, Inflicts 1.25*Dmg to Daze, 1.25*Dmg to Health, 15*Dmg to Morale
RPG Round/Hell 1 Concussive 150 None Inflicts 1*Dmg to Daze
Homing RPG Explosive Weapon 12 18 3x1 Snap - 65% base TUs
Throw - 30 TUs, 18 Energy
Snap - 1.00 RPG Hellfire Round 1 Concussive 120 None Ignites Target if Dmg > 20, Inflicts 0.75*Dmg to Daze, 10*Dmg to Morale
Recoilless Rifle Explosive Weapon 20 25 3x1 Aimed - 75% base TUs
Snap - 55% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.00
Snap - 0.70
R-Rifle Shell 1 Piercing 125 None Inflicts 0.75*Dmg to Daze
Hit - 20 TUs, 14 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 30 Damage+0.65*Strenght Inflicts 0.5*Dmg to Health
Rocket Launcher Explosive Weapon 22 34 3x2 Aimed - 75% base TUs
Snap - 45% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.00
Snap - 0.55
Explosive-DP Rocket 1 Concussive 150 None Inflicts 1*Dmg to Daze
Incendiary Rocket 1 Burn 100 None AoE Radius (9), Inflicts 50*Dmg to Morale, 1*Dmg to TUs, 2*Dmg to Health
Plasma Rocket 1 Concussive 200 None Inflicts 1*Dmg to Daze
MAG Rocket 1 Piercing 240 None Inflicts 0.5*Dmg to Daze
Flechette Rocketload 1 Piercing 45 None +24 Projectiles, Inflicts 0.5*Dmg to Daze
Fusion Rocket 1 Concussive 220 None Ignites Target if Dmg > 10, Inflicts 1*Dmg to Daze, 10*Dmg to Energy, 10*Dmg to TUs, 20*Dmg to Morale
Gas Rocket 1 Choking 140 None Inflicts 1.5*Dmg to Daze, 6*Dmg to Energy, 3*Dmg to Health, 4*Dmg to Morale
Advanced Launcher Explosive Weapon 20 32 3x2 Aimed - 72% base TUs
Snap - 52% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 1.20
Snap - 0.65
Explosive-DP Rocket 1 Concussive 150 None Inflicts 1*Dmg to Daze
Incendiary Rocket 1 Burn 100 None AoE Radius (9), Inflicts 50*Dmg to Morale, 1*Dmg to TUs, 2*Dmg to Health
Plasma Rocket 1 Concussive 200 None Inflicts 1*Dmg to Daze
MAG Rocket 1 Piercing 240 None Inflicts 0.5*Dmg to Daze
Flechette Rocketload 1 Piercing 45 None +24 Projectiles, Inflicts 0.5*Dmg to Daze
Fusion Rocket 1 Concussive 220 None Ignites Target if Dmg > 10, Inflicts 1*Dmg to Daze, 10*Dmg to Energy, 10*Dmg to TUs, 20*Dmg to Morale
Gas Rocket 1 Choking 140 None Inflicts 1.5*Dmg to Daze, 6*Dmg to Energy, 3*Dmg to Health, 4*Dmg to Morale
Quad Launcher Explosive Weapon 20 40 3x2 Aimed - 70% base TUs
Snap - 55% base TUs
Auto - 60% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.90
Snap - 0.50
Auto - 0.40
Quad Rocket Pack 4 Concussive 90 None Inflicts 1*Dmg to Daze
Black Napalm Bomblets 16 Burn 90 None AoE Radius (5), Inflicts 1.5*Dmg to Health, 1.5*Dmg to TUs, 40*Dmg to Morale
Chinese Dragon 1 Concussive 600 None Inflicts 0.5*Dmg to Daze
Fairy Dragon 1 Burn 600 None Inflicts 9*Dmg to Daze, 50*Dmg to Morale
UAC Rocket Launcher Explosive Weapon 18 38 3x2 Aimed - 64% base TUs
Snap - 36% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.05
Snap - 0.65
UAC Rocket Clip 5 Concussive 75 None AoE Radius (5), Inflicts 1*Dmg to Daze
Panzerfaust Explosive Weapon 20 20 3x1 Aimed - 68% base TUs
Snap - 42% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75
Snap - 0.50
None 1 Concussive 150 None AoE Radius (3), Inflicts 1*Dmg to Daze
LASS Explosive Weapon 8 8 3x1 Aimed - 60% base TUs
Snap - 40% base TUs
Throw - 30 TUs, 16 Energy
Aimed - 0.75
Snap - 0.50
None 1 Concussive 90 None
Spore Launcher Explosive Weapon 10 16 3x2 Aimed - 66% base TUs
Snap - 38% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Snap - 0.4*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Death Spores 3 Choking 40 None Inflicts 1*Dmg to Health, 6*Dmg to Morale
Minilauncher Explosive Weapon 10 13 2x2 Aimed - 70% base TUs
Snap - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.10
Snap - 0.70
Stun Minibomb 1 Daze 90 None
Fire Minibomb 1 Burn 60 None Inflicts 30*Dmg to Morale, 1*Dmg to TUs
Acid Minibomb 1 Chem 60 None AoE Radius (5), Uses Choking Resistance, Inflicts 0.5*Dmg to Daze, 1*Dmg to Health
Smoke Minibomb 1 Choking 50 None
EMP Minibomb 1 Concussive 50 None AoE Radius (5), Uses EMP Resistance, Inflicts 5*Dmg to Daze
Shoulder Launcher Explosive Weapon 10 13 2x2 Aimed - 30% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.80 Stun Minibomb 1 Daze 90 None
Fire Minibomb 1 Burn 60 None Inflicts 30*Dmg to Morale, 1*Dmg to TUs
Acid Minibomb 1 Chem 60 None AoE Radius (5), Uses Choking Resistance, Inflicts 0.5*Dmg to Daze, 1*Dmg to Health
Smoke Minibomb 1 Choking 50 None
EMP Minibomb 1 Concussive 50 None AoE Radius (5), Uses EMP Resistance, Inflicts 5*Dmg to Daze
Plasma Scorcher Explosive Weapon 24 30 3x2 Snap - 28% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.50
Auto - 0.30
Plasma Scorcher Clip 16 Concussive 120 None AoE Radius (4), Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.75*Dmg to Daze, 5*Dmg to Morale
EuroSyndicate Ion Cannon Explosive Weapon 44 50 3x2 Aimed - 75% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.00 EuroSyndicate Ion Cannon Battery 5 Concussive 75 None AoE Radius (5), Uses Electric Resistance, Inflicts 1.5*Dmg to Daze, 2*Dmg to TUs
BFG Explosive Weapon 60 80 3x2 Aimed - 50% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75 BFG Battery 6 Concussive 240 None Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Daze
Blaster Launcher Explosive Weapon 16 22 3x2 Aimed - 85% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.20 Blaster Bomb 1 Concussive 200 None Inflicts 1*Dmg to Daze
Lighter Explosive Weapon 3 3 1x1 Snap - 28% base TUs
Throw - 30 TUs, 6 Energy
Snap - 1.00 None 5 Burn 20 None AoE Radius (1), Inflicts 20*Dmg to Morale, 1*Dmg to TUs
Flamethrower Explosive Weapon 11 16 3x1 Auto - 38% base TUs
Throw - 30 TUs, 20 Energy
Auto - 0.20 Fuel Flask 32 Burn 20 None AoE Radius (1), Inflicts 25*Dmg to Morale, 1*Dmg to TUs
Long Range Flamer Explosive Weapon 14 19 3x1 Auto - 52% base TUs
Throw - 30 TUs, 20 Energy
Auto - 0.25 Fuel Flask 32 Burn 20 None AoE Radius (1), Inflicts 25*Dmg to Morale, 1*Dmg to TUs
Heavy Flamer Explosive Weapon 24 34 3x2 Auto - 42% base TUs
Throw - 30 TUs, 20 Energy
Auto - 0.20 Heavy Flamer Tank 40 Burn 30 None AoE Radius (2), Inflicts 30.0*Dmg to Morale, 1*Dmg to TUs
Marsec Mega-Flamer Explosive Weapon 85 110 3x2 Snap - 30% base TUs
Auto - 45% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.30
Auto - 0.20
Mega-Flamer Tank 40 Burn 120 None AoE Radius (3), Inflicts 3*Dmg to Health, 40*Dmg to Morale, 3*Dmg to TUs
Arena Fireball Launcher Explosive Weapon 28 28 3x2 Snap - 30% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.90 None Unlimited Burn 70 None AoE Radius (6), Inflicts 40.0*Dmg to Morale,
Maximum Range (25)
Molotov Cocktail Grenades and Bombs 3 3 1x1 Aimed - 40 TUs, 6 Energy
Throw - 30 TUs, 6 Energy
Aimed - 0.9*(1*Throwing) None 1 Burn 20 None AoE Radius (1), Inflicts 30*Dmg to Morale, 1*Dmg to TUs
Maximum Range (20)
Black Powder Bomb Grenades and Bombs 5 5 1x1 Aimed - 50 TUs, 10 Energy
Throw - 30 TUs, 10 Energy
Aimed - 0.85*(1*Throwing) None 1 Concussive 60 None Inflicts 1*Dmg to Daze,
Maximum Range (16)
Stick Grenade Grenades and Bombs 3 3 1x1 Aimed - 45 TUs, 6 Energy
Throw - 30 TUs, 6 Energy
Aimed - 1.1*(1*Throwing) None 1 Concussive 50 None Inflicts 1*Dmg to Daze,
Maximum Range (24)
Spikeball Grenades and Bombs 4 4 1x1 Aimed - 35 TUs, 8 Energy
Throw - 30 TUs, 8 Energy
Aimed - 1.25*(1*Throwing) None 1 Concussive 80 None Inflicts 1*Dmg to Daze,
Maximum Range (12)
Boom Fruit Grenades and Bombs 2 2 1x1 Aimed - 30 TUs, 6 Energy
Throw - 30 TUs, 4 Energy
Aimed - 1*(1*Throwing) None 1 Concussive 52 None Inflicts 0.75*Dmg to Daze,
Maximum Range (24)
Flask o' Acid Grenades and Bombs 3 3 1x1 Aimed - 33 TUs, 6 Energy
Throw - 30 TUs, 6 Energy
Aimed - 1*(1*Throwing) None 1 Chem 50 None Inflicts 0.5*Dmg to Daze, 5.0*Dmg to Morale,
Maximum Range (16)
HE Grenade Grenades and Bombs 3 3 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Concussive 55 None Inflicts 1*Dmg to Daze
Frag Grenade Grenades and Bombs 4 4 1x1 Prime - 33 TUs
Throw - 30 TUs, 8 Energy
None None 1 Concussive 69 None Inflicts 1*Dmg to Daze
Incendiary Grenade Grenades and Bombs 3 3 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Burn 40 None AoE Radius (3), Inflicts 30*Dmg to Morale
Willie Pete Grenades and Bombs 3 3 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Burn 50 None Inflicts 25*Dmg to Morale
Poison Gas Grenade Grenades and Bombs 3 3 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Choking 50 None Inflicts 1.5*Dmg to Health, 0.8*Dmg to Daze, 4*Dmg to Energy, 3*Dmg to Morale
Chem Grenade Grenades and Bombs 3 3 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Daze 40 None Uses Choking Resistance, Inflicts 1*Dmg to Health, 0.5*Dmg to Daze
Plague Bug Grenades and Bombs 4 4 1x1 Prime - 33 TUs
Throw - 30 TUs, 8 Energy
None None 1 Choking 60 None AoE Radius (5), Uses Bio Resistance, Inflicts 4*Dmg to Health, 1*Dmg to Daze, 13.5*Dmg to Energy, 3*Dmg to Morale
Hellerium Grenade Grenades and Bombs 3 3 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Concussive 96 None Inflicts 1*Dmg to Daze
Sonic Pulser Grenades and Bombs 3 3 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Concussive 100 None Inflicts 1.5*Dmg to Daze
Fusion Grenade Grenades and Bombs 4 4 1x1 Prime - 33 TUs
Throw - 30 TUs, 8 Energy
None None 1 Concussive 125 None Inflicts 1*Dmg to Daze
Stun Grenade Grenades and Bombs 3 3 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Daze 50 None Inflicts 1.5*Dmg to TUs
Knockout Grenade Grenades and Bombs 3 3 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Daze 50 None AoE Radius (4), Uses Choking Resistance, Inflicts 0.7*Dmg to Daze
Hallucinogen Gas Grenade Grenades and Bombs 3 3 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Daze 50 None AoE Radius (4), Uses Choking Resistance, Inflicts 0.7*Dmg to Daze, 44*Dmg to Morale
Riot Grenade Grenades and Bombs 5 5 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Daze 72 None Inflicts 0.75*Dmg to Health, 1.5*Dmg to TUs
Dynamite Grenades and Bombs 6 6 2x1 Prime - 40 TUs
Throw - 30 TUs, 12 Energy
None None 1 Concussive 84 None Inflicts 1*Dmg to Daze
Crate of Violence Grenades and Bombs 10 10 2x2 Prime - 33 TUs
Throw - 30 TUs, 20 Energy
None None 1 Concussive 90 None Ignites Target if Dmg > 30, Inflicts 1*Dmg to Daze, Inflicts 5*Dmg to Morale
High Explosive Grenades and Bombs 8 8 2x1 Prime - 40 TUs
Throw - 30 TUs, 16 Energy
None None 1 Concussive 120 None Inflicts 1*Dmg to Daze
Firebomb Grenades and Bombs 7 7 2x1 Prime - 40 TUs
Throw - 30 TUs, 14 Energy
None None 1 Burn 100 None AoE Radius (9), Inflicts 50*Dmg to Morale
Poison Gas Bomb Grenades and Bombs 7 7 2x1 Prime - 40 TUs
Throw - 30 TUs, 14 Energy
None None 1 Choking 110 None AoE Radius (10), Inflicts 50*Dmg to Morale
Satchel Charge Grenades and Bombs 15 15 2x2 Throw - 30 TUs, 20 Energy None None 1 Concussive 150 None AoE Radius (14), Inflicts 1*Dmg to Daze
Barrel Bomb Grenades and Bombs 30 30 3x2 Throw - 30 TUs, 20 Energy None None 1 Concussive 175 None AoE Radius (25), Inflicts 1*Dmg to Daze
Solmine Geo Charge Grenades and Bombs 7 7 1x2 Prime - 40 TUs
Throw - 30 TUs, 14 Energy
None None 1 Concussive 150 None AoE Radius (9), Inflicts 1*Dmg to Daze
Nuclear Demo Charge Grenades and Bombs 12 12 2x2 Prime - 40 TUs
Throw - 30 TUs, 20 Energy
None None 1 Concussive 210 None AoE Radius (19), Inflicts 1*Dmg to Daze
Baby Nuke (Timed) Grenades and Bombs 15 15 1x2 Throw - 30 TUs, 20 Energy None None 1 Concussive 300 None Ignites Target if Dmg > 10, Inflicts 1*Dmg to Daze, Inflicts 10*Dmg to TUs, Inflicts 20*Dmg to Energy, Inflicts 20*Dmg to Morale
EMP Grenade Grenades and Bombs 6 6 1x2 Prime - 33 TUs
Throw - 30 TUs, 12 Energy
None None 1 Concussive 75 None AoE Radius (6), Uses EMP Resistance, Inflicts 3*Dmg to Daze
Proximity Grenade Grenades and Bombs 3 3 1x2 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Concussive 90 None AoE Radius (3), Inflicts 3*Dmg to Daze
Landmine Grenades and Bombs 6 6 2x2 Throw - 30 TUs, 12 Energy None None 1 Concussive 90 None Inflicts 1*Dmg to Daze
Spiced Landmine Grenades and Bombs 6 6 2x2 Throw - 30 TUs, 12 Energy None None 1 Concussive 128 None Inflicts 1*Dmg to Daze
Smoke Grenade Grenades and Bombs 6 6 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Choking 50 None
Demonic Essence Grenades and Bombs 4 4 1x1 Aimed - 33% base TUs, 8 Energy
Throw - 30 TUs, 6 Energy
Aimed - 0.9*(1*Throwing) None 1 Mind 200 None Ignites Target if Dmg > 1, Inflicts 0.5*Dmg to Daze, 25.0*Dmg to Morale,
Maximum Range (14)
Holy Handgrenade of Antioch Grenades and Bombs 5 5 1x1 Prime - 44 TUs
Throw - 30 TUs, 10 Energy
None None 1 Concussive 166 None Inflicts 1*Dmg to Daze, 1.44*Dmg to Health
Stasis Grenade Grenades and Bombs 3 3 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Daze 40 None Inflicts 1.25*Dmg to Daze, Restores 0.34*Dmg to Health

Bows

Hunting Bow
Hunting Bow

"A primitive but not so simple weapon, very popular amongst Turanian hunters. The curved shape holds surprising power and doesn't require much effort to keep drawn. High Throwing skill is the key to using it effectively. It is only ineffective at long ranges."

Flame Arrows - "These arrows are likely to set aflame any stuff they hit. They receive a lower bonus from the archer's Throwing skill than normal Hunting Bow arrows. However, they have higher upfront damage, and reduce enemy Morale, so even laymen can use them to some effect."

Poisoned Arrows - "While these arrows do not pack high upfront damage, they're quite dependable, as they debilitate the enemy and ignore some armor."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
3 9 2x2 Snap - 25 TUs, 15 Energy
Throw - 30 TUs, 12 Energy
Snap - 1.44*(1*Throwing) Hunting Bow Arrows 16 Cutting 5 Damage+0.4*Throwing Maximum Range (36)
Flame Arrows 16 Cutting 10 Damage+0.3*Throwing Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Daze, 15*Dmg to Morale
Poisoned Arrows 16 Bio 5 Damage+0.25*Throwing Inflicts 2*Dmg to Daze, 1*Dmg to TUs


Notes:
Give it to good throwers to ensure decent damage.
Source: Piratez Bootypedia


Combat Bow
Combat Bow

"It's a BOW. Made for combat. It ain't getting any simpler than that, mate."

Aqua Arrows - "These strange arrows are used by the Deep Ones. They're much sharper than normal arrows, which results in some armor penetration. Upon closer analysis, their material appears similar to Aqua Plastics, hence we can reproduce them."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 8 3x2 Aimed - 30 TUs, 22 Energy
Throw - 30 TUs, 8 Energy
Aimed - 1.36*(1*Throwing) Combat Bow Arrows 6 Cutting 10 Damage+0.4*Throwing+0.1*Strength Maximum Range (52)
Combat Bow Aqua Arrows 6 Cutting 12 Damage+0.4*Throwing+0.1*Strength


Notes:
Arcing shots, so sometimes kneeling is necessary to fire it (especially indoors).
Source: Piratez Bootypedia


Longbow
Longbow

"A heavy bow for strong gals. Requires a lot of Energy to pull, but deals high damage and has a respectable range."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 14 3x2 Aimed - 40 TUs, 33 Energy
Throw - 30 TUs, 16 Energy
Aimed - 1.24*(1*Throwing) Longbow Arrows 6 Cutting 15 Damage+0.4*Throwing+0.3*Strength


Notes:
Arcing shots, so sometimes kneeling is necessary to fire it (especially indoors).
Source: Piratez Bootypedia


Future Bow
Future Bow

"Where's the neon light coming from? It's coming from the future, baby."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 12 3x2 Aimed - 35 TUs, 30 Energy
Throw - 30 TUs, 20 Energy
Aimed - 1.4*(1*Throwing) None Unlimited Plasma 25 Damage+0.6*Throwing Inflicts 2*Dmg to Morale


Notes:
Arcing shots, so sometimes kneeling is necessary to fire it (especially indoors).
Source: Piratez Bootypedia


Special Weapons

Tazogun
Tazogun

"Stun gun, shooting people with electric discharges. Due to small size, uses powerful electrodes and unstable, high currents, so it can, if abused, cause their death. Has a quite limited range. Contains an internal battery, good for 5 shots. Can be recharged, but often breaks down when used."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 5 2x1 Snap - 24% base TUs
Aimed - 48% base TUs
Throw - 30 base TUs, 10 Energy
Snap - 0.6
Aimed - 1
- 5 Electric 48 None Inflicts 1*Dmg to Daze, Inflicts 1*Dmg to TUs, Inflicts 0.3*Dmg to Health,
Maximum Range (5)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Tesla Coil
Tesla Coil

"Fries your enemies with powerful electric discharges, how cool is that? If they don't die to massive damage, they're damned sure to go down at least. Doesn't really require aiming, but the maximum range is very limited."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 12 3x1 Snap - 16% base TUs
Aimed - 32% base TUs
Throw - 30 base TUs, 20 Energy
Snap - 1.25
Aimed - 1.25
- Unlimited Electric 55 None Inflicts 3*Dmg to Daze,
Maximum Range (4)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Good Lookin' Rock
Good Lookin' Rock

"To love, or to throw? It was the first ranged weapon ever invented. A few million years later, it is still very popular in various festivities, sports and religious observances. Melee Attack: 9 TU, Pwr = 5+STR/2"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 4 1x1 Aimed - 25 TUs, 10 Energy
Melee - 9 TUs, 2 Energy
Throw - 30 TUs, 8 Energy
Aimed - 0.9*(1*Throwing)
Melee - 0.75*(1*Melee)
None 1 Concussive 5 Aimed - Damage+0.2*Strenght+0.2*Throwing
Melee - Damage+1*Melee
Aimed - Inflicts 1*Dmg to Stun, Maximum Range (18)
Melee - Inflicts 1*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Fuso Knives
Fuso Knives

"Straight from the Land of the Rising Sun, they're the best-crafted throwing knives in the world, lightweight and deadly. Each set has five of these pointy things. The accuracy is low for paupers, but rises rapidly with high Throwing skill "

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 4 2x1 Aimed - 24 TUs, 12 Energy
Snap - 22 TUs, 12 Energy
Throw - 30 TUs, 8 Energy
Aimed - 0.85*(0.025*Throwing^2)
Snap - 0.5*(0.025*Throwing^2)
None 5 Cutting 0 Damage+0.008*Throwing^2 Maximum Range (8)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Ninja Stars
Ninja Stars

"These cute little things are quite deadly and easier to use than thrown knives. A must have for all assassin-types. A set holds 8 stars."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
3 3 1x1 Snap - 18 TUs, 6 Energy
Throw - 30 TUs, 6 Energy
Snap - 1*(0.025*Throwing^2) None 8 Cutting 0 Damage+0.007*Throwing^2 Maximum Range (10)


Notes:
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Source: Piratez Bootypedia


Sunblades
Sunblades

"These elegant, paper-thin Plastasteel blades are made in the symbolic shape of the Sun. They cut through air and foes alike with equal ease. They're stronger and fly further than their scrap metal counterparts, but still can be impeded by thick armor due to their low weight."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 4 1x1 Snap - 20 TUs, 10 Energy
Throw - 30 TUs, 8 Energy
Snap - 0.7*(0.025*Throwing^2) None 4 Cutting 0 Damage+0.01*Throwing^2 Maximum Range (12)


Notes:
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Source: Piratez Bootypedia


Magic Cards
Magic Cards

"A deck of 52 cards that a skilled magician can use to predict future or decapitate enemies. Each use improves morale of the wielder."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
3 3 1x1 Aimed - 20 TUs, 7 Energy, +7 Morale
Snap - 18 TUs, 7 Energy, +7 Morale
Auto - 36 TUs, 14 Energy, +14 Morale
Throw - 30 TUs, 6 Energy
Aimed - 0.7*(0.025*Throwing^2+1.5*PsiSkill)
Snap - 0.45*(0.025*Throwing^2+1.5*PsiSkill)
Auto - 0.3*(0.025*Throwing^2+1.5*PsiSkill)
None 52 Cutting 0 Damage+0.007*Throwing^2+0.5*PsiSkill Maximum Range (11)


Notes:
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Source: Piratez Bootypedia


Javelins
Javelins

"A thrown weapon with an acceptable range and solid damage. When used by a strong warrior, they can easily impale a typical enemy, but they tire out really quickly."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 9 3x1 Aimed - 30 TUs, 30 Energy
Throw - 30 TUs, 18 Energy
Aimed - 1.5*(1*Throwing) None 4 Piercing 25 Damage+0.3*Throwing+0.35*Strength Maximum Range (16)


Notes:
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Source: Piratez Bootypedia


Throwing Axes
Throwing Axes

"Very strong and accurate thrown weapon with a limited range. Hurled with enough force, it might even cleave through some armor."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 8 2x2 Aimed - 25 TUs, 25 Energy
Throw - 30 TUs, 16 Energy
Aimed - 1.5*(1*Throwing) None 3 Cutting 30 Damage+0.2*Throwing+0.4*Strength Maximum Range (14)


Notes:
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Source: Piratez Bootypedia


Ring-Dang-Doo
Ring-Dang-Doo

"This Dazzling Disc is a weird weapon that returns to the wielder after each throw. The dazing display of light is a visual effect of force that stuns the target. The disc ignores a fair amount of armor and has a max. range of 24."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 5 2x2 Aimed - 30 TUs, 20 Energy
Throw - 30 TUs, 10 Energy
Aimed - 1*(1*Throwing) None Unlimited Daze 10 Damage+0.6*Throwing Maximum Range (25), Inflicts 0.1*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Disc o'Death
Disc o'Death

"A hyper-sharp disc that can easily slice a man in half then safely return to the wielder, thanks to built-in repulsor unit. However, its maximum range is limited."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 12 2x2 Aimed - 25 TUs
Snap - 25 TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.8*(1*Throwing)
Snap - 1.2*(1*Throwing)
None Unlimited Cutting 100 None Maximum Range (11)


Notes:
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Source: Piratez Bootypedia


Throwing Hammer
Throwing Hammer

"A brutal thrown weapon, designed to break armor. Requires both hands to throw, for a proper overhead swing. Single-use."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 6 2x1 Aimed - 35 TUs, 30 Energy
Throw - 30 TUs, 12 Energy
Aimed - 1.25*(1*Throwing) None 1 Concussive 30 Damage+0.1*Throwing+0.7*Strength Maximum Range (16), Inflicts 1*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Electric Net
Electric Net

"This weapon delivers huge Stun damage, and also drains enemy Energy and TUs. It is, however, rather tricky to use. Ignores Shock Immunity. Maximum range = 12."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 8 2x2 Aimed - 72% Base TUs, 20 Energy
Throw - 30 TUs, 16 Energy
Aimed - 0.4*(0.025*Throwing^2) None Unlimited Electric 110 None Maximum Range (12), Inflicts 1*Dmg to Daze, Inflicts 0.1*Dmg to Health, Inflicts 3*Dmg to TUs, Inflicts 3*Dmg to Energy


Notes:
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Source: Piratez Bootypedia


Blowpipe
Blowpipe

"A very primitive weapon, it is none the less surprisingly effective in close-quarters engagements... Once you master its usage, and blowing ain't as easy as they say. The toxic darts ignore 50% of armor and cause quad Shock damage. Does not cause Fatal Wounds. The more endurance a Gal has, the stronger this pipe becomes in her hands."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
3 5 1x1 Aimed - 30 TUs, 12 Energy
Throw - 30 TUs, 6 Energy
Aimed - 1.5*(0.025*Throwing^2) Blowpipe Poison Darts 3 Bio 5 None Inflicts 2*Dmg to Daze, Inflicts 1*Dmg to TUs,
Maximum Range (18)


Notes:
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Source: Piratez Bootypedia


Pipes of Doom
Pipes of Doom

"This strange weaponized musical instrument can spit out Celatid venom in a fashion much like what a live specimen is capable of. It also emits horrifying noises when played, much like its non-weaponized counterpart."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 13 2x2 Snap - 40% base TUs, 10 Energy
Throw - 30 TUs, 20 Energy
Snap - 1.05*(0.5*Throwing+0.5*Bravery) Celatid Essence 8 Chem 80 None Inflicts 0.5*Dmg to Daze, 5*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


X-Bow
X-Bow

"Well it's a bit dated design, I admit - but it penetrates armor quite well! Be careful with that g-string though, or whatever it's called. It can break yer eye. Going fast is, as always, the key."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 15 3x1 Aimed - 85% Base TUs, 20 Energy
Snap - 70% Base TUs, 20 Energy
Throw - 30 TUs, 20 Energy
Aimed - 1.25
Snap - 0.75
X-Bow Bolts 10 Piercing 34 None Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Coral X-Bow
Coral X-Bow

"This crossbow, used by the denizens of the depths, made from cunningly cultivated coral, lacks complex mechanisms, thus allowing for faster operation. For the same reason, shooting it costs a lot of energy, and the accuracy suffers."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
14 20 2x2 Snap - 66% Base TUs, 30 Energy
Throw - 30 TUs, 20 Energy
Snap - 1.00 Coral X-Bow Bolts 12 Piercing 38 None Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Flintlock Pistol
Flintlock Pistol

"The most commonly used firearm on Earth. Very simple and quite deadly, it often stuns whom it fails to kill, but has trouble penetrating armor. GunButt (Daze = 10+STR*0.4, Skill = MA, Acc = 70%, 9 TUs)"

Flintlock Gas-Balls - "This nasty flintlock ammo releases a cloud of poisonous gas upon impact, resulting in 12-24 HP loss for unprotected targets (standard 400% Choking resistance), as well as up to half as much Stun damage. The foul gas also drains Energy and Morale.{NEWLINE}Gas Balls are too fragile to be fired from long-barreled muskets."

Flintlock WP-Balls - "WP means White Phosphorous. It is a chemical that burns in a high temperature, even if submerged in water. This special type of incendiary ammunition deals considerable upfront damage, while also ignoring enemy armor."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 8 2x1 Aimed - 48% base TUs
Snap - 36% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 0.88
Snap - 0.66
Flintlock Balls 3 Piercing 42 None Inflicts 0.75*Dmg to Daze
Flintlock SC-Balls 3 Concussive 38 None AoE Radius (7), Inflicts 1.5*Dmg to Daze, Uses Electric Resistance
Flintlock Gas-Balls 3 Choking 30 None AoE Radius (2), Inflicts 0.6*Dmg to Health, 0.3*Dmg to Daze, 1.5*Dmg to Energy, 1*Dmg to Morale
Flintlock WP-Balls 3 Brun 32 None Inflicts 25*Dmg to Morale
Hit - 9 TUs, 4 Energy Hit - 0.7*(1*Melee) Gun Butt - Daze 10 Damage+0.4*Strength Inflicts 0.3*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Clockwork Gun
Clockwork Gun

"Expensive and insanely intricate, but it does deliver standard flintlock balls faster than anything else."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 11 2x1 Auto - 28% base TUs
Throw - 30 TUs, 18 Energy
Auto - 0.50 Flintlock Balls 3 Piercing 42 None Inflicts 0.75*Dmg to Daze
Flintlock SC-Balls 3 Concussive 38 None AoE Radius (7), Inflicts 1.5*Dmg to Daze, Uses Electric Resistance
Flintlock Gas-Balls 3 Choking 30 None AoE Radius (2), Inflicts 0.6*Dmg to Health, 0.3*Dmg to Daze, 1.5*Dmg to Energy, 1*Dmg to Morale
Flintlock WP-Balls 3 Brun 32 None Inflicts 25*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Musket
Musket

"A smoothbore long arm. Heavier than a Flintlock Pistol but has better range. GunButt (Daze = 20+STR*0.6, Skill = MA/2+50, Acc = 80%, 16 TUs)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 14 3x1 Aimed - 60% base TUs
Snap - 33% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.80
Snap - 0.45
Flintlock Balls 3 Piercing 42 None Inflicts 0.75*Dmg to Daze
Flintlock SC-Balls 3 Concussive 38 None AoE Radius (7), Inflicts 1.5*Dmg to Daze, Uses Electric Resistance
Flintlock WP-Balls 3 Brun 32 None Inflicts 25*Dmg to Morale
Hit - 16 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Bayoneted Musket
Bayoneted Musket

"Putting a solid bayonet on a Musket drastically improves performance of the weapon."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 17 3x1 Aimed - 60% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.80
Snap - 0.45
Flintlock Balls 3 Piercing 42 None Inflicts 0.75*Dmg to Daze
Flintlock SC-Balls 3 Concussive 38 None AoE Radius (7), Inflicts 1.5*Dmg to Daze, Uses Electric Resistance
Flintlock WP-Balls 3 Brun 32 None Inflicts 25*Dmg to Morale
Hit - 14 TUs, 10 Energy Hit - 1.1*(50+0.5*Melee) Bayonet - Cutting 30 Damage+0.4*Strength+0.1*Melee None


Notes:
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Source: Piratez Bootypedia


Harquebus
Harquebus

"This primitive gun might not be the best at shooting things, but it has an impressive melee option."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
18 20 3x1 Aimed - 60% base TUs
Snap - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75
Snap - 0.60
Flintlock Balls 3 Piercing 42 None Inflicts 0.75*Dmg to Daze
Flintlock SC-Balls 3 Concussive 38 None AoE Radius (7), Inflicts 1.5*Dmg to Daze, Uses Electric Resistance
Flintlock Gas-Balls 3 Choking 30 None AoE Radius (2), Inflicts 0.6*Dmg to Health, 0.3*Dmg to Daze, 1.5*Dmg to Energy, 1*Dmg to Morale
Flintlock WP-Balls 3 Brun 32 None Inflicts 25*Dmg to Morale
Hit - 16 TUs, 12 Energy Hit - 1.15*(50+0.5*Melee) Bayonet - Cutting 40 Damage+0.6*Strength+0.15*Melee None


Notes:
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Source: Piratez Bootypedia


Air Musket
Air Musket

"A much more accurate musket variant. It does not use gunpowder; instead, it launches projectiles with compressed air, utilizing a highly pressurized air tank. This tank will easily last throughout any engagement. This weapon works underwater. GunButt (Daze = 25+STR*0.65, Skill = MA/2+50, Acc = 85%, 18 TUs)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
20 22 3x1 Aimed - 72% base TUs
Snap - 32% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.15
Snap - 0.75
Flintlock Balls 3 Piercing 42 None Inflicts 0.75*Dmg to Daze
Flintlock SC-Balls 3 Concussive 38 None AoE Radius (7), Inflicts 1.5*Dmg to Daze, Uses Electric Resistance
Flintlock WP-Balls 3 Brun 32 None Inflicts 25*Dmg to Morale
Hit - 18 TUs, 10 Energy Hit - 0.85*(50+0.5*Melee) Gunbutt - Daze 25 Damage+0.65*Strength None


Notes:
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Source: Piratez Bootypedia


O'Harty's Gun
O'Harty's Gun

"It can, in theory, fire most medium-sized pistol munitions. Legend has it, the name comes from the inventor who imagined this could possibly be any good idea."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 9 3x1 Aimed - 43% base TUs
Snap - 25% base TUs
Auto - 65% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.77*(0.5*Firing+0.5*Bravery)
Snap - 0.57*(0.5*Firing+0.5*Bravery)
Auto - 0.17*(0.5*Firing+0.5*Bravery)
Small Revolver Drum 5 Piercing 22 None Inflicts 0.5*Dmg to Daze
Niner Clip 9 Piercing 23 None Inflicts 0.5*Dmg to Daze
Six-Shooter Drum 6 Piercing 26 None Inflicts 0.5*Dmg to Daze
Silver Snake Drum 6 Piercing 20 Damage+0.1*Firing+0.15*Bravery Inflicts 0.5*Dmg to Daze
Manstopper Clip 7 Piercing 30 None Inflicts 0.75*Dmg to Daze
Snubby Drum 6 Piercing 32 None Inflicts 0.75*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Dart Pistol
Dart Pistol

"There are tranquilizers so potent that a mere drop can stun a horse (or any other mythical creature), so such a weapon would be extremely effective - if we had such tranquilizers. Somehow though, the weapon is very popular amongst the brainy types, since its basic ammo stuns, drains energy and damages armor."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 7 2x1 Snap - 20% base TUs
Throw - 30 TUs, 10 Energy
Snap - 0.65*(0.5*Firing+0.5*Bravery) Sleep Dart Clip 4 Bio 25 None Inflicts 2*Dmg to Daze, Inflicts 3*Dmg to Energy
Tranq Dart Clip 4 Daze 60 None


Notes:
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Source: Piratez Bootypedia


Harpoon Gun
Harpoon Gun

"Launches high-impact projectiles for either killing or capturing people with extreme prejudice, depending on ammunition loaded. The weapon however has only a three round clip."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 16 3x1 Aimed - 70% Base TUs
Snap - 38% Base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.1
Snap - 0.70
Harpoon Bolts 3 Piercing 45 None Inflicts 0.5*Dmg to Daze,
Maximum Range (18)
Harpoon Stun Bolts 3 Daze 50 None
Harpoon Tranquilizers 3 Daze 75 None


Notes:
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Source: Piratez Bootypedia


Harpoon Carbine
Harpoon Carbine

"A three-barreled version of Harpoon Gun, designed for higher intensity underwater combat. It also allows for faster reload."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 19 3x1 Aimed - 65% Base TUs
Snap - 30% Base TUs
Auto - 40% Base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.65
Snap - 0.30
Auto - 0.40
Harpoon Bolts 3 Piercing 45 None Inflicts 0.5*Dmg to Daze,
Maximum Range (16)
Harpoon Stun Bolts 3 Daze 50 None
Harpoon Tranquilizers 3 Daze 75 None


Notes:
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Source: Piratez Bootypedia


Reticulan Electrogun
Reticulan Electrogun

"A powerful stun weapon employed by the Reticulans. Loses power over long ranges. Ignores Shock Immunity."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
18 21 3x2 Aimed - 60% Base TUs
Snap- 40% Base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.25*(0.5*Firing+1*PsiStrength+1*PsiSkill)
Snap - 1*(0.5*Firing+1*PsiStrength+1*PsiSkill)
Reticulan Electrogun Clip 5 Laser 90 None Inflicts 1*Dmg to Daze, 0.5*Dmg to TUs, 0*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Tear Gas Can
Tear Gas Can

"Go for their eyes! An amazing solution for boarding actions! Any target caught in the attack zone has their TUs reduced by 24-48 (assuming standard 400% smoke vulnerability), and suffers half as much Stun damage. The can is good for 2 attacks, and has an effective attack range of 4."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
3 3 1x1 Aimed - 25% Base TUs
Throw - 30 TUs, 6 Energy
Aimed - 1.50 - 2 Choking 20 None Inflicts 0.6*Dmg to Daze, Inflicts 1.2*Dmg to TUs,
Maximum Range (4)


Notes:
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Source: Piratez Bootypedia


Zapper
Zapper

"This charming piece zaps people with electrical currents. Causes Stun instead of Health damage. Hard to replicate, it's unlikely to become a mainstay weapon, and, while boasting high accurracy, it has a very limited range and takes a noticeable moment to charge-up, thus disallowing faster re-fire rate."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 5 2x1 Snap - 30% Base TUs
Throw - 30 TUs, 10 Energy
Aimed - 1.20 - Unlimited Electric 50 None Inflicts 1*Dmg to Daze, Inflicts 0.5*Dmg to TUs, Inflicts 0*Dmg to Health,
Maximum Range (9)


Notes:
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Source: Piratez Bootypedia


Laserfist
Laserfist

"Our first shot at self-charging weaponry. The Laserfist needs no clips and is very accurate at short ranges thanks to its laser pointer, however it is rather useless at long ranges. It can also be used as a pretty effective stun weapon: Melee (Daze = STR*0.6 + MA*0.2, Skill = MA, Acc = 80%, 8 TUs)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 6 2x1 Auto - 72% Base TUs, 20 Energy
Snap - 22% Base TUs, 20 Energy
Melee - 8 TUs, 4 Energy
Throw - 30 TUs, 12 Energy
Auto - 1*(0.5*Firing+0.5*Reactions)
Snap - 1.1*(0.5*Firing+0.5*Reactions)
Melee - 0.8*(1*Melee)
- Unlimited Shot - Laser
Melee - Daze
Shot - 20
Melee - 0
Melee - Damage+0.6*Strenght+0.2*Melee Melee - Inflicts 0.2*Dmg to Health (9)


Notes:
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Source: Piratez Bootypedia


Laserball
Laserball

"A shoulder-mounted intelligent weapon. Anyone who is being mean to you will get a laser beam, or a dozen. You don't even need to know how to shoot, just squint your eyes and press the button. This won't help honing your skills much, but do you even need them now?"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 15 2x2 Aimed - 32% Base TUs
Snap - 8% Base TUs
Auto - 24% Base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.2*(0.5*Reactions+50)
Snap - 0.9*(0.5*Reactions+50)
Auto - 0.8*(0.5*Reactions+50)
- Unlimited Laser 25 None


Notes:
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Source: Piratez Bootypedia


Fire Extinguisher
Fire Extinguisher

"Used to put out people who are on fire. Be careful, it's not harmless and causes up to 32 Stun & TUs damage (assuming standard 400% smoke vulnerability). It can also be used to whack opponents senseless (Stun = 20+STR*0.6, Skill = MA/2+50, Acc = 65%, 16 TUs, high secondary lethal damage) Limited Range (6)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 9 2x2 Aimed - 64% Base TUs
Melee - 16 TUs, 6 Energy
Throw - 30 TUs, 18 Energy
Aimed - 1.00
Melee - 0.65*(0.5*Melee+50)
- 3 Shot - Choking
Melee - Daze
Shot - 40
Melee - 20
Melee - Damage+0.6*Strenght Shot - Inflicts 0.6*Dmg to Daze, 0.4*Dmg to TUs
Melee - Inflicts 0.5*Dmg to Health
Maximum Range (6)


Notes:
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Source: Piratez Bootypedia


Fusion Torch
Fusion Torch

"This is an expensive, nuclear-powered tool used to cut and weld thick plastasteel plates in shipwrighting and other construction. While your hands are not very likely to become master welders, cutting a man-sized hole in just about anything (including man-sized targets) is easier done than said."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 20 3x2 Auto - 96% Base TUs
Throw - 30 TUs, 20 Energy
Auto - 2.00 Fusion Torch Cell 6 Shot - Plasma Shot - 185 None Ignites Target if Dmg > 25, Inflicts 10*Dmg to Morale
Maximum Range (9)


Notes:
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Source: Piratez Bootypedia


Pistols

Holdout Pistol
Holdout Pistol

"Put in yer pocket. As a last resort, blow yer brains out, but it might well take several shots."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
2 4 1x1 Aimed - 26% base TUs
Snap - 13% base TUs
Throw - 30 TUs, 8 Energy
Aimed - 0.65
Snap - 0.56
Holdout Pistol Clip 10 Piercing 20 None Inflicts 0.5*Dmg to Daze
Holdout Pistol Clip/Sly 10 Piercing 20 None Inflicts 0.75*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5.0*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Black Adder
Black Adder

"The fastest pistol of them all. Also, the most handy one in melee combat. Uses same clips as the Holdout Pistol."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
3 5 1x1 Aimed - 24% base TUs
Snap - 12% base TUs
Snap - 20% base TUs
Throw - 30 TUs, 8 Energy
Aimed - 0.80
Snap - 0.72
Snap - 0.60
Holdout Pistol Clip 10 Piercing 20 None Inflicts 0.5*Dmg to Daze
Holdout Pistol Clip/Sly 10 Piercing 20 None Inflicts 0.75*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5.0*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Small Revolver
Small Revolver

"Holds surprisingly big bullets for such a tiny weapon. That still means these bullets are just less ...tiny."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
2 4 1x1 Aimed - 27% base TUs
Snap - 15% base TUs
Throw - 30 TUs, 8 Energy
Aimed - 0.7*Firing
Snap - 0.66*Firing
Small Revolver Drum 5 Piercing 22 None Inflicts 0.5*Dmg to Daze
Small Revolver Drum/Sly 5 Piercing 22 None Inflicts 0.75*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Rusty Niner
Rusty Niner

"This oldboy might not be hi-tech, but a gun is a gun. Especially if you're short on cash. Sports a single-row 9-round clip."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 6 2x1 Aimed - 32% base TUs
Snap - 16% base TUs
Throw - 30 TUs, 8 Energy
Aimed - 0.75
Snap - 0.65
Niner Clip 9 Piercing 23 None Inflicts 0.5*Dmg to Daze
Niner Clip/Sly 9 Piercing 23 None Inflicts 0.75*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5*Dmg to Morale
Niner Clip/EPulse 9 Electric 20 None +3 Projectiles, Inflicts 2.0*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Shiny Niner
Shiny Niner

"Cleaned up and returned to its former glory. Increased accuracy, especially at longer ranges."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 6 2x1 Aimed - 30% base TUs
Snap - 16% base TUs
Throw - 30 TUs, 8 Energy
Aimed - 0.82
Snap - 0.70
Niner Clip 9 Piercing 23 None Inflicts 0.5*Dmg to Daze
Niner Clip/Sly 9 Piercing 23 None Inflicts 0.75*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5*Dmg to Morale
Niner Clip/EPulse 9 Electric 20 None +3 Projectiles, Inflicts 2.0*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Ol' Revolver
Ol' Revolver

"My very first pistol was a cap and ball Colt Shoot as fast as lightnin' but she loads a mite slow Loads a mite slow, soon found out It can get you into trouble but it can't get you out. - Traditional"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 8 2x1 Aimed - 30% base TUs
Snap - 15% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 0.75
Snap - 0.60
Six-Shooter Drum 6 Piercing 26 None Inflicts 0.5*Dmg to Daze
Six-Shooter Drum/Sly 6 Piercing 26 None Inflicts 0.75*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Six-Shooter
Six-Shooter

"Reliable - as there isn't much that could break here. Cheap for the same reason. Six-chamber drum and an overall oldtimer feel, but the combat capacity is rather lacking."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 7 2x1 Aimed - 32% base TUs
Snap - 18% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 0.85
Snap - 0.65
Six-Shooter Drum 6 Piercing 26 None Inflicts 0.5*Dmg to Daze
Six-Shooter Drum/Sly 6 Piercing 26 None Inflicts 0.75*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Police Revolver
Police Revolver

"A well-made revolver optimized for quick firing, but with a limited long-range capacity."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 8 2x1 Aimed - 28% base TUs
Snap - 17% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 0.78
Snap - 0.72
Six-Shooter Drum 6 Piercing 26 None Inflicts 0.5*Dmg to Daze
Six-Shooter Drum/Sly 6 Piercing 26 None Inflicts 0.75*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Silver Snake
Silver Snake

"A finely crafted revolver, which only an intrepid gunslinger can use to its full capacity."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 9 2x1 Aimed - 32% base TUs
Snap - 19% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 0.90
Snap - 0.60
Silver Snake Drum 6 Piercing 20 Damage+0.1*Firing+0.15*Bravery Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Precision Pistol
Precision Pistol

"Almost unmatched in accuracy, thanks to its high-quality workmanship and stability gained through weight. Skilled shooters will receive a substantial bonus to damage done with this weapon."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 10 2x1 Aimed - 32% base TUs
Snap - 22% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 0.96
Snap - 0.78
Precision Pistol Clip 12 Piercing 14 Damage+0.25*Firing Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Officer's Pistol
Officer's Pistol

"A true classic, coveted by its owners. Such is the royalty of this pistol, that the higher ranking the shooter, the more damage she will inflict. It seems cursed, too, as some otherwise weak enemies can be so well trained in the use of this weapon, that it is surprisingly deadly in their hands."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 7 2x1 Aimed - 30% base TUs
Snap - 18% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 0.90
Snap - 0.75
Officer's Pistol Clip 8 Piercing 15 Damage+5*Rank Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Suppressed Pistol
Suppressed Pistol

"A small pistol with a big metal tube screwed to the front of it. Supposedly it allows the users to take advantage of their stealth when aiming for kill shots. Reactions are the key to using it well."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 7 2x1 Aimed - 28% base TUs
Snap - 16% base TUs
Throw - 30 TUs, 8 Energy
Aimed - 0.75*0.5*Firing+0.5*Reaction
Snap - 0.60*0.5*Firing+0.5*Reaction
Suppressed Pistol Clip 14 Piercing 10 Damage+0.25*Reactions Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Blackmarch Pistol
Blackmarch Pistol

"Good balance, light weight and smooth trigger operation allow this weapon to be fired very fast in snap mode (2 rounds per autoshot) without any serious accuracy loss."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
3 5 2x1 Aimed - 25% base TUs
Snap - 15% base TUs
Auto - 23% base TUs
Throw - 30 TUs, 8 Energy
Aimed - 0.70
Snap - 0.70
Auto - 0.50
Blackmarch Pistol Clip 18 Piercing 22 None Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Assault Pistol
Assault Pistol

"A little heavy for the moderate punch it provides, but has a capacity of 15 bullets and can fire them really fast, and with acceptable accuracy, even at slightly longer ranges."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 7 2x1 Aimed - 30% base TUs
Snap - 15% base TUs
Throw - 30 TUs, 8 Energy
Aimed - 0.80
Snap - 0.70
Assault Pistol Clip 15 Piercing 25 None Inflicts 0.5*Dmg to Daze
Assault Pistol Clip/Sly 15 Piercing 25 None Inflicts 0.75*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Smartpistol
Smartpistol

"Electronically-aided aiming marries pistol's inherent rate of fire with a very high accuracy. The PS ammo receives a bonus to damage for high Reactions, with the clip size increased to 22."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 8 2x1 Aimed - 24% base TUs
Snap - 14% base TUs
Throw - 30 TUs, 8 Energy
Aimed - 0.95
Snap - 0.90
Assault Pistol Clip 15 Piercing 25 None Inflicts 0.5*Dmg to Daze
Assault Pistol Clip/Sly 15 Piercing 25 None Inflicts 0.75*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5*Dmg to Morale
Smartpistol Clip 22 Piercing 25 Damage+0.1*Reactions Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Manstopper
Manstopper

"High-powered and sought-after pistol. A very robust design; an elegant weapon from less barbaric times."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 7 2x1 Aimed - 32% base TUs
Snap - 18% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 0.84
Snap - 0.72
Manstopper Clip 7 Piercing 30 None Inflicts 0.75*Dmg to Daze
Manstopper Clip/Sly 7 Piercing 30 None Inflicts 1*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5*Dmg to Morale
Manstopper Clip/EPulse 7 Electric 42 None Inflicts 2.0*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Snubby
Snubby

"A compact six-shooter that packs quite a wallop - to both the target and the user. It lacks, however, in the long range department."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 8 2x1 Aimed - 26% base TUs
Snap - 20% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 0.76
Snap - 0.74
Snubby Drum 6 Piercing 32 None Inflicts 0.75*Dmg to Daze
Snubby Drum/Sly 6 Piercing 32 None Inflicts 1*Dmg to Daze, Inflicts 1.5*Dmg to Health, Inflicts 5*Dmg to Morale
Snubby HVAP Drum 6 Piercing 48 None Inflicts 0.75*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Commando Pistol
Commando Pistol

"A heavy pistol used by various special forces to make sure that their targets go down quickly. It has good stopping power and increased range. Carries 10 caseless, armor piercing rounds in the magazine."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 12 2x1 Aimed - 32% base TUs
Snap - 21% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 0.90
Snap - 0.75
Commando Pistol Clip/AP 10 Piercing 35 None Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Confederate Eagle
Confederate Eagle

"Rumor is, the Confederates use these pistols to kill bears. Canadians point out that a true gentleman prefers a scoped rifle. And answers only to royalty, as opposed to a board of the wealthiest slave owners."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 12 2x1 Aimed - 32% base TUs
Snap - 22% base TUs
Throw - 30 TUs, 16 Energy
Aimed - 0.85
Snap - 0.70
Eagle Clip 7 Piercing 39 None Inflicts 0.75*Dmg to Daze
Eagle Clip/MAG 5 Piercing 50 None Inflicts 0.75*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Magnum
Magnum

"This gun be deadly."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 11 2x1 Aimed - 40% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 16 Energy
Aimed - 1.10
Snap - 0.85
Magnum Drum 5 Piercing 38 None Inflicts 0.75*Dmg to Daze
Magnum Drum/Chem 5 Chem 44 None Inflicts 0.75*Dmg to Daze, 5.0*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Super Magnum
Super Magnum

"This handcannon can fire the same rounds as the Magnum, but is otherwise superior in every way. Its special Mercury ammo is especially devastating if fired properly (high Reactions are important)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
11 13 2x1 Aimed - 30% base TUs
Snap - 22% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.10
Snap - 0.90
Magnum Drum 5 Piercing 38 None Inflicts 0.75*Dmg to Daze
Magnum Drum/Chem 5 Chem 44 None Inflicts 0.75*Dmg to Daze, 5.0*Dmg to Morale
Magnum Drum/Mercury 5 Piercing 32 Damage+0.25*Reactions Inflicts 0.75*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Handcannon
Handcannon

"Such power for a single-handed weapon! It will be especially effective for those with huge guts. Soft lead bullets however struggle against heavy armor."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 14 2x1 Aimed - 36% base TUs
Snap - 23% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75
Snap - 0.60
Handcannon Rounds 4 Piercing 42 Damage+0.15*Bravery Inflicts 0.75*Dmg to Daze
Handcannon HE Rounds 4 Concussive 54 None Inflicts 0.75*Dmg to Daze
Handcannon Arcane Rounds 4 Mind 28 Damage+0.52*PsiStrength Inflicts 1.5*Dmg to Daze, 7*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Kustom Handcannon
Kustom Handcannon

"An upgraded version of the Handcannon, this weapon is as robust as it is heavy. So heavy it is quite an effective brawling weapon. GunButt (Daze = 15+STR*0.25+BRA*0.25, Skill = MA, Acc = 70%, 10 TUs)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
16 18 2x1 Aimed - 36% base TUs
Snap - 22% base TUs
Auto - 26% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75
Snap - 0.65
Auto - 0.50
Kustom Handcannon Clip 8 Piercing 45 Damage+0.1*Bravery Inflicts 0.75*Dmg to Daze
Kustom Handcannon Shells 8 Piercing 22 Damage+0.05*Bravery + 4 Projectiles, Inflicts 0.75*Dmg to Daze
Hit - 10 TUs, 8 Energy Hit - 0.7*(1*Melee) Gunbutt - Daze 15 Damage+0.25*Strength+0.25*Bravery Inflicts 0.3*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Pocket Las-Charger
Pocket Las-Charger

"Well-liked by the Academicians, this pistol is small and handy, quite accurate, and the large battery won't run out of juice during enagement. Downsides: high price, dismal power (mitigated by armor piercing, true for all lasers) and the tendency of the aforementioned battery to go up in flames."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 4 1x1 Aimed - 32% base TUs
Snap - 24% base TUs
Throw - 30 TUs, 8 Energy
Aimed - 0.86
Snap - 0.82
None Unlimited Laser 16 None


Notes:
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Source: Piratez Bootypedia


Self-Charging Laspistol
Self-Charging Laspistol

"While not very powerful, this mysterious weapon will magically never run out of charge. No, we totally don't plug it to the hideout's power grid to recharge. Seriously."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 6 2x1 Aimed - 30% base TUs
Snap - 16% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 0.90
Snap - 0.78
None Unlimited Laser 22 None


Notes:
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Source: Piratez Bootypedia


NERF Laspistol
NERF Laspistol

"A simple laser weapon for those who have the cash to buy it."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 8 2x1 Aimed - 32% base TUs
Snap - 22% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 0.85
Snap - 0.80
NERF Laspistol Clip 8 Laser 30 None


Notes:
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Source: Piratez Bootypedia


M-Laspistol
M-Laspistol

"A heavy laspistol used by the Mutant Alliance. Pretty strong but has a low shot count. Gun Butt: Daze = 15+STR*0.4, Skill = MA/2+50, Acc = 70%, 12 TUs)."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 15 2x1 Aimed - 33% base TUs
Snap - 22% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.88
Snap - 0.76
M-Laspistol Clip 5 Laser 40 None
Hit - 12 TUs, 8 Energy Hit - 0.7*(50+0.5*Melee) Gunbutt - Daze 15 Damage+0.4*Strength Inflicts 0.3*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Laslock Pistol
Laslock Pistol

"Powerful, classy, deals reliable damage, but difficult to master."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 9 2x1 Aimed - 32% base TUs
Snap - 24% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 0.77*(0.01*Firing^2+0.5*Bravery)
Snap - 0.52*(0.01*Firing^2+0.5*Bravery)
Laslock Pistol Clip 3 Laser 33 Damage+1*Rank^2+0.1*Bravery


Notes:
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Source: Piratez Bootypedia


EuroSyndicate Laspistol
EuroSyndicate Laspistol

"One of the most powerful handguns in the world - if you can afford it."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 11 2x1 Aimed - 32% base TUs
Snap - 20% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 1.00
Snap - 0.85
EuroSyndicate LP-Clip 10 Laser 45 None


Notes:
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Source: Piratez Bootypedia


Space Rangers' Lawpistol
Space Rangers' Lawpistol

"Weapons like these are made for the Space Rangers of the Stellar Empire and lack the boring perfection of their military designs, thus being quite cool. The Lawpistol (oh irony) is probably the most powerful laser pistol in existence, if rather slow to fire."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 13 2x1 Aimed - 42% base TUs
Snap - 26% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 1.20
Snap - 0.90
SRs' Lawpistol Clip 8 Laser 50 None


Notes:
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Source: Piratez Bootypedia


Gauss Pistol
Gauss Pistol

"A Gauss Pistol accelerates a projectile in an electro-magnetic coil, to hypersonic speeds. For massive damage. Weapon's firing mechanism is blocked by seemingly unbreakable encryption."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
13 16 2x1 Aimed - 40% base TUs
Snap - 22% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.85
Snap - 0.75
Gauss Pistol Clip 7 Piercing 70 None Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Kruger
Kruger

"This ramshackle handgun is of Earth origin, even if the inspiration and parts likely aren't. Accuracy isn't its forte, but it was built for characters who only shoot from point-blank distance, and preferably only once - the damage it deals is quite fearsome."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
11 14 2x1 Snap - 24% base TUs
Throw - 30 TUs, 14 Energy
Snap - 0.95 Kruger Plasma Canister 5 Plasma 65 None Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


i-Gun
i-Gun

"Also known as 'Arrr-My-Bat'ry's-Dead-Gun', it fires only in double-shot mode, while its fashion-designed battery holds 7 shots. Widely available in Traders' Guild's outlets, although the price isn't low. It's also pretty heavy, but its plasma projectiles are fairly destructive."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 10 2x2 Auto - 26% base TUs
Throw - 30 TUs, 14 Energy
Auto - 0.50 i-Gun Battery 7 Plasma 42 None Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Haxxor One
Haxxor One

"The first attempt from the Sky Ninjas to break up the stranglehold of the Traders' Guild upon the arms market. It is a weirdly constructed long range weapon which uses i-Gun clips. Watch out when using it, for the Traders' Guild may sue you for the infringement on their intellectual property, ha ha har!"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
13 16 3x1 Aimed - 72% base TUs
Snap - 36% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.15
Snap - 0.75
i-Gun Battery 7 Plasma 42 None Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


X-Plasma Pistol
X-Plasma Pistol

"Probably the most powerful handgun in the universe. Yep. Special: Plasma Blast (2)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 15 2x1 Aimed - 36% base TUs
Snap - 22% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 0.95
Snap - 0.80
X-Plasma Pistol Clip 9 Plasma 70 None Inflicts 0.5*Dmg to Daze, 5*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Gothic Raygun
Gothic Raygun

"We commandeered a Raygun while we were escaping. It is a powerful weapon that can easily evaporate a landlubber, but finding ammo might be a lil' problem."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 8 2x1 Aimed - 30% base TUs
Snap - 25% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 1.00
Snap - 0.60
Raygun Battery 6 Plasma 50 None Inflicts 0.5*Dmg to Daze, 2*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Sonic Pistol
Sonic Pistol

"A weird but stupendously powerful weapon of the depths that uses the destructive force of pure tone, just like that trick with breaking glass with voice, only much nastier. It's used by Aquatoids as a sidearm, and sometimes given to Deep One chiefs. Loses power over long ranges. Special: Damages Armor; Demolition +33%"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
3 6 2x1 Aimed - 45% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 6 Energy
Aimed - 1.35
Snap - 1.00
Sonic Pistol Clip 20 Concussive 80 None


Notes:
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Source: Piratez Bootypedia


Heat Ray
Heat Ray

"Turns people to steaming slag through the application of the steamy love of an infrared heating beam. Very accurate up-close but does lose focus over distance."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 7 2x1 Snap - 22% base TUs
Throw - 30 TUs, 10 Energy
Snap - 1.10 Heat Ray Cell 10 Burning 60 None Inflicts 15*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Submachine Gun
Submachine Gun

"One-handed weapon, not very effective but sporting prodigious rate of fire."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 8 2x1 Aimed - 30% base TUs
Snap - 24% base TUs
Auto - 36% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 0.65
Snap - 0.45
Auto - 0.40
SMG Clip 35 Piercing 20 None Inflicts 0.5*Dmg to Daze
SMG Clip/Chem 35 Chem 22 None Inflicts 0.5*Dmg to Daze, 5*Dmg to Morale
SMG Clip/I 35 Piercing 20 None Uses Burn Resistance, Ignites Target if Dmg > 5, Inflicts 10*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Spikey SMG
Spikey SMG

"An unholy union of a SMG and Spiked Knuckles (See SMG stats). Extra weight increases Auto and Snap ranges by 1. GunButt (Daze = 10+STR*0.5+MA*0.1, Skill = MA, Acc = 75%, 9 TUs, +50% Lethal)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 10 2x1 Aimed - 30% base TUs
Snap - 24% base TUs
Auto - 36% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 0.65
Snap - 0.50
Auto - 0.45
SMG Clip 35 Piercing 20 None Inflicts 0.5*Dmg to Daze
SMG Clip/Chem 35 Chem 22 None Inflicts 0.5*Dmg to Daze, 5*Dmg to Morale
SMG Clip/I 35 Piercing 20 None Uses Burn Resistance, Ignites Target if Dmg > 5, Inflicts 10*Dmg to Morale
Hit - 9 TUs, 5 Energy Hit - 0.75*(1.0*Melee) Gun Butt - Daze 10 Damage+0.5*Strength+0.1*Melee Inflicts 0.4*Dmg to Health, Inflicts 5*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Skorpion SMG
Skorpion SMG

"A little heavy, one-handed peashooter. Uses special API ammo that sets targets on fire."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 9 2x1 Aimed - 30% base TUs
Snap - 28% base TUs
Auto - 36% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 0.75
Snap - 0.50
Auto - 0.35
Skorpion Clip/API 21 Piercing 22 None Ignites Target if Dmg > 5.0, Inflicts 15.0*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Justiciar
Justiciar

"A very finely made pistol with great accuracy. It fires armor-piercing ammo. However, its effective range is somewhat low. High Bravery and Reactions both increase the damage it inflicts. Uses Sat Uplink, thus suffering only a half of the normal no-LoS penalty."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 12 2x1 Aimed - 28% base TUs
Snap - 18% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 1.00
Snap - 0.80
Auto - 0.60
Justiciar Clip 15 Piercing 28 Damage+0.1*Reactions+0.1*Bravery Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Mini-Cougar SMG
Mini-Cougar SMG

"The ultimate in lightweight sidearm department, fed with HVAP or ETAP (-25% target's armor) ammo. 40 rounds. Extended effective range."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 8 2x1 Aimed - 24% base TUs
Snap - 14% base TUs
Auto - 22% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 0.95
Snap - 0.85
Auto - 0.70
M-Cougar Clip/HVAP 40 Piercing 43 None Inflicts 0.5*Dmg to Daze
M-Cougar Clip/ETAP 40 Piercing 35 None Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Painbringer SMG
Painbringer SMG

"Redefines the rules of its kind of weapons. High stability and electric bitz allow it to stay on target while spewing bullets with reckless abandon. A clip contains no less than 50 rounds."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 20 2x2 Aimed - 33% base TUs
Snap - 26% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75
Snap - 0.55
Auto - 0.55
Painbringer Clip 50 Piercing 33 None Inflicts 0.75*Dmg to Daze
Painbringer Clip/Chem 50 Chem 35 None Inflicts 0.5*Dmg to Daze, Inflicts 5*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Death Blossom SMG
Death Blossom SMG

"A very heavy, one-handed killing machine. Better than any comparable handgun, as long as you're strong enough to wield it."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
20 25 2x2 Aimed - 36% base TUs
Snap - 28% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.85
Snap - 0.65
Auto - 0.60
Blossom Clip/API 40 Piercing 42 None Ignites Target if Dmg > 5.0, Inflicts 15*Dmg to Morale
Blossom Clip/HVAP 40 Piercing 60 None Inflicts 0.5*Dmg to Daze
Blossom Clip/Chem 40 Chem 22 None +5 Projectiles, Inflicts 0.5*Dmg to Daze, 5.0*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Laspistol
Laspistol

"What a laser is, everyone sees. It might not be extremely powerful, but it's very accurate and burns through various forms of advanced armor like a sting. A burning one, that is."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 7 2x1 Aimed - 32% base TUs
Snap - 20% base TUs
Auto - 30% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 0.95
Snap - 0.80
Auto - 0.50
Laspistol Clip 9 Laser 32 None
Laspistol Clip/Adv 24 Laser 36 None
Laspistol Clip/AP 12 Laser 46 None


Notes:
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Source: Piratez Bootypedia


Scorchy
Scorchy

"The smallest of the nuclear-powered lasers, will never run out of ammo. Talk about convenience. GunButt (Daze = 10+STR*0.4, Skill = MA, Acc = 70%, 9 TUs)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 12 2x1 Aimed - 36% base TUs
Snap - 22% base TUs
Auto - 30% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.00
Snap - 0.85
Auto - 0.60
None Unlimited Laser 36 None
Hit - 9 TUs, 8 Energy Hit - 0.7*(1*Melee) Gunbutt - Daze 10 Damage+0.4*Strength Inflicts 0.3*Dmg to Health


Notes:
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Source: Piratez Bootypedia


XG Pistol
XG Pistol

"Younger and prettier sister to the known-and-loved Gauss Pistol, she has less bite but can fire in quick, accurate bursts. Aqua rounds are weaker but reduce effective Enemy Armor by 20% and can be used Underwater."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 8 2x1 Aimed - 30% base TUs
Snap - 16% base TUs
Auto - 20% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.95
Snap - 0.90
Auto - 0.70
XG Pistol Clip 12 Piercing 45 Damage+0.2*Reactions Inflicts 0.5*Dmg to Daze
XG Pistol Clip/Aqua 12 Piercing 45 None Inflicts 0.5*Dmg to Daze
Hit - 9 TUs, 4 Energy Hit - 0.7*(1*Melee) Gunbutt - Daze 10 Damage+0.4*Strength Inflicts 0.3*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Plasma Pistol
Plasma Pistol

"The Stellar Empire plasma weapons are very compact and lack any real trigger or sights. It is magic, baby, and you need to give this pistol a nice rub and a few caring words to get it to shoot. But when it does, it hits hard, quick and with exceptional accuracy."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 6 2x1 Aimed - 32% base TUs
Snap - 18% base TUs
Auto - 28% base TUs
Throw - 30 TUs, 8 Energy
Aimed - 0.90
Snap - 0.80
Auto - 0.55
Plasma Pistol Clip 26 Plasma 52 None Inflicts 0.5*Dmg to Daze, 2*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Master Plasma Pistol
Master Plasma Pistol

"An intricately crafted version of Stellar Empire plasma pistol, plated with Plastagold. Will make a good trophy, as the ammo is hard to get."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 7 2x1 Aimed - 32% base TUs
Snap - 16% base TUs
Auto - 28% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 1.05
Snap - 0.90
Auto - 0.65
Master Plasma Pistol Clip 18 Plasma 72 None Inflicts 0.5*Dmg to Daze, 2*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Smasher
Smasher

"In a bout of genius, no less, we figured out how to make a sustained laser that requires no reloads during battle. Don't ask any questions about the design as it involved a lot of mind-altering drugs. It is a miracle it works at all. Finding uses for it is your job, Cap'n."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 10 2x1 Snap - 22% base TUs
Throw - 30 TUs, 20 Energy
Snap - 1.1*(0.5*Firing+50) None Unlimited Laser 25 None +3 Projectiles


Notes:
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Source: Piratez Bootypedia


Plasma Caster
Plasma Caster

"A third-rate Stellar Empire weapon. A shotgun-like pistol (or a pistol-like shotgun). It dispenses hot plasma quite generously, even up to fairly long range, but is not accurate. Possibly useful as a flamethrower."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 12 2x1 Snap - 22% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 0.5*(0.5*Firing+50) Plasma Caster Clip 8 Plasma 35 None +4 Projectiles, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Shotguns

Sawed-Off
Sawed-Off

"Want a faceful of buckshot? Naw? Then surely you know someone who wants some."
.6g Buckshot - "Used in double barreled shotguns, these shells carry heavier projectiles and expanded charges. The pellets are not only stronger, but also have more stopping power, and achieve much tighter groupings."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 8 2x1 Snap - 23% base TUs
Auto - 28% base TUs
Throw - 30 TUs, 12 Energy
Snap - 1.35
Auto - 1.05
.8g Buckshot 2 Piercing 20 None +9 Projectiles, Inflicts 0.5*Dmg to Daze
.6g Buckshot 2 Piercing 24 None +5 Projectiles, Inflicts 0.75*Dmg to Daze
Chem Buckshot 2 Chem 20 None +7 Projectiles, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Super Sawed-Off
Super Sawed-Off

"A finely crafted weapon with laser sights. Quite low spread and faster reload. Can be wielded 1-handedly if you're strong enough."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 14 2x1 Snap - 25% base TUs
Auto - 30% base TUs
Throw - 30 TUs, 20 Energy
Snap - 1.5*(0.5*Firing+50)
Auto - 1.25*(0.5*Firing+50)
.8g Buckshot 2 Piercing 20 None +9 Projectiles, Inflicts 0.5*Dmg to Daze
.6g Buckshot 2 Piercing 24 None +5 Projectiles, Inflicts 0.75*Dmg to Daze
Chem Buckshot 2 Chem 20 None +7 Projectiles, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Double-Barreled Shotgun
Double-Barreled Shotgun

"Simple, thus very reliable. GunButt (Daze = 20+STR*0.5, Skill = MA/2+50, Acc = 75%, 15 TUs)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 10 3x1 Aimed - 65% base TUs
Snap - 28% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 16 Energy
Aimed - 1.7*(0.5*Firing+50)
Snap - 1.45*(0.5*Firing+50)
Auto - 1.15*(0.5*Firing+50)
.8g Buckshot 2 Piercing 20 None +9 Projectiles, Inflicts 0.5*Dmg to Daze
.6g Buckshot 2 Piercing 24 None +5 Projectiles, Inflicts 0.75*Dmg to Daze
Chem Buckshot 2 Chem 20 None +7 Projectiles, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale
Hit - 15 TUs, 6 Energy Hit - 0.75*(50+0.5*Melee) Gun Butt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Shotgun Fist
Shotgun Fist

"A strange contraption, designed to be an ultimate melee weapon of sorts. Firing this thing inflicts 1 point of Health damage and 10 Stun, regardless of armor; it must be worn over naked skin, because of tight leather straps. As you'd expect, range isn't exactly it's forte. Melee (Daze = STR*0.6 + MA*0.2, Skill = MA, Acc = 60%, 8 TUs)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 8 2x1 Auto - 25% base TUs, 10 Daze, 1 Health
Throw - 30 TUs, 10 Energy
Auto - 0.75 Birdshot 4 Piercing 14 None +7 Projectiles, Inflicts 0.5*Dmg to Daze
Hit - 8 TUs, 3 Energy Hit - 0.6*(1*Melee) Gun Butt - Daze 0 Damage+0.6*Strength+0.2*Melee Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Small Shotgun
Small Shotgun

"Handy, fast and pretty accurate, but only at low ranges. Can be Infiltrated but is a two-handed weapon."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 9 2x1 Snap - 30% base TUs
Throw - 30 TUs, 12 Energy
Snap - 1.40 Birdshot 4 Piercing 14 None +7 Projectiles, Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Mini Shotgun
Mini Shotgun

"A miniaturized yet pretty effective shotgun, quite useful for Infiltration missions."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 8 2x1 Snap - 29% base TUs
Throw - 30 TUs, 10 Energy
Snap - 1.50*(0.5*Firing+50) Birdshot 4 Piercing 14 None +7 Projectiles, Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Ol' Shotgun
Ol' Shotgun

"This weapon sure has seen ye olde days."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 11 3x1 Aimed - 62% base TUs
Snap - 36% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.4*(0.5*Firing+50)
Snap - 1.3*(0.5*Firing+50)
Birdshot 4 Piercing 15 None +7 Projectiles, Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Domestic Shotgun
Domestic Shotgun

"Cheap is the key word. This piece of junk is quite compact, but cannot use high-powered ammo. Aimed shots are unimpressive."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 9 3x1 Aimed - 60% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 1.3*(0.5*Firing+50)
Snap - 1.25*(0.5*Firing+50)
Shotgun Shells 6 Piercing 18 None +6 Projectiles, Inflicts 0.5*Dmg to Daze
Shotgun Rubber Slugs 6 Daze 20 None
Shotgun Chem Shells 6 Chem 18 None +5 Projectiles, Inflicts 0.5*Dmg to Daze, 5.0*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Police Shotgun
Police Shotgun

"This type of shotgun is sleek and well-made, has a good range, but takes some time to aim properly. GunButt (Daze = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 15 TUs))"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 12 3x1 Aimed - 72% base TUs
Snap - 40% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 1.75*(0.5*Firing+50)
Snap - 1.5*(0.5*Firing+50)
Shotgun Shells 6 Piercing 18 None +6 Projectiles, Inflicts 0.5*Dmg to Daze
Shotgun Rubber Slugs 6 Daze 20 None
Shotgun Chem Shells 6 Chem 18 None +5 Projectiles, Inflicts 0.5*Dmg to Daze, 5.0*Dmg to Morale
Hit - 15 TUs, 6 Energy Hit - 0.8*(0.5*Melee+50) Gunbutt - Daze 20 Damage+0.5*Strength 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Military Shotgun
Military Shotgun

"A good, semi-automatic weapon for short-range firefights. Better range than with standard shotguns. However, magazine holds only 6 shells."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 12 3x1 Aimed - 60% base TUs
Snap - 28% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 1.55*(0.5*Firing+50)
Snap - 1.35*(0.5*Firing+50)
Shotgun Shells 6 Piercing 18 None +6 Projectiles, Inflicts 0.5*Dmg to Daze
Shotgun AP Shells 6 Piercing 45 None Inflicts 1*Dmg to Daze
Shotgun HEAT Shells 6 Plasma 66 None Ignites Target if Dmg > 25,Inflicts 0.5*Dmg to Daze, 2*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Smart Shotgun
Smart Shotgun

"A pimped-up version of the Military Shotgun."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 13 3x1 Aimed - 44% base TUs
Snap - 27% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 1.6*(0.5*Firing+50)
Snap - 1.6*(0.5*Firing+50)
Shotgun Shells 6 Piercing 18 None +6 Projectiles, Inflicts 0.5*Dmg to Daze
Shotgun AP Shells 6 Piercing 45 None Inflicts 1*Dmg to Daze
Shotgun HEAT Shells 6 Plasma 66 None Ignites Target if Dmg > 25,Inflicts 0.5*Dmg to Daze, 2*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Heavy Shotgun
Heavy Shotgun

"Strong and dependable, but, as you guessed it, heavy. Holds 8 rounds. GunButt (Daze = 20+STR*0.6, Skill = MA/2+50, Acc = 80%, 16 TUs)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
Shotgun 12 15 3x1 Aimed - 70% base TUs
Snap - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.65*(0.5*Firing+50)
Snap - 1.45*(0.5*Firing+50)
Heavy Shotgun Shells 8 Piercing 20 None +6 Projectiles, Inflicts 0.5*Dmg to Daze
Heavy Shotgun Slugs 8 Piercing 30 None +2 Projectiles, Inflicts 0.75*Dmg to Daze
Hit - 16 TUs, 9 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


UAC Shotgun
UAC Shotgun

"A classic UAC weapon. There is a rumor that original UAC Shotguns were usable in 0-G, so this one is apparently unoriginal. A hard hitting, dependable shotgun. GunButt (Daze = 20+STR*0.65, Skill = MA/2+50, Acc = 80%, 16 TUs)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
21 24 3x1 Aimed - 66% base TUs
Snap - 38% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.75*(0.5*Firing+50)
Snap - 1.50*(0.5*Firing+50)
UAC Shotgun Shells 4 Piercing 24 None +6 Projectiles, Inflicts 0.5*Dmg to Daze
Hit - 16 TUs, 9 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Daze 20 Damage+0.65*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Assault Shotgun
Assault Shotgun

"Fires a lot of low-powered pellets, quickly dispatching unarmored targets. Warning: rubber shot can be lethal. GunButt (Daze = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 15 TUs)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 19 3x1 Aimed - 66% base TUs
Snap - 28% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.5*(0.5*Firing+50)
Snap - 1.4*(0.5*Firing+50)
Auto - 1.15*(0.5*Firing+50)
Assault Shotgun Drum 16 Piercing 16 None +11 Projectiles, Inflicts 0.5*Dmg to Daze
Assault Shotgun Drum/Rubber 16 Daze 8 None +11 Projectiles, Inflicts 0.25*Dmg to Health
Hit - 15 TUs, 10 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Combat Shotgun
Combat Shotgun

"Carrying more ammo and firing less numerous but more massive pellets, the gun is considered by some to be worth the extra encumbrance - especially since it can fire in bursts. GunButt (Daze = 20+STR*0.6, Skill = MA/2+50, Acc = 80%, 16 TUs)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 16 3x1 Aimed - 64% base TUs
Snap - 28% base TUs
Auto - 38% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.4*(0.5*Firing+50)
Snap - 1.25*(0.5*Firing+50)
Auto - 0.9*(0.5*Firing+50)
Combat Shotgun Drum 12 Piercing 22 None +4 Projectiles, Inflicts 0.5*Dmg to Daze
Combat Shotgun Drum/I 12 Piercing 20 None +4 Projectiles, Uses Burn Resistance, Ignites Target if Dmg > 5, Inflicts 10.0*Dmg to Morale
Hit - 16 TUs, 8 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Trench Gun
Trench Gun

"There is an old tale of a wee mystic from northwestern Blackmarch who fought off a whole Humanist Pogrom using nothing but a gun like this one. Uses standard Combat Shotgun ammo, is equipped with a stabby implement."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
14 18 3x1 Aimed - 62% base TUs
Snap - 26% base TUs
Auto - 36% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.4*(0.5*Firing+50)
Snap - 1.25*(0.5*Firing+50)
Auto - 0.9*(0.5*Firing+50)
Combat Shotgun Drum 12 Piercing 22 None +4 Projectiles, Inflicts 0.5*Dmg to Daze
Combat Shotgun Drum/I 12 Piercing 20 None +4 Projectiles, Uses Burn Resistance, Ignites Target if Dmg > 5, Inflicts 10.0*Dmg to Morale
Hit - 16 TUs, 8 Energy Hit - 0.8*(50+0.5*Melee) Bayonet - Cutting 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Street Sweeper
Street Sweeper

"As the name implies, it's pretty good for clean up duty. Uses normal Combat Shotgun shells but is more accurate."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
16 20 3x1 Aimed - 66% base TUs
Snap - 28% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.5*(0.5*Firing+50)
Snap - 1.3*(0.5*Firing+50)
Auto - 1*(0.5*Firing+50)
Combat Shotgun Drum 12 Piercing 22 None +4 Projectiles, Inflicts 0.5*Dmg to Daze
Combat Shotgun Drum/I 12 Piercing 20 None +4 Projectiles, Uses Burn Resistance, Ignites Target if Dmg > 5, Inflicts 10.0*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Blunderbuss
Blunderbuss

"A gun not for wee gals it be. Four barrels, each stacked with brass grapnel. Discharge all at once for maximum effect."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
22 25 3x1 Aimed - 70% base TUs
Snap - 30% base TUs
Auto - 35% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.5*(0.5*Firing+50)
Snap - 1.4*(0.5*Firing+50)
Auto - 1.1*(0.5*Firing+50)
Blunderbuss Shells 4 Piercing 25 None +5 Projectiles, Inflicts 0.5*Dmg to Daze
Blunderbuss Chem Shells 4 Chem 25 None +4 Projectiles, Inflicts 0.5*Dmg to Daze, 5.0*Dmg to Morale
Blunderbuss HE Shells 4 Concussive 40 None Inflicts 0.75*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Kustom Blunderbuss
Kustom Blunderbuss

"We took what's best and got rid of the rest. Time is money, and the Golden ammo will favor those who have a lot of it, while taking it away from anyone it hits."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
26 33 3x1 Aimed - 44% base TUs
Snap - 26% base TUs
Auto - 28% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.55*(0.5*Firing+50)
Snap - 1.45*(0.5*Firing+50)
Auto - 1.2*(0.5*Firing+50)
Blunderbuss Bling Drum 16 Piercing 25 Damage+0.1*TU +3 Projectiles, Inflicts 0.5*Dmg to Daze, 4.0*Dmg to TUs
Blunderbuss Chem Drum 16 Chem 25 None +4 Projectiles, Inflicts 0.5*Dmg to Daze, 5*Dmg to Morale
Blunderbuss HE Drum 16 Concussive 40 None Inflicts 0.75*Dmg to Daze
29 Blunderbuss Shells 4 Piercing 25 None +5 Projectiles, Inflicts 0.5*Dmg to Daze
Blunderbuss Chem Shells 4 Chem 25 None +4 Projectiles, Inflicts 0.5*Dmg to Daze, 5.0*Dmg to Morale
Blunderbuss HE Shells 4 Concussive 40 None Inflicts 0.75*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Heavy Slugthrower
Heavy Slugthrower

"This weapon fires air-propelled missiles that work both underwater and on the surface. To make sure that when you want someone gone, they're gone. The massive impact of its slug ammo crushes armor and deals severe Shock."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
40 48 3x2 Aimed - 70% base TUs
Snap - 35% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.2*(0.5*Firing+50)
Snap - 1.1*(0.5*Firing+50)
Slugthrower Shells 4 Piercing 80 None Inflicts 1*Dmg to Daze
Slugthrower Shells/HE 4 Concussive 65 None Inflicts 0.75*Dmg to Daze
Slugthrower Shells/Chem 4 Chem 26 None +8 Projectiles, Inflicts 0.5*Dmg to Daze, Inflicts 5*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


CAWS
CAWS

"An advanced firearm that can fire two kinds of powerful charges, but the magazine holds only 10 rounds. It has a better range than normal shotguns and can be wielded single-handedly with lessened accuracy penalty."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
14 17 3x1 Aimed - 55% base TUs
Snap - 26% base TUs
Throw - 03 TUs, 20 Energy
Aimed - 1.4*(0.5*Firing+50)
Snap - 1.2*(0.5*Firing+50)
CAWS Clip/AP 10 Piercing 50 None Inflicts 1*Dmg to Daze
CAWS Clip/Scatter 10 Piercing 26 None +4 Projectiles, Inflicts 0.5*Dmg to Daze
CAWS Clip/Aqua 10 Cutting 28 None +2 Projectiles


Notes:
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Source: Piratez Bootypedia


Super Shotgun
Super Shotgun

"A true piece of art. Exceptional range for a shotgun."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 20 3x2 Aimed - 45% base TUs
Snap - 24% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.8*(0.5*Firing+50)
Snap - 1.5*(0.5*Firing+50)
Auto - 1.2*(0.5*Firing+50)
Super Shotgun Clip 18 Piercing 36 None +6 Projectiles, Inflicts 0.5*Dmg to Daze
Super Shotgun Clip/HVAP 18 Piercing 55 None +3 Projectiles, Inflicts 0.75*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Mammoth Chain Shotgun
Mammoth Chain Shotgun

"A belt-fed death machine of black steel, a blend between a shotgun and a minigun. Its internal stabilization allows you to throw an unprecedented amount of hot lead at your enemies with relative precision."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
40 65 3x2 Aimed - 64% base TUs
Snap - 23% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.5*(0.5*Firing+50)
Snap - 1.25*(0.5*Firing+50)
Auto - 1*(0.5*Firing+50)
Mammoth Chain Shotgun Drum 50 Piercing 25 None +9 Projectiles, Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Arena Flak Cannon
Arena Flak Cannon

"Straight from Death-Games arenas, a weapon as whacky as it is deadly, cuts people to shreds with mono-sharpened shrapnel."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
35 50 3x2 Aimed - 68% base TUs
Snap - 30% base TUs
Auto - 42% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.2*(0.5*Firing+50)
Snap - 1.05*(0.5*Firing+50)
Auto - 1*(0.5*Firing+50)
Flak Cannon Drum 36 Cutting 38 None +9 Projectiles


Notes:
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Source: Piratez Bootypedia


O.G.R.E. Shotgun
O.G.R.E. Shotgun

"A big ol' boomstick, dispensing heavy pellets with unmatched generosity. Just watch your encumbrance. GunButt (Daze = 30+STR*0.7, Skill = MA/2+50, Acc = 75%, 20 TUs)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
30 34 3x1 Aimed - 68% base TUs
Snap - 30% base TUs
Auto - 34% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.5*(0.5*Firing+50)
Snap - 1.25*(0.5*Firing+50)
Auto - 1.1*(0.5*Firing+50)
O.G.R.E. Shells 2 Piercing 30 None +11 Projectiles, Inflicts 0.5*Dmg to Daze
Hit - 20 TUs, 20 Energy Hit - 0.75*(50+0.5*Melee) Gunbutt - Daze 30 Damage+0.7*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Boom Gun
Boom Gun

"This huge scattergun has awesome destructive power, however it is not very effective at long ranges."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
29 36 3x1 Aimed - 70% base TUs
Snap - 32% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.35*(0.5*Firing+50)
Snap - 1.15*(0.5*Firing+50)
Boom Gun Shells 10 Piercing 50 None +5 Projectiles, Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Laslock Shotgun
Laslock Shotgun

"A funky weapon for funky Captains, that, according to some, has more of a morale effect than actual usefulness. It employs two stacks of 6 small lasers each to deliver a wide-spread blast."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 11 2x1 Aimed - 25% base TUs
Snap - 22% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1*(0.5*Firing+50)
Snap - 1.25*(0.5*Firing+50)
Laslock Shotgun Clip 6 Laser 16 Damage+3*Rank +5 Projectiles


Notes:
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Source: Piratez Bootypedia


Space Rangers' Shotgun
Space Rangers' Shotgun

"The swiftness and close-range firepower of this weapon make sure no criminal hideout can provide protection to wretched evil-doers... Oh wait."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
14 18 3x1 Snap - 26% base TUs
Throw - 30 TUs, 20 Energy
Snap - 1.2*(0.5*Firing+50) SRs' Shotgun Clip 9 Laser 35 None +5 Projectiles


Notes:
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Source: Piratez Bootypedia


Splatty
Splatty

"Sort of a hybrid laser weapon, firing several barrels at once to achieve a shotgun-like effect. It has much better range than conventional shotguns but their accuracy at close quarters remains unchallenged."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
25 25 3x1 Snap - 26% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Snap - 1.05*(0.5*Firing+50)
Auto - 1*(0.5*Firing+50)
None Unlimited Laser 28 None +4 Projectiles


Notes:
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Source: Piratez Bootypedia


Flechette Gun
Flechette Gun

"Like all otherworldly Flechette weapons, this small two-handed gun contains a solid block of alien metal which gives it basically unlimited ammunition of tiny, sharp particles. However, the gun tends to break down after some use. Extremely devastating at close ranges."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 15 2x1 Snap - 23% base TUs
Throw - 30 TUs, 20 Energy
Snap - 2*(0.5*Firing+50) None 16 Cutting 32 None +3 Projectiles, Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Plasma Blunderbuss
Plasma Blunderbuss

"This gun be blastin' good with lots of 'em plasma pellets. In a nutshell."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
18 22 3x1 Snap - 30% base TUs
Throw - 30 TUs, 20 Energy
Snap - 1.5*(0.5*Firing+50) Plasma Blunderbuss Clip 12 Plasma 40 None +9 Projectiles, Inflicts 0.5*Dmg to Daze, 2*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


SMGs

UAC Carbine
UAC Carbine

"An ancient gun, however in good condition due to being fully made of plastic and containing very few moving parts. Uses commonly found Spraygun ammo, but fires it with high accuracy. Can fire two shots in rapid succession. Even an idiot can use it."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 9 3x1 Aimed - 46% base TUs
Snap - 18% base TUs
Auto - 28% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 1*(0.65*Firing+35)
Snap - 0.7*(0.65*Firing+35
Auto - 0.5*(0.65*Firing+35
Spraygun Clip 40 Piercing 24 None Inflicts 0.5*Dmg to Daze
Spraygun Clip/Aqua 40 Cutting 16 None


Notes:
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Source: Piratez Bootypedia


Spraygun
Spraygun

"Spray and pray, get a lot of lead into the air and eventually something will hit. This simple gun has a spacious magazine and sturdy, if imprecise, mechanism."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 9 3x1 Aimed - 42% base TUs
Snap - 30% base TUs
Auto - 42% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 0.65*(0.65*Firing+35)
Snap - 0.4*(0.65*Firing+35)
Auto - 0.35*(0.65*Firing+35)
Spraygun Clip 40 Piercing 24 None Inflicts 0.5*Dmg to Daze
Spraygun Clip/Aqua 40 Cutting 16 None


Notes:
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Source: Piratez Bootypedia


Messer
Messer

"A Spraygun done better. Very greasy. Uses the same magazines."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 9 3x1 Aimed - 44% base TUs
Snap - 30% base TUs
Auto - 44% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 0.75*(0.65*Firing+35)
Snap - 0.45*(0.65*Firing+35)
Auto - 0.45*(0.65*Firing+35)
Spraygun Clip 40 Piercing 24 None Inflicts 0.5*Dmg to Daze
Spraygun Clip/Aqua 40 Cutting 16 None


Notes:
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Source: Piratez Bootypedia


Linux SMG
Linux SMG

"So, after getting some knowledge about firearms, we have made our own 'linux' SMG, which means custom, ramshackle and home-made. It ain't a Boarding Gun but has some good kick. GunButt (Daze = 20+STR*0.6, Skill = MA/2+50, Acc = 80%, 16 TUs)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
17 21 3x1 Aimed - 44% base TUs
Snap - 24% base TUs
Auto - 28% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75*(0.65*Firing+35)
Snap - 0.55*(0.65*Firing+35)
Auto - 0.35*(0.65*Firing+35)
Linux SMG Clip 32 Piercing 32 Damage+0.1*Bravery Inflicts 0.5*Dmg to Daze
Hit - 16 TUs, 12 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Linux Mandrake SMG
Linux Mandrake SMG

"This version of the Linux has been fitted with clever laser-pointer bitz, thus increasing some accuracies and decreasing aiming time. Auto & Snap ranges are increased by 2 each, too."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
18 22 3x1 Aimed - 40% base TUs
Snap - 22% base TUs
Auto - 28% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75*(0.65*Firing+35)
Snap - 0.75*(0.65*Firing+35)
Auto - 0.4*(0.65*Firing+35)
Linux SMG Clip 32 Piercing 32 Damage+0.1*Bravery Inflicts 0.5*Dmg to Daze
Hit - 16 TUs, 12 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Linux Origami SMG
Linux Origami SMG

"Even better than the last, the Origami Linux is gyro-stabilized for better autofire accuracy and rate of fire. Also, we've fitted a shock device into its butt, increasing stun power of its melee attacks by 15, while halving lethality."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
20 24 3x1 Aimed - 40% base TUs
Snap - 22% base TUs
Auto - 28% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75*(0.65*Firing+35)
Snap - 0.75*(0.65*Firing+35)
Auto - 0.55*(0.65*Firing+35)
Linux SMG Clip 32 Piercing 32 Damage+0.1*Bravery Inflicts 0.5*Dmg to Daze
Hit - 14 TUs, 13 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 35 Damage+0.6*Strength Inflicts 0.1*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Blackmarch SMG
Blackmarch SMG

"Famous for its ergonomics, ingeniously simple design and precision of manufacture, this gun is coveted all over the globe. However, it's scarcely available at best, and its special ammo even more so."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 10 3x1 Aimed - 45% base TUs
Snap - 24% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 0.9*(0.65*Firing+35)
Snap - 0.75*(0.65*Firing+35)
Auto - 0.5*(0.65*Firing+35)
Blackmarch SMG Clip 24 Piercing 30 None Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


EuroSyndicate SMG
EuroSyndicate SMG

"A bit cumbersome, but well-made, SMG, firing powerful 10mm caseless ammo stored in 32-round magazines. Well-liked by urban warriors all over the globe and widely exported."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
13 17 3x1 Aimed - 48% base TUs
Snap - 24% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.8*(0.65*Firing+35)
Snap - 0.75*(0.65*Firing+35)
Auto - 0.45*(0.65*Firing+35)
ES SMG Clip 32 Piercing 35 None Inflicts 0.5*Dmg to Daze
ES SMG Clip/Aqua 32 Cutting 21 None


Notes:
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Source: Piratez Bootypedia


Mini SMG
Mini SMG

"A short-range, low-powered SMG used primarily by police and prison guards. It is compact enough to allow infiltration. Suffers only 20% Acc penalty when used single-handed."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 8 2x1 Aimed - 40% base TUs
Snap - 28% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 0.6*(0.65*Firing+35)
Snap - 0.55*(0.65*Firing+35)
Auto - 0.5*(0.65*Firing+35)
Mini SMG Clip 72 Piercing 18 None Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Assault SMG
Assault SMG

"Exceptionally accurate at short ranges, thanks to good stabilization. A very convenient weapon, if not particularly strong. 45 caseless rounds in magazine. Bullets ignore 10% of enemy's armor. Suffers only 10% Acc penalty when used single-handed."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 9 3x1 Aimed - 36% base TUs
Snap - 20% base TUs
Auto - 30% base TUs
Throw - 03 TUs, 12 Energy
Aimed - 0.8*(0.65*Firing+35)
Snap - 0.75*(0.65*Firing+35)
Auto - 0.6*(0.65*Firing+35)
Assault SMG Clip 45 Piercing 25 None Inflicts 0.5*Dmg to Daze
Assault SMG Clip/HVAP 45 Piercing 38 None Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Big Ben SMG
Big Ben SMG

"Heavy and noisy, it kinda lives up to its name. Very popular amongst Rogue Fields' warlords. Suffers only 25% Acc penalty when used single-handed. GunButt (Daze = 20+STR*0.5, Skill = MA/2+50, Acc = 70%, 12 TUs, extra lethal)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
18 22 3x1 Aimed - 40% base TUs
Snap - 22% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75*(0.65*Firing+35)
Snap - 0.65*(0.65*Firing+35)
Auto - 0.45*(0.65*Firing+35)
Big Ben SMG Clip 28 Piercing 40 None Inflicts 0.75*Dmg to Daze
Hit - 12 TUs, 12 Energy Hit - 0.7*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.5*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Tommy
Tommy

"The ultimate in style, it delivers an abundance of cheap firepower. 50-round magazine makes sure you won't run out of ammo quickly, even when firing 5-round bursts. GunButt (Daze = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 15 TUs)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
11 15 3x1 Aimed - 45% base TUs
Snap - 35% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.85*(0.65*Firing+35)
Snap - 0.6*(0.65*Firing+35)
Auto - 0.5*(0.65*Firing+35)
Tommy Drum 50 Piercing 32 None Inflicts 0.75*Dmg to Daze
Hit - 15 TUs, 7 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Laser Tommy
Laser Tommy

"A remastered Tommy, instead of lead, it fires laser blasts now. More firepower and accuracy. GunButt (Daze = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 15 TUs)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
11 15 3x1 Aimed - 45% base TUs
Snap - 26% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.95*(0.65*Firing+35)
Snap - 0.65*(0.65*Firing+35)
Auto - 0.6*(0.65*Firing+35)
Laser Tommy Clip 50 Laser 33 None
Hit - 15 TUs, 7 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Assault Laser
Assault Laser

"A lightweight, fast-firing laser weapon. Suffers only 15% Acc penalty when used single-handed."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 10 3x1 Aimed - 45% base TUs
Snap - 22% base TUs
Auto - 30% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 0.9*(0.65*Firing+35)
Snap - 0.85*(0.65*Firing+35)
Auto - 0.7*(0.65*Firing+35)
Assault Las Clip 30 Laser 32 None
Assault Las Clip/Adv 90 Laser 36 None
Assault Las Clip/AP 45 Laser 44 None


Notes:
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Source: Piratez Bootypedia


Stingy
Stingy

"A cheap solution to the problem of a nuclear laser rifle, this gun is somewhat underpowered but also very light - it can be easily used even by the weakest Runts!"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 9 3x1 Aimed - 45% base TUs
Snap - 22% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 1.2*(0.65*Firing+35)
Snap - 0.9*(0.65*Firing+35)
Auto - 0.55*(0.65*Firing+35)
None Unlimited Laser 35 None


Notes:
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Source: Piratez Bootypedia


Magneto-Plasma Gun
Magneto-Plasma Gun

"Ugly as hell and infernally inaccurate, this human-made lightweight plasma weapon has some kind of charm none the less. Probably due to its impressive firepower."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
16 20 3x1 Snap - 24% base TUs
Auto - 36% base TUs
Throw - 30 TUs, 16 Energy
Snap - 0.52*(0.65*Firing+35)
Auto - 0.32*(0.65*Firing+35)
MPG Clip 24 Plasma 55 None Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Plasma Subrifle
Plasma Subrifle

"The Stellar Empire considers this one a second-tier weapon, a dumbed-down, less magical version of a Plasma Rifle. It is often found in the hands of those unworthy to be trusted with better Plasma weapons."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 9 3x1 Snap - 22% base TUs
Throw - 30 TUs, 12 Energy
Snap - 0.82*(0.65*Firing+35) Plasma Subrifle Clip 22 Plasma 64 None Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Automatic Harpoon Gun
Automatic Harpoon Gun

"This underwater-capable gun fires Aqua Plastic bolts, which are not only lighter than normal, but also reduce enemy armor by 20% (all ammo types)."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
24 30 3x1 Aimed - 68% base TUs
Snap - 28% base TUs
Auto - 38% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 0.8*(0.65*Firing+35)
Snap - 0.55*(0.65*Firing+35)
Auto - 0.4*(0.65*Firing+35)
Auto-Harpoon Clip/Aqua 16 Cutting 45 None
Auto-Harpoon Clip/Poison 16 Chem 45 None Inflicts 2*Dmg to Daze
Auto-Harpoon Clip/Tranq 16 Daze 75 None


Notes:
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Source: Piratez Bootypedia


Rifles

Homefront Rifle
Homefront Rifle

"Old as dirt, dirt-cheap and dirt-immune. Less accurate but lighter and with more ammo than a modern rifle."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 10 3x1 Aimed - 55% base TUs
Snap - 25% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 1.05
Snap - 0.65
Auto - 0.35
Banana Clip 30 Piercing 28 None Inflicts 0.5*Dmg to Daze
Banana Clip/MAG 18 Piercing 47 None Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Bayoneted Rifle
Bayoneted Rifle

"While setting up our weapon shop, it has occurred to us that we can put a dagger onto a Homefront Rifle, instead of holding it in a pocket. Bayonet's stats below: Accuracy 100%, TU Cost 13; Skill: MELEE/2 + 50 POWER: 30 + STRENGTH*0.3 + MELEE*0.1 DAMAGE type: CUTTING Special: -10% Armor"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 13 3x1 Aimed - 55% base TUs
Snap - 25% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.05
Snap - 0.65
Auto - 0.35
Banana Clip 30 Piercing 28 None Inflicts 0.5*Dmg to Daze
Banana Clip/MAG 18 Piercing 47 None Inflicts 0.5*Dmg to Daze
Hit - 13 TUs, 6 Energy Hit - 1*(50+0.5*Melee) Bayonet - Cutting 30 Damage+0.3*Strength+0.1*Melee None


Notes:
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Source: Piratez Bootypedia


Ramshackle Rifle
Ramshackle Rifle

"Its purpose is to deliver RCF bullets to far-off targets. To that end, it works, but nothing more."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 10 3x1 Aimed - 60% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 1.00
Snap - 0.60
RCF Carbine Clip 30 Piercing 26 None Inflicts 0.5*Dmg to Daze
RCF Carbine Clip/EP 30 Electric 36 None Inflicts 2*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


RCF Carbine
RCF Carbine

"The Royal Canadian Force Carbine is commonly used by the Kingdom's mounted military police and even civilians. It is rather weak but lightweight and accurate."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 9 3x1 Aimed - 55% base TUs
Snap - 24% base TUs
Auto - 36% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 1.20
Snap - 0.75
Auto - 0.45
RCF Carbine Clip 30 Piercing 26 None Inflicts 0.5*Dmg to Daze
RCF Carbine Clip/EP 30 Electric 36 None Inflicts 2*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Bullpup Carbine
Bullpup Carbine

"This design allows for easier handling in Auto and Snap modes, but decreases long range accuracy. Uses the ubiquitous RCF Carbine clips, but the magazines have a tendency to fall off if not carefully secured. Slow Reload (20); Less 1-H Penalty (35%)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 9 3x1 Aimed - 55% base TUs
Snap - 22% base TUs
Auto - 30% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 1.00
Snap - 0.70
Auto - 0.45
RCF Carbine Clip 30 Piercing 26 None Inflicts 0.5*Dmg to Daze
RCF Carbine Clip/EP 30 Electric 36 None Inflicts 2*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Scoped Carbine
Scoped Carbine

"Even a beginner will have no trouble handling this weapon. Uses the same magazines as the RCF Carbine. Increased Accurate Snapshot Range (18) GunButt (Daze = 20+STR*0.5, Skill = MA/2+50, Acc = 70%, 15 TUs)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 10 3x1 Aimed - 65% base TUs
Snap - 28% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 1.35
Snap - 0.85
RCF Carbine Clip 30 Piercing 26 None Inflicts 0.5*Dmg to Daze
RCF Carbine Clip/EP 30 Electric 36 None Inflicts 2*Dmg to Daze
Hit - 15 TUs, 4 Energy Hit - 0.7*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Auto Rifle
Auto Rifle

"6.5mm caseless rifle, optimized for medium-range engagements."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 11 3x1 Aimed - 64% base TUs
Snap - 26% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 1.00
Snap - 0.75
Auto - 0.40
Assault Rifle Clip 20 Piercing 30 None Inflicts 0.5*Dmg to Daze
Assault Rifle Clip/AP 15 Piercing 30 None Inflicts 0.9*Dmg to Health
Assault Rifle Clip/PS 25 Piercing 37 None Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Assault Rifle
Assault Rifle

"Jack of all trades, a two-handed weapon that can get you through almost any situation. GunButt (Daze = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 18 TUs)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 11 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Auto - 36% base TUs
Throw - 30 TUs, 16 Energy
Aimed - 1.20
Snap - 0.70
Auto - 0.45
Assault Rifle Clip 20 Piercing 30 None Inflicts 0.5*Dmg to Daze
Assault Rifle Clip/AP 15 Piercing 30 None Inflicts 0.9*Dmg to Health
Assault Rifle Clip/PS 25 Piercing 37 None Inflicts 0.5*Dmg to Daze
Hit - 15 TUs, 5 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Infantry Rifle
Infantry Rifle

"A semi-automatic classic equipped with them good ol' iron sights. So good, actually, that they increase accurate Snap Shot range to 18. The name comes from the fact that most militaries see no reason to pay for better rifles to arm their footmen. GunButt (Daze = 20+STR*0.6, Skill = MA/2+50, Acc = 80%, 16 TUs)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
14 18 3x1 Aimed - 75% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.15
Snap - 0.75
Battle Rifle Clip 20 Piercing 36 None Inflicts 0.5*Dmg to Daze
Battle Rifle Clip/AP 15 Piercing 36 None Inflicts 0.9*Dmg to Health
Battle Rifle Clip/PS 20 Piercing 45 None Inflicts 0.5*Dmg to Daze
Hit - 16 TUs, 9 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Battle Rifle
Battle Rifle

"A heavier variant of the standard modern rifle. Powerful and accurate at long ranges, but has a hell of a kick that impedes autofire accuracy. Has a fancy plastic ammo clip, too. GunButt (Daze = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 15 TUs)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 16 3x1 Aimed - 70% base TUs
Snap - 28% base TUs
Auto - 38% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.25
Snap - 0.70
Auto - 0.35
Battle Rifle Clip 20 Piercing 36 None Inflicts 0.5*Dmg to Daze
Battle Rifle Clip/AP 15 Piercing 36 None Inflicts 0.9*Dmg to Health
Battle Rifle Clip/PS 20 Piercing 45 None Inflicts 0.5*Dmg to Daze
Hit - 15 TUs, 8 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Omega Rifle
Omega Rifle

"A highly advanced assault rifle model. ETAP bullets ignore 25% of enemy's armor."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 12 3x1 Aimed - 50% base TUs
Snap - 24% base TUs
Auto - 30% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 1.20
Snap - 0.80
Auto - 0.55
Omega Rifle Clip 30 Piercing 32 None Inflicts 0.5*Dmg to Daze
Omega Rifle Clip/AP 24 Piercing 32 None Inflicts 0.9*Dmg to Health
Omega Rifle Clip/ETAP 30 Piercing 41 None Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Smartrifle
Smartrifle

"This rifle is probably smarter than anyone else around here, barring you and me, Cap'n. It practically aims itself, and has a very high fire rate. GunButt (Daze = 20+STR*0.5, Skill = MA/2+50, Acc = 75%, 15 TUs)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 20 3x1 Aimed - 48% base TUs
Snap - 22% base TUs
Auto - 38% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.15
Snap - 0.90
Auto - 0.50
Smartrifle Clip 40 Piercing 44 None Inflicts 0.5*Dmg to Daze
Smartrifle Clip/HVAP 40 Piercing 50 None Inflicts 0.5*Dmg to Daze
Hit - 15 TUs, 6 Energy Hit - 0.75*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


UAC Rifle
UAC Rifle

"A weird rifle design that sends three bullets instead of one, almost instantaneously, any time the trigger is pressed. Tends to be quite deadly if it hits, which makes it well-liked across the world."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 15 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.90
Snap - 0.60
UAC Rifle Clip 12 Piercing 30 None +2 Projectiles, Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Boarding Gun
Boarding Gun

"Heavy bolts of lead Make his victims full of dread - Heavy Metal Chronicles"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
26 34 3x1 Aimed - 60% base TUs
Snap - 28% base TUs
Auto - 36% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.80
Snap - 0.60
Auto - 0.35
Boarding Gun Ammo 45 Piercing 40 Damage+0.1*Bravery Inflicts 0.66*Dmg to Daze
30 Boarding Gun Ammo (S) 21 Piercing 40 Damage+0.1*Bravery Inflicts 0.66*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Custom Shooty Gun
Custom Shooty Gun

"Like dat Boarding Gun but shootier."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
34 42 3x2 Aimed - 60% base TUs
Snap - 28% base TUs
Auto - 36% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.80
Snap - 0.60
Auto - 0.40
Boarding Gun Ammo 45 Piercing 40 Damage+0.1*Bravery Inflicts 0.66*Dmg to Daze
38 Boarding Gun Ammo (S) 21 Piercing 40 Damage+0.1*Bravery Inflicts 0.66*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Super Shooty Gun
Super Shooty Gun

"'You can never have too much dakka' - Mun Tzu"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
42 50 3x2 Snap - 30% base TUs
Auto - 30% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.50
Auto - 0.40
Boarding Gun Ammo 45 Piercing 40 Damage+0.1*Bravery Inflicts 0.66*Dmg to Daze
58 Boarding Gun Ammo (L) 108 Piercing 40 Damage+0.15*Bravery Inflicts 0.66*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


37mm Rifle
37mm Rifle

"With over 60 kgs of loaded weight and a recoil that'd knock over a horse, this weapon is not recommended for beginners."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
64 72 3x2 Aimed - 80% base TUs
Snap - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.25
Snap - 0.75
37mm Rifle Ammo 9 Piercing 100 None Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Super-Self-Charger
Super-Self-Charger

"A reliable, if a bit experimental, laser weapon that never runs out of power. The beam can be refocused into a plasma bayonet with the following stats: Accuracy 125%, TU Cost 14 Skill: MELEE/2 + 50 POWER: 45 + MELEE*0.3 DAMAGE type: PLASMA"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 12 3x1 Aimed - 70% base TUs
Snap - 35% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.15
Snap - 0.80
None Unlimited Laser 36 None
Hit - 14 TUs, 8 Energy Hit - 1.25*(50+0.5*Melee) Bayonet - Plasma 45 Damage+0.3*Melee Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


M-Lasgun
M-Lasgun

"A large laser gun that can inflict some serious damage, but is quite bulky. Manufactured by the Mutant Alliance. Gun Butt: Daze = 25+STR*0.55, Skill = MA/2+50, Acc = 70%, 14 TUs)."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
25 29 3x1 Aimed - 50% base TUs
Snap - 28% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.00
Snap - 0.75
M-Lasgun Clip 10 Laser 50 None
Hit - 14 TUs, 16 Energy Hit - 0.7*(50+0.5*Melee) Gunbutt - Daze 25 Damage+0.55*Strength Inflicts 0.5*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Lasgun
Lasgun

"The lasgun is pretty much a perfect personal arm - very accurate and quite powerful for its size. Like the pistol, it uses two kinds of batteries - we can only replicate the weaker ones."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 13 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Auto - 36% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.25
Snap - 0.85
Auto - 0.55
Lasgun Clip 12 Laser 40 None
Lasgun Clip/Adv 36 Laser 48 None
Lasgun Clip/AP 18 Laser 60 None


Notes:
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Source: Piratez Bootypedia


Custom Lasgun
Custom Lasgun

"This lasgun has been improved with the additions of optronic sights for increased precision, laser dot for better close-in accuracy and extra cooling for increased rate of fire. It also has a proper stock that can be used to bash enemies."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)¨
15 18 3x1 Aimed - 53% base TUs
Snap - 23% base TUs
Auto - 33% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.40
Snap - 0.95
Auto - 0.60
Lasgun Clip 12 Laser 40 None
Lasgun Clip/Adv 36 Laser 48 None
Lasgun Clip/AP 18 Laser 60 None
Hit - 15 TUs, 10 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Advanced Lasgun
Advanced Lasgun

"Accurate and powerful, this laser is an ideal standard-issue weapon. It won't ever run out of ammo either, so, instead of puny beam-counting, your precious mind can better focus on doing great deeds, Cap'n!"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
18 18 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Auto - 36% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.30
Snap - 0.85
Auto - 0.55
None Unlimited Laser 45 None


Notes:
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Source: Piratez Bootypedia


EuroSyndicate Lasrifle
EuroSyndicate Lasrifle

"A very powerful and accurate lasgun, fast to aim and capable of autofire. The only drawback is average clip capacity (15). A truly exquisite weapon."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
16 19 3x1 Aimed - 55% base TUs
Snap - 26% base TUs
Auto - 38% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.35
Snap - 0.85
Auto - 0.60
EuroSyndicate LR-Clip 20 Laser 50 None


Notes:
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Source: Piratez Bootypedia


Marsec Lasgun
Marsec Lasgun

"A UV-based, multi-barreled laser, Mark 542. Standard-issue weapon of Marsec Colonial Marines."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
20 25 3x1 Aimed - 54% base TUs
Snap - 18% base TUs
Auto - 45% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.30
Snap - 0.65
Auto - 0.50
Marsec Lasgun Clip 25 Laser 65 None


Notes:
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Source: Piratez Bootypedia


Battle Laser
Battle Laser

"Made with power-suited soldiers in mind, this weapon is darn heavy but delivers equally heavy firepower. Never runs out of juice."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
40 40 3x1 Aimed - 70% base TUs
Snap - 28% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.20
Snap - 0.80
Auto - 0.55
None Unlimited Laser 66 None


Notes:
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Source: Piratez Bootypedia


Reticulan Lasgun
Reticulan Lasgun

"A lightweight laser weapon manufactured by the Reticulans. Lack of any normal sights makes it seemingly impossible to aim, but you will hit if you believe. That's a scientific fact."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 8 3x1 Aimed - 44% base TUs
Snap - 22% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 10 Energy
Aimed - 0.8*(0.5*Firing+1*PsiStrength+1*PsiSkill)
Snap - 0.7*(0.5*Firing+1*PsiStrength+1*PsiSkill)
Auto - 0.6*(0.5*Firing+1*PsiStrength+1*PsiSkill)
Reticulan Lasgun Clip 20 Laser 27 None


Notes:
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Source: Piratez Bootypedia


Rail Rifle
Rail Rifle

"An Earth-built Gauss-like weapon. Much weaker than alien counterparts, but also less bulky and still pretty deadly."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
16 19 3x1 Aimed - 70% base TUs
Snap - 27% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.90
Snap - 0.70
Rail Rifle Clip 12 Piercing 60 None Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Gauss Musket
Gauss Musket

"A Gauss Musket lacks autofire, but more than makes it up in sheer killing power. Weapon's firing mechanism is blocked by seemingly unbreakable encryption."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
23 26 3x1 Aimed - 75% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.95
Snap - 0.70
Gauss Musket Clip 14 Piercing 85 None Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


XG Assault
XG Assault

"A powerful assault weapon equipped with laser sights, very useful for urban warfare. Aqua rounds are weaker but reduce effective Enemy Armor by 20% and can be used Underwater."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 12 3x1 Aimed - 45% base TUs
Snap - 25% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.50
Snap - 1.25
XG Assault Clip 16 Piercing 60 Damage+0.25*Bravery Inflicts 0.5*Dmg to Daze
XG Assault Clip/Aqua 16 Piercing 60 None Inflicts 0.5*Dmg to Daze
Hit - 15 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


XG Rifle
XG Rifle

"A Smartrifle on steroids, in a smaller package to boot. Aqua rounds are weaker but reduce effective Enemy Armor by 20% and can be used Underwater."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 13 3x1 Aimed - 45% base TUs
Snap - 20% base TUs
Auto - 30% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.20
Snap - 0.90
Auto - 0.60
XG Rifle Clip 24 Piercing 55 Damage+0.15*Firing Inflicts 0.5*Dmg to Daze
XG Rifle Clip/Aqua 24 Piercing 55 None Inflicts 0.5*Dmg to Daze
Hit - 15 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Sonic Rifle
Sonic Rifle

"The mainstay weapon of T'leth hordes. Which is a scary thought. Not much more powerful than the pistol, slower to fire, but has a better range. Special: Damages Armor; Demolition +33%"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 9 3x1 Aimed - 60% base TUs
Snap - 40% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 1.50
Snap - 1.15
Sonic Rifle Clip 15 Concussive 95 None


Notes:
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Source: Piratez Bootypedia


Reticulan Plasma Gun
Reticulan Plasma Gun

"Primitive when compared to Star God technology, this plasma weapon is quite cumbersome and has trouble focusing its beam at long ranges. Still, it's a full-fledged plasma gun."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
22 26 2x2 Aimed - 60% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.80
Snap - 0.65
Reticulan Plasma Clip 8 Plasma 86 None Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Nova Fusion Rifle
Nova Fusion Rifle

"A Human rendition of the Reticulan Plasma Gun. The plasma projectile was given a spin, which greatly improved accuracy and efficiency, at the price of even more limited range. Humans consider it an improvement."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
20 24 3x1 Snap - 28% base TUs
Throw - 30 TUs, 20 Energy
Snap - 1.20 Nova Clip 12 Plasma 84 None Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Heavy Particle Accelerator
Heavy Particle Accelerator

"Complexity is a relative thing. Just look at this one: made of custom parts, very primitive as far as Fusion weapons go, but at the same time, a product of complex and arcane technology. Increased Accurate Snapshot Range (15) Power loss over distance (onset at 16 tiles, -4 per tile)."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
30 35 3x2 Snap - 32% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.85 HPA Clip 10 Plasma 100 None Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Light Plasma Gun
Light Plasma Gun

"Our own plasma rifle! Now we can do as good as the Stellar Empire! Or close to it. The gun is heavier than the original, the power cell a bit crude, but the triple shot mode is extremely useful."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 14 3x1 Aimed - 55% base TUs
Snap - 25% base TUs
Auto - 75% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.30
Snap - 0.80
Auto - 1.00
LPG Clip 24 Plasma 70 None Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Plasma Rifle
Plasma Rifle

"This is a devastatingly powerful weapon based on accelerating particles from within a minute anti-gravity field. Standard-issue Stellar Empire weapon, probably existing in like, countless numbers across the galaxy. Don't they ever innovate?"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 11 3x1 Aimed - 42% base TUs
Snap - 24% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 16 Energy
Aimed - 1.00
Snap - 0.90
Auto - 0.55
Plasma Rifle Clip 28 Plasma 80 None Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Heavy Plasma
Heavy Plasma

"This variation of Stellar Empire plasma gun was built for maximum firepower, and that it delivers in abundance. Still light enough to be wielded by any able person, its only shortcoming compared to the Plasma Rifle is slower rate of fire."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
16 20 3x2 Aimed - 60% base TUs
Snap - 30% base TUs
Auto - 42% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.10
Snap - 0.77
Auto - 0.60
Heavy Plasma Clip 35 Plasma 115 None Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


X-Plasma Destroyer
X-Plasma Destroyer

"While this weapon is thrice as heavy as the Stellar Empire plasma gun, it packs even more heat and more importantly, can be replicated. Plasma Blast (3)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
40 46 3x2 Aimed - 65% base TUs
Snap - 32% base TUs
Auto - 45% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.20
Snap - 0.70
Auto - 0.50
X-Plasma Destroyer Clip 24 Concussive 125 None AoE Radius (3), Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Hellgun
Hellgun

"This infernal weapon will never run out of heat. Requires VooDoo training and Summoning Circle. Drains Morale & Energy."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
20 20 3x1 Aimed - 65% base TUs, 16 Energy, 4 Morale
Snap - 24% base TUs, 16 Energy, 4 Morale
Auto - 38% base TUs, 48 Energy, 15 Morale
Throw - 30 TUs, 20 Energy
Aimed - 0.80
Snap - 0.65
Auto - 0.60
None Unlimited Plasma 0 Damage+1.25*PsiStrength+0.5*PsiSkill Ignites Target if Dmg > 10.0, Inflicts 0.5*Dmg to Daze, 5.0*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Sniper Rifles

Ol' Carbine
Ol' Carbine

"A classic. Deals low damage but is very reliable."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 9 3x1 Aimed - 45% base TUs
Snap - 35% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 1.20
Snap - 0.90
Ol' Carbine Ammo 12 Piercing 24 None Inflicts 0.5*Dmg to Daze
Ol' Carbine Ammo/EP 12 Electric 30 None +1 Projectile, Inflicts 2*Dmg to Daze
Hit - 15 TUs, 4 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Varmint Rifle
Varmint Rifle

"A lightweight weapon, effective against all manner of small creatures."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 8 3x1 Aimed - 50% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 12 Energy
Aimed - 1.35
Snap - 0.75
Varmint Rifle Ammo 8 Piercing 22 None Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Hunting Rifle
Hunting Rifle

"Unassuming and little bit rusty, this gun can prove its accuracy if you take some time to aim. The clip holds 5 rounds. GunButt (Daze = 20+STR*0.5, Skill = MA/2+50, Acc = 75%, 15 TUs)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 10 3x1 Aimed - 70% base TUs
Snap - 33% base TUs
Throw - 30 TUs, 16 Energy
Aimed - 1.30
Snap - 0.72
Hunting Rifle Ammo 5 Piercing 33 None Inflicts 0.5*Dmg to Daze
Hunting Rifle Ammo/PS 5 Piercing 40 None Inflicts 0.5*Dmg to Daze
Hit - 15 TUs, 5 Energy Hit - 0.75*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Scoped Rifle
Scoped Rifle

"Cleaned up and improved with the addition of a scope, it has accuracy almost on par with a full-sized sniper rifle, while also allowing for very accurate opportunity shots. GunButt (Daze = 20+STR*0.5, Skill = MA/2+50, Acc = 75%, 15 TUs)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 11 3x1 Aimed - 70% base TUs
Snap - 33% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 1.40
Snap - 0.80
Hunting Rifle Ammo 5 Piercing 33 None Inflicts 0.5*Dmg to Daze
Hunting Rifle Ammo/PS 5 Piercing 40 None Inflicts 0.5*Dmg to Daze
Hit - 15 TUs, 5 Energy Hit - 0.75*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Scout Rifle
Scout Rifle

"Very accurate due to electronic sights. Easy to use. Fires standard Hunting Rifle rounds."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 12 3x1 Aimed - 60% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 16 Energy
Aimed - 1.10
Snap - 0.90
Hunting Rifle Ammo 5 Piercing 33 None Inflicts 0.5*Dmg to Daze
Hunting Rifle Ammo/PS 5 Piercing 40 None Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Dragoon Rifle
Dragoon Rifle

"A sturdy, high-powered rifle, often used by dragoons, as the name implies, since it is too heavy for infantry to carry around easily. Its craftsmutantship is of very high quality, but it requires equal care from the user. GunButt (Daze = 20+STR*0.6, Skill = MA/2+50, Acc = 80%, 16 TUs)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 18 3x1 Aimed - 75% base TUs
Snap - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.90
Snap - 0.60
Dragoon Rifle Ammo 5 Piercing 20 Damage+0.3*Firing Inflicts 0.5*Dmg to Daze
Hit - 16 TUs, 10 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Reaper Rifle
Reaper Rifle

"Very powerful rifle, good for hunting Reapers, as the name implies. Brutal recoil and 3-round clips. POWER Bonus: FIRING*0.2 + BRAVERY*0.2 Aimed Shot Accurate Range Cap (30) Slow Reload (20) Special: Enemy Armor +20% GunButt (Daze = 20+STR*0.6, Skill = MA/2+50, Acc = 80%, 16 TUs)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
22 25 3x1 Aimed - 72% base TUs
Snap - 38% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.05
Snap - 0.72
Reaper Rifle Ammo 3 Piercing 33 Damage+0.2*Firing+0.2*Bravery Inflicts 0.5*Dmg to Daze
Hit - 16 TUs, 14 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Blackmarch Rifle
Blackmarch Rifle

"Extremely accurate."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 15 3x1 Aimed - 72% base TUs
Snap - 32% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.50
Snap - 1.00
Blackmarch Rifle Clip 15 Piercing 30 Damage+0.1*Firing+0.1*Reactions Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Commando Rifle
Commando Rifle

"A perfect tool of a patient hunter, with enough power to pierce an armored hide and accuracy to deliver where it counts, all in a relatively compact package. The target-tracking sights allow for exceptionally deadly reaction shooting."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
16 19 3x1 Aimed - 50% base TUs
Snap - 30% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.40
Snap - 1.10
Commando Rifle Clip 15 Piercing 35 Damage+0.3*Reactions Inflicts 0.5*Dmg to Daze
Commando Rifle Clip/HVAP 15 Piercing 50 Damage+0.3*Reactions Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


EuroSyndicate Markslaser
EuroSyndicate Markslaser

"Despite strict regulations, the Eurosyndicate clandestinely sells some of their high quality lasguns to third parties, from whence they make their way to the black market. The price, however, is anything but low."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
17 20 3x1 Aimed - 75% base TUs
Snap - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.50
Snap - 0.90
EuroSyndicate MLas-Clip 10 Laser 55 None


Notes:
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Source: Piratez Bootypedia


Space Rangers' Jaeger Carbine
Space Rangers' Jaeger Carbine

"Extremely accurate, it makes sure no-one escapes the eye of Space Ranger justice. Especially effective in ambushes. Do not let the size deceive you, it's mostly plastic and much lighter than it looks."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 10 3x1 Aimed - 64% base TUs
Snap - 32% base TUs
Throw - 30 TUs, 14 Energy
Aimed - 1.50
Snap - 1.00
SRs' Jaeger Clip 12 Laser 50 None


Notes:
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Source: Piratez Bootypedia


Flintlock Rifle
Flintlock Rifle

"Requires a lot of skill to use effectively, but can be very deadly in skilled hands. GunButt (Daze = 20+STR*0.5, Skill = MA/2+50, Acc = 65%, 16 TUs)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
16 18 3x1 Aimed - 82% base TUs
Snap - 66% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.1*(0.01*Firing^2+0.5*Bravery)
Snap - 0.5*(0.01*Firing^2+0.5*Bravery)
Minnie Bullet 2 Piercing 30 Damage+0.15*Firing+0.15*Bravery Inflicts 0.75*Dmg to Daze
Hit - 16 TUs, 10 Energy Hit - 0.65*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Light Sniper Rifle
Light Sniper Rifle

"A lightweight sniper rifle with 7-round clip, easier to handle than its more brutish, heavier counterparts. Good for crowd control."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 13 3x1 Aimed - 78% base TUs
Snap - 48% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.25*(0.01*Firing^2+0.5*Reactions)
Snap - 0.5*(0.01*Firing^2+0.5*Reactions)
Lt. Sniper R. Clip 7 Piercing 25 Damage+0.2*Firing Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Sniper Rifle
Sniper Rifle

"Accurate and powerful, but with a slow rate of fire."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
13 16 3x1 Aimed - 86% base TUs
Snap - 70% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.5*(0.01*Firing^2)
Snap - 0.6*(0.01*Firing^2)
Sniper Rifle Clip 8 Piercing 30 Damage+0.25*Firing Inflicts 0.5*Dmg to Daze
Sniper Rifle Clip/AP 6 Piercing 33 Damage+0.25*Firing
Sniper Rifle Clip/PS 10 Piercing 44 Damage+0.25*Firing Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Custom Snipin' Gun
Custom Snipin' Gun

"Very intricate weapon with a unique ability of 'double-tapping', two bullets being fired one after another with such rapid succession that there is almost no accuracy loss, even at long ranges."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 19 3x1 Aimed - 88% base TUs
Snap - 66% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.4*(0.01*Firing^2)
Snap - 0.7*(0.01*Firing^2)
Custom Snipin' Clip 16 Piercing 42 Damage+0.2*Firing Inflicts 0.5*Dmg to Daze
Custom Snipin' Clip/HVAP 16 Piercing 64 Damage+0.2*Firing Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Python HSR
Python HSR

"Python because it bites. Like the snake. Well they actually constrict victims but let's not fret over the details, right?"
AP Clip - "This type of Python HSR ammo gets a bonus to POWER = FIRING*0.3 and reduces enemy armor by 20%. Note that other types of ammo do not get that bonus. Like all other Python HSR clips, a magazine holds 5 rounds."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
26 30 3x1 Aimed - 90% base TUs
Snap - 74% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.6*(0.01*Firing^2)
Snap - 0.65*(0.01*Firing^2)
Python Clip/AP 5 Piercing 70 Damage+0.3*Firing Inflicts 0.5*Dmg to Daze
Python Clip/Chem 5 Chem 85 None Inflicts 0.5*Dmg to Daze, 5.0*Dmg to Morale
Python Clip/HE 5 Concussive 60 None AoE Radius (1), Inflicts 0.75*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Hunting Laser
Hunting Laser

"Made for hunting big game. Big game with really tough hides, if you know what I mean. GunButt (Daze = 20+STR*0.6, Skill = MA/2+50, Acc = 80%, 16 TUs)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
16 19 3x1 Aimed - 75% base TUs
Snap - 38% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.35
Snap - 0.80
Hunting Laser Clip 7 Laser 45 None
Hit - 16 TUs, 10 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Precision Laser
Precision Laser

"A rare laser weapon, due to very low production tolerances. Lightweight and extremely accurate."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 12 3x1 Aimed - 84% base TUs
Snap - 42% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 1.75*(0.01*Firing^2)
Snap - 0.8*(0.01*Firing^2)
Precision Las Clip 8 Laser 25 Damage+0.3*Firing
Precision Las Clip/Adv 16 Laser 33 Damage+0.3*Firing
Precision Las Clip/AP 8 Laser 50 Damage+0.3*Firing


Notes:
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Source: Piratez Bootypedia


Snuffy
Snuffy

"A rifle-sized nuclear laser, with unmatched accuracy yet still more hitting power than a lasgun."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
22 22 3x1 Aimed - 80% base TUs
Snap - 38% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.65*(0.01*Firing^2)
Snap - 0.7*(0.01*Firing^2)
None Unlimited Laser 36 Damage+0.3*Firing


Notes:
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Source: Piratez Bootypedia


XG Sniper Rifle
XG Sniper Rifle

"This powerful electromagnetic sniper rifle can discharge three rounds rapid before it swerves off the shot line. These rounds travel faster than in normal XG weapons and therefore have a better armor penetration rating (25%). Aqua rounds are weaker but penetrate armor even better and can be used Underwater."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
20 24 3x1 Aimed - 85% base TUs
Snap - 70% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.6*(0.01*Firing^2)
Snap - 0.8*(0.01*Firing^2)
XG Sniper Rifle Clip 8 Piercing 60 Damage+0.25*Firing Inflicts 0.5*Dmg to Daze
XG Sniper Rifle Clip/Aqua 8 Piercing 60 Damage+0.25*Firing +2 Projectiles, Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Sniper Gauss
Sniper Gauss

"Nothing says goodbye like a Gauss bullet.{NEWLINE}Weapon's firing mechanism is blocked by seemingly unbreakable encryption."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
27 31 3x1 Aimed - 88% base TUs
Snap - 65% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.4*(0.01*Firing^2)
Snap - 0.6*(0.01*Firing^2)
Sniper Gauss Clip 10 Piercing 80 Damage+0.25*Firing Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Plasma Eliminator
Plasma Eliminator

"Elite forces' plasma weapon which is insanely difficult to operate due to its sophisticated interface. Once mastered, though, it fully lives up to its name."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
30 35 3x1 Snap - 40% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.5*(0.01*Firing^2) Plasma Eliminator Clip 25 Plasma 145 None Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Heavy Weapons

Autogun
Autogun

"Fires lightweight munitions with considerable accuracy in full-auto mode. A blend between a rifle and a machinegun, it can take Snap and Aimed shots as well, but isn't very good at this. GunButt (Daze = 20+STR*0.5, Skill = MA/2+50, Acc = 65%, 15 TUs)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 14 3x1 Aimed - 65% base TUs
Snap - 30% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.85
Snap - 0.60
Auto - 0.55
Autogun Ammo 50 Piercing 28 None Inflicts 0.5*Dmg to Daze
Autogun Ammo/PS 70 Piercing 35 None Inflicts 0.5*Dmg to Daze
Hit - 15 TUs, 6 Energy Hit - 0.65*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Gyro-Stabilized Autogun
Gyro-Stabilized Autogun

"An Autogun fitted with some spinny bitz, dissipating recoil forces by the use of antigravity, and thus allowing for incredible accuracy of automatic fire. GunButt (Daze = 20+STR*0.5, Skill = MA/2+50, Acc = 65%, 15 TUs)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 15 3x1 Aimed - 65% base TUs
Snap - 28% base TUs
Auto - 30% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.85
Snap - 0.70
Auto - 0.65
Autogun Ammo 50 Piercing 28 None Inflicts 0.5*Dmg to Daze
Autogun Ammo/PS 70 Piercing 35 None Inflicts 0.5*Dmg to Daze
Hit - 15 TUs, 6 Energy Hit - 0.65*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Meridian's Special Autogun
Meridian's Special Autogun

"Inspired by the works of Meridian, an alchemist of old. Fitted with magical bitz, it allows for insanely good accuracy in the hands of a wizard, and has increased gun butt damage."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 17 3x1 Aimed - 65% base TUs
Snap - 26% base TUs
Auto - 30% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Snap - 0.7*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Auto - 0.65*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Autogun Ammo 50 Piercing 28 None Inflicts 0.5*Dmg to Daze
Autogun Ammo/PS 70 Piercing 35 None Inflicts 0.5*Dmg to Daze
Autogun Arcane Ammo 50 Mind 14 Damage+0.26*PsiStrength Inflicts 1.5*Dmg to Daze, 7*Dmg to Morale
Hit - 15 TUs, 8 Energy Hit - 0.65*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.4*Strength+0.2*PsiSkill Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Assault Machinegun
Assault Machinegun

"If you want to go autofire, all the time, this baby is just for you. It is heavy, however and lacks versatility. GunButt (Daze = 20+STR*0.6, Skill = MA/2+50, Acc = 60%, 16 TUs)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 21 3x1 Snap - 45% base TUs
Auto - 45% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.45*(0.65*Firing+35)
Auto - 0.45*(0.65*Firing+35)
AMG Ammo 50 Piercing 35 None Inflicts 0.5*Dmg to Daze
AMG Ammo/AP 40 Piercing 35 None Inflicts 0.9*Dmg to Health
AMG Ammo/PS 60 Piercing 44 None Inflicts 0.5*Dmg to Daze
Hit - 16 TUs, 8 Energy Hit - 0.6*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Smartgun
Smartgun

"This upgraded version of the AMG has an auto-aim module, allowing for faster target acquisition and increased accuracy. GunButt (Daze = 20+STR*0.6, Skill = MA/2+50, Acc = 60%, 16 TUs)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
18 24 3x1 Snap - 30% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.6*(0.5*Firing+50)
Auto - 0.6*(0.5*Firing+50)
AMG Ammo 50 Piercing 35 None Inflicts 0.5*Dmg to Daze
AMG Ammo/AP 40 Piercing 35 None Inflicts 0.9*Dmg to Health
AMG Ammo/PS 60 Piercing 44 None Inflicts 0.5*Dmg to Daze
Hit - 16 TUs, 10 Energy Hit - 0.6*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Spitfire
Spitfire

"A two-barreled area suppression weapon, cumbersome but very deadly. GunButt (Daze = 25+STR*0.65, Skill = MA/2+50, Acc = 60%, 18 TUs)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
25 31 3x2 Snap - 36% base TUs
Auto - 42% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.3*(0.65*Firing+35)
Auto - 0.3*(0.65*Firing+35)
Spitfire Ammo/HE 36 Concussive 36 None Inflicts 0.75*Dmg to Daze
Hit - 18 TUs, 16 Energy Hit - 0.6*(50+0.5*Melee) Gunbutt - Daze 25 Damage+0.65*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Asuka Rifle
Asuka Rifle

"This weapon is made from adamantine polish plastasteel. All worksdwarfship is of the finest quality. It menaces with a large bore of foe slaying. (Uses Sat Uplink, thus suffering only a half of the normal no-LoS penalty. Batteries included.)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
20 26 3x1 Aimed - 82% base TUs
Snap - 40% base TUs
Auto - 65% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.26
Snap - 0.88
Auto - 0.52
Asuka Rifle Clip 32 Piercing 45 Damage+0.2*Firing Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Bossar
Bossar

"A highly effective stabilisation system, coupled with a TV-scope and heavily reinforced frame allows for exceptionally accurate automatic fire. HVAP munitions punch through most targets with ease, and a sustained barrage can defeat even powered armor."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
35 43 3x2 Aimed - 70% base TUs
Snap - 30% base TUs
Auto - 42% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.15*(0.65*Firing+35)
Snap - 0.65*(0.65*Firing+35)
Auto - 0.55*(0.65*Firing+35)
Bossar Clip 40 Piercing 60 None Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Machinegun
Machinegun

"An area-denial weapon, ready to stop any barbaric horde trying to overrun your lines. The accuracy looks lousy but it doubles once the shooter kneels down and uses the tripod."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
24 32 3x2 Snap - 33% base TUs
Auto - 50% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.25*(0.65*Firing+35)
Auto - 0.25*(0.65*Firing+35)
Machinegun Ammo Belt 64 Piercing 36 None Inflicts 0.5*Dmg to Daze
31 MG Ammo Belt/PS 64 Piercing 44 None Inflicts 0.5*Dmg to Daze
34 MG Ammo Belt/MAG 64 Piercing 54 None Inflicts 0.5*Dmg to Daze
72 MG Ammo Crate 400 Piercing 36 None Inflicts 0.5*Dmg to Daze
64 MG Ammo Crate/PS 400 Piercing 44 None Inflicts 0.5*Dmg to Daze
84 MG Ammo Crate/MAG 400 Piercing 54 None Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Heavy Machine Gun
Heavy Machine Gun

"The HMG lays down a devastating hail of gunfire, but it is far too heavy for a normal human to use - although such weight provides stability in automatic fire. Accuracy x2 when kneeling."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
40 52 3x2 Snap - 50% base TUs
Auto - 85% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.22*(0.65*Firing+35)
Auto - 0.22*(0.65*Firing+35)
HMG Clip 40 Piercing 55 None Inflicts 0.5*Dmg to Daze
46 HMG Small Clip 20 Piercing 55 None Inflicts 0.5*Dmg to Daze
100 HMG Ammo Crate 200 Piercing 55 None Inflicts 0.5*Dmg to Daze
50 HMG Clip/PS 40 Piercing 69 None Inflicts 0.5*Dmg to Daze
45 HMG Small Clip/PS 20 Piercing 69 None Inflicts 0.5*Dmg to Daze
90 HMG Ammo Crate/PS 200 Piercing 69 None Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Hydra Laser
Hydra Laser

"Locally manufactured laser weapon, with limited use of alien tech. Quite accurate at medium-long ranges."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
20 24 3x2 Aimed - 65% base TUs
Snap - 30% base TUs
Auto - 44% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1*(0.65*Firing+35)
Snap - 0.65*(0.65*Firing+35)
Auto - 0.55*(0.65*Firing+35)
Hydra Laser Clip 24 Laser 38 None


Notes:
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Source: Piratez Bootypedia


Autolaser
Autolaser

"A laser-equivalent of a machinegun. Incurs serious encumbrance, but few weapons can rival its ability to lay down a large weight of accurate long-range fire."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
26 31 3x2 Snap - 30% base TUs
Auto - 48% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.7*(0.65*Firing+35)
Auto - 0.65*(0.65*Firing+35)
Autolaser Clip 30 Laser 40 None
Autolaser Clip/Adv 90 Laser 50 None
Autolaser Clip/AP 40 Laser 65 None


Notes:
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Source: Piratez Bootypedia


Marsec Multilaser
Marsec Multilaser

"This deadly laser weapon fires volleys of extremely powerful blasts to decimate the enemy."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
100 120 3x2 Aimed - 44% base TUs
Snap - 44% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.9*(0.5*Firing+0.5*Strength)
Snap - 0.65*(0.5*Firing+0.5*Strength)
Multilaser Battery 24 Laser 115 None


Notes:
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Source: Piratez Bootypedia


XG Chaingun
XG Chaingun

"A squad support weapon. Fires a hail of deadly Gauss bullets with a quite impressive accuracy. Aqua rounds are weaker but reduce effective Enemy Armor by 20% and can be used Underwater. Accuracy x1.75 when kneeling"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
30 36 3x2 Snap - 20% base TUs
Auto - 45% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.6*(0.65*Firing+35)
Auto - 0.5*(0.65*Firing+35)
XG Chaingun Clip 50 Piercing 70 None Inflicts 0.5*Dmg to Daze
XG Chaingun Clip/Aqua 50 Piercing 55 None Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Heavy Gauss
Heavy Gauss

"A Heavy Gauss fires bursts of devastatingly powerful projectiles. Weapon's firing mechanism is blocked by seemingly unbreakable encryption."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
44 50 3x2 Snap - 30% base TUs
Auto - 48% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.55*(0.65*Firing+35)
Auto - 0.5*(0.65*Firing+35)
Heavy Gauss Clip 28 Piercing 100 None Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Flechette Multicannon
Flechette Multicannon

"This double-barreled beauty can fire a lot more tiny metal needles than its smaller sisters. It is also more robust."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
35 35 3x2 Snap - 30% base TUs
Auto - 32% base TUs
Throw - 30 TUs, 20 Energy
Snap - 1.5*(0.65*Firing+35)
Auto - 1.2*(0.65*Firing+35)
None 64 Cutting 40 None +8 Projectiles, Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


UAC Plasmagun
UAC Plasmagun

"This appears to be a plasma weapon of Earth origin, made by someone called UAC Corporation. Very high rate of fire."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
25 30 3x1 Snap - 26% base TUs
Auto - 44% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.75
Auto - 0.50
UAC Plasmagun Battery 30 Plasma 60 None Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Daze, Inflicts 2*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Mining Laser
Mining Laser

"This continuous-beam laser weapon is a powerful tool for cutting things like rocks or metal sheets, drilling through multiple layers of all but the toughest materials. Its integrated heavy-duty capacitors make sure the weapon won't run out of juice during a mining shift, much less a combat engagement. Loses 5 Power per every tile after the 2nd Max Range: 20 Accuracy x2 when kneeling; Demolition +50%."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
40 40 3x2 Aimed - 95% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.25*(0.5*Firing+50) None Unlimited Laser 100 None


Notes:
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Source: Piratez Bootypedia


Rail Driver
Rail Driver

"A mining tool, used to drive superhardened spikes deep into the rock, it can pretty easily drive them into your enemies as well. Used as a weapon, it's rather cumbersome though."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
32 36 3x2 Aimed - 75% base TUs
Snap - 45% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75
Snap - 0.45
Rail Coil 3 Piercing 140 None Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Irradiator
Irradiator

"Irradiates the target with hard gamma rays. Low overall power but great armor penetration (-75%). In addition to normal damage, it drains target's Energy and disrupts their movement. A weird side-effect is removal of Stun damage. Loses some power at ranges above 15 tiles. Reactions Disrupt (x3); Energy Drain (x6); Demolition -50%"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
34 46 3x2 Snap - 40% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.60*(0.5*Firing+50) Irradiator Cell 16 Plasma 32 None Inflicts 6*Dmg to Energy, Inflicts 3*Dmg to TU, Restores 2*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Microwave Cooker
Microwave Cooker

"An extremely powerful, if short-ranged weapon that melts the target by exciting its molecules with EM waves. Can breach through even reinforced plastasteel. Loses some power at ranges above 5 tiles. Shock x2, ignores Shock Immunity"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
38 50 3x2 Snap - 65% base TUs
Throw - 30 TUs, 20 Energy
Snap - 1.5*(0.5*Firing+50) Microwave Cooker Clip 6 Electric 150 None +3 Projectiles, Inflicts 1*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Lightning Thrower
Lightning Thrower

"A power of the ancient gods; it hurls a deadly thunderball at enemies. Those without high Electricity resistance become but charred remains when hit by this. Loses some power at ranges above 15 tiles. Shock x3, ignores Shock Immunity"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
36 48 3x2 Snap - 40% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.5*(0.5*Firing+50) Lightning Thrower Cell 9 Plasma 150 None Inflicts 1.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


UAC Chaingun
UAC Chaingun

"Not to be confused with a machine gun, it lacks long-range accuracy and should be rather considered an SMG-equivalent for those strong enough to wield it. Damages armor."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
18 24 3x1 Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Auto - 0.35*(0.65*Firing+35) UAC Chaingun Ammo 60 Piercing 36 None Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Rotogun
Rotogun

"An inaccurate weapon that can, none the less, generate an impressive volume of fire. It is also primitive enough to be constructed in an Extractor. Not very effective against heavy armor."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
30 39 3x2 Auto - 70% base TUs
Throw - 30 TUs, 20 Energy
Auto - 0.25*(0.65*Firing+35) Rotogun Ammo 60 Piercing 42 None Inflicts 0.75*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Minigun
Minigun

"Walk slowly and carry a big gun. Or however the saying went. This rotary cannon spews out a hail of bullets. Hits inflict slight armor damage even if they don't penetrate it."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
20 40 3x2 Auto - 70% base TUs
Throw - 30 TUs, 20 Energy
Auto - 0.3*(0.65*Firing+35) Minigun Ammo Pack 300 Piercing 30 None Inflicts 0.5*Dmg to Daze
36 Minigun Ammo Pack/PS 300 Piercing 37 None Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Vulcan Minigun
Vulcan Minigun

"If a couple of bursts fired by this heavy minigun isn't enough to clear a farm, I don't know what is. Damages armor."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
68 90 3x2 Auto - 75% base TUs
Throw - 30 TUs, 20 Energy
Auto - 0.3*(0.65*Firing+35) Vulcan Ammo x100 100 Piercing 65 None Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Fatty
Fatty

"A gatling laser! Is there really anything more to ask for? Works well at both short and long ranges."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
40 40 3x2 Auto - 62% base TUs
Throw - 30 TUs, 20 Energy
Auto - 0.4*(0.65*Firing+35) None Unlimited Laser 44 None


Notes:
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Source: Piratez Bootypedia


LACC
LACC

"This advanced handheld cannon accurately delivers packages full of love even to those who are far, far away. Fairly good at penetrating armor, too."
WP Ammo - "This type of LACC ammo is filled with White Phosphorous agent, which is an incendiary that deals full damage (instead of normal 5-10)."
PS Ammo - "This type of LACC ammo uses Plastasteel for +33% increase in firepower. Otherwise it's just like normal AP ammo."
Nuke Ammo - "This type of LACC ammo uses a Hellerium nuclear explosive for its charge, resulting in +50% increase in power. Otherwise it's just like normal HE ammo."
Aqua Ammo - "This type of LACC ammo fires three Aqua Plastic needles instead of a single solid projectile. The needles strike in a tight grouping and ignore 50% of enemy's armor."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 21 3x2 Aimed - 70% base TUs
Snap - 30% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.15
Snap - 0.65
Auto - 0.40
LACC-AP Ammo 12 Piercing 45 None Inflicts 0.5*Dmg to Daze
LACC-HE Ammo 12 Concussive 40 None Inflicts 0.75*Dmg to Daze
LACC-WP Ammo 12 Burn 30 None Inflicts 20*Dmg to Morale
LACC-PS Ammo 12 Piercing 60 None Inflicts 0.5*Dmg to Daze
LACC-Aqua Ammo 12 Cutting 26 None
LACC-Nuke Ammo 12 Concussive 60 None Inflicts 0.75*Dmg to Daze
Hit - 15 TUs, 10 Energy Hit - 0.7*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Light Cannon
Light Cannon

"The Light Cannon is a devastating but cumbersome weapon. Limited accurate range. AP ammo ignores 30% of enemy's armor."
EP Ammo - "This type of Light Cannon ammo contains 6 electro-pulse pellets, fairly effective at killing and stunning enemies (Shock x4, ignores Shock immunity)."
PS Ammo - "This type of Light Cannon ammo uses Plastasteel for +33% increase in firepower. Otherwise it's just like normal AP ammo."
Nuke Ammo - "This type of Light Cannon ammo uses a Hellerium nuclear explosive for its charge, resulting in +50% increase in power. Otherwise it's just like normal HE ammo."
Aqua Ammo - "This type of Light Cannon ammo fires three Aqua Plastic needles instead of a single solid projectile. The needles strike in a tight grouping and ignore 50% of enemy's armor."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
20 26 3x1 Aimed - 70% base TUs
Snap - 33% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.85
Snap - 0.60
LC-AP Ammo 6 Piercing 60 None Inflicts 0.5*Dmg to Daze
LC-HE Ammo 6 Concussive 52 None Inflicts 0.5*Dmg to Daze
LC-EP Ammo 6 Electric 30 None +5 Projectiles, Inflicts 2*Dmg to Daze
LC-PS Ammo 6 Piercing 80 None Inflicts 0.5*Dmg to Daze
LC-Aqua Ammo 6 Cutting 33 None +2 Projectiles
LC-Nuke Ammo 6 Concussive 80 None Inflicts 0.75*Dmg to Daze
Hit - 16 TUs, 12 Energy Hit - 0.75*(50+0.5*Melee) Gunbutt - Daze 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Auto-Cannon
Auto-Cannon

"Deliciously destructive, but too heavy for most people to even lift. It has limited accuracy but very good range. AP ammo ignores 25% of enemy's armor."
Gas Ammo - "This type of Auto Cannon ammo releases poisonous gas on impact. The gas has a radius of 4 and can deal as much as 80 HP damage on an unprotected target."
PS Ammo - "This type of Auto Cannon ammo uses Plastasteel for +33% increase in firepower. Otherwise it's just like normal AP ammo."
Nuke Ammo - "This type of Auto Cannon ammo uses a Hellerium nuclear explosive for its charge, resulting in +50% increase in power. Otherwise it's just like normal HE ammo."
Aqua Ammo - "This type of Auto Cannon ammo fires three Aqua Plastic needles instead of a single solid projectile. The needles strike in a tight grouping and ignore 50% of enemy's armor."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
44 56 3x2 Aimed - 40% base TUs
Snap - 30% base TUs
Auto - 45% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.65*(0.65*Firing+35)
Snap - 0.6*(0.65*Firing+35)
Auto - 0.35*(0.65*Firing+35)
AC-AP Ammo 12 Piercing 75 None Inflicts 0.5*Dmg to Daze
AC-HE Ammo 12 Concussive 66 None Inflicts 0.75*Dmg to Daze
AC-Gas Ammo 12 Choking 50 None AoE Radius (4), Inflicts 2*Dmg to Health, 1*Dmg to Daze, 4*Dmg to Energy, 2*Dmg to Morale
AC-PS Ammo 12 Piercing 95 None Inflicts 0.5*Dmg to Daze
AC-Aqua Ammo 12 Cutting 42 None
AC-Nuke Ammo 12 Concussive 100 None Inflicts 0.75*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


MP Autocannon
MP Autocannon

"A heavy support weapon, lobbing Autocannon shells over very long distances. Accuracy x3 when kneeling"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
36 48 3x2 Aimed - 50% base TUs
Snap - 25% base TUs
Auto - 50% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.24*(0.65*Firing+35)
Snap - 0.16*(0.65*Firing+35)
Auto - 0.12*(0.65*Firing+35)
AC-AP Ammo 12 Piercing 75 None Inflicts 0.5*Dmg to Daze
AC-HE Ammo 12 Concussive 66 None Inflicts 0.75*Dmg to Daze
AC-Gas Ammo 12 Choking 50 None AoE Radius (4), Inflicts 2*Dmg to Health, 1*Dmg to Daze, 4*Dmg to Energy, 2*Dmg to Morale
AC-PS Ammo 12 Piercing 95 None Inflicts 0.5*Dmg to Daze
AC-Aqua Ammo 12 Cutting 42 None
AC-Nuke Ammo 12 Concussive 100 None Inflicts 0.75*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Marsec Mega-Cannon
Marsec Mega-Cannon

"The basic assault weapon of the Mobile Infantry, it fires big high-explosive shells that ignore 20% of target's armor."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
90 115 3x2 Aimed - 60% base TUs
Snap - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.85*(0.5*Firing+50)
Snap - 0.6*(0.5*Firing+50)
MMC-HE/DP Shells 8 Concussive 140 None AoE Radius (4), Inflicts 0.75*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


EuroSyndicate Heavy Laser
EuroSyndicate Heavy Laser

"This heavy weapon is only sold to trusted Eurosyndicate partners."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
32 38 3x2 Aimed - 85% base TUs
Snap - 30% base TUs
Auto - 75% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.1*(0.65*Firing+35)
Snap - 0.75*(0.65*Firing+35)
Auto - 0.55*(0.65*Firing+35)
EuroSyndicate HVL-Clip 21 Laser 65 None


Notes:
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Source: Piratez Bootypedia


Heavy Laser
Heavy Laser

"The heavy laser is cumbersome, but extremely effective. The batteries we can manufacture hold only a quarter of the charge, but the firepower loss is minimal."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
24 28 3x2 Aimed - 80% base TUs
Snap - 33% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.20
Snap - 0.70
H-Las Clip 5 Laser 65 None
H-Las Clip/Adv 20 Laser 70 None
H-Las Clip/AP 10 Laser 90 None


Notes:
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Source: Piratez Bootypedia


Portable Lascannon
Portable Lascannon

"An improved (ie bigger) version of a Heavy Laser; so big it has to be shoulder-mounted, but it easily blasts through even the heaviest armor: the Lascannon has improved armor-piercing effectiveness. Special: Accuracy x2 when kneeling."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
48 60 3x2 Aimed - 85% base TUs
Snap - 55% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.60
Snap - 0.25
MP Lascannon Clip 5 Laser 100 None
MP Lascannon Clip/Adv 5 Laser 150 None
MP Lascannon Clip/AP 3 Laser 225 None


Notes:
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Source: Piratez Bootypedia


Sonic Cannon
Sonic Cannon

"A bulky musical weapon, bringing the phonic hurt up to a considerable range. The Walls of Jericho are no longer safe. Special: Damages Armor; Demolition +33%"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
16 20 3x2 Aimed - 75% base TUs
Snap - 50% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.60
Snap - 1.20
Sonic Cannon Clip 10 Concussive 133 None


Notes:
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Source: Piratez Bootypedia


Canister Launcher
Canister Launcher

"A medium-range terror weapon, electronically locked and prone to explode, with fatal results, in any 'unauthorized' hands. It launches capsules with extra-deadly chemic load, enough to eat away a good chunk of armor and liquify a living human in seconds with a direct hit. The incendiary ammo damages armor as well."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
11 14 3x1 Aimed - 70% base TUs
Snap - 36% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.9*(0.65*Firing+35)
Snap - 0.5*(0.65*Firing+35)
Canister Clip /Chem 3 Chem 80 None Inflicts 0.5*Dmg to Daze, 5.0*Dmg to Morale
Canister Clip /Incendiary 3 Burn 40 None Inflicts 1.5*Dmg to Health, 10*Dmg to Morale, 1.5*Dmg to TUs
Canister Clip /Gas 3 Chem 40 None AoE Radius (3), Inflicts 1.2*Dmg to Health, 0.6*Dmg to Daze, 2*Dmg to Energy, 2.4*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Toxigun
Toxigun

"Sprays unfortunates with a toxic solution of the most vile kind. Small tank size and lousy accuracy, though."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 14 3x1 Auto - 65% base TUs
Throw - 30 TUs, 16 Energy
Auto - 0.30 Toxin Tank 24 Chem 75 None Inflicts 0.5*Dmg to Daze, 5.0*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Ballista
Ballista

"Looks like an x-bow, mean like a cannon, works like a bow. What the hell is it? Accuracy x2 when kneeling; 25 Energy/Shot"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
24 32 3x2 Aimed - 64% base TUs, 25 Energy
Throw - 30 TUs, 20 Energy
Aimed - 0.5*(0.5*Firing+0.5*Bravery) Ballista Bolts 5 Piercing 66 None Inflicts 0.75*Dmg to Daze
36 Baby Nuke 1 Concussive 300 None Inflicts 1*Dmg to Daze, Inflicts 10*Dmg to TUs, Inflicts 20*Dmg to Energy, Inflicts 20*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Explosive Weapons

Assault Cannon
Assault Cannon

"Few things in life beat decapitating someone with a cannonball. The cast-iron cannonballs hit with a massive impact and make a mockery of light armor, but do not explode. GunButt (Daze = 25+STR*0.65, Skill = MA/2+50, Acc = 75%, 18 TUs, Extra Lethal)"
Pyrotechnic Cannonball - "This cannonball has low power, but maximum blast radius. It goes up with a very loud bang, causing some stun, time units and morale damage, and can start many fires. Special: Shock x2, Incendiary"
Cannonball o'Acid - "A cannonball filled with bad, bad acid. Does 6-18 points of extra armor damage and nicely covers a moderate area. Special: Extra Damage (Items: 50%, Demolition: 100%)"
Superconductive Cannonball - "Instead of relying on chemicals, this explosive device uses Superconductive Wire to store the energy. It can be fired from an Assault Cannon; any other weapon would probably have too high exit velocity and the projectile would shatter upon firing. In addition to causing more devastation than a standard Cannonball, this one also causes thrice as much extra Stun damage (ignoring Shock Immunity), but only half damage to Items."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
21 24 3x2 Snap - 50% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.65 Cannonball 1 Piercing 80 None Uses Concussive Resistance, Inflicts 1.5*Dmg to Daze
Explosive Cannonball 1 Concussive 60 None AoE Radius (5), Inflicts 1*Dmg to Daze
Pyrotechnic Cannonball 1 Concussive 40 None AoE Radius (6), Ignites Target if Dmg > 25, Inflicts 2.5*Dmg to TUs, 5*Dmg to Morale, Inflicts 1.5*Dmg to Daze
Cannonball o'Acid 1 Chem 60 None AoE Radius (6), Inflicts 0.5*Dmg to Daze, Inflicts 1.5*Dmg to Health
Superconductive Cannonball 1 Concussive 78 None Uses Electric Resistance, AoE Radius (7),
Inflicts 1.5*Dmg to Daze
Hit - 18 TUs, 14 Energy Hit - 0.7*(50+0.5*Melee) Gunbutt - Daze 25 Damage+0.65*Strength Inflicts 0.5*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Grenade Launcher
Grenade Launcher

"Lobs grenades over distances impossible to achieve by throwing. The grenades come in three sorts, and detonate on impact. Skill and patience is needed to use this weapon in an accurate manner. Accuracy x1.5 when kneeling; -1/3 no-LoS acc. penalty."
40mm Black Napalm - "Black Napalm is an incendiary agent spiked with Hellerium. It features a very large blast and extra HP damage, all in a small package."
40mm Hell - "A Hellerium explosive grenade for the Grenade Launcher."
40mm Fusion - "A Fusion explosive grenade for the Grenade Launcher."
40mm Gas - "A Poison Gas grenade for the Grenade Launcher. Has the same effect as a standard Poison Gas Grenade."
40mm Knockout - "A Knockout Gas grenade for the Grenade Launcher. Has the same effect as a standard Knockout Grenade."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 11 3x1 Aimed - 70% base TUs
Snap - 35% base TUs
Throw - 30 TUs, 16 Energy
Aimed - 0.85
Snap - 0.50
40mm Grenade/HE 1 Concussive 60 None Inflicts 1*Dmg to Daze
40mm Grenade/Incendiary 1 Burn 60 None AoE Radius (5), Inflicts 30.0*Dmg to Morale
40mm Grenade/Smoke 1 Choking 40 None
40mm Grenade/B-Napalm 1 Burn 120 None AoE Radius (8), Inflicts 1.5*Dmg to Health, 45.0*Dmg to Morale
40mm Grenade/Hell 1 Concussive 90 None Inflicts 1*Dmg to Daze
40mm Grenade/Fusion 1 Concussive 120 None Ignites Target if Dmg > 10, Inflicts 01*Dmg to Daze, 10*Dmg to Energy, 10*Dmg to TUs, 20*Dmg to Morale
40mm Grenade/Gas 1 Choking 50 None AoE Radius (4), Inflicts 0.8*Dmg to Daze, 4.0*Dmg to Energy, 1.5*Dmg to Health, 3.0*Dmg to Morale
40mm Grenade/Knockout 1 Daze 50 None Uses Choking Resistance, AoE Radius (4), Inflicts 0.7*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Heavy Grenade Launcher
Heavy Grenade Launcher

"The heavy grenade launcher uses the same grade of ammunition as the normal one, but loaded in packs of 6. What it lacks in finesse, it makes up in firing rate."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
28 40 3x2 Aimed - 60% base TUs
Snap - 30% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75
Snap - 0.50
Auto - 0.40
Grenade Pack/HE 6 Concussive 60 None Inflicts 1*Dmg to Daze
Grenade Pack/Incendiary 6 Burn 60 None AoE Radius (5), Inflicts 30.0*Dmg to Morale
Grenade Pack/Smoke 6 Choking 40 None
Grenade Pack/B-Napalm 6 Burn 120 None AoE Radius (8), Inflicts 1.5*Dmg to Health, 45.0*Dmg to Morale
Grenade Pack/Hell 6 Concussive 90 None Inflicts 1*Dmg to Daze
Grenade Pack/Fusion 6 Concussive 120 None Ignites Target if Dmg > 10, Inflicts 01*Dmg to Daze, 10*Dmg to Energy, 10*Dmg to TUs, 20*Dmg to Morale
Grenade Pack/Gas 6 Choking 50 None AoE Radius (4), Inflicts 0.8*Dmg to Daze, 4.0*Dmg to Energy, 1.5*Dmg to Health, 3.0*Dmg to Morale
Grenade Pack/Knockout 6 Daze 50 None Uses Choking Resistance, AoE Radius (4), Inflicts 0.7*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Assault Grenade Launcher
Assault Grenade Launcher

"Doctor Wang's Express Pain Delivery System reaches far out into the battlefield and its 8-round magazine makes sure the party never stops. Sometimes, distance is just a number."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 24 3x1 Aimed - 60% base TUs
Snap - 30% base TUs
Auto - 85% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.80
Snap - 0.55
AGL Drum 8 Concussive 55 None Inflicts 1*Dmg to Daze
AGL Drum/Black Napalm 8 Burn 60 None AoE Radius (4), Inflicts 1.5*Dmg to Health, Inflicts 40*Dmg to Morale, Inflicts 1.5*Dmg to TU


Notes:
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Source: Piratez Bootypedia


T-T Grenade Launcher
T-T Grenade Launcher

"A heavy grenade launcher with extended range. The trajectory prediction computer cuts the no-LoS penalty by half, but to fully utilize it, the shooter needs to steady herself and focus (Accuracy x1.75 when kneeling)."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
24 33 3x1 Aimed - 75% base TUs
Snap - 35% base TUs
Auto - 85% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75
Snap - 0.50
Auto - 0.35
T-T GL Rounds/HE 3 Concussive 80 None Inflicts 1*Dmg to Daze
T-T GL Rounds/Hell 3 Concussive 120 None Inflicts 1*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Blizzard Pocket MLRS
Blizzard Pocket MLRS

"A single-handed short range rocket launcher. Can launch all six rockets at once, but it's anyone's guess where they'll end up."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
16 30 2x2 Snap - 30% base TUs
Auto - 80% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.40
Auto - 0.25
Blizzard Shells/HE 6 Concussive 60 None Inflicts 1*Dmg to Daze
Blizzard Shells/Incendiary 6 Burn 60 None AoE Radius (5), Inflicts 30.0*Dmg to Morale
Blizzard Shells/Smoke 6 Choking 40 None


Notes:
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Source: Piratez Bootypedia


Mortar
Mortar

"Prolonged sieges being your thing? Brutally simple and tested in countless wars, the Mortar is going to do all the work for you. Just seize a good position, sit back and enjoy fireworks. Accuracy x3 when kneeling. Halved no-LoS acc. penalty."
Gas Shell - "A poisonous gas shell for the Mortar. A simple and clean solution to the problem of numerical superiority. Has a huge radius of effect (13)."
Hell Shell - "A Hellerium explosive shell for the Mortar."
Fusion Shell - "A Fusion explosive shell for the Mortar."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
18 24 3x2 Aimed - 94% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.5*(0.5*Firing+0.5*Bravery) Mortar Shell/HE 1 Concussive 120 None Inflicts 1*Dmg to Daze
Mortar Shell/WP 1 Burn 90 None AoE Radius (5), Inflicts 20.0*Dmg to Morale
Mortar Shell/Smoke 1 Choking 80 None
Mortar Shell/Gas 1 Choking 140 None AoE Radius (13), Inflicts 3*Dmg to Health, 1.5*Dmg to Daze, 6*Dmg to Energy, 4*Dmg to Morale
Mortar Shell/Hell 1 Concussive 160 None Inflicts 1*Dmg to Daze
Mortar Shell/Fusion 1 Concussive 220 None Ignites Target if Dmg > 10, Inflicts 1*Dmg to Daze, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


D. C. Portable Mortar
D. C. Portable Mortar

"Rumored for its ability to shoot Baby Nukes. Otherwise it employs complex gizmos to allow out-of-LoS mortar fire on the move. Halved no-LoS acc. penalty."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 20 3x1 Aimed - 90% base TUs
Snap - 60% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.90
Snap - 0.60
D. C. Shell/HE 1 Concussive 110 None Inflicts 1*Dmg to Daze
24 Baby Nuke 1 Concussive 300 None Inflicts 1*Dmg to Daze, Inflicts 10*Dmg to TUs, Inflicts 20*Dmg to Energy, Inflicts 20*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Tornado Rocket Mortar
Tornado Rocket Mortar

"A half-portable terrain remodelling kit. Holds three rounds. Perfect for all your heavy support needs. Halved no-LoS acc. penalty."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
72 92 3x2 Aimed - 80% base TUs
Auto - 95% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.05
Auto - 0.25
Tornado Rockets/HE 3 Concussive 135 None Inflicts 1*Dmg to Daze
Tornado Rockets/Hell 3 Concussive 180 None Inflicts 1*Dmg to Daze
Tornado Rockets/Fusion 3 Concussive 240 None Ignites Target if Dmg > 10, Inflicts 1*Dmg to Daze, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


RPG
RPG

"Portable and affordable, this humble weapon puts the capability to engage heavily armored targets into the hands of a common man. The DP shells have a larger blast and demolition power, while the HEAT ones pierce armor better."
RPG Hell Rounds - "No special effects, just a concentrated Hellerium blast for the win."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
14 20 3x1 Aimed - 70% base TUs
Snap - 45% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 0.90
Snap - 0.55
RPG Round/DP 1 Concussive 100 None Inflicts 1*Dmg to Daze
RPG Round/HEAT 1 Concussive 100 None Inflicts 0.75*Dmg to Daze
RPG Round/FAE 1 Concussive 100 None Ignites Target if Dmg > 30, Inflicts 1.25*Dmg to Daze, 1.25*Dmg to Health, 15*Dmg to Morale
RPG Round/Hell 1 Concussive 150 None Inflicts 1*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Homing RPG
Homing RPG

"This fancy launcher is known for its homing Hellfire rounds which ignore half of target's armor."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 18 3x1 Snap - 65% base TUs
Throw - 30 TUs, 18 Energy
Snap - 1.00 RPG Hellfire Round 1 Concussive 120 None Ignites Target if Dmg > 20, Inflicts 0.75*Dmg to Daze, 10*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Recoilless Rifle
Recoilless Rifle

"The R-Rifle fires heavy armor piercing shells."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
20 25 3x1 Aimed - 75% base TUs
Snap - 55% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.00
Snap - 0.70
R-Rifle Shell 1 Piercing 125 None Inflicts 0.75*Dmg to Daze
Hit - 20 TUs, 14 Energy Hit - 0.8*(50+0.5*Melee) Gunbutt - Daze 30 Damage+0.65*Strenght Inflicts 0.5*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Rocket Launcher
Rocket Launcher

"This sophisticated and expensive laser-guided system delivers various kinds of payloads with high accuracy and devastating effect. Satisfaction guaranteed."
Plasma Rocket - "A standard rocket, equipped with a Hellerium warhead for a bigger bang."
MAG Rocket - "Instead of an explosive, this rocket accelerates a magnetic projectile for maximum armor penetration."
Flechette Rocketload - "This round changes the Rocket Launcher into an arguably largest handheld shotgun in the world."
Fusion Rocket - "Fusion-warhead-equipped rocked for maximum F-Force."
Gas Rocket - "A rocket with a potent poisonous gas warhead. Anything unprotected within its blast area (13) is most likely to breath its last."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
22 34 3x2 Aimed - 75% base TUs
Snap - 45% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.00
Snap - 0.55
Explosive-DP Rocket 1 Concussive 150 None Inflicts 1*Dmg to Daze
Incendiary Rocket 1 Burn 100 None AoE Radius (9), Inflicts 50*Dmg to Morale, 1*Dmg to TUs, 2*Dmg to Health
Plasma Rocket 1 Concussive 200 None Inflicts 1*Dmg to Daze
MAG Rocket 1 Piercing 240 None Inflicts 0.5*Dmg to Daze
Flechette Rocketload 1 Piercing 45 None +24 Projectiles, Inflicts 0.5*Dmg to Daze
Fusion Rocket 1 Concussive 220 None Ignites Target if Dmg > 10, Inflicts 1*Dmg to Daze, 10*Dmg to Energy, 10*Dmg to TUs, 20*Dmg to Morale
Gas Rocket 1 Choking 140 None Inflicts 1.5*Dmg to Daze, 6*Dmg to Energy, 3*Dmg to Health, 4*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Advanced Launcher
Advanced Launcher

"Built completely from Plastasteel and equipped with a state-of-the-art targeter, this rocket launcher is lighter, more accurate and faster to fire than most."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
20 32 3x2 Aimed - 72% base TUs
Snap - 52% base TUs
Throw - 30 TUs, 18 Energy
Aimed - 1.20
Snap - 0.65
Explosive-DP Rocket 1 Concussive 150 None Inflicts 1*Dmg to Daze
Incendiary Rocket 1 Burn 100 None AoE Radius (9), Inflicts 50*Dmg to Morale, 1*Dmg to TUs, 2*Dmg to Health
Plasma Rocket 1 Concussive 200 None Inflicts 1*Dmg to Daze
MAG Rocket 1 Piercing 240 None Inflicts 0.5*Dmg to Daze
Flechette Rocketload 1 Piercing 45 None +24 Projectiles, Inflicts 0.5*Dmg to Daze
Fusion Rocket 1 Concussive 220 None Ignites Target if Dmg > 10, Inflicts 1*Dmg to Daze, 10*Dmg to Energy, 10*Dmg to TUs, 20*Dmg to Morale
Gas Rocket 1 Choking 140 None Inflicts 1.5*Dmg to Daze, 6*Dmg to Energy, 3*Dmg to Health, 4*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Quad Launcher
Quad Launcher

"You want some Wang? Wanton destruction is on its way!
Chinese Dragon - "'Just like Hiroshima' - Dr. Wang This missile is especially favored by Lo Wang, called by some God of Death, or the Red Dragon of the East. It can evaporate anything, including the user - stand closer than 50 tiles from the epicentre and you're as good as dead."
Fairy Dragon - "The flames of love, the flames of love I'm drowning in the sea of love And enough is never enough When I find myself deep in your eyes Over and over again The flames of love - Disco, the legendary bard"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
20 40 3x2 Aimed - 70% base TUs
Snap - 55% base TUs
Auto - 60% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.90
Snap - 0.50
Auto - 0.40
Quad Rocket Pack 4 Concussive 90 None Inflicts 1*Dmg to Daze
Black Napalm Bomblets 16 Burn 90 None AoE Radius (5), Inflicts 1.5*Dmg to Health, 1.5*Dmg to TUs, 40*Dmg to Morale
Chinese Dragon 1 Concussive 600 None Inflicts 0.5*Dmg to Daze
Fairy Dragon 1 Burn 600 None Inflicts 9*Dmg to Daze, 50*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


UAC Rocket Launcher
UAC Rocket Launcher

"This advanced weapon shoots fast and accurately. It's small rockets, have plastic warheads which do not only ignore 20% armor, but also damage it. A magazine holds 5 rounds, and reloading goes quite swiftly. Its main drawback is low accuracy at long ranges."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
18 38 3x2 Aimed - 64% base TUs
Snap - 36% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.05
Snap - 0.65
UAC Rocket Clip 5 Concussive 75 None AoE Radius (5), Inflicts 1*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Panzerfaust
Panzerfaust

"A single-shot, discardable anti-tank missile launcher with a huge, unwieldy warhead. But just look at the damage. It's a lot of mullah for a bang, but sometimes you just need that little extra oomph. Ignores 25% of target's armor (instead of normal 40% as better-made HEAT warheads do). Warning: effective range is very limited."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
20 20 3x1 Aimed - 68% base TUs
Snap - 42% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75
Snap - 0.50
None 1 Concussive 150 None AoE Radius (3), Inflicts 1*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


LASS
LASS

"Launcher, Assault, Single Shot. A compact and lightweight weapon, for these moments when nothing else would really do. It delivers a decent punch with 25% armor penetration, just enough to get rid of that brick wall or a pesky armored car. Not recommended against real tanks."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 8 3x1 Aimed - 60% base TUs
Snap - 40% base TUs
Throw - 30 TUs, 16 Energy
Aimed - 0.75
Snap - 0.50
None 1 Concussive 90 None


Notes:
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Source: Piratez Bootypedia


Spore Launcher
Spore Launcher

"Launches very nasty spores that cause damage upon inhalation. Non-smoke resistant armor is useless against them. Skill: FIRING + VooDoo SKILL*0.5 + VooDoo POWER*0.5"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 16 3x2 Aimed - 66% base TUs
Snap - 38% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Snap - 0.4*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Death Spores 3 Choking 40 None Inflicts 1*Dmg to Health, 6*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Minilauncher
Minilauncher

"It took us a lot of work to break the genetic lock that disallowed the weapon to be used by those it was not intended for, eg. us. The weapon itself is curious enough, as it uses anti-gravity to launch special Stun Minibombs that are an even greater mystery."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 13 2x2 Aimed - 70% base TUs
Snap - 40% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.10
Snap - 0.70
Stun Minibomb 1 Daze 90 None
Fire Minibomb 1 Burn 60 None Inflicts 30*Dmg to Morale, 1*Dmg to TUs
Acid Minibomb 1 Chem 60 None AoE Radius (5), Uses Choking Resistance, Inflicts 0.5*Dmg to Daze, 1*Dmg to Health
Smoke Minibomb 1 Choking 50 None
EMP Minibomb 1 Concussive 50 None AoE Radius (5), Uses EMP Resistance, Inflicts 5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Shoulder Launcher
Shoulder Launcher

"Three in one! Not only is this marvel of ergonomics able to fire Stun Bombs, we have adapted it for various munitions of our own design. It sits on a soldier's shoulder and is activated and aimed with a mere thought. Fast Reload (10)."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 13 2x2 Aimed - 30% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.80 Stun Minibomb 1 Daze 90 None
Fire Minibomb 1 Burn 60 None Inflicts 30*Dmg to Morale, 1*Dmg to TUs
Acid Minibomb 1 Chem 60 None AoE Radius (5), Uses Choking Resistance, Inflicts 0.5*Dmg to Daze, 1*Dmg to Health
Smoke Minibomb 1 Choking 50 None
EMP Minibomb 1 Concussive 50 None AoE Radius (5), Uses EMP Resistance, Inflicts 5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Plasma Scorcher
Plasma Scorcher

"An intimidating assault weapon that melts people and bulkheads to slag. Plasma Blast (4)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
24 30 3x2 Snap - 28% base TUs
Auto - 40% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.50
Auto - 0.30
Plasma Scorcher Clip 16 Concussive 120 None AoE Radius (4), Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.75*Dmg to Daze, 5*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


EuroSyndicate Ion Cannon
EuroSyndicate Ion Cannon

"An experimental weapon that creates a sizzling, deadly ball of lightning where it hits. Special: Enemy Armor /2; Reactions Disrupt (x2); Shock x3, Ignores Shock Immunity"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
44 50 3x2 Aimed - 75% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.00 EuroSyndicate Ion Cannon Battery 5 Concussive 75 None AoE Radius (5), Uses Electric Resistance, Inflicts 1.5*Dmg to Daze, 2*Dmg to TUs


Notes:
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Source: Piratez Bootypedia


BFG
BFG

"And Man said, Let There Be Light."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
60 80 3x2 Aimed - 50% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 0.75 BFG Battery 6 Concussive 240 None Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Blaster Launcher
Blaster Launcher

"Stellar Empire's infantry support weapon. It's better than any other portable launcher, so we call it Bustier Launcher. It fires powerful missiles, guided by YOUR MIND. When you click to fire the weapon it will generate up to 7 'way points' for the missile to follow. When you have positioned enough way points click on the special launch icon. The missile burns up its mass for fuel as it flies, thus shedding 2.5 Power for each tile it flies after the 20th. The dispersed Hellerium cloud explosion that follows is extremely good at damaging armor (extra damage = 1/5th of hit's power)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
16 22 3x2 Aimed - 85% base TUs
Throw - 30 TUs, 20 Energy
Aimed - 1.20 Blaster Bomb 1 Concussive 200 None Inflicts 1*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Lighter
Lighter

"A convenient tool to set something on fire. Internal tank holds 5 charges. Refillable, but people often don't bother to do so. Special: Reactions Disrupt (x1) Limited range (3)."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
3 3 1x1 Snap - 28% base TUs
Throw - 30 TUs, 6 Energy
Snap - 1.00 None 5 Burn 20 None AoE Radius (1), Inflicts 20*Dmg to Morale, 1*Dmg to TUs


Notes:
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Source: Piratez Bootypedia


Flamethrower
Flamethrower

"It's a flamethrower. It throws flames. Powerful, ignores low obstacles, but has a limited range (9). Special: Reactions Disrupt (x1)"
Fuel Tank - "A tank of highly flammable liquid, used in flamethrowers, tools and vehicles."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
11 16 3x1 Auto - 38% base TUs
Throw - 30 TUs, 20 Energy
Auto - 0.20 Fuel Flask 32 Burn 20 None AoE Radius (1), Inflicts 25*Dmg to Morale, 1*Dmg to TUs


Notes:
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Source: Piratez Bootypedia


Long Range Flamer
Long Range Flamer

"Difficult in operation, but allows you to throw some flames up to 20 tiles away. Special: Reactions Disrupt (x1)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
14 19 3x1 Auto - 52% base TUs
Throw - 30 TUs, 20 Energy
Auto - 0.25 Fuel Flask 32 Burn 20 None AoE Radius (1), Inflicts 25*Dmg to Morale, 1*Dmg to TUs


Notes:
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Source: Piratez Bootypedia


Heavy Flamer
Heavy Flamer

"A perfect tool for spreading chaos and mayhem. Has much better range (15) and area coverage than the standard flamethrower, but the ammo supply is limited to 4 uses per tank. Special: Reactions Disrupt (x1)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
24 34 3x2 Auto - 42% base TUs
Throw - 30 TUs, 20 Energy
Auto - 0.20 Heavy Flamer Tank 40 Burn 30 None AoE Radius (2), Inflicts 30.0*Dmg to Morale, 1*Dmg to TUs


Notes:
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Source: Piratez Bootypedia


Marsec Mega-Flamer
Marsec Mega-Flamer

"Launches streams of superheated flame (triple damage) up to a very considerable range. The fire is so hot that it damages terrain and items."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
85 110 3x2 Snap - 30% base TUs
Auto - 45% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.30
Auto - 0.20
Mega-Flamer Tank 40 Burn 120 None AoE Radius (3), Inflicts 3*Dmg to Health, 40*Dmg to Morale, 3*Dmg to TUs


Notes:
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Source: Piratez Bootypedia


Arena Fireball Launcher
Arena Fireball Launcher

"This nuclear-powered old Arena favorite appeals to everyone's inner pyromaniac. As it never runs out of juice, turning battlefields into seas of flames has never been easier!"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
28 28 3x2 Snap - 30% base TUs
Throw - 30 TUs, 20 Energy
Snap - 0.90 None Unlimited Burn 70 None AoE Radius (6), Inflicts 40.0*Dmg to Morale,
Maximum Range (25)


Notes:
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Source: Piratez Bootypedia


Grenades and Bombs

Molotov Cocktail
Molotov Cocktail

"Fire and forget, but don't forget to light it up before throwing (a common swabbie mistake). It's not a grenade! Special: Reactions Disrupt (x1) Max Range: 20."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
3 3 1x1 Aimed - 40 TUs, 6 Energy
Throw - 30 TUs, 6 Energy
Aimed - 0.9*(1*Throwing) None 1 Burn 20 None AoE Radius (1), Inflicts 30*Dmg to Morale, 1*Dmg to TUs
Maximum Range (20)


Notes:
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Source: Piratez Bootypedia


Black Powder Bomb
Black Powder Bomb

"Caution: contains large doses of pure, concentrated anarchy. Use with care to avoid starting an accidental social upheaval. Max Range: 16."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 5 1x1 Aimed - 50 TUs, 10 Energy
Throw - 30 TUs, 10 Energy
Aimed - 0.85*(1*Throwing) None 1 Concussive 60 None Inflicts 1*Dmg to Daze,
Maximum Range (16)


Notes:
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Source: Piratez Bootypedia


Stick Grenade
Stick Grenade

"No timer, no hassle, just pull the pin and throw. The ingenious stick device assures it can be thrown pretty far even by weak people. Max Range: 22."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
3 3 1x1 Aimed - 45 TUs, 6 Energy
Throw - 30 TUs, 6 Energy
Aimed - 1.1*(1*Throwing) None 1 Concussive 50 None Inflicts 1*Dmg to Daze,
Maximum Range (24)


Notes:
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Source: Piratez Bootypedia


Spikeball
Spikeball

"Lo Wang's Bang. Max Range: 12."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 4 1x1 Aimed - 35 TUs, 8 Energy
Throw - 30 TUs, 8 Energy
Aimed - 1.25*(1*Throwing) None 1 Concussive 80 None Inflicts 1*Dmg to Daze,
Maximum Range (12)


Notes:
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Source: Piratez Bootypedia


Boom Fruit
Boom Fruit

"These dangerous fruits can be found in Zones, particularly Steel Forests. They explode when violently shaken (or bitten). Looks like the plant uses the explosion to spread its spores, and maybe create some fertilizer from the unwary as an added bonus. Max Range: 24."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
2 2 1x1 Aimed - 30 TUs, 6 Energy
Throw - 30 TUs, 4 Energy
Aimed - 1*(1*Throwing) None 1 Concussive 52 None Inflicts 0.75*Dmg to Daze,
Maximum Range (24)


Notes:
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Source: Piratez Bootypedia


Flask o' Acid
Flask o' Acid

"Single-use, easily breakable glass object containing a highly reactive substance. Do not ingest. Seriously. Max Range: 16. Special: Instant Armor Damage (0-25)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
3 3 1x1 Aimed - 33 TUs, 6 Energy
Throw - 30 TUs, 6 Energy
Aimed - 1*(1*Throwing) None 1 Chem 50 None Inflicts 0.5*Dmg to Daze, 5.0*Dmg to Morale,
Maximum Range (16)


Notes:
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Source: Piratez Bootypedia


HE Grenade
HE Grenade

"Light and convenient tool for exploding people. Results not guaranteed when used for demolition or against modern body armor, but it can be thrown pretty far. Like most grenades, explodes at the end of the turn it has been primed."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
3 3 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Concussive 55 None Inflicts 1*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Frag Grenade
Frag Grenade

"A strong explosive charge, contained within a fragmentating metal shell. It brings more violence to your doorstep than a HE grenade, but weighs more."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 4 1x1 Prime - 33 TUs
Throw - 30 TUs, 8 Energy
None None 1 Concussive 69 None Inflicts 1*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Incendiary Grenade
Incendiary Grenade

"Similar to Molotovs but equipped with a timer and a more powerful charge. It only deals standard fire damage, but has a nasty effect on enemy Morale."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
3 3 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Burn 40 None AoE Radius (3), Inflicts 30*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Willie Pete
Willie Pete

"Burn baby burn, flames are getting higher! Causes very intense incineration within a limited radius (3); unlike normal fire weapons, WP causes high initial damage to the target, and can destroy fragile items. Other WP shells work in a similar fashion."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
3 3 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Burn 50 None Inflicts 25*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Poison Gas Grenade
Poison Gas Grenade

"This grenade releases a cloud of poisonous gas in a 4-tile radius. It can cause 30-60 Health damage to an unprotected, humanlike target, which usually leads to a gruesome death."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
3 3 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Choking 50 None Inflicts 1.5*Dmg to Health, 0.8*Dmg to Daze, 4*Dmg to Energy, 3*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Chem Grenade
Chem Grenade

"A type of grenade that sprays everything with highly corrosive acid. Highly damaging to terrain and items, living targets are usually mobile enough to avoid the majority of the splash, but they still will lose extra 4-12 points of armor, and the intense pain may cause them to faint. Special: Extra Damage (Stun: 25%, Items: 50%, Demolition: 100%)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
3 3 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Daze 40 None Uses Choking Resistance, Inflicts 1*Dmg to Health, 0.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Plague Bug
Plague Bug

"This small and vicious bugger is actually a bioweapon. When excited in a certain way, it explodes in a cloud of plague spores, infecting the targets with a deadly disease. It is all the more dangerous, as it ignores all known forms of defense except for natural resistance and sufficiently thick Bottom armor. The biological nature of this grenade comes with perks: it has a mind of its own, thus increasing base accuracy and reducing no-LoS inaccuracy. It is fast to prime, however, it cannot be unprimed, so be careful when exciting it..."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 4 1x1 Prime - 33 TUs
Throw - 30 TUs, 8 Energy
None None 1 Choking 60 None AoE Radius (5), Uses Bio Resistance, Inflicts 4*Dmg to Health, 1*Dmg to Daze, 13.5*Dmg to Energy, 3*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Hellerium Grenade
Hellerium Grenade

"These nuclear grenades are secured by a simple electronic lock. By employing a Slave AI, we were able to break the code quite easily and now we can use these grenades at will - they pack quite a punch for their small size."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
3 3 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Concussive 96 None Inflicts 1*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Sonic Pulser
Sonic Pulser

"A grenade of a similar potency to a Hellerium one, but much more efficient. Special: Demolition +50%"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
3 3 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Concussive 100 None Inflicts 1.5*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Fusion Grenade
Fusion Grenade

"Our own version of a vanilla Hellerium Grenade, stronger and heavier than the tiny original, and with no stupid code-locks."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 4 1x1 Prime - 33 TUs
Throw - 30 TUs, 8 Energy
None None 1 Concussive 125 None Inflicts 1*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Stun Grenade
Stun Grenade

"It makes a bang loud enough to likely stun an unarmored human target. Even if the target is not downed, any Stun damage it took translates into Time Units loss, suppressing Reaction Fire. Special: Armor +50%; Reactions Disrupt (x1.5)"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
3 3 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Daze 50 None Inflicts 1.5*Dmg to TUs


Notes:
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Source: Piratez Bootypedia


Knockout Grenade
Knockout Grenade

"Works exactly like a Smoke Grenade, with a twist - it's filled with a drugged gas, that delivers about quadruple Stun damage to those who are hit by the initial explosion. No more dangerous than a standard smoke after that. It won't have any effect on enemies who are immune to smoke."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
3 3 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Daze 50 None AoE Radius (4), Uses Choking Resistance, Inflicts 0.7*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Hallucinogen Gas Grenade
Hallucinogen Gas Grenade

"Contains a package of a very funny gas that can cause all sorts of visions. Potent enough to punch through weak gas masks. Can be used either recreationally or to capture people."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
3 3 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Daze 50 None AoE Radius (4), Uses Choking Resistance, Inflicts 0.7*Dmg to Daze, 44*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Riot Grenade
Riot Grenade

"A heavy, thrown explosive used by Military Police. Its primary function is to stun and confuse victims, but it is known for being often quite lethal. Its explosion is very spectacular to watch, though. Special: Reactions Disrupt (x1.5); Extra Damage (Lethal): 75%"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 5 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Daze 72 None Inflicts 0.75*Dmg to Health, 1.5*Dmg to TUs


Notes:
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Source: Piratez Bootypedia


Dynamite
Dynamite

"Dynamite. Dyna-mite. A home-made high explosive, for those special situations where you absolutely, positively need something blown to kingdom come. Can't be thrown as far as a grenade, so make sure you put it into worthy hands. Accuracy: 75%; Demolition +50%"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 6 2x1 Prime - 40 TUs
Throw - 30 TUs, 12 Energy
None None 1 Concussive 84 None Inflicts 1*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Crate of Violence
Crate of Violence

"Very unwieldy to throw, but still goes a long way. Literally: the shrapnel remains dangerous in a far wider area than you'd think. Blast radius is 9 tiles, and the Crate still inflicts half of its damage at blast's edge. Special: Extra Fire Damage; Double Damage Radius; Armor Damage Accuracy: 40%"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 10 2x2 Prime - 33 TUs
Throw - 30 TUs, 20 Energy
None None 1 Concussive 90 None Ignites Target if Dmg > 30, Inflicts 1*Dmg to Daze, Inflicts 5*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


High Explosive
High Explosive

"With the power to blow most buildings to kingdom come, occupants included, this handheld problem solver is sometimes named 'a perfect gift for a girl who has everything'. It is even provided with a sophisticated, unerring timer (which, as research shows, is almost never used). It wasn't designed as a thrown weapon, though, so high Strength is a must if you plan to use it offensively, Cap'n. Accuracy: 65%; Demolition +25%"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 8 2x1 Prime - 40 TUs
Throw - 30 TUs, 16 Energy
None None 1 Concussive 120 None Inflicts 1*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Firebomb
Firebomb

"A powerful explosive device that coats everything within a huge radius with burning napalm. Good for preliminary clearing of large ships and buildings, as it has a devastating morale effect and doesn't evaporate the loot. Accuracy: 65%"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 7 2x1 Prime - 40 TUs
Throw - 30 TUs, 14 Energy
None None 1 Burn 100 None AoE Radius (9), Inflicts 50*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Poison Gas Bomb
Poison Gas Bomb

"A dreadful weapon, perfect for clearing buildings and crafts from all life in a clean, silent and non-smelly manner. Can cause 45-90 lethal damage to a normal target, and the damage remains constant across the whole effective radius (10). Accuracy: 65%"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 7 2x1 Prime - 40 TUs
Throw - 30 TUs, 14 Energy
None None 1 Choking 110 None AoE Radius (10), Inflicts 50*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


Satchel Charge
Satchel Charge

"A satchel filled with high explosives. Used by peaceful folks for mining, demolition and mass carnage purposes. Danger: huge explosion radius. Damages armor. Unlike grenades, it can be effectively used underwater. Decreased blast dropoff (75%). Accuracy: 50%"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 15 2x2 Throw - 30 TUs, 20 Energy None None 1 Concussive 150 None AoE Radius (14), Inflicts 1*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Barrel Bomb
Barrel Bomb

"A barrel filled with explosives. Lacks concentrated power to break the hardest walls, but second to none in mass demolition due to its extended blast radius (25). Decreased blast dropoff (60%); Penalty vs. Armor (+25%). Accuracy: 35%"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
30 30 3x2 Throw - 30 TUs, 20 Energy None None 1 Concussive 175 None AoE Radius (25), Inflicts 1*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Solmine Geo Charge
Solmine Geo Charge

"A type of Hellerium mine used in Hellerium mining. How ironic. Accuracy: 65%; Demolition +33%"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 7 1x2 Prime - 40 TUs
Throw - 30 TUs, 14 Energy
None None 1 Concussive 150 None AoE Radius (9), Inflicts 1*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Nuclear Demo Charge
Nuclear Demo Charge

"An explosive pack powerful enough to break the outer hull of a warship. After setting this up, it is generally advisable to get the hell out of there. The blast radius is truly awesome. Accuracy: 50%"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 12 2x2 Prime - 40 TUs
Throw - 30 TUs, 20 Energy
None None 1 Concussive 210 None AoE Radius (19), Inflicts 1*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Baby Nuke (Timed)
Baby Nuke (Timed)

"A Baby Nuke with a timed detonator affixed to it. Warning: for no logical reason whatsoever, armed Baby Nukes are very dangerous in use. We think they're cursed. They will explode after set time even if held in inventory, and disarming takes a whole turn. Accuracy: 50%"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 15 1x2 Throw - 30 TUs, 20 Energy None None 1 Concussive 300 None Ignites Target if Dmg > 10, Inflicts 1*Dmg to Daze, Inflicts 10*Dmg to TUs, Inflicts 20*Dmg to Energy, Inflicts 20*Dmg to Morale


Notes:
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Source: Piratez Bootypedia


EMP Grenade
EMP Grenade

"A devious explosive device that emits a strong electromagnetic pulse upon exploding. It will fry any robot extra crispy. It even affects people in fancy powered suits. Ignores 3/4 of enemy armor. Shock x6; Does NOT Ignore Shock Resistance. Accuracy: 80%"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 6 1x2 Prime - 33 TUs
Throw - 30 TUs, 12 Energy
None None 1 Concussive 75 None AoE Radius (6), Uses EMP Resistance, Inflicts 3*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Proximity Grenade
Proximity Grenade

"A Hellerium explosive of our own design, it is fitted with a crystal-based proximity fuse. Powerful yet lightweight. It has a blast radius of 3 metres. Unlike mines, it has a tracking device and thus is visible on the Minimap."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
3 3 1x2 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Concussive 90 None AoE Radius (3), Inflicts 3*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Landmine
Landmine

"As the old saying goes, few things can sneak up to someone as good as a landmine. This time-honored and ever-popular device of war has a proximity fuse that will detonate as soon as something enters a 1 meter circle around it (note that it can't detect movement above or below it). The force of the explosion is concentrated upwards, so the blast is contained within a 2-meter radius. Just like a DP warhead, it ignores 20% of target's armor. A mine can be destroyed by any explosive attack of 80 Power, including another mine, so be careful and space them out. Accuracy: 50%"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 6 2x2 Throw - 30 TUs, 12 Energy None None 1 Concussive 90 None Inflicts 1*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Spiced Landmine
Spiced Landmine

"This mine has been laced with Hellerium, and a special fuse has been developed to make it explode. Dirty and inefficient, but effective design. The explosion is much more powerful, so the kill radius stretches to 4 tiles. N-Mine is destroyed by 100+ damage. Accuracy: 50%"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 6 2x2 Throw - 30 TUs, 12 Energy None None 1 Concussive 128 None Inflicts 1*Dmg to Daze


Notes:
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Source: Piratez Bootypedia


Smoke Grenade
Smoke Grenade

"Smoke grenades are useful for providing cover in exposed combat situations. Use with care because they can benefit the enemy as well."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 6 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Choking 50 None


Notes:
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Source: Piratez Bootypedia


Demonic Essence
Demonic Essence

"This flask contains what we believe is the soul of a demon. Just don't ask too many questions. The stuff is unspeakably vile so we think throwing it at an enemy will have rather sad consequences to the latter."

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 4 1x1 Aimed - 33% base TUs, 8 Energy
Throw - 30 TUs, 6 Energy
Aimed - 0.9*(1*Throwing) None 1 Mind 200 None Ignites Target if Dmg > 1, Inflicts 0.5*Dmg to Daze, 25.0*Dmg to Morale,
Maximum Range (14)


Notes:
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Source: Piratez Bootypedia


Holy Handgrenade of Antioch
Holy Handgrenade of Antioch

"And the LORD spake, saying, 'First shalt thou take out the Holy Pin, then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who being naughty in My sight, shall snuff it.' - Book of Armaments, Chapter 2, verses 9-21"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 5 1x1 Prime - 44 TUs
Throw - 30 TUs, 10 Energy
None None 1 Concussive 166 None Inflicts 1*Dmg to Daze, 1.44*Dmg to Health


Notes:
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Source: Piratez Bootypedia


Stasis Grenade
Stasis Grenade

"This grenade is quite useful for live captures, causing Stun damage unaffected by armor (but affected by Daze Resistance). It also immediately heals up to 20 HP. Stun damage x1.25"

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
3 3 1x1 Prime - 33 TUs
Throw - 30 TUs, 6 Energy
None None 1 Daze 40 None Inflicts 1.25*Dmg to Daze, Restores 0.34*Dmg to Health


Notes:
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Source: Piratez Bootypedia