Ranged Weapons (Piratez)

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This page may be outdated. It is up-to-date for version 0.99E. The latest version is 0.99F.5.

There is a large range of firearms that will eventually be available to your pirates, but initially you will be stuck with rudimentary guns until you salvage more advanced types from enemies, as well as manufacturing your own through research. Although ranged weapons do not scale like melee weapons do, different types of ammunition can be researched, unlocking new cartridges for certain firearms. If you are behind in weapon research or haven't encountered all the factions, this mechanic is useful in staying toe-to-toe with enemies. In addition, it allows your hands to carry alternate types of ammo in preparation for enemy resistances and vulnerabilities.

Ranged weapons are best categorized by their statistics, rather than just their type of damage like vanilla X-Com (Ballistics, Laser, Plasma). They are as follows:

  • Cannons are heavy weapons in-between chainguns and launchers, offering high damage single-shot modes with usually more capacity than launchers, but not nearly the firing rate of chainguns.
  • Carbines&SMGs categorize weapons that are short to medium range, lighter than rifles, and trade some individual bullet damage and accuracy for low TU cost across firing modes.
  • Chainguns generally have low accuracy, moderate damage with moderate weight and increased ammo to compensate for the burst firing.
  • Launchers are your fire support option; most are very long distance, deal very high damage, and have huge blast radii. Ammunition is extremely limited, and takes forever to fire and reload.
  • Magic weapons include a variety of wands and scrolls with varied effects, such as alternative stunning methods and launching fireballs. Dependent on a hand's VooDoo, they scale from useless to powerful based on VooDoo strength and skill.
  • Pistols are your standard sidearm with limited damage and range with moderate accuracy. The upsides are they are generally light, small enough to fit in quick draw or belt, and are one-handed (thus not suffering any accuracy penalty).
  • Rifles are the bread and butter firearm; the jack of all trades, master of none.
  • Short range guns include both slug- and pellet-type weapons, boasting high damage when close to the target and good accuracy even on poorly trained hands, but drop off quickly at range.
  • Sniper guns have similar range to Artillery, and very high damage but suffer huge accuracy penalties against close range targets, though a few are well-suited to reaction shots. They tend to fire and reload slowly.
  • Throwing weapons and bows have limited range, but their accuracy is usually high to compensate for scaling off of a hand's throwing skill. The damage scaling with skill is excellent, and an experienced hand can be every bit as effective using these as she could be with a gun.

Note: The default damage spread for ranged weapons is 0-200% the listed power unless specified or the damage type is concussive, in which case the damage spread is 50-150%.


Quick Reference Guide

Weight Ammunition Damage
Weapon Type Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
Assault Cannon Cannons 21 24 3x2 Snap - 50% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 0.65*Firing Cannonball 1 Concussive 80 None Inflicts 0.5*Dmg to Stun,
Reload Costs 25 TUs
Assault Cannon Cannons 21 24 - - - Explosive Cannonball 1 Concussive 60 None AoE Radius (5), Inflicts 0.5*Dmg to Stun
Assault Cannon Cannons 21 24 - - - Incendiary Cannonball 1 Concussive 40 None AoE Radius (6), Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale
Assault Cannon Cannons 21 24 - - - Superconductive Cannonball 1 Concussive 78 None AoE Radius (7), Uses Plasma Resistance, Inflicts 2.0*Dmg to Stun, 0.5*Dmg to Items
Assault Cannon Cannons 21 24 - Hit - 20 TUs, 14 Energy Hit - 0.7*(50+0.5*Melee) Gun Butt - Stun 25 Damage+0.7*Strength Inflicts 0.5*Dmg to Health
Auto-Cannon Cannons 36 45 3x2 Snap - 32% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 0.6*Firing
Auto - 0.35*Firing
AC-AP Ammo 12 Piercing 70 None Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Increased Accurate Snap Range (20), Increased Accurate Auto Range (20), Reload Costs 25 TUs
Auto-Cannon Cannons 36 45 - - - AC-HE Ammo 12 Concussive 62 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
Auto-Cannon Cannons 36 45 - - - AC-Gas Ammo 12 Choking 50 None AoE Radius (4), Inflicts 5-10 Damage * Target's Resistance, Inflicts 2.0*Dmg to Health, 0.4*Dmg to Stun, 4.0*Dmg to Energy, 2.0*Dmg to Morale
BFG Cannons 30 40 3x2 Aimed - 45% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.25*Firing BFG Battery 6 Concussive 240 None Uses [50% to 150%] Damage Formula, Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (25), Reload Costs 20 TUs
Heavy Laser Cannons 22 26 3x2 Aimed - 80% base TUs
Snap - 33% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing
Snap - 0.7*Firing
H-Las Clip 5 Laser 60 None Ignores 33.4% of Target's Armor
Heavy Laser Cannons 22 26 - - - H-Las Clip/Adv 20 Laser 64 None Ignores 33.4% of Target's Armor
Light Cannon Cannons 18 24 3x1 Aimed - 70% base TUs
Snap - 33% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.6*Firing
LC-AP Ammo 6 Piercing 60 None Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (25), Reload Costs 20 TUs
Light Cannon Cannons 18 24 - - - LC-HE Ammo 6 Concussive 52 None Inflicts 0.5*Dmg to Stun
Light Cannon Cannons 18 24 - - - LC-HEAT Ammo 6 Plasma 90 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor
Marsec Mega-Cannon Cannons 90 115 3x2 Aimed - 60% base TUs
Snap - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.6*Firing
MMC-HE/DP Shells 8 Concussive 125 None AoE Radius (4), Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (25), Reload Costs 25 TUs
Marsec Multilaser Cannons 100 120 3x2 Aimed - 44% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Snap - 0.8*Firing
Multilaser Battery 24 Laser 115 None Ignores 33.4% of Target's Armor,
Increased Accurate Snap Range (25), Reload Costs 25 TUs
Portable Lascannon Cannons 44 52 3x2 Aimed - 85% base TUs
Snap - 55% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.25*Firing
Snap - 0.8*Firing
MP Lascannon Clip 4 Laser 90 None Ignores 33.4% of Target's Armor,
Reload Costs 20 TUs
Portable Lascannon Cannons 44 52 - - - MP Lascannon Clip/Adv 4 Laser 115 None Ignores 33.4% of Target's Armor
Assault Laser Carbines & SMGs 7 10 3x1 Aimed - 45% base TUs
Snap - 22% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 0.9*Firing
Snap - 0.75*Firing
Auto - 0.7*Firing
Assault Las Clip 30 Laser 30 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)
Assault Laser Carbines & SMGs 7 10 - - - Assault Las Clip/Adv 90 Laser 34 None Ignores 33.4% of Target's Armor
Assault SMG Carbines & SMGs 6 9 3x1 Aimed - 36% base TUs
Snap - 20% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.8*Firing
Snap - 0.65*Firing
Auto - 0.6*Firing
Assault SMG Clip 45 Piercing 25 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)
Assault SMG Carbines & SMGs 6 9 - - - Assault SMG Clip/HVAP 45 Piercing 38 None Inflicts 0.5*Dmg to Stun
Bayoneted Musket Carbines & SMGs 15 17 3x1 Aimed - 60% base TUs
Snap - 26% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.5*Firing
Flintlock Balls 3 Piercing 40 None Target's Armor is 40% More Effective, Inflicts 0.75*Dmg to Stun,
Reduced Accurate Aimed Range (25), Reload Costs 25 TUs
Bayoneted Musket Carbines & SMGs 15 17 - Hit - 14 TUs, 8 Energy Hit - 1.1*(50+0.5*Melee) Bayonet - Cutting 30 Damage+0.4*Strength+0.1*Melee None
Big Ben SMG Carbines & SMGs 18 22 3x1 Aimed - 45% base TUs
Snap - 22% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*Firing
Snap - 0.55*Firing
Auto - 0.45*Firing
Big Ben SMG Clip 28 Piercing 40 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)
Big Ben SMG Carbines & SMGs 18 22 - Hit - 16 TUs, 12 Energy Hit - 0.75*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.5*Dmg to Health
Blackmarch SMG Carbines & SMGs 7 10 3x1 Aimed - 45% base TUs
Snap - 24% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 0.9*Firing
Snap - 0.6*Firing
Auto - 0.5*Firing
Blackmarch SMG Clip 24 Piercing 30 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18)
Laser Tommy Carbines & SMGs 10 14 3x1 Aimed - 45% base TUs
Snap - 26% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.95*Firing
Snap - 0.65*Firing
Auto - 0.6*Firing
Laser Tommy Clip 50 Laser 32 None Ignores 33.4% of Target's Armor,
On Auto: Confers 5 Attacks, Reduced Accurate Aimed Range (25)
Laser Tommy Carbines & SMGs 10 14 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Linux Mandrake SMG Carbines & SMGs 18 22 3x1 Aimed - 40% base TUs
Snap - 22% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*Firing
Snap - 0.7*Firing
Auto - 0.4*Firing
Linux SMG Clip 32 Piercing 32 Damage+0.1*Bravery Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (22), Increased Accurate Auto Range (13)
Linux Mandrake SMG Carbines & SMGs 18 22 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Linux Origami SMG Carbines & SMGs 20 24 3x1 Aimed - 40% base TUs
Snap - 22% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*Firing
Snap - 0.7*Firing
Auto - 0.55*Firing
Linux SMG Clip 32 Piercing 32 Damage+0.1*Bravery Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (22), Increased Accurate Snap Range (16), Increased Accurate Auto Range (16)
Linux Origami SMG Carbines & SMGs 20 24 - Hit - 18 TUs, 7 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 35 Damage+0.6*Strength Inflicts 0.1*Dmg to Health
Linux SMG Carbines & SMGs 17 21 3x1 Aimed - 44% base TUs
Snap - 24% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*Firing
Snap - 0.5*Firing
Auto - 0.35*Firing
Linux SMG Clip 32 Piercing 32 Damage+0.1*Bravery Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Linux SMG Carbines & SMGs 17 21 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Magneto-Plasma Gun Carbines & SMGs 8 12 3x1 Snap - 24% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 16 Energy
Snap - 0.45*Firing
Auto - 0.32*Firing
MPG Clip 32 Plasma 55 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
On Auto: Confers 4 Attacks
Messer Carbines & SMGs 6 9 3x1 Aimed - 44% base TUs
Snap - 22% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.75*Firing
Snap - 0.55*Firing
Auto - 0.45*Firing
Spraygun Clip 40 Piercing 24 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)
Musket Carbines & SMGs 12 14 3x1 Aimed - 60% base TUs
Snap - 28% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.5*Firing
Flintlock Balls 3 Piercing 40 None Target's Armor is 40% More Effective, Inflicts 0.75*Dmg to Stun,
Reduced Accurate Aimed Range (25), Reload Costs 25 TUs
Musket Carbines & SMGs 12 14 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Ol' Carbine Carbines & SMGs 6 9 3x1 Aimed - 45% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 1.2*Firing
Snap - 0.9*Firing
Ol' Carbine Ammo 12 Piercing 24 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (25), Reload Costs 30 TUs
Ol' Carbine Carbines & SMGs 6 9 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.4*Strength Inflicts 0.2*Dmg to Health
Plasma Subrifle Carbines & SMGs 6 9 3x1 Snap - 22% base TUs
Throw - 25% base TUs, 12 Energy
Snap - 0.75*Firing Plasma Subrifle Clip 22 Plasma 64 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Increased Accurate Snap Range (18)
Reticulan Plasma Gun Carbines & SMGs 15 19 2x2 Aimed - 60% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.9*Firing
Snap - 0.6*Firing
Reticulan Plasma Clip 8 Plasma 86 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Aimed Range (20)
Spraygun Carbines & SMGs 6 9 3x1 Aimed - 42% base TUs
Snap - 22% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.65*Firing
Snap - 0.5*Firing
Auto - 0.35*Firing
Spraygun Clip 40 Piercing 24 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)
Stingy Carbines & SMGs 9 9 3x1 Aimed - 45% base TUs
Snap - 22% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.2*Firing
Snap - 0.8*Firing
Auto - 0.55*Firing
None Unlimited Laser 35 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (35)
Tommy Carbines & SMGs 10 14 3x1 Aimed - 45% base TUs
Snap - 26% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.6*Firing
Auto - 0.5*Firing
Tommy Drum 50 Piercing 32 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 5 Attacks, Reduced Accurate Aimed Range (20)
Tommy Carbines & SMGs 10 14 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
UAC Carbine Carbines & SMGs 6 9 3x1 Aimed - 46% base TUs
Snap - 18% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 1*Firing
Snap - 0.65*Firing
Auto - 0.5*Firing
Spraygun Clip 40 Piercing 24 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 2 Attacks, Reduced Accurate Aimed Range (30)
Assault Machinegun Chainguns 13 19 3x1 Auto - 48% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.45*Firing AMG Ammo 50 Piercing 35 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 5 Attacks, Increased Accurate Auto Range (20), Reload Costs 20 TUs
Assault Machinegun Chainguns 13 19 - - - AMG Ammo/PS 60 Piercing 40 None Inflicts 0.5*Dmg to Stun
Assault Machinegun Chainguns 13 19 - Hit - 18 TUs, 6 Energy Hit - 0.5*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Autolaser Chainguns 27 32 3x2 Snap - 20% base TUs
Auto - 48% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 0.65*Firing
Auto - 0.65*Firing
Autolaser Clip 30 Laser 40 None Ignores 33.4% of Target's Armor,
On Auto: Confers 6 Attacks, Increased Accurate Snap Range (25), Increased Accurate Auto Range (25), Reload Costs 20 TUs
Autolaser Chainguns 27 32 - - - Autolaser Clip/Adv 90 Laser 50 None Ignores 33.4% of Target's Armor
Bossar Chainguns 36 42 3x2 Aimed - 70% base TUs
Snap - 28% base TUs
Auto - 42% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.15*Firing
Snap - 0.65*Firing
Auto - 0.55*Firing
Bossar Clip 40 Piercing 60 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
On Auto: Confers 5 Attacks, Increased Accurate Snap Range (28), Increased Accurate Auto Range (28), Reload Costs 20 TUs
Chaingun Chainguns 18 24 3x1 Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.35*Firing Chaingun Ammo 60 Piercing 36 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 6 Attacks, Increased Accurate Auto Range (15), Reload Costs 20 TUs
Custom Shooty Gun Chainguns 30 38 3x2 Aimed - 60% base TUs
Snap - 28% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.8*Firing
Snap - 0.6*Firing
Auto - 0.4*Firing
Boarding Gun Ammo 45 Piercing 46 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 5 Attacks, Increased Accurate Snap Range (18), Increased Accurate Auto Range (18), Reload Costs 25 TUs
Custom Shooty Gun Chainguns 30 34 - - - Boarding Gun Ammo (S) 21 Piercing 46 None Inflicts 0.5*Dmg to Stun
EuroSyndicate Heavy Laser Chainguns 28 34 3x2 Aimed - 80% base TUs
Snap - 30% base TUs
Auto - 70% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Snap - 0.75*Firing
Auto - 0.5*Firing
EuroSyndicate HVL-Clip 16 Laser 65 None Ignores 33.4% of Target's Armor,
On Auto: Confers 4 Attacks, Increased Accurate Auto Range (14)
Fatty Chainguns 40 40 3x2 Auto - 66% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.35*Firing None Unlimited Laser 45 None Ignores 33.4% of Target's Armor,
On Auto: Confers 20 Attacks, Increased Accurate Auto Range (20)
Flechette Multicannon Chainguns 35 35 3x2 Snap - 30% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1.5*Firing
Auto - 1.2*Firing
None 64 Piercing 40 None +8 Projectiles, Ignores 50% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
On Auto: Confers 4 Attacks
Heavy Gauss Chainguns 44 50 3x2 Auto - 48% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.5*Firing Heavy Gauss Clip 28 Piercing 100 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
On Auto: Confers 4 Attacks, Increased Accurate Auto Range (20), Reload Costs 20 TUs
Heavy Machine Gun Chainguns 40 52 3x2 Auto - 90% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.5*Firing HMG Ammo 48 Piercing 55 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 8 Attacks, Increased Accurate Auto Range (200), Reload Costs 25 TUs
Heavy Machine Gun Chainguns 40 50 - - - HMG Ammo/PS 56 Piercing 65 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
Heavy Machine Gun Chainguns 40 45 - - - HMG Small Clip/PS 24 Piercing 65 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
Hydra Laser Chainguns 20 24 3x2 Aimed - 65% base TUs
Snap - 30% base TUs
Auto - 44% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1*Firing
Snap - 0.65*Firing
Auto - 0.55*Firing
Hydra Laser Clip 24 Laser 35 None Ignores 33.4% of Target's Armor,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (20), Increased Accurate Auto Range (20), Reload Costs 20 TUs
Machinegun Chainguns 24 30 3x2 Aimed - 50% base TUs
Snap - 20% base TUs
Auto - 33% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.35*Firing
Snap - 0.3*Firing
Auto - 0.25*Firing
Machinegun Ammo Belt 64 Piercing 36 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Increased Accurate Snap Range (25), Increased Accurate Auto Range (25), Reload Costs 30 TUs
Machinegun Chainguns 24 30 - - - MG Ammo Belt/MAG 48 Piercing 54 None Inflicts 0.5*Dmg to Stun
Minigun Chainguns 20 40 3x2 Auto - 64% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.3*Firing Minigun Ammo Pack 250 Piercing 30 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
On Auto: Confers 25 Attacks, Increased Accurate Auto Range (20), Reload Costs 30 TUs
Minigun Chainguns 20 36 - - - Minigun Ammo Pack/PS 250 Piercing 35 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
Smartgun Chainguns 15 21 3x1 Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.6*Firing AMG Ammo 50 Piercing 35 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 5 Attacks, Increased Accurate Auto Range (20), Reload Costs 20 TUs
Smartgun Chainguns 15 21 - - - AMG Ammo/PS 60 Piercing 40 None Inflicts 0.5*Dmg to Stun
Smartgun Chainguns 15 21 - Hit - 18 TUs, 6 Energy Hit - 0.5*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Spitfire Chainguns 25 31 3x2 Auto - 42% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.3*Firing Spitfire Ammo/HE 32 Concussive 36 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 6 Attacks, Increased Accurate Auto Range (20), Reload Costs 25 TUs
Spitfire Chainguns 25 31 - Hit - 20 TUs, 10 Energy Hit - 0.5*(50+0.5*Melee) Gun Butt - Stun 25 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Super Shooty Gun Chainguns 42 50 3x2 Auto - 30% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.4*Firing Boarding Gun Ammo 45 Piercing 46 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 6 Attacks, Increased Accurate Auto Range (22), Reload Costs 25 TUs
Super Shooty Gun Chainguns 42 58 - - - Boarding Gun Ammo (L) 108 Piercing 46 None Inflicts 0.5*Dmg to Stun
UAC Plasmagun Chainguns 12 16 3x1 Snap - 26% base TUs
Auto - 44% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 0.75*Firing
Auto - 0.5*Firing
UAC Plasmagun Battery 30 Plasma 60 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
On Auto: Confers 6 Attacks, Increased Accurate Auto Range (15)
Vulcan RFG Chainguns 68 80 3x2 Auto - 62% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.35*Firing Vulcan Ammo x100 100 Piercing 65 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
On Auto: Confers 20 Attacks, Increased Accurate Auto Range (200), Reload Costs 30 TUs
XG Chaingun Chainguns 20 26 3x2 Auto - 48% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.5*Firing XG Chaingun Clip 50 Piercing 65 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
On Auto: Confers 10 Attacks, Increased Accurate Auto Range (20), Reload Costs 20 TUs
Assault Grenade Launcher Launchers (Arcing) 10 20 3x1 Aimed - 65% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.8*Firing
Snap - 0.55*Firing
AGL Drum 8 Concussive 55 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Ballista Launchers (Arcing) 24 32 3x2 Aimed - 64% base TUs, 25 Energy
Throw - 25% base TUs, 20 Energy
Aimed - 0.4*(0.5*Firing+0.5*Bravery) Ballista Bolts 5 Piercing 66 None Uses [50% to 150%] Damage Formula, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (26), Reload Costs 40 TUs
Blizzard Pocket MLRS Launchers (Arcing) 10 26 2x2 Auto - 80% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.3*Firing Blizzard Shells/HE 6 Concussive 60 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 6 Attacks, Reduced Accurate Auto Range (6), Reload Costs 35 TUs
Blizzard Pocket MLRS Launchers (Arcing) 10 26 - - - Blizzard Shells/Incendiary 6 Incendiary 60 None AoE Radius (5), Inflicts 30.0*Dmg to Morale
Blizzard Pocket MLRS Launchers (Arcing) 10 26 - - - Blizzard Shells/Smoke 6 Choking 50 None None
Flamethrower Launchers (Arcing) 11 16 3x1 Auto - 38% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.2*Firing Fuel Flask 32 Incendiary 20 None AoE Radius (1), Inflicts 25.0*Dmg to Morale,
On Auto: Confers 8 Attacks, Maximum Range (9), Reload Costs 20 TUs
Grenade Launcher Launchers (Arcing) 8 11 3x1 Aimed - 70% base TUs
Snap - 40% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 0.85*Firing
Snap - 0.5*Firing
Launcher Grenade/HE 1 Concussive 60 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (25)
Grenade Launcher Launchers (Arcing) 8 11 - - - Launcher Grenade/Incendiary 1 Incendiary 60 None AoE Radius (5), Inflicts 30.0*Dmg to Morale
Grenade Launcher Launchers (Arcing) 8 11 - - - Launcher Grenade/Smoke 1 Choking 50 None None
Grenade Launcher Launchers (Arcing) 8 11 - - - Launcher Grenade/FAE 1 Incendiary 120 None AoE Radius (8), Inflicts 1.5*Dmg to Health, 45.0*Dmg to Morale, 0.5*Dmg to Terrain
Grenade Launcher Launchers (Arcing) 8 11 - - - Launcher Grenade/Plasma 1 Concussive 90 None Inflicts 0.5*Dmg to Stun
Grenade Launcher Launchers (Arcing) 8 11 - - - Launcher Grenade/Fusion 1 Concussive 120 None Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale
Heavy Flamer Launchers (Arcing) 24 34 3x2 Auto - 42% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.2*Firing Heavy Flamer Tank 40 Incendiary 30 None AoE Radius (2), Inflicts 30.0*Dmg to Morale,
On Auto: Confers 10 Attacks, Maximum Range (15), Increased Accurate Auto Range (15), Reload Costs 25 TUs
Long Range Flamer Launchers (Arcing) 14 19 3x1 Auto - 52% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.25*Firing Fuel Flask 32 Incendiary 20 None AoE Radius (1), Inflicts 25.0*Dmg to Morale,
On Auto: Confers 4 Attacks, Maximum Range (20), Increased Accurate Auto Range (20), Reload Costs 20 TUs
Marsec Mega-Flamer Launchers (Arcing) 85 110 3x2 Aimed - 30% base TUs
Snap - 15% base TUs
Auto - 45% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.4*Firing
Snap - 0.3*Firing
Auto - 0.2*Firing
Mega-Flamer Tank 40 Incendiary 120 None AoE Radius (3), Inflicts 3.0*Dmg to Health, 40.0*Dmg to Morale, 0.3*Dmg to Items, 0.3*Dmg to Terrain,
On Auto: Confers 4 Attacks, Maximum Range (30), Reduced Accurate Aimed Range (20), Increased Accurate Snap Range (20), Increased Accurate Auto Range (20), Reload Costs 25 TUs
Mortar Launchers (Arcing) 18 24 3x2 Aimed - 94% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.4*(0.5*Firing+0.5*Bravery) Mortar Shell/HE 1 Concussive 105 None Inflicts 0.5*Dmg to Stun,
Minimum Accurate Range (10)
Mortar Launchers (Arcing) 18 23 - - - Mortar Shell/WP 1 Incendiary 90 None Uses [50% to 150%] Damage Formula, Inflicts 20.0*Dmg to Morale, 0.5*Dmg to Items
Mortar Launchers (Arcing) 18 24 - - - Mortar Shell/Smoke 1 Choking 90 None None
Mortar Launchers (Arcing) 18 24 - - - Mortar Shell/Gas 1 Choking 140 None AoE Radius (13), Inflicts 5-10 Damage * Target's Resistance, Inflicts 3.0*Dmg to Health, 0.6*Dmg to Stun, 6.0*Dmg to Energy, 4.0*Dmg to Morale
Mortar Launchers (Arcing) 18 24 - - - Mortar Shell/Plasma 1 Concussive 140 None Inflicts 0.5*Dmg to Stun
Mortar Launchers (Arcing) 18 24 - - - Mortar Shell/Fusion 1 Concussive 200 None Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale
Shoulder Launcher Launchers (Arcing) 10 13 2x2 Aimed - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.8*Firing Stun Bomb 1 Stun 90 None Uses [50% to 150%] Damage Formula,
Reduced Accurate Aimed Range (20), Reload Costs 10 TUs
Shoulder Launcher Launchers (Arcing) 10 13 - - - Fire Bomb 1 Incendiary 60 None AoE Radius (5), Inflicts 30.0*Dmg to Morale
Shoulder Launcher Launchers (Arcing) 10 13 - - - Smoke Bomb 1 Choking 50 None None
TK Projector Launchers (Arcing) 5 5 2x1 Auto - 36% base TUs, 20 Energy
Throw - 25% base TUs, 10 Energy
Auto - 0.2*(100) None Unlimited Stun 0 Damage+0.5*PsiStrength+0.2*PsiSkill Uses [50% to 150%] Damage Formula, Ignores 50% of Target's Armor, Inflicts 1.0*Dmg to Terrain,
On Auto: Confers 4 Attacks, Maximum Range (13)
Tornado Rocket Mortar Launchers (Arcing) 70 85 3x2 Aimed - 70% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.05*Firing Tornado Rockets/HE 3 Concussive 120 None Inflicts 0.5*Dmg to Stun,
Reload Costs 30 TUs
Tornado Rocket Mortar Launchers (Arcing) 70 85 - - - Tornado Rockets/Plasma 3 Concussive 160 None Inflicts 0.5*Dmg to Stun
Tornado Rocket Mortar Launchers (Arcing) 70 85 - - - Tornado Rockets/Fusion 3 Concussive 220 None Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale
Toxigun Launchers (Arcing) 9 14 3x1 Auto - 65% base TUs
Throw - 25% base TUs, 16 Energy
Auto - 0.3*Firing Toxin Tank 24 Chem 75 None Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor,
On Auto: Confers 8 Attacks, Reload Costs 20 TUs
Advanced Launcher Launchers (Direct) 11 19 3x2 Aimed - 72% base TUs
Snap - 52% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.2*Firing
Snap - 0.65*Firing
Explosive-DP Rocket 1 Concussive 120 None Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun,
Reload Costs 25 TUs
Advanced Launcher Launchers (Direct) 11 19 - - - Incendiary Rocket 1 Incendiary 100 None AoE Radius (9), Inflicts 50.0*Dmg to Morale
Advanced Launcher Launchers (Direct) 11 19 - - - Plasma Rocket 1 Concussive 160 None Inflicts 0.5*Dmg to Stun
Advanced Launcher Launchers (Direct) 11 19 - - - MAG Rocket 1 Piercing 200 None Uses [50% to 150%] Damage Formula, Ignores 30% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
Advanced Launcher Launchers (Direct) 11 18 - - - Flechette Rocketload 1 Piercing 40 None +14 Projectiles, Inflicts 0.5*Dmg to Stun
Advanced Launcher Launchers (Direct) 11 20 - - - Fusion Rocket 1 Concussive 220 None Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale
Arena Fireball Launcher Launchers (Direct) 28 28 3x2 Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 0.9*Firing None Unlimited Incendiary 70 None AoE Radius (6), Inflicts 40.0*Dmg to Morale,
Maximum Range (25)
Homing RPG Launchers (Direct) 9 15 3x1 Snap - 75% base TUs
Throw - 25% base TUs, 18 Energy
Snap - 1.25*Firing RPG Round/HEAT 1 Concussive 90 None Ignores 35% of Target's Armor, Inflicts 0.5*Dmg to Stun,
Increased Accurate Snap Range (18), Reload Costs 20 TUs
Homing RPG Launchers (Direct) 9 15 - - - RPG Hellfire Round 1 Concussive 110 None Ignores 50% of Target's Armor, Inflicts 0.5*Dmg to Stun
Panzerfaust Launchers (Direct) 12 12 3x1 Aimed - 65% base TUs
Snap - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.5*Firing
None 1 Concussive 120 None AoE Radius (3), Ignores 25% of Target's Armor, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20), Reduced Accurate Snap Range (9)
Quad Launcher Launchers (Direct) 12 28 3x2 Aimed - 70% base TUs
Snap - 55% base TUs
Auto - 60% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.9*Firing
Snap - 0.5*Firing
Auto - 0.4*Firing
Quad Rocket Pack 4 Concussive 90 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20), Reload Costs 30 TUs
Quad Launcher Launchers (Direct) 12 28 - - - Black Napalm Bomblets 16 Incendiary 90 None AoE Radius (5), Inflicts 1.5*Dmg to Health, 40.0*Dmg to Morale
Quad Launcher Launchers (Direct) 12 24 - - - Chinese Dragon 1 Concussive 600 None Inflicts 0.5*Dmg to Stun
RPG Launchers (Direct) 9 15 3x1 Aimed - 70% base TUs
Snap - 45% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 0.9*Firing
Snap - 0.55*Firing
RPG Round/DP 1 Concussive 80 None Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (25), Reduced Accurate Snap Range (9), Reload Costs 20 TUs
RPG Launchers (Direct) 9 15 - - - RPG Round/HEAT 1 Concussive 90 None Ignores 35% of Target's Armor, Inflicts 0.5*Dmg to Stun
RPG Launchers (Direct) 9 16 - - - Baby Nuke 1 Concussive 200 None Ignites Target if Dmg > 10, Inflicts 1.0*Dmg to Stun, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale
Recoilless Rifle Launchers (Direct) 15 20 3x1 Aimed - 70% base TUs
Snap - 55% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1*Firing
Snap - 0.7*Firing
R-Rifle Shell 1 Piercing 125 None Uses [50% to 150%] Damage Formula, Ignores 30% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (30), Reduced Accurate Snap Range (9), Reload Costs 25 TUs
Rocket Launcher Launchers (Direct) 12 20 3x2 Aimed - 75% base TUs
Snap - 45% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1*Firing
Snap - 0.55*Firing
Explosive-DP Rocket 1 Concussive 120 None Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Snap Range (9), Reload Costs 25 TUs
Rocket Launcher Launchers (Direct) 12 20 - - - Incendiary Rocket 1 Incendiary 100 None AoE Radius (9), Inflicts 50.0*Dmg to Morale
Rocket Launcher Launchers (Direct) 12 20 - - - Plasma Rocket 1 Concussive 160 None Inflicts 0.5*Dmg to Stun
Small Launcher Launchers (Direct) 10 13 2x2 Aimed - 75% base TUs
Snap - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Snap - 0.65*Firing
Stun Bomb 1 Stun 90 None Uses [50% to 150%] Damage Formula,
Reduced Accurate Aimed Range (20)
Spore Launcher Launchers (Direct) 10 16 3x2 Aimed - 66% base TUs
Snap - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Snap - 0.4*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Death Spores 3 Choking 40 None Inflicts 5-10 Damage * Target's Resistance, Inflicts 1.0*Dmg to Health, 0.0*Dmg to Stun, 6.0*Dmg to Morale,
Reduced Accurate Aimed Range (20)
Blaster Launcher Launchers (Guided) 16 22 3x2 Aimed - 85% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing Blaster Bomb 1 Concussive 200 None Inflicts 0.5*Dmg to Stun, 0.5*Dmg to Armor,
Reload Costs 20 TUs
Rod of Hellfire Magic 4 4 2x1 Snap - 27 TUs, 15 Energy, 15 Morale
Throw - 25% base TUs, 8 Energy
Snap - 3*(1*PsiSkill) None Unlimited Incendiary 0 Damage+0.04*Psi Inflicts 3.0*Dmg to Stun, 30.0*Dmg to Morale
Scroll of Inconsensuality Magic 4 4 1x1 Aimed - 66% base TUs, 36 Energy, 36 Morale
Throw - 25% base TUs, 8 Energy
Aimed - 1*(0.06*Psi+1*Bravery) None 6 Stun 0 Damage+0.06*Psi+1*Bravery Uses [50% to 150%] Damage Formula, Uses Special Resistance, Ignores 100% of Target's Armor, Inflicts 0.0*Dmg to Health, 1.0*Dmg to Stun, -10.0*Dmg to Morale, 0.1*Dmg to Armor, 0.0*Dmg to Items, 0.0*Dmg to Terrain,
Maximum Range (1)
Tome of Lightning Magic 6 6 2x2 Snap - 30% base TUs, 10 Energy, 10 Morale
Auto - 55% base TUs, 30 Energy, 30 Morale
Throw - 25% base TUs, 12 Energy
Snap - 2.5*(1*PsiSkill)
Auto - 2.5*(1*PsiSkill)
None Unlimited Plasma 0 Damage+0.01*Psi +8 Projectiles, Uses Gaussian Damage Formula, Ignores 80% of Target's Armor, Inflicts 3.0*Dmg to Stun,
On Auto: Confers 6 Attacks
Wand of Airlesness Magic 4 4 2x1 Snap - 35 TUs, 10 Energy, 10 Morale
Throw - 25% base TUs, 8 Energy
Snap - 1*(100) None 7 Stun 0 Damage+0.3*PsiStrength+0.1*PsiSkill Uses [50% to 150%] Damage Formula, Uses Choking Resistance, Ignores 100% of Target's Armor, Inflicts 0.25*Dmg to Health, 1.0*Dmg to Stun
Wand of Firebolts Magic 4 4 2x1 Snap - 25 TUs, 10 Energy, 10 Morale
Throw - 25% base TUs, 8 Energy
Snap - 1*(100) None 8 Incendiary 0 Damage+1*PsiStrength+0.5*PsiSkill Inflicts 35.0*Dmg to Morale
Wand of Peace Magic 4 4 2x1 Snap - 30 TUs, 25 Energy, 25 Morale
Throw - 25% base TUs, 8 Energy
Snap - 1*(100) None Unlimited Special 0 Damage+0.01*PsiStrength^2 Uses [50% to 150%] Damage Formula, Ignores 90% of Target's Armor, Inflicts 0*Dmg to Health, 1.0*Dmg to Stun, 0*Dmg to Terrain
Wand of Rending Magic 4 4 2x1 Snap - 25 TUs, 25 Energy, 25 Morale
Throw - 25% base TUs, 8 Energy
Snap - 1*(100) None 9 Cutting 0 Damage+0.25*PsiStrength+0.1*PsiSkill Uses Gaussian Damage Formula, Ignores 90% of Target's Armor, Inflicts 1.0*Dmg to Stun, 10.0*Dmg to Morale
Assault Pistol Pistols 4 6 2x1 Aimed - 30% base TUs
Snap - 16% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.8*Firing
Snap - 0.55*Firing
Assault Pistol Clip 15 Piercing 25 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Blackmarch Pistol Pistols 3 5 2x1 Aimed - 25% base TUs
Snap - 15% base TUs
Auto - 23% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.7*Firing
Snap - 0.6*Firing
Auto - 0.5*Firing
Blackmarch Pistol Clip 18 Piercing 22 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 2 Attacks, Reduced Accurate Aimed Range (20), Increased Accurate Auto Range (14)
Clockwork Gun Pistols 7 9 2x1 Auto - 26% base TUs
Throw - 25% base TUs, 12 Energy
Auto - 0.6*Firing Flintlock Balls 3 Piercing 40 None Target's Armor is 40% More Effective, Inflicts 0.75*Dmg to Stun,
Increased Accurate Auto Range (20), Reload Costs 20 TUs
Clockwork Gun Pistols 7 9 - - - Flintlock Gas-Balls 3 Choking 30 None AoE Radius (2), Inflicts 5-10 Damage * Target's Resistance, Inflicts 0.6*Dmg to Health, 0.3*Dmg to Stun, 1.5*Dmg to Energy, 1.0*Dmg to Morale
Confederate Eagle Pistols 8 11 2x1 Aimed - 36% base TUs
Snap - 20% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 0.9*Firing
Snap - 0.6*Firing
Eagle Clip 7 Piercing 37 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Confederate Eagle Pistols 8 11 - - - Eagle Clip/MAG 5 Piercing 50 None Inflicts 0.5*Dmg to Stun
Dart Pistol Pistols 5 7 2x1 Snap - 20% base TUs
Throw - 25% base TUs, 10 Energy
Snap - 0.6*(0.5*Firing+0.5*Bravery) Dart Tranquilizers 4 Stun 60 None Uses Gaussian Damage Formula
Dart Pistol Pistols 5 7 - - - STR_DART_PISTOL_CLIP_BASIC 4 Chem 25 None Uses Gaussian Damage Formula, Inflicts 2.0*Dmg to Stun, 3.0*Dmg to Energy, 0.1*Dmg to Armor
Death Blossom SMG Pistols 20 25 2x2 Aimed - 36% base TUs
Snap - 20% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.65*Firing
Auto - 0.6*Firing
Blossom Clip/API 40 Piercing 42 None Ignites Target if Dmg > 5.0, Inflicts 15.0*Dmg to Morale,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)
Death Blossom SMG Pistols 20 25 - - - Blossom Clip/HVAP 40 Piercing 60 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
Death Blossom SMG Pistols 20 25 - - - Blossom Clip/Chem 40 Chem 23 None +5 Projectiles, Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
EuroSyndicate Laspistol Pistols 7 10 2x1 Aimed - 32% base TUs
Snap - 20% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 1*Firing
Snap - 0.75*Firing
EuroSyndicate LP-Clip 12 Laser 45 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)
Flintlock Pistol Pistols 6 8 2x1 Snap - 20% base TUs
Throw - 25% base TUs, 12 Energy
Snap - 0.5*Firing Flintlock Balls 3 Piercing 40 None Target's Armor is 40% More Effective, Inflicts 0.75*Dmg to Stun,
Reload Costs 25 TUs
Flintlock Pistol Pistols 6 8 - - - Flintlock Gas-Balls 3 Choking 30 None AoE Radius (2), Inflicts 5-10 Damage * Target's Resistance, Inflicts 0.6*Dmg to Health, 0.3*Dmg to Stun, 1.5*Dmg to Energy, 1.0*Dmg to Morale
Flintlock Pistol Pistols 6 8 - Hit - 9 TUs, 4 Energy Hit - 0.7*(1.0*Melee) Gun Butt - Stun 10 Damage+0.4*Strength Inflicts 0.2*Dmg to Health
Gauss Pistol Pistols 13 16 2x1 Aimed - 40% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.65*Firing
Gauss Pistol Clip 7 Piercing 70 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (20)
Handcannon Pistols 12 14 2x1 Aimed - 36% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*Firing
Snap - 0.55*Firing
Handcannon Rounds 4 Piercing 44 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20), Reload Costs 20 TUs
Handcannon Pistols 12 14 - - - Handcannon HE Rounds 4 Concussive 50 None Inflicts 0.5*Dmg to Stun
Handcannon Pistols 12 14 - - - Handcannon Arcane Rounds 4 Plasma 28 Damage+0.4*PsiStrength Uses Gaussian Damage Formula, Ignores 50% of Target's Armor, Inflicts 1.5*Dmg to Stun, 7.0*Dmg to Morale
Heat Ray Pistols 5 7 2x1 Snap - 22% base TUs
Throw - 25% base TUs, 10 Energy
Snap - 1.1*Firing Heat Ray Cell 10 Incendiary 60 None AoE Radius (1), Uses [50% to 150%] Damage Formula, Inflicts 15.0*Dmg to Morale, 0.25*Dmg to Items, 0.5*Dmg to Terrain
Heavy Plasma Pistol Pistols 12 15 2x1 Aimed - 36% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 0.95*Firing
Snap - 0.7*Firing
Heavy Plasma Pistol Clip 9 Concussive 70 None AoE Radius (2), Uses [50% to 150%] Damage Formula, Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.05*Dmg to Armor, 0.75*Dmg to Terrain,
Reduced Accurate Aimed Range (25)
Holdout Pistol Pistols 2 4 1x1 Aimed - 27% base TUs
Snap - 13% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.65*Firing
Snap - 0.5*Firing
Holdout Pistol Clip 10 Piercing 20 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (18), Reload Costs 10 TUs
Kruger Pistols 7 10 2x1 Snap - 24% base TUs
Throw - 25% base TUs, 14 Energy
Snap - 0.85*Firing Kruger Plasma Canister 8 Plasma 65 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Snap Range (9)
Laspistol Pistols 5 7 2x1 Aimed - 32% base TUs
Snap - 20% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.95*Firing
Snap - 0.75*Firing
Auto - 0.5*Firing
Laspistol Clip 9 Laser 30 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)
Laspistol Pistols 5 7 - - - Laspistol Clip/Adv 24 Laser 34 None Ignores 33.4% of Target's Armor
Magnum Pistols 8 10 2x1 Aimed - 45% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1.1*Firing
Snap - 0.8*Firing
Magnum Drum 5 Piercing 38 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (25)
Magnum Pistols 8 10 - - - Magnum Drum/Chem 5 Chem 44 None Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
Manstopper Pistols 5 7 2x1 Aimed - 32% base TUs
Snap - 18% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.8*Firing
Snap - 0.65*Firing
Manstopper Clip 7 Piercing 30 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Manstopper Pistols 5 7 - - - Manstopper Clip/EPulse 7 Laser 36 None Inflicts 2.0*Dmg to Stun
Master Plasma Pistol Pistols 5 7 2x1 Aimed - 32% base TUs
Snap - 16% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 1.05*Firing
Snap - 0.85*Firing
Auto - 0.65*Firing
Master Plasma Pistol Clip 18 Plasma 72 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)
Mini-Cougar SMG Pistols 5 8 2x1 Aimed - 26% base TUs
Snap - 14% base TUs
Auto - 22% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.95*Firing
Snap - 0.8*Firing
Auto - 0.7*Firing
M-Cougar Clip/HVAP 40 Piercing 43 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 5 Attacks, Reduced Accurate Aimed Range (25)
Mini-Cougar SMG Pistols 5 8 - - - M-Cougar Clip/ETAP 40 Piercing 35 None Ignores 25% of Target's Armor, Inflicts 0.5*Dmg to Stun
NERF Laspistol Pistols 6 9 2x1 Aimed - 32% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.85*Firing
Snap - 0.7*Firing
NERF Laspistol Clip 8 Laser 30 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)
Officer's Pistol Pistols 6 8 2x1 Aimed - 32% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 1*Firing
Snap - 0.7*Firing
Officer's Pistol Clip 12 Piercing 14 Damage+0.25*Firing Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (22)
Plasma Pistol Pistols 4 6 2x1 Aimed - 32% base TUs
Snap - 18% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.9*Firing
Snap - 0.75*Firing
Auto - 0.55*Firing
Plasma Pistol Clip 26 Plasma 52 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)
Rusty Niner Pistols 4 6 2x1 Aimed - 30% base TUs
Snap - 16% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.75*Firing
Snap - 0.55*Firing
Niner Clip 9 Piercing 23 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Rusty Niner Pistols 4 6 - - - Niner Clip/EPulse 9 Laser 23 None +3 Projectiles, Inflicts 2.0*Dmg to Stun
Sawed-Off Pistols 6 8 2x1 Snap - 24% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 12 Energy
Snap - 1.3*Firing
Auto - 1.15*Firing
.8g Buckshot 2 Piercing 20 None +9 Projectiles, Inflicts 0.5*Dmg to Stun,
On Auto: Confers 2 Attacks, Reduced Accurate Snap Range (4), Reduced Accurate Auto Range (4), Reload Costs 10 TUs
Scorchy Pistols 12 12 2x1 Aimed - 36% base TUs
Snap - 22% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1*Firing
Snap - 0.8*Firing
Auto - 0.6*Firing
None Unlimited Laser 36 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)
Self-Charging Laspistol Pistols 6 6 2x1 Aimed - 30% base TUs
Snap - 16% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.9*Firing
Snap - 0.7*Firing
None Unlimited Laser 22 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)
Shotgun Fist Pistols 5 8 2x1 Auto - 25% base TUs
Throw - 25% base TUs, 10 Energy
Auto - 0.75*Firing Ol' Shotgun Shells 4 Piercing 15 None +7 Projectiles, Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reload Costs 40 TUs
Shotgun Fist Pistols 5 8 - Hit - 8 TUs, 3 Energy Hit - 0.6*(1.0*Melee) Gun Butt - Stun 0 Damage+0.6*Strength+0.2*Melee Inflicts 0.2*Dmg to Health
Silver Snake Pistols 7 9 2x1 Aimed - 32% base TUs
Snap - 19% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 0.9*Firing
Snap - 0.6*Firing
Silver Snake Drum 6 Piercing 16 Damage+0.25*Bravery Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Six-Shooter Pistols 5 7 2x1 Aimed - 32% base TUs
Snap - 18% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.85*Firing
Snap - 0.55*Firing
Six-Shooter Drum 6 Piercing 26 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Skorpion SMG Pistols 6 9 2x1 Aimed - 30% base TUs
Snap - 20% base TUs
Auto - 24% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.75*Firing
Snap - 0.55*Firing
Auto - 0.45*Firing
Skorpion Clip/API 21 Piercing 22 None Ignites Target if Dmg > 5.0, Inflicts 15.0*Dmg to Morale,
Reduced Accurate Aimed Range (20)
Small Revolver Pistols 2 4 1x1 Aimed - 28% base TUs
Snap - 16% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.65*Firing
Snap - 0.55*Firing
Small Revolver Drum 5 Piercing 22 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Smartpistol Pistols 4 6 2x1 Aimed - 26% base TUs
Snap - 14% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.95*Firing
Snap - 0.8*Firing
Assault Pistol Clip 15 Piercing 25 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Smartpistol Pistols 4 6 - - - Smartpistol Clip 22 Piercing 25 Damage+0.1*Reactions Inflicts 0.5*Dmg to Stun
Smasher Pistols 10 10 2x1 Snap - 22% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1*Firing None Unlimited Laser 25 None +3 Projectiles, Ignores 33.4% of Target's Armor,
Reduced Accurate Snap Range (10)
Snubby Pistols 6 8 2x1 Aimed - 32% base TUs
Snap - 20% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.8*Firing
Snap - 0.6*Firing
Snubby Drum 6 Piercing 32 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
Snubby Pistols 6 8 - - - Snubby HVAP Drum 6 Piercing 48 None Inflicts 0.5*Dmg to Stun
Space Rangers' Lawpistol Pistols 9 12 2x1 Aimed - 42% base TUs
Snap - 26% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.2*Firing
Snap - 0.8*Firing
SRs' Lawpistol Clip 8 Laser 50 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)
Spikey SMG Pistols 7 10 2x1 Aimed - 30% base TUs
Snap - 18% base TUs
Auto - 24% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 0.65*Firing
Snap - 0.55*Firing
Auto - 0.5*Firing
SMG Clip 35 Piercing 20 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20), Increased Accurate Snap Range (16), Increased Accurate Auto Range (12)
Spikey SMG Pistols 7 10 - - - SMG Clip/I 35 Piercing 20 None Uses [50% to 150%] Damage Formula, Uses Incendiary Resistance, Ignores 50% of Target's Armor, Ignites Target if Dmg > 5, Inflicts 10.0*Dmg to Morale
Spikey SMG Pistols 7 10 - - - SMG Clip/Chem 35 Chem 24 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
Spikey SMG Pistols 7 10 - Hit - 9 TUs, 5 Energy Hit - 0.65*(1.0*Melee) Gun Butt - Stun 10 Damage+0.5*Strength+0.1*Melee Inflicts 0.5*Dmg to Health
Submachine Gun Pistols 5 8 2x1 Aimed - 30% base TUs
Snap - 18% base TUs
Auto - 24% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.65*Firing
Snap - 0.55*Firing
Auto - 0.5*Firing
SMG Clip 35 Piercing 20 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)
Submachine Gun Pistols 5 8 - - - SMG Clip/I 35 Piercing 20 None Uses [50% to 150%] Damage Formula, Uses Incendiary Resistance, Ignores 50% of Target's Armor, Ignites Target if Dmg > 5, Inflicts 10.0*Dmg to Morale
Submachine Gun Pistols 5 8 - - - SMG Clip/Chem 35 Chem 24 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
Supressed Pistol Pistols 5 7 2x1 Aimed - 28% base TUs
Snap - 16% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.75*Firing
Snap - 0.5*Firing
Supressed Pistol Clip 14 Piercing 10 Damage+0.25*Reactions Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20), Increased Accurate Snap Range (17)
XG Pistol Pistols 6 8 2x1 Aimed - 30% base TUs
Snap - 16% base TUs
Auto - 20% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.95*Firing
Snap - 0.85*Firing
Auto - 0.7*Firing
XG Pistol Clip 12 Piercing 45 Damage+0.2*Reactions Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (20)
Zapper Pistols 5 5 2x1 Snap - 30% base TUs
Throw - 25% base TUs, 10 Energy
Snap - 1.2*Firing None Unlimited Plasma 60 None Uses Gaussian Damage Formula, Inflicts 0.0*Dmg to Health, 1.0*Dmg to Stun, 0.0*Dmg to Terrain,
Maximum Range (9)
i-Gun Pistols 7 10 2x2 Auto - 26% base TUs
Throw - 25% base TUs, 14 Energy
Auto - 0.5*Firing i-Gun Battery 7 Plasma 42 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
On Auto: Confers 2 Attacks, Increased Accurate Auto Range (15), Reload Costs 20 TUs
37mm Rifle Rifles 66 72 3x2 Aimed - 70% base TUs
Snap - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Snap - 0.7*Firing
37mm Rifle Ammo 9 Piercing 95 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reload Costs 20 TUs
Advanced Lasgun Rifles 20 20 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.3*Firing
Snap - 0.8*Firing
Auto - 0.55*Firing
None Unlimited Laser 46 None Ignores 33.4% of Target's Armor
Assault Rifle Rifles 8 11 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1*Firing
Snap - 0.6*Firing
Auto - 0.4*Firing
Assault Rifle Clip 20 Piercing 30 None Inflicts 0.5*Dmg to Stun
Assault Rifle Rifles 8 11 - - - Assault Rifle Clip/PS 25 Piercing 35 None Inflicts 0.5*Dmg to Stun
Assault Rifle Rifles 8 11 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Autogun Rifles 9 14 3x1 Aimed - 65% base TUs
Snap - 26% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.6*Firing
Auto - 0.55*Firing
Autogun Ammo 50 Piercing 28 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Increased Accurate Auto Range (15), Reload Costs 20 TUs
Autogun Rifles 9 14 - - - Autogun Ammo/PS 70 Piercing 32 None Inflicts 0.5*Dmg to Stun
Autogun Rifles 9 14 - Hit - 18 TUs, 6 Energy Hit - 0.65*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.4*Strength Inflicts 0.2*Dmg to Health
Battle Laser Rifles 45 45 3x1 Aimed - 70% base TUs
Snap - 28% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.25*Firing
Snap - 0.8*Firing
Auto - 0.55*Firing
None Unlimited Laser 66 None Ignores 33.4% of Target's Armor
Battle Rifle Rifles 12 16 3x1 Aimed - 70% base TUs
Snap - 28% base TUs
Auto - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing
Snap - 0.6*Firing
Auto - 0.35*Firing
Battle Rifle Clip 20 Piercing 36 None Inflicts 0.5*Dmg to Stun
Battle Rifle Rifles 12 16 - - - Battle Rifle Clip/PS 20 Piercing 42 None Inflicts 0.5*Dmg to Stun
Battle Rifle Rifles 12 16 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Bayoneted Rifle Rifles 10 13 3x1 Aimed - 55% base TUs
Snap - 25% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.9*Firing
Snap - 0.55*Firing
Auto - 0.35*Firing
Banana Clip 30 Piercing 28 None Inflicts 0.5*Dmg to Stun
Bayoneted Rifle Rifles 10 13 - - - Banana Clip/MAG 18 Piercing 47 None Inflicts 0.5*Dmg to Stun
Bayoneted Rifle Rifles 10 13 - Hit - 14 TUs, 8 Energy Hit - 1*(50+0.5*Melee) Bayonet - Cutting 30 Damage+0.3*Strength+0.1*Melee None
Boarding Gun Rifles 26 34 3x1 Aimed - 60% base TUs
Snap - 28% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.8*Firing
Snap - 0.6*Firing
Auto - 0.35*Firing
Boarding Gun Ammo 45 Piercing 46 None Inflicts 0.5*Dmg to Stun,
Reload Costs 25 TUs
Boarding Gun Rifles 26 30 - - - Boarding Gun Ammo (S) 21 Piercing 46 None Inflicts 0.5*Dmg to Stun
Bullpup Carbine Rifles 6 9 3x1 Aimed - 55% base TUs
Snap - 22% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.85*Firing
Snap - 0.65*Firing
Auto - 0.5*Firing
RCF Carbine Clip 20 Piercing 26 None Inflicts 0.5*Dmg to Stun,
Reload Costs 20 TUs
Bullpup Carbine Rifles 6 9 - - - RCF Carbine Clip/EP 20 Laser 32 None Inflicts 2.0*Dmg to Stun
EuroSyndicate Lasrifle Rifles 15 18 3x1 Aimed - 55% base TUs
Snap - 26% base TUs
Auto - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.35*Firing
Snap - 0.8*Firing
Auto - 0.6*Firing
EuroSyndicate LR-Clip 18 Laser 56 None Ignores 33.4% of Target's Armor
Gauss Musket Rifles 21 24 3x1 Aimed - 75% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.95*Firing
Snap - 0.7*Firing
Gauss Musket Clip 14 Piercing 85 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
Gyro-Stabilized Autogun Rifles 10 15 3x1 Aimed - 65% base TUs
Snap - 26% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.7*Firing
Auto - 0.65*Firing
Autogun Ammo 50 Piercing 28 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Increased Accurate Snap Range (22), Increased Accurate Auto Range (22), Reload Costs 20 TUs
Gyro-Stabilized Autogun Rifles 10 15 - - - Autogun Ammo/PS 70 Piercing 32 None Inflicts 0.5*Dmg to Stun
Gyro-Stabilized Autogun Rifles 10 15 - Hit - 18 TUs, 6 Energy Hit - 0.65*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.4*Strength Inflicts 0.2*Dmg to Health
Heavy Plasma Rifles 16 20 3x2 Aimed - 60% base TUs
Snap - 30% base TUs
Auto - 42% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Snap - 0.75*Firing
Auto - 0.6*Firing
Heavy Plasma Clip 35 Plasma 115 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)
Hellgun Rifles 20 20 3x1 Aimed - 65% base TUs, 8 Energy, 8 Morale
Snap - 24% base TUs, 8 Energy, 8 Morale
Auto - 38% base TUs, 27 Energy, 27 Morale
Throw - 25% base TUs, 20 Energy
Aimed - 0.8*Firing
Snap - 0.65*Firing
Auto - 0.6*Firing
None Unlimited Plasma 0 Damage+1.5*PsiStrength+0.5*PsiSkill Uses Gaussian Damage Formula, Ignites Target if Dmg > 10.0, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale,
On Auto: Confers 6 Attacks
Homefront Rifle Rifles 7 10 3x1 Aimed - 55% base TUs
Snap - 25% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 0.9*Firing
Snap - 0.55*Firing
Auto - 0.35*Firing
Banana Clip 30 Piercing 28 None Inflicts 0.5*Dmg to Stun
Homefront Rifle Rifles 7 10 - - - Banana Clip/MAG 18 Piercing 47 None Inflicts 0.5*Dmg to Stun
LACC Rifles 15 20 3x2 Aimed - 70% base TUs
Snap - 30% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Snap - 0.65*Firing
Auto - 0.4*Firing
LACC-AP Ammo 12 Piercing 45 None Inflicts 0.5*Dmg to Stun,
Reload Costs 20 TUs
LACC Rifles 15 20 - - - LACC-HE Ammo 12 Concussive 40 None Inflicts 0.5*Dmg to Stun
LACC Rifles 15 20 - - - LACC-WP Ammo 12 Incendiary 30 None Uses [50% to 150%] Damage Formula, Inflicts 20.0*Dmg to Morale, 0.5*Dmg to Items
LACC Rifles 15 20 - Hit - 18 TUs, 6 Energy Hit - 0.5*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Lasgun Rifles 10 13 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.25*Firing
Snap - 0.8*Firing
Auto - 0.55*Firing
Lasgun Clip 12 Laser 38 None Ignores 33.4% of Target's Armor
Lasgun Rifles 10 13 - - - Lasgun Clip/Adv 36 Laser 44 None Ignores 33.4% of Target's Armor
Light Plasma Gun Rifles 10 14 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.3*Firing
Snap - 0.75*Firing
Auto - 0.5*Firing
LPG Clip 24 Plasma 70 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Aimed Range (30), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)
Meridian's Special Autogun Rifles 12 17 3x1 Aimed - 65% base TUs
Snap - 22% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Snap - 0.7*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Auto - 0.65*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Autogun Ammo 50 Piercing 28 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Increased Accurate Snap Range (22), Increased Accurate Auto Range (22), Reload Costs 20 TUs
Meridian's Special Autogun Rifles 12 17 - - - Autogun Ammo/PS 70 Piercing 32 None Inflicts 0.5*Dmg to Stun
Meridian's Special Autogun Rifles 12 17 - - - Autogun Arcane Ammo 50 Plasma 14 Damage+0.2*PsiStrength Uses Gaussian Damage Formula, Ignores 50% of Target's Armor, Inflicts 1.5*Dmg to Stun, 7.0*Dmg to Morale
Meridian's Special Autogun Rifles 12 17 - Hit - 18 TUs, 6 Energy Hit - 0.65*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.4*Strength Inflicts 0.2*Dmg to Health
Omega Rifle Rifles 9 12 3x1 Aimed - 55% base TUs
Snap - 24% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.2*Firing
Snap - 0.7*Firing
Auto - 0.55*Firing
Omega Rifle Clip 30 Piercing 32 None Inflicts 0.5*Dmg to Stun
Omega Rifle Rifles 9 12 - - - Omega Rifle Clip/ETAP 30 Piercing 41 None Ignores 25% of Target's Armor, Inflicts 0.5*Dmg to Stun
Plasma Destroyer Rifles 40 46 3x2 Aimed - 65% base TUs
Snap - 32% base TUs
Auto - 45% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing
Snap - 0.7*Firing
Auto - 0.5*Firing
Plasma Destroyer Clip 24 Concussive 125 None AoE Radius (3), Uses [50% to 150%] Damage Formula, Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.05*Dmg to Armor, 0.75*Dmg to Terrain,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)
Plasma Rifle Rifles 8 11 3x1 Aimed - 42% base TUs
Snap - 24% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1*Firing
Snap - 0.85*Firing
Auto - 0.55*Firing
Plasma Rifle Clip 28 Plasma 80 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Aimed Range (30), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)
Plasma Scorcher Rifles 24 30 3x2 Snap - 28% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 0.5*Firing
Auto - 0.3*Firing
Plasma Scorcher Clip 16 Concussive 100 None AoE Radius (4), Uses [50% to 150%] Damage Formula, Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.75*Dmg to Stun, 5.0*Dmg to Morale, 0.05*Dmg to Armor, 0.85*Dmg to Terrain,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)
RCF Carbine Rifles 6 9 3x1 Aimed - 55% base TUs
Snap - 25% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 1.05*Firing
Snap - 0.65*Firing
Auto - 0.45*Firing
RCF Carbine Clip 20 Piercing 26 None Inflicts 0.5*Dmg to Stun
RCF Carbine Rifles 6 9 - - - RCF Carbine Clip/EP 20 Laser 32 None Inflicts 2.0*Dmg to Stun
Ramshackle Rifle Rifles 7 10 3x1 Aimed - 60% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 0.9*Firing
Snap - 0.6*Firing
RCF Carbine Clip 20 Piercing 26 None Inflicts 0.5*Dmg to Stun
Ramshackle Rifle Rifles 7 10 - - - RCF Carbine Clip/EP 20 Laser 32 None Inflicts 2.0*Dmg to Stun
Reticulan Lasgun Rifles 5 8 3x1 Aimed - 44% base TUs
Snap - 22% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.75*(1*Firing+1*PsiStrength+1*PsiSkill)
Snap - 0.55*(1*Firing+1*PsiStrength+1*PsiSkill)
Auto - 0.45*(1*Firing+1*PsiStrength+1*PsiSkill)
Reticulan Lasgun Clip 20 Laser 29 None Ignores 33.4% of Target's Armor
Scoped Carbine Rifles 7 10 3x1 Aimed - 65% base TUs
Snap - 28% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 1.3*Firing
Snap - 0.8*Firing
RCF Carbine Clip 20 Piercing 26 None Inflicts 0.5*Dmg to Stun,
Increased Accurate Snap Range (18)
Scoped Carbine Rifles 7 10 - - - RCF Carbine Clip/EP 20 Laser 32 None Inflicts 2.0*Dmg to Stun
Scoped Carbine Rifles 7 10 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Smartrifle Rifles 10 15 3x1 Aimed - 48% base TUs
Snap - 22% base TUs
Auto - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.15*Firing
Snap - 0.75*Firing
Auto - 0.5*Firing
Smartrifle Clip 50 Piercing 44 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 5 Attacks
Smartrifle Rifles 10 15 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
UAC Rifle Rifles 12 15 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.9*Firing
Snap - 0.55*Firing
UAC Rifle Clip 12 Piercing 30 None +2 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (30)
XG Rifle Rifles 10 13 3x1 Aimed - 48% base TUs
Snap - 22% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing
Snap - 0.8*Firing
Auto - 0.6*Firing
XG Rifle Clip 24 Piercing 55 Damage+0.15*Firing Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Increased Accurate Snap Range (18)
XG Rifle Rifles 10 13 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Arena Flak Cannon Short Range Guns 30 40 3x2 Aimed - 68% base TUs
Snap - 30% base TUs
Auto - 42% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing
Snap - 1.05*Firing
Auto - 1*Firing
Flak Cannon Drum 36 Cutting 38 None Reduced Accurate Aimed Range (15), Reduced Accurate Snap Range (9), Reduced Accurate Auto Range (9), Reload Costs 20 TUs
Blackops Shotgun Short Range Guns 10 13 3x1 Aimed - 52% base TUs
Snap - 28% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.6*Firing
Snap - 1.6*Firing
Shotgun Shells 6 Piercing 18 None +6 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (14), Reduced Accurate Snap Range (9), Reload Costs 25 TUs
Blackops Shotgun Short Range Guns 10 13 - - - Shotgun AP Shells 6 Piercing 40 None Inflicts 0.5*Dmg to Stun
Blackops Shotgun Short Range Guns 10 13 - - - Shotgun HEAT Shells 6 Plasma 66 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor
Blunderbuss Short Range Guns 22 25 3x1 Aimed - 70% base TUs
Snap - 30% base TUs
Auto - 35% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.5*Firing
Snap - 1.4*Firing
Auto - 1.1*Firing
Blunderbuss Shells 4 Piercing 24 None +5 Projectiles, Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (12), Reduced Accurate Snap Range (6), Reduced Accurate Auto Range (6)
Blunderbuss Short Range Guns 22 25 - - - Blunderbuss Chem Shells 4 Chem 25 None +5 Projectiles, Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
Blunderbuss Short Range Guns 22 25 - - - Blunderbuss HE Shells 4 Concussive 40 None Inflicts 0.5*Dmg to Stun
Boom Gun Short Range Guns 29 34 3x1 Aimed - 70% base TUs
Snap - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.35*Firing
Snap - 1.15*Firing
Boom Gun Shells 10 Piercing 50 None +5 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (15), Reduced Accurate Snap Range (9), Reload Costs 25 TUs
CAWS Short Range Guns 14 17 3x1 Aimed - 65% base TUs
Snap - 26% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.4*Firing
Snap - 1.2*Firing
CAWS Clip/AP 10 Piercing 50 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (14), Reduced Accurate Snap Range (7)
CAWS Short Range Guns 14 17 - - - CAWS Clip/Scatter 10 Piercing 26 None +4 Projectiles, Inflicts 0.5*Dmg to Stun
Canister Launcher Short Range Guns 11 14 3x1 Aimed - 70% base TUs
Snap - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.9*Firing
Snap - 0.5*Firing
Canister Clip /Chem 3 Chem 80 None Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor,
Reduced Accurate Aimed Range (15)
Canister Launcher Short Range Guns 11 14 - - - Canister Clip /Incendiary 3 Incendiary 40 None Inflicts 1.5*Dmg to Health, 0.5*Dmg to Armor, 2.0*Dmg to Items, 1.0*Dmg to Terrain
Combat Shotgun Short Range Guns 10 14 3x1 Aimed - 64% base TUs
Snap - 28% base TUs
Auto - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.5*Firing
Snap - 1.3*Firing
Auto - 0.9*Firing
Combat Shotgun Drum 12 Piercing 22 None +4 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (12), Reduced Accurate Snap Range (8), Reduced Accurate Auto Range (8)
Combat Shotgun Short Range Guns 10 14 - - - Combat Shotgun Drum/I 12 Piercing 20 None +4 Projectiles, Uses [50% to 150%] Damage Formula, Uses Incendiary Resistance, Ignores 50% of Target's Armor, Ignites Target if Dmg > 5, Inflicts 10.0*Dmg to Morale
Combat Shotgun Short Range Guns 10 14 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Coral X-Bow Short Range Guns 14 20 2x2 Snap - 32 TUs, 30 Energy
Throw - 25% base TUs, 20 Energy
Snap - 1*Firing Coral X-Bow Bolts 12 Piercing 38 None Inflicts 0.5*Dmg to Stun,
Reload Costs 5 TUs
Domestic Shotgun Short Range Guns 5 8 3x1 Snap - 30% base TUs
Throw - 25% base TUs, 10 Energy
Snap - 1.25*Firing Shotgun Shells 6 Piercing 18 None +6 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Snap Range (6), Reload Costs 25 TUs
Domestic Shotgun Short Range Guns 5 8 - - - Shotgun Rubber Slugs 6 Stun 20 None
Domestic Shotgun Short Range Guns 5 8 - - - Shotgun Chem Shells 6 Chem 21 None +6 Projectiles, Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
Double-Barreled Shotgun Short Range Guns 8 10 3x1 Aimed - 65% base TUs
Snap - 28% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1.65*Firing
Snap - 1.45*Firing
Auto - 1.25*Firing
.8g Buckshot 2 Piercing 20 None +9 Projectiles, Inflicts 0.5*Dmg to Stun,
On Auto: Confers 2 Attacks, Reduced Accurate Aimed Range (13), Reduced Accurate Snap Range (7), Reduced Accurate Auto Range (7), Reload Costs 10 TUs
Double-Barreled Shotgun Short Range Guns 8 10 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Flechette Gun Short Range Guns 15 15 2x1 Snap - 23% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 2*Firing None 40 Piercing 32 None +3 Projectiles, Ignores 50% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Snap Range (7)
Harpoon Gun Short Range Guns 12 15 3x1 Aimed - 70% base TUs
Snap - 38% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1.1*Firing
Snap - 0.7*Firing
Harpoon Bolts 3 Piercing 45 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (15)
Harpoon Gun Short Range Guns 12 15 - - - Harpoon Stun Bolts 3 Stun 50 None Uses Gaussian Damage Formula
Harpoon Gun Short Range Guns 12 15 - - - Harpoon Tranquilizers 3 Stun 75 None Uses Gaussian Damage Formula
Heavy Shotgun Short Range Guns 12 15 3x1 Aimed - 66% base TUs
Snap - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.65*Firing
Snap - 1.45*Firing
Heavy Shotgun Shells 8 Piercing 20 None +6 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (13), Reduced Accurate Snap Range (7), Reload Costs 30 TUs
Heavy Shotgun Short Range Guns 12 15 - - - Heavy Shotgun Slugs 8 Piercing 28 None +2 Projectiles, Inflicts 0.5*Dmg to Stun
Heavy Shotgun Short Range Guns 12 15 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Heavy Slugthrower Short Range Guns 36 42 3x2 Aimed - 70% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.6*Firing
Snap - 1.4*Firing
Slugthrower Shells 5 Piercing 82 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (14), Reduced Accurate Snap Range (8), Reload Costs 25 TUs
Kustom Blunderbuss Short Range Guns 23 30 3x1 Aimed - 44% base TUs
Snap - 26% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.55*Firing
Snap - 1.45*Firing
Auto - 1.2*Firing
Blunderbuss Bling Drum 16 Piercing 33 Damage+0.15*Tu +3 Projectiles, Inflicts 0.5*Dmg to Stun, 4.0*Dmg to TUs,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (12), Reduced Accurate Snap Range (7), Reduced Accurate Auto Range (7), Reload Costs 20 TUs
Kustom Blunderbuss Short Range Guns 23 30 - - - Blunderbuss Chem Drum 16 Chem 25 None +5 Projectiles, Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
Kustom Blunderbuss Short Range Guns 23 30 - - - Blunderbuss HE Drum 16 Concussive 40 None Inflicts 0.5*Dmg to Stun
Kustom Blunderbuss Short Range Guns 23 26 - - - Blunderbuss Shells 4 Piercing 24 None +5 Projectiles, Inflicts 0.5*Dmg to Stun
Kustom Blunderbuss Short Range Guns 23 26 - - - Blunderbuss Chem Shells 4 Chem 25 None +5 Projectiles, Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
Kustom Blunderbuss Short Range Guns 23 26 - - - Blunderbuss HE Shells 4 Concussive 40 None Inflicts 0.5*Dmg to Stun
Microwave Cooker Short Range Guns 28 40 3x2 Snap - 65% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1.5*Firing Microwave Cooker Clip 6 Laser 150 None +3 Projectiles,
Maximum Range (20), Reduced Accurate Snap Range (5), Reload Costs 20 TUs
Military Shotgun Short Range Guns 9 12 3x1 Aimed - 65% base TUs
Snap - 28% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.55*Firing
Snap - 1.35*Firing
Shotgun Shells 6 Piercing 18 None +6 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (14), Reduced Accurate Snap Range (8), Reload Costs 30 TUs
Military Shotgun Short Range Guns 9 12 - - - Shotgun AP Shells 6 Piercing 40 None Inflicts 0.5*Dmg to Stun
Military Shotgun Short Range Guns 9 12 - - - Shotgun HEAT Shells 6 Plasma 66 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor
Mining Laser Short Range Guns 32 32 3x2 Aimed - 80% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.75*Firing None Unlimited Laser 80 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (6)
Nova Fusion Rifle Short Range Guns 16 20 3x1 Snap - 28% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1.2*Firing Nova Clip 12 Plasma 84 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Snap Range (12)
Ol' Shotgun Short Range Guns 8 11 3x1 Aimed - 62% base TUs
Snap - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.4*Firing
Snap - 1.3*Firing
Ol' Shotgun Shells 4 Piercing 15 None +7 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (12), Reduced Accurate Snap Range (7), Reload Costs 25 TUs
Plasma Blunderbuss Short Range Guns 18 22 3x1 Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1.5*Firing Plasma Blunderbuss Clip 12 Plasma 40 None +9 Projectiles, Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Snap Range (6)
Rail Driver Short Range Guns 32 36 3x2 Aimed - 70% base TUs
Snap - 45% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.95*Firing
Snap - 0.65*Firing
Rail Coil 3 Piercing 140 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (15)
Space Rangers' Shotgun Short Range Guns 14 18 3x1 Snap - 26% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1.2*Firing SRs' Shotgun Clip 9 Laser 35 None +5 Projectiles, Ignores 33.4% of Target's Armor
Splatty Short Range Guns 22 22 3x1 Snap - 26% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1.05*Firing
Auto - 1*Firing
None Unlimited Laser 28 None +4 Projectiles, Ignores 33.4% of Target's Armor
Super Shotgun Short Range Guns 15 20 3x2 Aimed - 65% base TUs
Snap - 26% base TUs
Auto - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.8*Firing
Snap - 1.5*Firing
Auto - 1.2*Firing
Super Shotgun Clip 18 Piercing 36 None +6 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (16), Reduced Accurate Snap Range (10), Reduced Accurate Auto Range (10)
X-Bow Short Range Guns 10 15 3x1 Aimed - 52 TUs, 20 Energy
Throw - 25% base TUs, 20 Energy
Aimed - 1.25*Firing X-Bow Bolts 10 Piercing 30 None Ignores 25% of Target's Armor, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (18), Reload Costs 5 TUs
XG Assault Short Range Guns 9 12 3x1 Aimed - 55% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.5*Firing
Snap - 1.25*Firing
XG Assault Clip 16 Piercing 60 Damage+0.25*Bravery Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (15), Reduced Accurate Snap Range (9)
XG Assault Short Range Guns 9 12 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Commando Rifle Sniper Guns 14 17 3x1 Aimed - 65% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.4*Firing
Snap - 1.05*Firing
Commando Rifle Clip 15 Piercing 40 Damage+0.1*Reactions Inflicts 0.5*Dmg to Stun,
Increased Accurate Snap Range (22)
Custom Snipin' Gun Sniper Guns 15 19 3x1 Aimed - 82% base TUs
Snap - 66% base TUs
Auto - 88% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.4*(0.01*Firing^2)
Snap - 0.7*(0.01*Firing^2)
Auto - 1.35*(0.01*Firing^2)
Custom Snipin' Clip 16 Piercing 42 Damage+0.2*Firing Inflicts 0.5*Dmg to Stun,
On Auto: Confers 2 Attacks, Minimum Accurate Range (15), Increased Accurate Auto Range (200)
Flintlock Rifle Sniper Guns 16 18 3x1 Aimed - 80% base TUs
Snap - 65% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*(0.01*Firing^2+0.5*Bravery)
Snap - 0.5*(0.01*Firing^2+0.5*Bravery)
Minnie Bullet 2 Piercing 30 Damage+0.2*Firing Inflicts 0.75*Dmg to Stun,
Reduced Accurate Aimed Range (40), Reload Costs 30 TUs
Flintlock Rifle Sniper Guns 16 18 - Hit - 18 TUs, 6 Energy Hit - 0.65*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health
Hunting Laser Sniper Guns 15 18 3x1 Aimed - 75% base TUs
Snap - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.35*Firing
Snap - 0.8*Firing
Hunting Laser Clip 7 Laser 45 None Ignores 33.4% of Target's Armor
Hunting Laser Sniper Guns 15 18 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Hunting Rifle Sniper Guns 8 10 3x1 Aimed - 70% base TUs
Snap - 33% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1.25*Firing
Snap - 0.7*Firing
Hunting Rifle Ammo 5 Piercing 33 None Inflicts 0.5*Dmg to Stun,
Reload Costs 20 TUs
Hunting Rifle Sniper Guns 8 10 - - - Hunting Rifle Ammo/PS 5 Piercing 40 None Inflicts 0.5*Dmg to Stun
Hunting Rifle Sniper Guns 8 10 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Light Sniper Rifle Sniper Guns 10 13 3x1 Aimed - 78% base TUs
Snap - 64% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.25*(0.01*Firing^2+0.5*Reactions)
Snap - 0.65*(0.01*Firing^2+0.5*Reactions)
Lt. Sniper R. Clip 7 Piercing 25 Damage+0.2*Firing Inflicts 0.5*Dmg to Stun,
Minimum Accurate Range (15)
Precision Laser Sniper Guns 9 12 3x1 Aimed - 84% base TUs
Snap - 55% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.75*(0.01*Firing^2)
Snap - 0.8*(0.01*Firing^2)
Precision Las Clip 8 Laser 25 Damage+0.3*Firing Ignores 33.4% of Target's Armor,
Minimum Accurate Range (15), Increased Accurate Snap Range (18)
Precision Laser Sniper Guns 9 12 - - - Precision Las Clip/Adv 16 Laser 33 Damage+0.3*Firing Ignores 33.4% of Target's Armor
Python HSR Sniper Guns 26 30 3x1 Aimed - 90% base TUs
Snap - 74% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.6*(0.01*Firing^2)
Snap - 0.65*(0.01*Firing^2)
Python Clip/AP 5 Piercing 60 Damage+0.3*Firing Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Minimum Accurate Range (15)
Python HSR Sniper Guns 26 30 - - - Python Clip/Chem 5 Chem 85 None Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
Python HSR Sniper Guns 26 30 - - - Python Clip/HE 5 Concussive 60 None AoE Radius (1), Inflicts 0.5*Dmg to Stun
Reaper Rifle Sniper Guns 22 25 3x1 Aimed - 70% base TUs
Snap - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.05*Firing
Snap - 0.7*Firing
Reaper Rifle Ammo 3 Piercing 33 Damage+0.4*Firing Inflicts 0.5*Dmg to Stun,
Reload Costs 20 TUs
Reaper Rifle Sniper Guns 22 25 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Scoped Rifle Sniper Guns 9 11 3x1 Aimed - 70% base TUs
Snap - 33% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.4*Firing
Snap - 0.8*Firing
Hunting Rifle Ammo 5 Piercing 33 None Inflicts 0.5*Dmg to Stun,
Increased Accurate Snap Range (22), Reload Costs 20 TUs
Scoped Rifle Sniper Guns 9 11 - - - Hunting Rifle Ammo/PS 5 Piercing 40 None Inflicts 0.5*Dmg to Stun
Scoped Rifle Sniper Guns 9 11 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health
Sniper Gauss Sniper Guns 26 30 3x1 Aimed - 88% base TUs
Snap - 65% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.4*(0.01*Firing^2)
Snap - 0.75*(0.01*Firing^2)
Sniper Gauss Clip 10 Piercing 80 Damage+0.25*Firing Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Minimum Accurate Range (15)
Sniper Rifle Sniper Guns 13 16 3x1 Aimed - 86% base TUs
Snap - 70% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.5*(0.01*Firing^2)
Snap - 0.6*(0.01*Firing^2)
Sniper Rifle Clip 8 Piercing 30 Damage+0.25*Firing Inflicts 0.5*Dmg to Stun,
Minimum Accurate Range (15)
Sniper Rifle Sniper Guns 13 16 - - - Sniper Rifle Clip/PS 10 Piercing 36 Damage+0.25*Firing Inflicts 0.5*Dmg to Stun
Snuffy Sniper Guns 22 22 3x1 Aimed - 80% base TUs
Snap - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.65*(0.01*Firing^2)
Snap - 0.7*(0.01*Firing^2)
None Unlimited Laser 36 Damage+0.3*Firing Ignores 33.4% of Target's Armor,
Minimum Accurate Range (15), Increased Accurate Snap Range (22)
Space Rangers' Jaeger Carbine Sniper Guns 7 10 3x1 Aimed - 64% base TUs
Snap - 32% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 1.5*Firing
Snap - 1*Firing
SRs' Jaeger Clip 12 Laser 50 None Ignores 33.4% of Target's Armor,
Increased Accurate Snap Range (26)
Black Powder Bomb Thrown & Bows 4 4 1x1 Aimed - 62% base TUs, 8 Energy
Throw - 25% base TUs, 8 Energy
Aimed - 0.8*(1*Throwing) None 1 Concussive 60 None Inflicts 0.5*Dmg to Stun,
Maximum Range (14)
Blowpipe Thrown & Bows 3 6 1x1 Aimed - 25 TUs, 10 Energy
Throw - 25% base TUs, 6 Energy
Aimed - 1.25*(1*Throwing) Blowpipe Darts/Chem 3 Chem 22 None Uses Gaussian Damage Formula, Ignores 40% of Target's Armor, Inflicts 2.0*Dmg to Stun,
Maximum Range (22), Reduced Accurate Aimed Range (9)
Boom Fruit Thrown & Bows 2 2 1x1 Aimed - 30% base TUs, 4 Energy
Throw - 25% base TUs, 4 Energy
Aimed - 1*(1*Throwing) None 1 Concussive 52 None Inflicts 0.5*Dmg to Stun,
Maximum Range (20)
Combat Bow Thrown & Bows 4 8 3x2 Aimed - 30 TUs, 22 Energy
Throw - 25% base TUs, 8 Energy
Aimed - 1.2*(1*Throwing) Combat Bow Arrows 6 Cutting 10 Damage+0.4*Throwing+0.1*Strength Uses Gaussian Damage Formula,
Maximum Range (52), Reduced Accurate Aimed Range (21), Reload Costs 5 TUs
Combat Bow Thrown & Bows 4 8 - - - Combat Bow Aqua Arrows 6 Cutting 18 Damage+0.4*Throwing+0.1*Strength Uses Gaussian Damage Formula, Ignores 30% of Target's Armor
Demonic Essence Thrown & Bows 4 4 1x1 Aimed - 40% base TUs, 8 Energy
Throw - 25% base TUs, 6 Energy
Aimed - 0.9*(1*Throwing) None 1 Chem 200 None Ignites Target if Dmg > 1, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor,
Maximum Range (14)
Disc o'Death Thrown & Bows 12 12 2x2 Aimed - 25 TUs
Snap - 25 TUs
Aimed - 1.8*(1*Throwing)
Snap - 1.2*(1*Throwing)
None Unlimited Cutting 100 None Uses Gaussian Damage Formula, Ignores 20% of Target's Armor,
Maximum Range (11)
Flask o' Acid Thrown & Bows 3 3 1x1 Aimed - 36% base TUs, 6 Energy
Throw - 25% base TUs, 6 Energy
Aimed - 1*(1*Throwing) None 1 Chem 50 None Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.2*Dmg to Armor,
Maximum Range (16)
Fuso Knives Thrown & Bows 4 4 2x1 Aimed - 24 TUs, 12 Energy
Snap - 22 TUs, 12 Energy
Throw - 25% base TUs, 8 Energy
Aimed - 0.85*(0.025*Throwing^2)
Snap - 0.5*(0.025*Throwing^2)
None 5 Cutting 0 Damage+0.009*Throwing^2 Uses [50% to 150%] Damage Formula, Target's Armor is 30% More Effective,
Maximum Range (8)
Future Bow Thrown & Bows 12 12 3x2 Aimed - 35 TUs, 40 Energy
Throw - 25% base TUs, 20 Energy
Aimed - 1.25*(1*Throwing) None Unlimited Plasma 20 Damage+0.6*Throwing Uses Gaussian Damage Formula,
Reduced Accurate Aimed Range (28)
Holy Handgrenade of Antioch Thrown & Bows 5 5 1x1 Aimed - 55% base TUs, 10 Energy
Throw - 25% base TUs, 10 Energy
Aimed - 0.9*(1*Throwing) None 1 Concussive 110 None Inflicts 0.5*Dmg to Stun,
Maximum Range (20)
Hunting Bow Thrown & Bows 3 9 2x2 Snap - 25 TUs, 15 Energy
Throw - 25% base TUs, 12 Energy
Snap - 1.45*(1*Throwing) Hunting Bow Arrows 16 Cutting 5 Damage+0.4*Throwing Uses Gaussian Damage Formula, Target's Armor is 30% More Effective,
Maximum Range (36), Reload Costs 5 TUs
Hunting Bow Thrown & Bows 3 10 - - - Flame Arrows 16 Cutting 10 Damage+0.3*Throwing Uses Gaussian Damage Formula, Target's Armor is 30% More Effective, Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 15.0*Dmg to Morale
Javelins Thrown & Bows 9 9 3x1 Aimed - 30 TUs, 30 Energy
Throw - 25% base TUs, 18 Energy
Aimed - 1.4*(1*Throwing) None 4 Piercing 25 Damage+0.3*Throwing+0.35*Strength Uses Gaussian Damage Formula,
Maximum Range (16), Reduced Accurate Aimed Range (8)
Longbow Thrown & Bows 8 14 3x2 Aimed - 45 TUs, 35 Energy
Throw - 25% base TUs, 16 Energy
Aimed - 1*(1*Throwing) Longbow Arrows 6 Cutting 15 Damage+0.4*Throwing+0.2*Strength Uses Gaussian Damage Formula,
Reduced Accurate Aimed Range (28), Reload Costs 5 TUs
Molotov Cocktail Thrown & Bows 3 3 1x1 Aimed - 55% base TUs, 6 Energy
Throw - 25% base TUs, 6 Energy
Aimed - 0.8*(1*Throwing) None 1 Incendiary 20 None AoE Radius (1), Inflicts 30.0*Dmg to Morale,
Maximum Range (18)
Ninja Stars Thrown & Bows 3 3 1x1 Snap - 18 TUs, 6 Energy
Throw - 25% base TUs, 6 Energy
Snap - 1*(0.025*Throwing^2) None 8 Cutting 0 Damage+0.006*Throwing^2 Uses [50% to 150%] Damage Formula, Target's Armor is 15% More Effective,
Maximum Range (10)
Pipes of Doom Thrown & Bows 10 13 2x2 Snap - 40% base TUs, 10 Energy
Throw - 25% base TUs, 20 Energy
Snap - 1.05*(1*Throwing) Celatid Essence 8 Chem 80 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor,
Reload Costs 20 TUs
Spikeball Thrown & Bows 4 4 1x1 Aimed - 40% base TUs, 8 Energy
Throw - 25% base TUs, 8 Energy
Aimed - 1.25*(1*Throwing) None 1 Concussive 80 None Inflicts 0.5*Dmg to Stun,
Maximum Range (12)
Stick Grenade Thrown & Bows 3 3 1x1 Aimed - 45% base TUs, 6 Energy
Throw - 25% base TUs, 6 Energy
Aimed - 1.1*(1*Throwing) None 1 Concussive 50 None Inflicts 0.5*Dmg to Stun,
Maximum Range (22)

Cannons

Assault Cannon
Assault Cannon

Few things in life beat decapitating someone with a cannonball. The cast-iron cannonballs hit with a massive impact, but their explosion radius is very limited.
V.Slow Reload (25); Reduced Long Range Penalties (50%)
GunButt (Stun = 25+STR*0.7, Skill = MA/2+50, Acc = 70%, 20 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
21 24 3x2 Snap - 50% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 0.65*Firing Cannonball 1 Concussive 80 None Inflicts 0.5*Dmg to Stun,
Reload Costs 25 TUs
21 24 Alternate Ammunition Explosive Cannonball 1 Concussive 60 None AoE Radius (5), Inflicts 0.5*Dmg to Stun
21 24 Incendiary Cannonball 1 Concussive 40 None AoE Radius (6), Ignites Target if Dmg > 25, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale
21 24 Superconductive Cannonball 1 Concussive 78 None AoE Radius (7), Uses Plasma Resistance, Inflicts 2.0*Dmg to Stun, 0.5*Dmg to Items
21 24 - Hit - 20 TUs, 14 Energy Hit - 0.7*(50+0.5*Melee) Gun Butt - Stun 25 Damage+0.7*Strength Inflicts 0.5*Dmg to Health


Notes:
Arcing shots, so sometimes kneeling is necessary to fire it.

Expl. Cannonballs essentially turn this gun into artillery. Cheap, inaccurate artillery, that will definitely kill **somebody**.
Source: Piratez Bootypedia


Auto-Cannon
Auto-Cannon

Deliciously destructive, but too heavy for most people to even lift. AP ammo ignores 20% of enemy's armor.
Increased Accurate Auto & Snap Range (20)
50% Range Acc Penalties
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
36 45 3x2 Snap - 32% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 0.6*Firing
Auto - 0.35*Firing
AC-AP Ammo 12 Piercing 70 None Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Increased Accurate Snap Range (20), Increased Accurate Auto Range (20), Reload Costs 25 TUs
36 45 Alternate Ammunition AC-HE Ammo 12 Concussive 62 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
36 45 AC-Gas Ammo 12 Choking 50 None AoE Radius (4), Inflicts 5-10 Damage * Target's Resistance, Inflicts 2.0*Dmg to Health, 0.4*Dmg to Stun, 4.0*Dmg to Energy, 2.0*Dmg to Morale


Notes:
Lorem ipsum
Source: Piratez Bootypedia


BFG
BFG

And Man said, Let There Be Light.
Aimed Shot Accurate Range Cap (25)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
30 40 3x2 Aimed - 45% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.25*Firing BFG Battery 6 Concussive 240 None Uses [50% to 150%] Damage Formula, Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (25), Reload Costs 20 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Heavy Laser
Heavy Laser

The heavy laser is cumbersome, but extremely effective. The batteries we can manufacture hold only a quarter of the charge, but the firepower loss is minimal.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
22 26 3x2 Aimed - 80% base TUs
Snap - 33% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing
Snap - 0.7*Firing
H-Las Clip 5 Laser 60 None Ignores 33.4% of Target's Armor
22 26 Alternate Ammunition H-Las Clip/Adv 20 Laser 64 None Ignores 33.4% of Target's Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Light Cannon

[[Image: |left|link=Light_Cannon_(Piratez)|Light Cannon]] The Light Cannon is a devastating, but cumbersome, weapon. AP ammo ignores 20% of enemy's armor.
Aimed Shot Accurate Range Cap (25)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
18 24 3x1 Aimed - 70% base TUs
Snap - 33% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.6*Firing
LC-AP Ammo 6 Piercing 60 None Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (25), Reload Costs 20 TUs
18 24 Alternate Ammunition LC-HE Ammo 6 Concussive 52 None Inflicts 0.5*Dmg to Stun
18 24 LC-HEAT Ammo 6 Plasma 90 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Marsec Mega-Cannon

[[Image: |left|link=Marsec_Mega-Cannon_(Piratez)|Marsec Mega-Cannon]] The basic assault weapon of the Mobile Infantry, it fires big high-explosive shells that ignore 20% of target's armor.
Accurate Rng: 25; No Acc Bonus for kneeling
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
90 115 3x2 Aimed - 60% base TUs
Snap - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.6*Firing
MMC-HE/DP Shells 8 Concussive 125 None AoE Radius (4), Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (25), Reload Costs 25 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Marsec Multilaser

[[Image: |left|link=Marsec_Multilaser_(Piratez)|Marsec Multilaser]] This deadly laser weapon fires volleys of extremely poweful blasts to decimate the enemy.
Accurate Rng: 25; No Acc Bonus for kneeling
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
100 120 3x2 Aimed - 44% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Snap - 0.8*Firing
Multilaser Battery 24 Laser 115 None Ignores 33.4% of Target's Armor,
Increased Accurate Snap Range (25), Reload Costs 25 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Portable Lascannon
Portable Lascannon

After fooling around with laser construction a bit, we can now assemble an improved (ie bigger) version of a Heavy Laser that won't explode due to stress. It is so big it has to be shoulder-mounted, but it easily blasts through even heaviest armor with unerring accuracy.
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
44 52 3x2 Aimed - 85% base TUs
Snap - 55% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.25*Firing
Snap - 0.8*Firing
MP Lascannon Clip 4 Laser 90 None Ignores 33.4% of Target's Armor,
Reload Costs 20 TUs
44 52 Alternate Ammunition MP Lascannon Clip/Adv 4 Laser 115 None Ignores 33.4% of Target's Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Carbines & SMGs

Assault Laser
Assault Laser

A lightweight, fast-firing laser weapon. Suffers only 10% Acc penalty when used single-handed.
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 10 3x1 Aimed - 45% base TUs
Snap - 22% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 0.9*Firing
Snap - 0.75*Firing
Auto - 0.7*Firing
Assault Las Clip 30 Laser 30 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)
7 10 Alternate Ammunition Assault Las Clip/Adv 90 Laser 34 None Ignores 33.4% of Target's Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Assault SMG
Assault SMG

Exceptionally accurate at short ranges, thanks to good stabilization. A very convenient weapon, if not particularly strong. 45 caseless rounds in magazine. Suffers only 10% Acc penalty when used single-handed.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 9 3x1 Aimed - 36% base TUs
Snap - 20% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.8*Firing
Snap - 0.65*Firing
Auto - 0.6*Firing
Assault SMG Clip 45 Piercing 25 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)
6 9 Alternate Ammunition Assault SMG Clip/HVAP 45 Piercing 38 None Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Bayoneted Musket
Bayoneted Musket

Putting a solid bayonet on a Musket drastically improves performance of the weapon. Bayonet's stats below:
Accuracy 110%, TU Cost 14.
Skill: MELEE/2 + 50
POWER: 30 + STRENGTH*0.4 + MELEE*0.1
DAMAGE type: CUTTING

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 17 3x1 Aimed - 60% base TUs
Snap - 26% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.5*Firing
Flintlock Balls 3 Piercing 40 None Target's Armor is 40% More Effective, Inflicts 0.75*Dmg to Stun,
Reduced Accurate Aimed Range (25), Reload Costs 25 TUs
15 17 - Hit - 14 TUs, 8 Energy Hit - 1.1*(50+0.5*Melee) Bayonet - Cutting 30 Damage+0.4*Strength+0.1*Melee None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Big Ben SMG
Big Ben SMG

Heavy and noisy, it kinda lives up to its name. Very popular amongst Rogue Fields' warlords.
Aimed Shot Accurate Range Cap (20)
GunButt (Stun = 20+STR*0.6, Skill = MA/2+50, Acc = 75%, 16 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
18 22 3x1 Aimed - 45% base TUs
Snap - 22% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*Firing
Snap - 0.55*Firing
Auto - 0.45*Firing
Big Ben SMG Clip 28 Piercing 40 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)
18 22 - Hit - 16 TUs, 12 Energy Hit - 0.75*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.5*Dmg to Health


Notes:
Purchased through the Black Market once research project "Contacts: Rogue Fields' Warlords" has been completed.
Source: Piratez Bootypedia


Blackmarch SMG
Blackmarch SMG

[PRM] Famous for its ergonomics, ingeniously simple design and precision of manufacture, this gun is coveted all over the globe. However, it's scarcely available at best, and its special ammo even more so.
Increased Accurate Snapshot Range (18)
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 10 3x1 Aimed - 45% base TUs
Snap - 24% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 0.9*Firing
Snap - 0.6*Firing
Auto - 0.5*Firing
Blackmarch SMG Clip 24 Piercing 30 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Laser Tommy
Laser Tommy

A remastered Tommy, instead of lead, it fires laser blasts now. More firepower and accuracy.
Aimed Shot Accurate Range Cap (25)
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 14 3x1 Aimed - 45% base TUs
Snap - 26% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.95*Firing
Snap - 0.65*Firing
Auto - 0.6*Firing
Laser Tommy Clip 50 Laser 32 None Ignores 33.4% of Target's Armor,
On Auto: Confers 5 Attacks, Reduced Accurate Aimed Range (25)
10 14 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Linux Mandrake SMG

[[Image: |left|link=Linux_Mandrake_SMG_(Piratez)|Linux Mandrake SMG]] This version of the Linux has been fitted with clever laser-pointer bitz, thus increasing some accuracies and decreasing aiming time. Auto & Snap ranges are increased by 2 each, too.
POWER Bonus: BRAVERY*0.1
Aimed Shot Accurate Range Cap (22)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
18 22 3x1 Aimed - 40% base TUs
Snap - 22% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*Firing
Snap - 0.7*Firing
Auto - 0.4*Firing
Linux SMG Clip 32 Piercing 32 Damage+0.1*Bravery Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (22), Increased Accurate Auto Range (13)
18 22 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Linux Origami SMG

[[Image: |left|link=Linux_Origami_SMG_(Piratez)|Linux Origami SMG]] Even better than the last, the Origami Linux is gyro-stabilized for better autofire accuracy and rate of fire. Also, we've fitted a shock device into its butt, increasing stun power of its melee attacks by 15, while halving lethality.
POWER Bonus: BRAVERY*0.1
Increased Auto&Snap Accurate Range (16)
Aimed Shot Accurate Range Cap (22)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
20 24 3x1 Aimed - 40% base TUs
Snap - 22% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*Firing
Snap - 0.7*Firing
Auto - 0.55*Firing
Linux SMG Clip 32 Piercing 32 Damage+0.1*Bravery Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (22), Increased Accurate Snap Range (16), Increased Accurate Auto Range (16)
20 24 - Hit - 18 TUs, 7 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 35 Damage+0.6*Strength Inflicts 0.1*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Linux SMG

[[Image: |left|link=Linux_SMG_(Piratez)|Linux SMG]] So, after getting some knowledge about fireams, we have made our own 'linux' SMG, which means custom, ramshackle and home-made. It ain't a Boarding Gun but has some good kick.
POWER Bonus: BRAVERY*0.1
Aimed Shot Accurate Range Cap (20)
GunButt (Stun = 20+STR*0.6, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
17 21 3x1 Aimed - 44% base TUs
Snap - 24% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*Firing
Snap - 0.5*Firing
Auto - 0.35*Firing
Linux SMG Clip 32 Piercing 32 Damage+0.1*Bravery Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
17 21 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Magneto-Plasma Gun
Magneto-Plasma Gun

Ugly as hell and infernally inaccurate, this human-made lightweight plasma weapon has some kind of charm none the less. Probably due to its impressive firepower.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 12 3x1 Snap - 24% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 16 Energy
Snap - 0.45*Firing
Auto - 0.32*Firing
MPG Clip 32 Plasma 55 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
On Auto: Confers 4 Attacks


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Messer

[[Image: |left|link=Messer_(Piratez)|Messer]] A Spraygun done better. Very greasy. Uses the same magazines.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 9 3x1 Aimed - 44% base TUs
Snap - 22% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.75*Firing
Snap - 0.55*Firing
Auto - 0.45*Firing
Spraygun Clip 40 Piercing 24 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Musket
Musket

[BUY] A smoothbore long arm. Heavier than a Flintlock Pistol but has better range.
Aimed Shot Accurate Range Cap (25)
Special: Stun x1.5, Enemy Armor +40%
V.Slow Reload (25)
GunButt (Stun = 20+STR*0.6, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 14 3x1 Aimed - 60% base TUs
Snap - 28% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.5*Firing
Flintlock Balls 3 Piercing 40 None Target's Armor is 40% More Effective, Inflicts 0.75*Dmg to Stun,
Reduced Accurate Aimed Range (25), Reload Costs 25 TUs
12 14 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Ol' Carbine

[[Image: |left|link=Ol'_Carbine_(Piratez)|Ol' Carbine]] [BUY] A classic. Low damage but very reliable.
Aimed Shot Accurate Range Cap (25)
GunButt (Stun = 20+STR*0.4, Skill = MA/2+50, Acc = 80%, 18 TUs)
X-Slow Reload (30)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 9 3x1 Aimed - 45% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 1.2*Firing
Snap - 0.9*Firing
Ol' Carbine Ammo 12 Piercing 24 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (25), Reload Costs 30 TUs
6 9 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.4*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Plasma Subrifle

[[Image: |left|link=Plasma_Subrifle_(Piratez)|Plasma Subrifle]] The Stellar Empire considers this one a second-tier weapon, a dumbed-down, less magical version of a Plasma Rifle. It is often found in the hands of those unworthy to be trusted with better Plasma weapons.
Increased Snap Shot accurate range (18)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 9 3x1 Snap - 22% base TUs
Throw - 25% base TUs, 12 Energy
Snap - 0.75*Firing Plasma Subrifle Clip 22 Plasma 64 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Increased Accurate Snap Range (18)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Reticulan Plasma Gun
Reticulan Plasma Gun

Primitive when compared to Star Gods' technology, this plasma weapon is quite cumbersome and has trouble focusing its beam at long ranges. Still, it's a full-fledged plasma gun.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 19 2x2 Aimed - 60% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.9*Firing
Snap - 0.6*Firing
Reticulan Plasma Clip 8 Plasma 86 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Aimed Range (20)


Notes:
Only usable once research project "Reticulan Plasma Gun" has been completed.
Source: Piratez Bootypedia


Spraygun
Spraygun

[BUY] Spray and pray, get a lot of lead into the air and eventually something will hit. This simple gun has a spacious magazine and sturdy, if imprecise, mechanism.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 9 3x1 Aimed - 42% base TUs
Snap - 22% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.65*Firing
Snap - 0.5*Firing
Auto - 0.35*Firing
Spraygun Clip 40 Piercing 24 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)


Notes:
Despite fast auto and a large clip, non-existent accuracy makes it essentially the shittiest gun in the game. But what can you expect from an ass-cheap SMG?
Source: Piratez Bootypedia


Stingy
Stingy

A cheap solution to the problem of a nuclear laser rifle, this gun is somewhat underpowered but also very light - it can be easily used even by the weakest Runts!
Aimed Shot Accurate Range Cap (35)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 9 3x1 Aimed - 45% base TUs
Snap - 22% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.2*Firing
Snap - 0.8*Firing
Auto - 0.55*Firing
None Unlimited Laser 35 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (35)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Tommy
Tommy

[BUY] The ultimate in style, it delivers an abundance of cheap firepower. 50-round magazine makes sure you won't run out of ammo quickly, even when firing 5-round bursts.
Aimed Shot Accurate Range Cap (20)
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 14 3x1 Aimed - 45% base TUs
Snap - 26% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.6*Firing
Auto - 0.5*Firing
Tommy Drum 50 Piercing 32 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 5 Attacks, Reduced Accurate Aimed Range (20)
10 14 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


UAC Carbine

[[Image: |left|link=UAC_Carbine_(Piratez)|UAC Carbine]] [BUY] An ancient gun, however in good condition due to being fully made of plastic and containing very few moving parts. Uses commonly found Spraygun ammo, but fires it with high accuracy. Lacks true autofire, but its handling is good enough to fire two shots in rapid succession. In short, even an idiot can use it.
Aimed Shot Accurate Range Cap (30)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 9 3x1 Aimed - 46% base TUs
Snap - 18% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 1*Firing
Snap - 0.65*Firing
Auto - 0.5*Firing
Spraygun Clip 40 Piercing 24 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 2 Attacks, Reduced Accurate Aimed Range (30)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Chainguns

Assault Machinegun
Assault Machinegun

If you want to go autofire, all the time, this baby is just for you. It is however heavy and lacks versatility.
Increased Accurate Autofire Range (20)
Slow Reload (20)
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 50%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
13 19 3x1 Auto - 48% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.45*Firing AMG Ammo 50 Piercing 35 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 5 Attacks, Increased Accurate Auto Range (20), Reload Costs 20 TUs
13 19 Alternate Ammunition AMG Ammo/PS 60 Piercing 40 None Inflicts 0.5*Dmg to Stun
13 19 - Hit - 18 TUs, 6 Energy Hit - 0.5*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Autolaser
Autolaser

A laser-equivalent of a machinegun. Incurs serious encumbrance, but few weapons can rival its ability to lay down a large weight of accurate long-range fire.
Increased Accurate Snap & Auto Range (25)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
27 32 3x2 Snap - 20% base TUs
Auto - 48% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 0.65*Firing
Auto - 0.65*Firing
Autolaser Clip 30 Laser 40 None Ignores 33.4% of Target's Armor,
On Auto: Confers 6 Attacks, Increased Accurate Snap Range (25), Increased Accurate Auto Range (25), Reload Costs 20 TUs
27 32 Alternate Ammunition Autolaser Clip/Adv 90 Laser 50 None Ignores 33.4% of Target's Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Bossar

[[Image: |left|link=Bossar_(Piratez)|Bossar]] Highly effective stabilisation system, coupled with a TV-scope and heavily reinforced frame allows for exceptionally accurate automatic fire. HVAP munitions punch through most targets with ease, and sustained barrage can defeat even powered armor.
Increased Accurate Auto & Snap Shot Range (28)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
36 42 3x2 Aimed - 70% base TUs
Snap - 28% base TUs
Auto - 42% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.15*Firing
Snap - 0.65*Firing
Auto - 0.55*Firing
Bossar Clip 40 Piercing 60 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
On Auto: Confers 5 Attacks, Increased Accurate Snap Range (28), Increased Accurate Auto Range (28), Reload Costs 20 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Chaingun
Chaingun

Not to be confused with a machine gun, it lacks long-range accuracy and should be rather considered an SMG-equivalent for those strong enough to wield it.
Increased Accurate Autofire Range (15)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
18 24 3x1 Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.35*Firing Chaingun Ammo 60 Piercing 36 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 6 Attacks, Increased Accurate Auto Range (15), Reload Costs 20 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Custom Shooty Gun
Custom Shooty Gun

Like dat Boarding Gun but shootier.
Increased Accurate Snap & Auto Range (18)
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
30 38 3x2 Aimed - 60% base TUs
Snap - 28% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.8*Firing
Snap - 0.6*Firing
Auto - 0.4*Firing
Boarding Gun Ammo 45 Piercing 46 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 5 Attacks, Increased Accurate Snap Range (18), Increased Accurate Auto Range (18), Reload Costs 25 TUs
30 34 Alternate Ammunition Boarding Gun Ammo (S) 21 Piercing 46 None Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


EuroSyndicate Heavy Laser

[[Image: |left|link=EuroSyndicate_Heavy_Laser_(Piratez)|EuroSyndicate Heavy Laser]] [SALE] This heavy weapon is only sold to trusted Eurosyndicate partners.
Increased Accurate Autofire Range (14)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
28 34 3x2 Aimed - 80% base TUs
Snap - 30% base TUs
Auto - 70% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Snap - 0.75*Firing
Auto - 0.5*Firing
EuroSyndicate HVL-Clip 16 Laser 65 None Ignores 33.4% of Target's Armor,
On Auto: Confers 4 Attacks, Increased Accurate Auto Range (14)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Fatty
Fatty

A gatling laser! Is there really anything more to ask for?
Increased Accurate Autofire Range (20)
50% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
40 40 3x2 Auto - 66% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.35*Firing None Unlimited Laser 45 None Ignores 33.4% of Target's Armor,
On Auto: Confers 20 Attacks, Increased Accurate Auto Range (20)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Flechette Multicannon

[[Image: |left|link=Flechette_Multicannon_(Piratez)|Flechette Multicannon]] This double-barreled beauty can fire a lot more of tiny metal needless than its smaller sisters. It is also much more robust.
Ignores half armor; damages armor
250% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
35 35 3x2 Snap - 30% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1.5*Firing
Auto - 1.2*Firing
None 64 Piercing 40 None +8 Projectiles, Ignores 50% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
On Auto: Confers 4 Attacks


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Heavy Gauss
Heavy Gauss

A Heavy Gauss fires bursts of devastatingly powerful projectiles.
Increased Accurate Autofire Range (20)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
44 50 3x2 Auto - 48% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.5*Firing Heavy Gauss Clip 28 Piercing 100 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
On Auto: Confers 4 Attacks, Increased Accurate Auto Range (20), Reload Costs 20 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Heavy Machine Gun
Heavy Machine Gun

The HMG lays down a devastating hail of gunfire, but it is far too heavy for a normal human to use - although such weight provides stability in automatic fire.
Unlimited Accurate Autofire Range
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
40 52 3x2 Auto - 90% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.5*Firing HMG Ammo 48 Piercing 55 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 8 Attacks, Increased Accurate Auto Range (200), Reload Costs 25 TUs
40 50 Alternate Ammunition HMG Ammo/PS 56 Piercing 65 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
40 45 HMG Small Clip/PS 24 Piercing 65 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Hydra Laser
Hydra Laser

Locally manufactured laser weapon, with limited use of alien tech.
Increased Accurate Auto & Snap Range (20)
Aimed Shot Accurate Range Cap (25)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
20 24 3x2 Aimed - 65% base TUs
Snap - 30% base TUs
Auto - 44% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1*Firing
Snap - 0.65*Firing
Auto - 0.55*Firing
Hydra Laser Clip 24 Laser 35 None Ignores 33.4% of Target's Armor,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (20), Increased Accurate Auto Range (20), Reload Costs 20 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Machinegun

[[Image: |left|link=Machinegun_(Piratez)|Machinegun]] [PRM] An area-denial weapon, ready to stop any barbaric horde trying to overrun your lines. The accuracy looks lousy but it doubles once the shooter kneels down and uses the tripod.
Increased Accurate Snap & Auto Range (25)
50% Range Acc Penalties
X-Slow Reload (30)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
24 30 3x2 Aimed - 50% base TUs
Snap - 20% base TUs
Auto - 33% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.35*Firing
Snap - 0.3*Firing
Auto - 0.25*Firing
Machinegun Ammo Belt 64 Piercing 36 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Increased Accurate Snap Range (25), Increased Accurate Auto Range (25), Reload Costs 30 TUs
24 30 Alternate Ammunition MG Ammo Belt/MAG 48 Piercing 54 None Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Minigun
Minigun

Walk slowly and carry a big gun. Or however the saying went. This rotary cannon spews out a hail of bullets. Hits inflict slight armor damage even if they don't penetrate it.
Increased Accurate Autofire Range (20).
50% Range Acc Penalties
X-Slow Reload (30)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
20 40 3x2 Auto - 64% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.3*Firing Minigun Ammo Pack 250 Piercing 30 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
On Auto: Confers 25 Attacks, Increased Accurate Auto Range (20), Reload Costs 30 TUs
20 36 Alternate Ammunition Minigun Ammo Pack/PS 250 Piercing 35 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Smartgun

[[Image: |left|link=Smartgun_(Piratez)|Smartgun]] This upgraded version of the AMG has an auto-aim module, allowing for faster target acquisition and increased accuracy.
Increased Accurate Autofire Range (20)
Slow Reload (20)
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 50%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 21 3x1 Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.6*Firing AMG Ammo 50 Piercing 35 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 5 Attacks, Increased Accurate Auto Range (20), Reload Costs 20 TUs
15 21 Alternate Ammunition AMG Ammo/PS 60 Piercing 40 None Inflicts 0.5*Dmg to Stun
15 21 - Hit - 18 TUs, 6 Energy Hit - 0.5*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Spitfire
Spitfire

A two-barreled area supression weapon, cumbersome but very deadly.
Increased Accurate Autofire Range (20)
V.Slow Reload (25)
GunButt (Stun = 25+STR*0.6, Skill = MA/2+50, Acc = 50%, 20 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
25 31 3x2 Auto - 42% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.3*Firing Spitfire Ammo/HE 32 Concussive 36 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 6 Attacks, Increased Accurate Auto Range (20), Reload Costs 25 TUs
25 31 - Hit - 20 TUs, 10 Energy Hit - 0.5*(50+0.5*Melee) Gun Butt - Stun 25 Damage+0.6*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Super Shooty Gun
Super Shooty Gun

'You can never have too much dakka'
- Mun Tzu

Increased Accurate Autofire Range (22)
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
42 50 3x2 Auto - 30% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.4*Firing Boarding Gun Ammo 45 Piercing 46 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 6 Attacks, Increased Accurate Auto Range (22), Reload Costs 25 TUs
42 58 Alternate Ammunition Boarding Gun Ammo (L) 108 Piercing 46 None Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


UAC Plasmagun
UAC Plasmagun

This appears to be a plasma weapon of Earth origin, made by someone called UAC Corporation. Very high rate of fire.
Increased Accurate Autofire Range (15)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 16 3x1 Snap - 26% base TUs
Auto - 44% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 0.75*Firing
Auto - 0.5*Firing
UAC Plasmagun Battery 30 Plasma 60 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
On Auto: Confers 6 Attacks, Increased Accurate Auto Range (15)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Vulcan RFG
Vulcan RFG

If a couple of bursts fired by this heavy minigun isn't enough to clear a farm, I don't know what is. Damages armor.
Increased Accurate Autofire Range (Unlimited)
X-Slow Reload (30)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
68 80 3x2 Auto - 62% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.35*Firing Vulcan Ammo x100 100 Piercing 65 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
On Auto: Confers 20 Attacks, Increased Accurate Auto Range (200), Reload Costs 30 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


XG Chaingun

[[Image: |left|link=XG_Chaingun_(Piratez)|XG Chaingun]] A squad support weapon. Fires a hail of deadly Gauss bullets with a quite impressive accuracy.
Increased Accurate Autoshot Range (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
20 26 3x2 Auto - 48% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.5*Firing XG Chaingun Clip 50 Piercing 65 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
On Auto: Confers 10 Attacks, Increased Accurate Auto Range (20), Reload Costs 20 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Launchers (Arcing)

Assault Grenade Launcher
Assault Grenade Launcher

Doctor Wang's Express Pain Delivery System reaches far out into the battlefield and its 8-round magazine makes sure the party never stops. Sometimes, distance is just a number.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 20 3x1 Aimed - 65% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.8*Firing
Snap - 0.55*Firing
AGL Drum 8 Concussive 55 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)


Notes:
Purchased through the Black Market once research project "Contacts: Dr. Wang's Death Emporium" has been completed.
Source: Piratez Bootypedia


Ballista

[[Image: |left|link=Ballista_(Piratez)|Ballista]] Looks like an x-bow, mean like a cannon, works like a bow. What the hell is it?
Skill: FIRING/2 + BRAVERY/2
Aimed Shot Accurate Range Cap (26)
150% Range Acc Penalties
XXX-Slow Reload (40)
Accuracy x2 when kneeling; 25 Energy/Shot

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
24 32 3x2 Aimed - 64% base TUs, 25 Energy
Throw - 25% base TUs, 20 Energy
Aimed - 0.4*(0.5*Firing+0.5*Bravery) Ballista Bolts 5 Piercing 66 None Uses [50% to 150%] Damage Formula, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (26), Reload Costs 40 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Blizzard Pocket MLRS
Blizzard Pocket MLRS

Launches six rockets at once, but it's anyone's guess where they'll end up.
Accurate Range Cap (6)
XX-Slow Reload (35)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 26 2x2 Auto - 80% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.3*Firing Blizzard Shells/HE 6 Concussive 60 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 6 Attacks, Reduced Accurate Auto Range (6), Reload Costs 35 TUs
10 26 Alternate Ammunition Blizzard Shells/Incendiary 6 Incendiary 60 None AoE Radius (5), Inflicts 30.0*Dmg to Morale
10 26 Blizzard Shells/Smoke 6 Choking 50 None None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Flamethrower
Flamethrower

It's a flamethrower. It throws flames. Powerful, ignores low obstacles, but has a limited range (9).
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
11 16 3x1 Auto - 38% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.2*Firing Fuel Flask 32 Incendiary 20 None AoE Radius (1), Inflicts 25.0*Dmg to Morale,
On Auto: Confers 8 Attacks, Maximum Range (9), Reload Costs 20 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Grenade Launcher
Grenade Launcher

Lobs grenades over distances impossible to achieve by throwing. The grenades come in three sorts, and detonate on impact. Skill and patience is needed to use this weapon in an accurate manner.
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 11 3x1 Aimed - 70% base TUs
Snap - 40% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 0.85*Firing
Snap - 0.5*Firing
Launcher Grenade/HE 1 Concussive 60 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (25)
8 11 Alternate Ammunition Launcher Grenade/Incendiary 1 Incendiary 60 None AoE Radius (5), Inflicts 30.0*Dmg to Morale
8 11 Launcher Grenade/Smoke 1 Choking 50 None None
8 11 Launcher Grenade/FAE 1 Incendiary 120 None AoE Radius (8), Inflicts 1.5*Dmg to Health, 45.0*Dmg to Morale, 0.5*Dmg to Terrain
8 11 Launcher Grenade/Plasma 1 Concussive 90 None Inflicts 0.5*Dmg to Stun
8 11 Launcher Grenade/Fusion 1 Concussive 120 None Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Heavy Flamer
Heavy Flamer

A perfect tool for spreading chaos and mayhem. Has much better range (15) and area coverage than the standard flamethrower, but the ammo supply is limited to 4 uses per tank.
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
24 34 3x2 Auto - 42% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.2*Firing Heavy Flamer Tank 40 Incendiary 30 None AoE Radius (2), Inflicts 30.0*Dmg to Morale,
On Auto: Confers 10 Attacks, Maximum Range (15), Increased Accurate Auto Range (15), Reload Costs 25 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Long Range Flamer
Long Range Flamer

Difficult in operation, but allows you to throw some flames up to 20 tiles away.
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
14 19 3x1 Auto - 52% base TUs
Throw - 25% base TUs, 20 Energy
Auto - 0.25*Firing Fuel Flask 32 Incendiary 20 None AoE Radius (1), Inflicts 25.0*Dmg to Morale,
On Auto: Confers 4 Attacks, Maximum Range (20), Increased Accurate Auto Range (20), Reload Costs 20 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Marsec Mega-Flamer

[[Image: |left|link=Marsec_Mega-Flamer_(Piratez)|Marsec Mega-Flamer]] Launches streams of superheated flame (triple damage) up to a very considerable range. The fire is so hot it does damage terrain and items.
Accurate Range: 20; Max Range: 30
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
85 110 3x2 Aimed - 30% base TUs
Snap - 15% base TUs
Auto - 45% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.4*Firing
Snap - 0.3*Firing
Auto - 0.2*Firing
Mega-Flamer Tank 40 Incendiary 120 None AoE Radius (3), Inflicts 3.0*Dmg to Health, 40.0*Dmg to Morale, 0.3*Dmg to Items, 0.3*Dmg to Terrain,
On Auto: Confers 4 Attacks, Maximum Range (30), Reduced Accurate Aimed Range (20), Increased Accurate Snap Range (20), Increased Accurate Auto Range (20), Reload Costs 25 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Mortar
Mortar

Prolonged sieges being your thing? Brutally simple and tested in countless wars, the Mortar is going to do all the work for you. Just seize a good position, sit back and enjoy fireworks.
Skill: FIRING/2 + BRAVERY/2
Minimum Range: 10
Accuracy x3 when kneeling.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
18 24 3x2 Aimed - 94% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.4*(0.5*Firing+0.5*Bravery) Mortar Shell/HE 1 Concussive 105 None Inflicts 0.5*Dmg to Stun,
Minimum Accurate Range (10)
18 23 Alternate Ammunition Mortar Shell/WP 1 Incendiary 90 None Uses [50% to 150%] Damage Formula, Inflicts 20.0*Dmg to Morale, 0.5*Dmg to Items
18 24 Mortar Shell/Smoke 1 Choking 90 None None
18 24 Mortar Shell/Gas 1 Choking 140 None AoE Radius (13), Inflicts 5-10 Damage * Target's Resistance, Inflicts 3.0*Dmg to Health, 0.6*Dmg to Stun, 6.0*Dmg to Energy, 4.0*Dmg to Morale
18 24 Mortar Shell/Plasma 1 Concussive 140 None Inflicts 0.5*Dmg to Stun
18 24 Mortar Shell/Fusion 1 Concussive 200 None Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Shoulder Launcher
Shoulder Launcher

Three in one! Not only this marvel of ergonomics is able to fire Stun Bombs, we have adapted it for various munitions of our own design. It sits on a soldier's shoulder and is activated and aimed with a mere thought.
Fast Reload (10)
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 13 2x2 Aimed - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.8*Firing Stun Bomb 1 Stun 90 None Uses [50% to 150%] Damage Formula,
Reduced Accurate Aimed Range (20), Reload Costs 10 TUs
10 13 Alternate Ammunition Fire Bomb 1 Incendiary 60 None AoE Radius (5), Inflicts 30.0*Dmg to Morale
10 13 Smoke Bomb 1 Choking 50 None None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


TK Projector
TK Projector

This is a conversion of the magical shackles we use to keep our magical girl slaves. It emits a powerful telekinetic wave that stuns people and destroys walls. It doesn't damage items on the ground.
POWER Bonus: V.POWER*0.5 + V.SKILL*0.2
Limited Range (13)
Special: Armor -50%, Demolition +150%

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 5 2x1 Auto - 36% base TUs, 20 Energy
Throw - 25% base TUs, 10 Energy
Auto - 0.2*(100) None Unlimited Stun 0 Damage+0.5*PsiStrength+0.2*PsiSkill Uses [50% to 150%] Damage Formula, Ignores 50% of Target's Armor, Inflicts 1.0*Dmg to Terrain,
On Auto: Confers 4 Attacks, Maximum Range (13)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Tornado Rocket Mortar
Tornado Rocket Mortar

A half-portable terrain remodelling kit. Holds three rounds. Perfect for all your heavy support needs.
X-Slow Reload (30)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
70 85 3x2 Aimed - 70% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.05*Firing Tornado Rockets/HE 3 Concussive 120 None Inflicts 0.5*Dmg to Stun,
Reload Costs 30 TUs
70 85 Alternate Ammunition Tornado Rockets/Plasma 3 Concussive 160 None Inflicts 0.5*Dmg to Stun
70 85 Tornado Rockets/Fusion 3 Concussive 220 None Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Toxigun
Toxigun

Sprays the unfortunates with a toxic solution of the most vile kind. Small tank size and lousy accuracy, though.
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 14 3x1 Auto - 65% base TUs
Throw - 25% base TUs, 16 Energy
Auto - 0.3*Firing Toxin Tank 24 Chem 75 None Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor,
On Auto: Confers 8 Attacks, Reload Costs 20 TUs


Notes:
Only usable once research project "Toxigun" has been completed.
Source: Piratez Bootypedia


Launchers (Direct)

Advanced Launcher
Advanced Launcher

Built completely from Plastasteel and equipped with a state-of-the-art targeter, this rocket launcher is lighter, more accurate and faster to fire than most.
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
11 19 3x2 Aimed - 72% base TUs
Snap - 52% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.2*Firing
Snap - 0.65*Firing
Explosive-DP Rocket 1 Concussive 120 None Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun,
Reload Costs 25 TUs
11 19 Alternate Ammunition Incendiary Rocket 1 Incendiary 100 None AoE Radius (9), Inflicts 50.0*Dmg to Morale
11 19 Plasma Rocket 1 Concussive 160 None Inflicts 0.5*Dmg to Stun
11 19 MAG Rocket 1 Piercing 200 None Uses [50% to 150%] Damage Formula, Ignores 30% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
11 18 Flechette Rocketload 1 Piercing 40 None +14 Projectiles, Inflicts 0.5*Dmg to Stun
11 20 Fusion Rocket 1 Concussive 220 None Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Arena Fireball Launcher
Arena Fireball Launcher

This nuclear-powered old Arena favorite appeals to everyone's inner pyromaniac. As it never runs out of juice, turning battlefields into seas of flames was never that easy before!
200% Range Acc Penalties
Limited Range (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
28 28 3x2 Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 0.9*Firing None Unlimited Incendiary 70 None AoE Radius (6), Inflicts 40.0*Dmg to Morale,
Maximum Range (25)


Notes:
Purchased through the Black Market once research project "Contacts: Death Realms' Arena" has been completed.
Source: Piratez Bootypedia


Homing RPG

[[Image: |left|link=Homing_RPG_(Piratez)|Homing RPG]] This fancy launcher is known for its Hellfire rounds which ignore half of target's armor.
Accurate Range: 18
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 15 3x1 Snap - 75% base TUs
Throw - 25% base TUs, 18 Energy
Snap - 1.25*Firing RPG Round/HEAT 1 Concussive 90 None Ignores 35% of Target's Armor, Inflicts 0.5*Dmg to Stun,
Increased Accurate Snap Range (18), Reload Costs 20 TUs
9 15 Alternate Ammunition RPG Hellfire Round 1 Concussive 110 None Ignores 50% of Target's Armor, Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Panzerfaust
Panzerfaust

A single-shot, discardable anti-tank missile launcher with a huge, unwieldy warhead. But just look at the damage. It's a lot of mullah for a bang, but sometimes you just need that little extra oomph. Ignores 25% of target's armor (instead of normal 35% as better-made HEAT warheads do). Warning: effective blast area is very limited.
Accurate Range Cap. Snap Shot: 9; Aimed Shot: 20

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 12 3x1 Aimed - 65% base TUs
Snap - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.5*Firing
None 1 Concussive 120 None AoE Radius (3), Ignores 25% of Target's Armor, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20), Reduced Accurate Snap Range (9)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Quad Launcher
Quad Launcher

You want some Wang? Wanton destruction is on its way!
Aimed Shot Accurate Range Cap (20)
X-Slow Reload (30)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 28 3x2 Aimed - 70% base TUs
Snap - 55% base TUs
Auto - 60% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.9*Firing
Snap - 0.5*Firing
Auto - 0.4*Firing
Quad Rocket Pack 4 Concussive 90 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20), Reload Costs 30 TUs
12 28 Alternate Ammunition Black Napalm Bomblets 16 Incendiary 90 None AoE Radius (5), Inflicts 1.5*Dmg to Health, 40.0*Dmg to Morale
12 24 Chinese Dragon 1 Concussive 600 None Inflicts 0.5*Dmg to Stun


Notes:
Purchased through the Black Market once research project "Contacts: Dr. Wang's Death Emporium" has been completed.
Source: Piratez Bootypedia


RPG
RPG

Portable and affordable, this humble weapon puts the capability to engage heavily armored targets into the hands of a common man.
Snap Shot Accurate Range Cap (9)
Aimed Shot Accurate Range Cap (25)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 15 3x1 Aimed - 70% base TUs
Snap - 45% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 0.9*Firing
Snap - 0.55*Firing
RPG Round/DP 1 Concussive 80 None Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (25), Reduced Accurate Snap Range (9), Reload Costs 20 TUs
9 15 Alternate Ammunition RPG Round/HEAT 1 Concussive 90 None Ignores 35% of Target's Armor, Inflicts 0.5*Dmg to Stun
9 16 Baby Nuke 1 Concussive 200 None Ignites Target if Dmg > 10, Inflicts 1.0*Dmg to Stun, 10.0*Dmg to Energy, 10.0*Dmg to TUs, 20.0*Dmg to Morale


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Recoilless Rifle
Recoilless Rifle

The R-Rifle fires heavy armor piercing shells.
Snap Shot Accurate Range Cap (9)
Aimed Shot Accurate Range Cap (30)
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 20 3x1 Aimed - 70% base TUs
Snap - 55% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1*Firing
Snap - 0.7*Firing
R-Rifle Shell 1 Piercing 125 None Uses [50% to 150%] Damage Formula, Ignores 30% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (30), Reduced Accurate Snap Range (9), Reload Costs 25 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Rocket Launcher
Rocket Launcher

This sophisticated and expensive laser-guided system delivers various kinds of payloads with high accuracy and devastating effect. Satisfaction guaranteed.
Snap Shot Accurate Range Cap (9)
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 20 3x2 Aimed - 75% base TUs
Snap - 45% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1*Firing
Snap - 0.55*Firing
Explosive-DP Rocket 1 Concussive 120 None Ignores 20% of Target's Armor, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Snap Range (9), Reload Costs 25 TUs
12 20 Alternate Ammunition Incendiary Rocket 1 Incendiary 100 None AoE Radius (9), Inflicts 50.0*Dmg to Morale
12 20 Plasma Rocket 1 Concussive 160 None Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Small Launcher
Small Launcher

It took us a lot of work to break the genetic lock that disallowed the weapon to be used by those it was not intended for, ex. us. The weapon itself is curious enough, as it uses anti-gravity to launch special Stun Bombs that are even a greater mystery, as attempts to figure out how they work or even to retro-engineer them failed so far - certainly they don't use any gas.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 13 2x2 Aimed - 75% base TUs
Snap - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Snap - 0.65*Firing
Stun Bomb 1 Stun 90 None Uses [50% to 150%] Damage Formula,
Reduced Accurate Aimed Range (20)


Notes:
Only usable once research project "Unlocking Stellar Empire Weapons" has been completed.
Source: Piratez Bootypedia


Spore Launcher
Spore Launcher

Launches very nasty spores that cause damage upon inhalation. Non-smoke resistant armor is useless against them.
Skill: FIRING + VooDoo SKILL*0.5 + VooDoo POWER*0.5
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 16 3x2 Aimed - 66% base TUs
Snap - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Snap - 0.4*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Death Spores 3 Choking 40 None Inflicts 5-10 Damage * Target's Resistance, Inflicts 1.0*Dmg to Health, 0.0*Dmg to Stun, 6.0*Dmg to Morale,
Reduced Accurate Aimed Range (20)


Notes:
Only usable once research project "Spore Launcher" has been completed.
Source: Piratez Bootypedia


Launchers (Guided)

Blaster Launcher
Blaster Launcher

Stellar Empire's infantry support weapon. It's better than any other portable launcher, so we call it Bustier Launcher. It fires powerful missiles, guided by YOUR MIND. When you click to fire the weapon it will generate 'way points' for the missile to follow. When you have positioned enough way points click on the special launch icon.
The missile burns up its mass for fuel as it flies, thus shedding 3 Power for each tile it flies. The dispersed Hellerium cloud explosion that follows is extremely good at damaging armor (extra damage = 50% of hit's power)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
16 22 3x2 Aimed - 85% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing Blaster Bomb 1 Concussive 200 None Inflicts 0.5*Dmg to Stun, 0.5*Dmg to Armor,
Reload Costs 20 TUs


Notes:
Only usable once research project "Blaster Launcher" has been completed.Only usable once research project "Blaster Launcher" has been completed.
Source: Piratez Bootypedia


Magic

Rod of Hellfire

[[Image: |left|link=Rod_of_Hellfire_(Piratez)|Rod of Hellfire]] This wand hosts a soul of a fiery imp. With enough will, it can be bent to do sorceress' bidding - that is, if the will is to set everything on fire and send hellish visions to her enemies. Requires VooDoo training. Drains Morale. Requires Summoning Circle.
Skill: VOODOO
POWER Bonus: VOODOO MASTERY*0.04
200% Range Acc Penalties
Special: Stun +200%

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 4 2x1 Snap - 27 TUs, 15 Energy, 15 Morale
Throw - 25% base TUs, 8 Energy
Snap - 3*(1*PsiSkill) None Unlimited Incendiary 0 Damage+0.04*Psi Inflicts 3.0*Dmg to Stun, 30.0*Dmg to Morale


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Scroll of Inconsensuality

[[Image: |left|link=Scroll_of_Inconsensuality_(Piratez)|Scroll of Inconsensuality]] An arcane scroll, filled with unpspeakably lewd runes and giving out a warm, tingling aura. When the caster reads it (V.Training required), a powerful area-effect spell is discharged. It causes Stun damage, destroys armor and raises Morale. Only resistance to Special damage helps, so the caster should plan her outfit accordingly, as the blast is centered on her. Each casting costs 36 Energy & Morale.
Blast's Accuracy is equal to its Power, and the radius of effect is Power/10. Power drops by 5 each tile.
Replicating the scroll requires Library and Summoning Circle.
POWER Bonus: V.MASTERY*0.06 + BRAVERY

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 4 1x1 Aimed - 66% base TUs, 36 Energy, 36 Morale
Throw - 25% base TUs, 8 Energy
Aimed - 1*(0.06*Psi+1*Bravery) None 6 Stun 0 Damage+0.06*Psi+1*Bravery Uses [50% to 150%] Damage Formula, Uses Special Resistance, Ignores 100% of Target's Armor, Inflicts 0.0*Dmg to Health, 1.0*Dmg to Stun, -10.0*Dmg to Morale, 0.1*Dmg to Armor, 0.0*Dmg to Items, 0.0*Dmg to Terrain,
Maximum Range (1)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Tome of Lightning

[[Image: |left|link=Tome_of_Lightning_(Piratez)|Tome of Lightning]] This tome harnesses the power of lightning to do your bidding. The attack, not overtly accurate to begin with, starts to quickly lose focus over long distance. It also loses 1 point of power per every tile after 3rd. Inflicts a great deal of secondary Stun damage. Rqrs. VooDoo training to use, Library & Summ. Circle to manufacture.
Skill: VOODOO; POWER Bonus: VOODOO MASTERY*0.01
Ignores 80% armor

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 6 2x2 Snap - 30% base TUs, 10 Energy, 10 Morale
Auto - 55% base TUs, 30 Energy, 30 Morale
Throw - 25% base TUs, 12 Energy
Snap - 2.5*(1*PsiSkill)
Auto - 2.5*(1*PsiSkill)
None Unlimited Plasma 0 Damage+0.01*Psi +8 Projectiles, Uses Gaussian Damage Formula, Ignores 80% of Target's Armor, Inflicts 3.0*Dmg to Stun,
On Auto: Confers 6 Attacks


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Wand of Airlesness

[[Image: |left|link=Wand_of_Airlesness_(Piratez)|Wand of Airlesness]] This wand crates a vaccuum around victim's head, choking them. It is quite slow for a wand, but none the less very handy in capturing live hostages. Just be careful, overzealous use can kill the victim. The wand holds 7 charges, and each use costs 10 Energy and 10 Morale. It always hits unless from beyond maximum accurate range (which is 11 tiles).
POWER Bonus: V.POWER*0.3 + V.SKILL*0.1

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 4 2x1 Snap - 35 TUs, 10 Energy, 10 Morale
Throw - 25% base TUs, 8 Energy
Snap - 1*(100) None 7 Stun 0 Damage+0.3*PsiStrength+0.1*PsiSkill Uses [50% to 150%] Damage Formula, Uses Choking Resistance, Ignores 100% of Target's Armor, Inflicts 0.25*Dmg to Health, 1.0*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Wand of Firebolts

[[Image: |left|link=Wand_of_Firebolts_(Piratez)|Wand of Firebolts]] This wand shoots exploding firebolts. The fire doesn't have any magical properties, but it can be set very precisely and has a good range (100% accuracy up to 15 tiles). The blast radius depends on Power (1 per 20 Power). The wand holds 8 charges, and each use costs 10 Energy and 5 Morale.
POWER Bonus = V.POWER + V.SKILL/2

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 4 2x1 Snap - 25 TUs, 10 Energy, 10 Morale
Throw - 25% base TUs, 8 Energy
Snap - 1*(100) None 8 Incendiary 0 Damage+1*PsiStrength+0.5*PsiSkill Inflicts 35.0*Dmg to Morale


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Wand of Peace

[[Image: |left|link=Wand_of_Peace_(Piratez)|Wand of Peace]] This wand deals Stunning attacks to enemies, ignoring 90% of their armor. Its is based on the abilities of the user, so the charges are unlimited. Each use costs 25 Energy and 5 Morale. The accurate range is 12 tiles.
POWER Bonus: VooDoo POWER^2*0.01

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 4 2x1 Snap - 30 TUs, 25 Energy, 25 Morale
Throw - 25% base TUs, 8 Energy
Snap - 1*(100) None Unlimited Special 0 Damage+0.01*PsiStrength^2 Uses [50% to 150%] Damage Formula, Ignores 90% of Target's Armor, Inflicts 0*Dmg to Health, 1.0*Dmg to Stun, 0*Dmg to Terrain


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Wand of Rending

[[Image: |left|link=Wand_of_Rending_(Piratez)|Wand of Rending]] This wand rends the flesh of its victims. It ignores 90% of armor and causes a lot of Morale damage. The wand holds 9 charges, and each use costs 20 Energy and 25 Morale. The accurate range is 11 tiles. The damage is low but each successful attack will cause a lot of Fatal Wounds.
POWER Bonus: V.POWER*0.25 + V.SKILL*0.1

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 4 2x1 Snap - 25 TUs, 25 Energy, 25 Morale
Throw - 25% base TUs, 8 Energy
Snap - 1*(100) None 9 Cutting 0 Damage+0.25*PsiStrength+0.1*PsiSkill Uses Gaussian Damage Formula, Ignores 90% of Target's Armor, Inflicts 1.0*Dmg to Stun, 10.0*Dmg to Morale


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Pistols

Assault Pistol
Assault Pistol

[BUY] Might not look like much, but has a capacity of 15 bullets and can fire them really fast, while still packing almost as much of a punch as a long arm.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 6 2x1 Aimed - 30% base TUs
Snap - 16% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.8*Firing
Snap - 0.55*Firing
Assault Pistol Clip 15 Piercing 25 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Blackmarch Pistol

[[Image: |left|link=Blackmarch_Pistol_(Piratez)|Blackmarch Pistol]] [BUY] Good balance, light weight and smooth trigger operation allow this weapon to be fired very fast in snap mode (2 rounds per autoshot) without any serious accuracy loss.
Increased Accurate Autofire Range (14)
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
3 5 2x1 Aimed - 25% base TUs
Snap - 15% base TUs
Auto - 23% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.7*Firing
Snap - 0.6*Firing
Auto - 0.5*Firing
Blackmarch Pistol Clip 18 Piercing 22 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 2 Attacks, Reduced Accurate Aimed Range (20), Increased Accurate Auto Range (14)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Clockwork Gun
Clockwork Gun

Expensive and insanely intricate, but it does deliver standard flintlock balls faster than anything else.
Increased Accurate Range (20)
Special: Stun x1.5, Enemy Armor +40%
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 9 2x1 Auto - 26% base TUs
Throw - 25% base TUs, 12 Energy
Auto - 0.6*Firing Flintlock Balls 3 Piercing 40 None Target's Armor is 40% More Effective, Inflicts 0.75*Dmg to Stun,
Increased Accurate Auto Range (20), Reload Costs 20 TUs
7 9 Alternate Ammunition Flintlock Gas-Balls 3 Choking 30 None AoE Radius (2), Inflicts 5-10 Damage * Target's Resistance, Inflicts 0.6*Dmg to Health, 0.3*Dmg to Stun, 1.5*Dmg to Energy, 1.0*Dmg to Morale


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Confederate Eagle
Confederate Eagle

Rumor is, the Confederates use these pistols to kill bears. Canadians point out that a true gentleman prefers a scoped rifle. And has a king, as opposed to a board of wealthiest slave owners.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 11 2x1 Aimed - 36% base TUs
Snap - 20% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 0.9*Firing
Snap - 0.6*Firing
Eagle Clip 7 Piercing 37 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
8 11 Alternate Ammunition Eagle Clip/MAG 5 Piercing 50 None Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Dart Pistol
Dart Pistol

[BUTY] There are tranquilizers so potent that a mere drop can stun a horse (or any other mythical creature), so such a weapon would be extremely effective - if we had such tranqulizers. Somehow though, the weapon is very popular amongst the brainy types, since its basic ammo stuns, drains energy and damages armor.
SKIL: FIRING *0.5 + BRAVERY *0.5
200% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 7 2x1 Snap - 20% base TUs
Throw - 25% base TUs, 10 Energy
Snap - 0.6*(0.5*Firing+0.5*Bravery) Dart Tranquilizers 4 Stun 60 None Uses Gaussian Damage Formula
5 7 Alternate Ammunition STR_DART_PISTOL_CLIP_BASIC 4 Chem 25 None Uses Gaussian Damage Formula, Inflicts 2.0*Dmg to Stun, 3.0*Dmg to Energy, 0.1*Dmg to Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Death Blossom SMG
Death Blossom SMG

A very heavy, one-handed killing machine. Better than any comparable handgun, as long as you're strong enough to wield it.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
20 25 2x2 Aimed - 36% base TUs
Snap - 20% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.65*Firing
Auto - 0.6*Firing
Blossom Clip/API 40 Piercing 42 None Ignites Target if Dmg > 5.0, Inflicts 15.0*Dmg to Morale,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)
20 25 Alternate Ammunition Blossom Clip/HVAP 40 Piercing 60 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor
20 25 Blossom Clip/Chem 40 Chem 23 None +5 Projectiles, Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


EuroSyndicate Laspistol
EuroSyndicate Laspistol

One of the most powerful handguns in the world - if you can afford it.
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 10 2x1 Aimed - 32% base TUs
Snap - 20% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 1*Firing
Snap - 0.75*Firing
EuroSyndicate LP-Clip 12 Laser 45 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)


Notes:
Purchased through the Black Market once research project "Contacts: EuroSyndicate" has been completed.
Source: Piratez Bootypedia


Flintlock Pistol
Flintlock Pistol

[BUY] The most commonly used firearm on Earth. Very simple and quite deadly, it often stuns whom it fails to kill, but has trouble penetrating armor.
Special: Stun x1.5, Enemy Armor +40%
V.Slow Reload (25)
GunButt (Stun = 10+STR*0.4, Skill = MA, Acc = 70%, 9 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 8 2x1 Snap - 20% base TUs
Throw - 25% base TUs, 12 Energy
Snap - 0.5*Firing Flintlock Balls 3 Piercing 40 None Target's Armor is 40% More Effective, Inflicts 0.75*Dmg to Stun,
Reload Costs 25 TUs
6 8 Alternate Ammunition Flintlock Gas-Balls 3 Choking 30 None AoE Radius (2), Inflicts 5-10 Damage * Target's Resistance, Inflicts 0.6*Dmg to Health, 0.3*Dmg to Stun, 1.5*Dmg to Energy, 1.0*Dmg to Morale
6 8 - Hit - 9 TUs, 4 Energy Hit - 0.7*(1.0*Melee) Gun Butt - Stun 10 Damage+0.4*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Gauss Pistol
Gauss Pistol

A Gauss Pistol accelerates a projectile in an electro-magnetic coil, to hypersonic speeds. For massive damage.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
13 16 2x1 Aimed - 40% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.65*Firing
Gauss Pistol Clip 7 Piercing 70 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (20)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Handcannon
Handcannon

Such power for a single-handed weapon!
Aimed Shot Accurate Range Cap (20)
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 14 2x1 Aimed - 36% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*Firing
Snap - 0.55*Firing
Handcannon Rounds 4 Piercing 44 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20), Reload Costs 20 TUs
12 14 Alternate Ammunition Handcannon HE Rounds 4 Concussive 50 None Inflicts 0.5*Dmg to Stun
12 14 Handcannon Arcane Rounds 4 Plasma 28 Damage+0.4*PsiStrength Uses Gaussian Damage Formula, Ignores 50% of Target's Armor, Inflicts 1.5*Dmg to Stun, 7.0*Dmg to Morale


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Heat Ray

[[Image: |left|link=Heat_Ray_(Piratez)|Heat Ray]] Turns people to steaming slag through the application of the steamy love of an infrared heating beam. Very accurate up-close but does lose focus over distance.
150% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 7 2x1 Snap - 22% base TUs
Throw - 25% base TUs, 10 Energy
Snap - 1.1*Firing Heat Ray Cell 10 Incendiary 60 None AoE Radius (1), Uses [50% to 150%] Damage Formula, Inflicts 15.0*Dmg to Morale, 0.25*Dmg to Items, 0.5*Dmg to Terrain


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Heavy Plasma Pistol
Heavy Plasma Pistol

Probably the most powerful handgun in the universe. Yep.
Aimed Shot Accurate Range Cap (25)
Plasma Blast (2)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 15 2x1 Aimed - 36% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 0.95*Firing
Snap - 0.7*Firing
Heavy Plasma Pistol Clip 9 Concussive 70 None AoE Radius (2), Uses [50% to 150%] Damage Formula, Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.05*Dmg to Armor, 0.75*Dmg to Terrain,
Reduced Accurate Aimed Range (25)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Holdout Pistol
Holdout Pistol

[BUY] Put in yer pocket. As a last resort, blow yer brains out, but it might well take several shots.
Aimed Shot Accurate Range Cap (18)
Fast Reload (10)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
2 4 1x1 Aimed - 27% base TUs
Snap - 13% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.65*Firing
Snap - 0.5*Firing
Holdout Pistol Clip 10 Piercing 20 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (18), Reload Costs 10 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Kruger
Kruger

This ramshackle handgun is of Earth origin, even if the inspiration and parts likely aren't. Accuracy isn't its forte, but it was built for characters who only shoot from point-blank distance, and preferably only once - the damage it deals is quite fearsome.
Snap Shot Accurate Range Cap (9)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 10 2x1 Snap - 24% base TUs
Throw - 25% base TUs, 14 Energy
Snap - 0.85*Firing Kruger Plasma Canister 8 Plasma 65 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Snap Range (9)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Laspistol
Laspistol

What a laser is, everyone sees. It might not be extremely powerful, but it's very accurate and burns through various forms of advanced armor like a sting. A burning one, that is.
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 7 2x1 Aimed - 32% base TUs
Snap - 20% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.95*Firing
Snap - 0.75*Firing
Auto - 0.5*Firing
Laspistol Clip 9 Laser 30 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)
5 7 Alternate Ammunition Laspistol Clip/Adv 24 Laser 34 None Ignores 33.4% of Target's Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Magnum
Magnum

This gun be deadly.
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 10 2x1 Aimed - 45% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1.1*Firing
Snap - 0.8*Firing
Magnum Drum 5 Piercing 38 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (25)
8 10 Alternate Ammunition Magnum Drum/Chem 5 Chem 44 None Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Manstopper
Manstopper

High-powered and sought-after pistol. A very robust design; an elegant weapon from less barbaric times.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 7 2x1 Aimed - 32% base TUs
Snap - 18% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.8*Firing
Snap - 0.65*Firing
Manstopper Clip 7 Piercing 30 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
5 7 Alternate Ammunition Manstopper Clip/EPulse 7 Laser 36 None Inflicts 2.0*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Master Plasma Pistol

[[Image: |left|link=Master_Plasma_Pistol_(Piratez)|Master Plasma Pistol]] An intricately crafted version of Stellar Empire plasma pistol, plated with Plastagold. Will make a good trophy, as the ammo is hard to get.
Increased accurate ranges (Auto 14, Snap 18)
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 7 2x1 Aimed - 32% base TUs
Snap - 16% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 1.05*Firing
Snap - 0.85*Firing
Auto - 0.65*Firing
Master Plasma Pistol Clip 18 Plasma 72 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Mini-Cougar SMG
Mini-Cougar SMG

The ultimate in lightweight sidearm department, fed with HVAP or ETAP (-25% target's armor) ammo. 40 rounds.
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 8 2x1 Aimed - 26% base TUs
Snap - 14% base TUs
Auto - 22% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.95*Firing
Snap - 0.8*Firing
Auto - 0.7*Firing
M-Cougar Clip/HVAP 40 Piercing 43 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 5 Attacks, Reduced Accurate Aimed Range (25)
5 8 Alternate Ammunition M-Cougar Clip/ETAP 40 Piercing 35 None Ignores 25% of Target's Armor, Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


NERF Laspistol

[[Image: |left|link=NERF_Laspistol_(Piratez)|NERF Laspistol]] A simple laser weapon for those who have the cash to buy it.
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 9 2x1 Aimed - 32% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.85*Firing
Snap - 0.7*Firing
NERF Laspistol Clip 8 Laser 30 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Officer's Pistol
Officer's Pistol

[PRM] Almost unmatched in accuracy, thanks to its high-quality workmanship and stability gained through weight. Good shooters inflict more damage with this weapon.
POWER Bonus: FIRING*0.25
Aimed Shot Accurate Range Cap (22)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 8 2x1 Aimed - 32% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 1*Firing
Snap - 0.7*Firing
Officer's Pistol Clip 12 Piercing 14 Damage+0.25*Firing Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (22)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Plasma Pistol
Plasma Pistol

The Stellar Empire plasma weapons are very compact and lack any real trigger or sights. It is magic, baby, and you need to give this pistol a nice rub and a few caring words to get it to shoot. But when it does, it hits hard, quick and with exceptional accuracy.
Increased accurate ranges (Auto 14, Snap 18)
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 6 2x1 Aimed - 32% base TUs
Snap - 18% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.9*Firing
Snap - 0.75*Firing
Auto - 0.55*Firing
Plasma Pistol Clip 26 Plasma 52 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)


Notes:
Only usable once research project "Unlocking Stellar Empire Weapons" has been completed.
Source: Piratez Bootypedia


Rusty Niner
Rusty Niner

[BUY] This oldboy might not be hi-tech, but a gun is a gun. Especially if you're short on cash. Sports a single-row 9-round clip.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 6 2x1 Aimed - 30% base TUs
Snap - 16% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.75*Firing
Snap - 0.55*Firing
Niner Clip 9 Piercing 23 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
4 6 Alternate Ammunition Niner Clip/EPulse 9 Laser 23 None +3 Projectiles, Inflicts 2.0*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Sawed-Off
Sawed-Off

Want a faceful of buckshot? Naw? Then sure you know someone who wants one.
Accurate Range Cap (4)
500% Range Acc Penalties
Fast Reload (10)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 8 2x1 Snap - 24% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 12 Energy
Snap - 1.3*Firing
Auto - 1.15*Firing
.8g Buckshot 2 Piercing 20 None +9 Projectiles, Inflicts 0.5*Dmg to Stun,
On Auto: Confers 2 Attacks, Reduced Accurate Snap Range (4), Reduced Accurate Auto Range (4), Reload Costs 10 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Scorchy
Scorchy

The smallest of nuclear-powered lasers, will never run out of ammo. Talk about convenience.
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 12 2x1 Aimed - 36% base TUs
Snap - 22% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1*Firing
Snap - 0.8*Firing
Auto - 0.6*Firing
None Unlimited Laser 36 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Self-Charging Laspistol
Self-Charging Laspistol

While not very powerful, this mysterious weapon will magically never run out of charge. No, we totally don't plug it to hideout's power grid to recharge. Seriously.
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 6 2x1 Aimed - 30% base TUs
Snap - 16% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.9*Firing
Snap - 0.7*Firing
None Unlimited Laser 22 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Shotgun Fist

[[Image: |left|link=Shotgun_Fist_(Piratez)|Shotgun Fist]] A strange contraption, designed to be an ultimate melee weapon of sorts. Firing this thing inflicts 2 points of Health damage and 10 Stun, regardless of armor; it must be worn over naked skin, because of tight leather straps.
Accurate Range Cap (2)
1000% Range Acc Penalties
XXX-Slow Reload (40)
Melee (Stun = STR*0.6 + MA*0.2, Skill = MA, Acc = 60%, 8 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 8 2x1 Auto - 25% base TUs
Throw - 25% base TUs, 10 Energy
Auto - 0.75*Firing Ol' Shotgun Shells 4 Piercing 15 None +7 Projectiles, Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reload Costs 40 TUs
5 8 - Hit - 8 TUs, 3 Energy Hit - 0.6*(1.0*Melee) Gun Butt - Stun 0 Damage+0.6*Strength+0.2*Melee Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Silver Snake

[[Image: |left|link=Silver_Snake_(Piratez)|Silver Snake]] [PRM] A finely crafted revolver, which only a true gunslinger can use to its full capacity.
POWER Bonus: BRAVERY*0.25
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 9 2x1 Aimed - 32% base TUs
Snap - 19% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 0.9*Firing
Snap - 0.6*Firing
Silver Snake Drum 6 Piercing 16 Damage+0.25*Bravery Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Six-Shooter
Six-Shooter

[BUY] Reliable - as there isn't much that could break here. Cheap for the same reason. Six-chamber drum and an overall oldtimer feel, but the combat capacity is rather lacking.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 7 2x1 Aimed - 32% base TUs
Snap - 18% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.85*Firing
Snap - 0.55*Firing
Six-Shooter Drum 6 Piercing 26 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Skorpion SMG

[[Image: |left|link=Skorpion_SMG_(Piratez)|Skorpion SMG]] [BUY] A little heavy, one-handed peashooter. Uses special API ammo that sets targets on fire.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 9 2x1 Aimed - 30% base TUs
Snap - 20% base TUs
Auto - 24% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.75*Firing
Snap - 0.55*Firing
Auto - 0.45*Firing
Skorpion Clip/API 21 Piercing 22 None Ignites Target if Dmg > 5.0, Inflicts 15.0*Dmg to Morale,
Reduced Accurate Aimed Range (20)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Small Revolver
Small Revolver

Holds surprisingly big bullets for such a tiny weapon. That still means these bullets are just less ...tiny.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
2 4 1x1 Aimed - 28% base TUs
Snap - 16% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.65*Firing
Snap - 0.55*Firing
Small Revolver Drum 5 Piercing 22 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Smartpistol
Smartpistol

Electronically-aided aiming marries pistol's inherent rate of fire with a very high accuracy. The PS ammo receives a bonus to damage equal to shooter's REACTIONS*0.05, with the clip size increased to 22.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 6 2x1 Aimed - 26% base TUs
Snap - 14% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.95*Firing
Snap - 0.8*Firing
Assault Pistol Clip 15 Piercing 25 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
4 6 Alternate Ammunition Smartpistol Clip 22 Piercing 25 Damage+0.1*Reactions Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Smasher
Smasher

In a bout of genius, no less, we figured out how to make a sustained laser that requires no reloads during battle. Don't ask any questions about the design as it involved a lot of mind-altering drugs. It is a miracle it works at all. Finding uses for it is your job, Cap'n.
Accurate Range Cap (10)
200% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 10 2x1 Snap - 22% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1*Firing None Unlimited Laser 25 None +3 Projectiles, Ignores 33.4% of Target's Armor,
Reduced Accurate Snap Range (10)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Snubby
Snubby

A compact six-shooter that packs quite a wallop - to both the target and the user.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 8 2x1 Aimed - 32% base TUs
Snap - 20% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.8*Firing
Snap - 0.6*Firing
Snubby Drum 6 Piercing 32 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20)
6 8 Alternate Ammunition Snubby HVAP Drum 6 Piercing 48 None Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Space Rangers' Lawpistol

[[Image: |left|link=Space_Rangers'_Lawpistol_(Piratez)|Space Rangers' Lawpistol]] Weapons like these are made for the Space Rangers of the Stellar Empire and lack the boring perfection of their military designs, thus being quite cool. The Lawpistol (oh irony) is probably the most powerful laser pistol in existence, if rather slow to fire.
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 12 2x1 Aimed - 42% base TUs
Snap - 26% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.2*Firing
Snap - 0.8*Firing
SRs' Lawpistol Clip 8 Laser 50 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (25)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Spikey SMG

[[Image: |left|link=Spikey_SMG_(Piratez)|Spikey SMG]] An unholy union of a SMG and Spiked Knuckles (See SMG stats). Extra weight increases Auto and Snap ranges by 1.
GunButt (Stun = 10+STR*0.5+MA*0.1, Skill = MA, Acc = 65%, 9 TUs, +50% Lethal)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 10 2x1 Aimed - 30% base TUs
Snap - 18% base TUs
Auto - 24% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 0.65*Firing
Snap - 0.55*Firing
Auto - 0.5*Firing
SMG Clip 35 Piercing 20 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20), Increased Accurate Snap Range (16), Increased Accurate Auto Range (12)
7 10 Alternate Ammunition SMG Clip/I 35 Piercing 20 None Uses [50% to 150%] Damage Formula, Uses Incendiary Resistance, Ignores 50% of Target's Armor, Ignites Target if Dmg > 5, Inflicts 10.0*Dmg to Morale
7 10 SMG Clip/Chem 35 Chem 24 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
7 10 - Hit - 9 TUs, 5 Energy Hit - 0.65*(1.0*Melee) Gun Butt - Stun 10 Damage+0.5*Strength+0.1*Melee Inflicts 0.5*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Submachine Gun
Submachine Gun

[BUY] One-handed weapon, not very effective but sporting prodigious rate of fire.
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 8 2x1 Aimed - 30% base TUs
Snap - 18% base TUs
Auto - 24% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.65*Firing
Snap - 0.55*Firing
Auto - 0.5*Firing
SMG Clip 35 Piercing 20 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (20)
5 8 Alternate Ammunition SMG Clip/I 35 Piercing 20 None Uses [50% to 150%] Damage Formula, Uses Incendiary Resistance, Ignores 50% of Target's Armor, Ignites Target if Dmg > 5, Inflicts 10.0*Dmg to Morale
5 8 SMG Clip/Chem 35 Chem 24 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Supressed Pistol

[[Image: |left|link=Supressed_Pistol_(Piratez)|Supressed Pistol]] [PRM] A small pistol with a big metal tube screwed to the front of it. Supposedly it allows the users to take advantage from their stealth when aiming for kill shots.
POWER Bonus: REACTIONS*0.25
Increased Accurate Snap Range (17)
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 7 2x1 Aimed - 28% base TUs
Snap - 16% base TUs
Throw - 25% base TUs, 8 Energy
Aimed - 0.75*Firing
Snap - 0.5*Firing
Supressed Pistol Clip 14 Piercing 10 Damage+0.25*Reactions Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (20), Increased Accurate Snap Range (17)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


XG Pistol

[[Image: |left|link=XG_Pistol_(Piratez)|XG Pistol]] Younger and prettier sister to the known-and-loved Gauss Pistol, she has less bite but can fire in quick, accurate bursts.
POWER Bonus: REACTIONS*0.2
Aimed Shot Accurate Range Cap (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 8 2x1 Aimed - 30% base TUs
Snap - 16% base TUs
Auto - 20% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.95*Firing
Snap - 0.85*Firing
Auto - 0.7*Firing
XG Pistol Clip 12 Piercing 45 Damage+0.2*Reactions Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (20)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Zapper
Zapper

This charming piece zaps people with electrical currents. Causes Stun instead of Health damage. Hard to replicate, it's unlikely to become a mainstay weapon, and, while boasting high accurracy, it has a very limited range (9) and takes a noticeable moment to charge-up, thus disallowing faster re-fire rate.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 5 2x1 Snap - 30% base TUs
Throw - 25% base TUs, 10 Energy
Snap - 1.2*Firing None Unlimited Plasma 60 None Uses Gaussian Damage Formula, Inflicts 0.0*Dmg to Health, 1.0*Dmg to Stun, 0.0*Dmg to Terrain,
Maximum Range (9)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


i-Gun

[[Image: |left|link=i-Gun_(Piratez)|i-Gun]] Also known as 'Arrr-My-Bat'ry's-Dead-Gun', it fires only in double-shot mode, while its fashion-designed battery holds 7 shots. Widely available in Traders' Guild's outlets, although the price isn't low. It's also pretty heavy, but its plasma projectiles are fairly destructive.
Increased Accurate Range (15); Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 10 2x2 Auto - 26% base TUs
Throw - 25% base TUs, 14 Energy
Auto - 0.5*Firing i-Gun Battery 7 Plasma 42 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
On Auto: Confers 2 Attacks, Increased Accurate Auto Range (15), Reload Costs 20 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Rifles

37mm Rifle
37mm Rifle

With over 60 kgs of loaded weight and a recoil that'd knock over a horse, this weapon is not recommended for beginners.
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
66 72 3x2 Aimed - 70% base TUs
Snap - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Snap - 0.7*Firing
37mm Rifle Ammo 9 Piercing 95 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reload Costs 20 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Advanced Lasgun
Advanced Lasgun

Accurate and powerful, this laser is an ideal standard-issue weapon. It won't ever run out of ammo either so, instead of petty bean-counting, your precious mind can better focus on doing great deeds, Cap'n!

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
20 20 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.3*Firing
Snap - 0.8*Firing
Auto - 0.55*Firing
None Unlimited Laser 46 None Ignores 33.4% of Target's Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Assault Rifle
Assault Rifle

Jack of all trades, a two-handed weapon that can get you through almost any situation.
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 11 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1*Firing
Snap - 0.6*Firing
Auto - 0.4*Firing
Assault Rifle Clip 20 Piercing 30 None Inflicts 0.5*Dmg to Stun
8 11 Alternate Ammunition Assault Rifle Clip/PS 25 Piercing 35 None Inflicts 0.5*Dmg to Stun
8 11 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Autogun
Autogun

Fires lightweight munitions with considerable accuracy in full-auto mode. A blend between a rifle and a machinegun, allows to take Snap and Aimed shots as well, but isn't very good at this.
Increased Accurate Autofire Range (15)
Slow Reload (20)
GunButt (Stun = 20+STR*0.4, Skill = MA/2+50, Acc = 65%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 14 3x1 Aimed - 65% base TUs
Snap - 26% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.6*Firing
Auto - 0.55*Firing
Autogun Ammo 50 Piercing 28 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Increased Accurate Auto Range (15), Reload Costs 20 TUs
9 14 Alternate Ammunition Autogun Ammo/PS 70 Piercing 32 None Inflicts 0.5*Dmg to Stun
9 14 - Hit - 18 TUs, 6 Energy Hit - 0.65*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.4*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Battle Laser
Battle Laser

Made with power-suited soldiers in mind, this weapon is darn heavy but delivers equally heavy firepower. Never runs out of juice.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
45 45 3x1 Aimed - 70% base TUs
Snap - 28% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.25*Firing
Snap - 0.8*Firing
Auto - 0.55*Firing
None Unlimited Laser 66 None Ignores 33.4% of Target's Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Battle Rifle
Battle Rifle

A heavier variant of the standard modern rifle. Powerful and accurate at long ranges, but has a hell of a kick that impedes autofire accuracy. Has a fancy plastic ammo clip, too.
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 16 3x1 Aimed - 70% base TUs
Snap - 28% base TUs
Auto - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing
Snap - 0.6*Firing
Auto - 0.35*Firing
Battle Rifle Clip 20 Piercing 36 None Inflicts 0.5*Dmg to Stun
12 16 Alternate Ammunition Battle Rifle Clip/PS 20 Piercing 42 None Inflicts 0.5*Dmg to Stun
12 16 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Bayoneted Rifle
Bayoneted Rifle

While setting up our weapon shop, it has occured to us that we can put a dagger onto a Homefront Rifle, instead of holding it in a pocket. Bayonet's stats below:
Accuracy 100%, TU Cost 14.
Skill: MELEE/2 + 50
POWER: 30 + STRENGTH*0.3 + MELEE*0.1
DAMAGE type: CUTTING

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 13 3x1 Aimed - 55% base TUs
Snap - 25% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.9*Firing
Snap - 0.55*Firing
Auto - 0.35*Firing
Banana Clip 30 Piercing 28 None Inflicts 0.5*Dmg to Stun
10 13 Alternate Ammunition Banana Clip/MAG 18 Piercing 47 None Inflicts 0.5*Dmg to Stun
10 13 - Hit - 14 TUs, 8 Energy Hit - 1*(50+0.5*Melee) Bayonet - Cutting 30 Damage+0.3*Strength+0.1*Melee None


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Boarding Gun
Boarding Gun

Heavy bolts of lead
Make his victims full of dread
- Heavy Metal Chronicles
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
26 34 3x1 Aimed - 60% base TUs
Snap - 28% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.8*Firing
Snap - 0.6*Firing
Auto - 0.35*Firing
Boarding Gun Ammo 45 Piercing 46 None Inflicts 0.5*Dmg to Stun,
Reload Costs 25 TUs
26 30 Alternate Ammunition Boarding Gun Ammo (S) 21 Piercing 46 None Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Bullpup Carbine

[[Image: |left|link=Bullpup_Carbine_(Piratez)|Bullpup Carbine]] [PRM] This design allows for easier handling in Auto and Snap modes, but decreases long range accuracy. Uses the ubiquitous RCF Carbine clips, but the magazines have a tendency to fall off if not carefully secured.
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 9 3x1 Aimed - 55% base TUs
Snap - 22% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 0.85*Firing
Snap - 0.65*Firing
Auto - 0.5*Firing
RCF Carbine Clip 20 Piercing 26 None Inflicts 0.5*Dmg to Stun,
Reload Costs 20 TUs
6 9 Alternate Ammunition RCF Carbine Clip/EP 20 Laser 32 None Inflicts 2.0*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


EuroSyndicate Lasrifle
EuroSyndicate Lasrifle

Despite strict regulations, the Eurosyndicate clandestinely sells some of their high quality lasguns to third parties, from where they make their way to the black market. The price, however, is anything but low.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 18 3x1 Aimed - 55% base TUs
Snap - 26% base TUs
Auto - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.35*Firing
Snap - 0.8*Firing
Auto - 0.6*Firing
EuroSyndicate LR-Clip 18 Laser 56 None Ignores 33.4% of Target's Armor


Notes:
Purchased through the Black Market once research project "Contacts: EuroSyndicate" has been completed.
Source: Piratez Bootypedia


Gauss Musket
Gauss Musket

A Gauss Musket lacks autofire, but more than makes it up in sheer killing power.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
21 24 3x1 Aimed - 75% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.95*Firing
Snap - 0.7*Firing
Gauss Musket Clip 14 Piercing 85 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Gyro-Stabilized Autogun
Gyro-Stabilized Autogun

An Autogun fitted with some spinny bitz, dissipating recoil forces by the use of antigravity, and thus allowing for incredible accuracy of automatic fire.
Increased Accurate Auto & Snap Shot Range (22)
Slow Reload (20)
GunButt (Stun = 20+STR*0.4, Skill = MA/2+50, Acc = 65%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 15 3x1 Aimed - 65% base TUs
Snap - 26% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.85*Firing
Snap - 0.7*Firing
Auto - 0.65*Firing
Autogun Ammo 50 Piercing 28 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Increased Accurate Snap Range (22), Increased Accurate Auto Range (22), Reload Costs 20 TUs
10 15 Alternate Ammunition Autogun Ammo/PS 70 Piercing 32 None Inflicts 0.5*Dmg to Stun
10 15 - Hit - 18 TUs, 6 Energy Hit - 0.65*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.4*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Heavy Plasma
Heavy Plasma

This variation of Stellar Empire plasma gun was built for maximum firepower, and that it delivers in abundance. Still light enough to be wielded by any able person, its only shortcoming compared to the Plasma Rifle is slower rate of fire.
Increased accurate ranges (Auto 14, Snap 18)
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
16 20 3x2 Aimed - 60% base TUs
Snap - 30% base TUs
Auto - 42% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Snap - 0.75*Firing
Auto - 0.6*Firing
Heavy Plasma Clip 35 Plasma 115 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)


Notes:
Only usable once research project "Unlocking Stellar Empire Weapons" has been completed.
Source: Piratez Bootypedia


Hellgun
Hellgun

This infernal weapon will never run out of heat. Requires VooDoo training and Summoning Circle. Drains Morale.
POWER Bonus: V.POWER*1.5 + V.SKILL/2
Increased Accurate Autofire Range (15)
Special: Sets on Fire

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
20 20 3x1 Aimed - 65% base TUs, 8 Energy, 8 Morale
Snap - 24% base TUs, 8 Energy, 8 Morale
Auto - 38% base TUs, 27 Energy, 27 Morale
Throw - 25% base TUs, 20 Energy
Aimed - 0.8*Firing
Snap - 0.65*Firing
Auto - 0.6*Firing
None Unlimited Plasma 0 Damage+1.5*PsiStrength+0.5*PsiSkill Uses Gaussian Damage Formula, Ignites Target if Dmg > 10.0, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale,
On Auto: Confers 6 Attacks


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Homefront Rifle
Homefront Rifle

[BUY] Old as dirt, dirt-cheap and dirt-immune. Less accurate but lighter and with more ammo than a modern rifle.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 10 3x1 Aimed - 55% base TUs
Snap - 25% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 0.9*Firing
Snap - 0.55*Firing
Auto - 0.35*Firing
Banana Clip 30 Piercing 28 None Inflicts 0.5*Dmg to Stun
7 10 Alternate Ammunition Banana Clip/MAG 18 Piercing 47 None Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


LACC
LACC

This advanced handheld cannon accurately delivers packages full of love even to those who are far, far away.
Slow Reload (20)
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 50%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 20 3x2 Aimed - 70% base TUs
Snap - 30% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*Firing
Snap - 0.65*Firing
Auto - 0.4*Firing
LACC-AP Ammo 12 Piercing 45 None Inflicts 0.5*Dmg to Stun,
Reload Costs 20 TUs
15 20 Alternate Ammunition LACC-HE Ammo 12 Concussive 40 None Inflicts 0.5*Dmg to Stun
15 20 LACC-WP Ammo 12 Incendiary 30 None Uses [50% to 150%] Damage Formula, Inflicts 20.0*Dmg to Morale, 0.5*Dmg to Items
15 20 - Hit - 18 TUs, 6 Energy Hit - 0.5*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Lasgun
Lasgun

The lasgun is pretty much a perfect personal arm - very accurate and quite powerful for its size. Like the pistol, it uses two kinds of batteries - we can only replicate the weaker ones.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 13 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.25*Firing
Snap - 0.8*Firing
Auto - 0.55*Firing
Lasgun Clip 12 Laser 38 None Ignores 33.4% of Target's Armor
10 13 Alternate Ammunition Lasgun Clip/Adv 36 Laser 44 None Ignores 33.4% of Target's Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Light Plasma Gun
Light Plasma Gun

Our own plasma rifle! Now we can do as good as the Stellar Empire! Or close to it. The gun is heavier than the original, the power cell a bit crude, but the accuracy cannot be scoffed at.
Increased accurate ranges (Auto 14, Snap 18)
Aimed Shot Accurate Range Cap (30)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 14 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.3*Firing
Snap - 0.75*Firing
Auto - 0.5*Firing
LPG Clip 24 Plasma 70 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Aimed Range (30), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Meridian's Special Autogun

[[Image: |left|link=Meridian's_Special_Autogun_(Piratez)|Meridian's Special Autogun]] Inspired by the works of Meridian, an alchemist of old. Fitted with magical bitz, it allows for insanely good accuracy, as Firing Skill of the user is boosted by half of their V. Power and half of their V. Skill. All other stats like Gyro-Stablized Autogun.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 17 3x1 Aimed - 65% base TUs
Snap - 22% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.75*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Snap - 0.7*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Auto - 0.65*(1*Firing+0.5*PsiStrength+0.5*PsiSkill)
Autogun Ammo 50 Piercing 28 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Increased Accurate Snap Range (22), Increased Accurate Auto Range (22), Reload Costs 20 TUs
12 17 Alternate Ammunition Autogun Ammo/PS 70 Piercing 32 None Inflicts 0.5*Dmg to Stun
12 17 Autogun Arcane Ammo 50 Plasma 14 Damage+0.2*PsiStrength Uses Gaussian Damage Formula, Ignores 50% of Target's Armor, Inflicts 1.5*Dmg to Stun, 7.0*Dmg to Morale
12 17 - Hit - 18 TUs, 6 Energy Hit - 0.65*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.4*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Omega Rifle

[[Image: |left|link=Omega_Rifle_(Piratez)|Omega Rifle]] A highly advanced assault rifle model. ETAP bullets ignore 25% of enemy's armor.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 12 3x1 Aimed - 55% base TUs
Snap - 24% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.2*Firing
Snap - 0.7*Firing
Auto - 0.55*Firing
Omega Rifle Clip 30 Piercing 32 None Inflicts 0.5*Dmg to Stun
9 12 Alternate Ammunition Omega Rifle Clip/ETAP 30 Piercing 41 None Ignores 25% of Target's Armor, Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Plasma Destroyer
Plasma Destroyer

While this weapon is thrice as heavy as the Stellar Empire plasma gun, it packs even more heat and more importantly, can be replicated.
Plasma Blast (3)
Increased accurate ranges (Auto 14, Snap 18)
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
40 46 3x2 Aimed - 65% base TUs
Snap - 32% base TUs
Auto - 45% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing
Snap - 0.7*Firing
Auto - 0.5*Firing
Plasma Destroyer Clip 24 Concussive 125 None AoE Radius (3), Uses [50% to 150%] Damage Formula, Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.05*Dmg to Armor, 0.75*Dmg to Terrain,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Plasma Rifle
Plasma Rifle

This is a devastatingly powerful weapon based on accelerating particles from within a minute anti-gravity field. Standard-issue Stellar Empire weapon, probably existing in like, countless numbers across the galaxy. Don't they ever innovate?
Increased accurate ranges (Auto 14, Snap 18)
Aimed Shot Accurate Range Cap (30)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 11 3x1 Aimed - 42% base TUs
Snap - 24% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1*Firing
Snap - 0.85*Firing
Auto - 0.55*Firing
Plasma Rifle Clip 28 Plasma 80 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Aimed Range (30), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)


Notes:
Only usable once research project "Unlocking Stellar Empire Weapons" has been completed.
Source: Piratez Bootypedia


Plasma Scorcher

[[Image: |left|link=Plasma_Scorcher_(Piratez)|Plasma Scorcher]] An intimidating assault weapon that melts people and bulkheads to slag.
Plasma Blast (4)
Increased accurate ranges (Auto 14, Snap 18)
Aimed Shot Accurate Range Cap (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
24 30 3x2 Snap - 28% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 0.5*Firing
Auto - 0.3*Firing
Plasma Scorcher Clip 16 Concussive 100 None AoE Radius (4), Uses [50% to 150%] Damage Formula, Uses Plasma Resistance, Ignites Target if Dmg > 10, Inflicts 0.75*Dmg to Stun, 5.0*Dmg to Morale, 0.05*Dmg to Armor, 0.85*Dmg to Terrain,
Reduced Accurate Aimed Range (25), Increased Accurate Snap Range (18), Increased Accurate Auto Range (14)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


RCF Carbine
RCF Carbine

[BUY] The Royal Canadian Force Carbine is commonly used by Kingdom's mounted military police and even civilians. It is rather weak but lightweight and accurate.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
6 9 3x1 Aimed - 55% base TUs
Snap - 25% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 12 Energy
Aimed - 1.05*Firing
Snap - 0.65*Firing
Auto - 0.45*Firing
RCF Carbine Clip 20 Piercing 26 None Inflicts 0.5*Dmg to Stun
6 9 Alternate Ammunition RCF Carbine Clip/EP 20 Laser 32 None Inflicts 2.0*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Ramshackle Rifle

[[Image: |left|link=Ramshackle_Rifle_(Piratez)|Ramshackle Rifle]] [BUY] Its purpose is to deliver RCF bullets to far-off targets. To that end, it works, but nothing more.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 10 3x1 Aimed - 60% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 0.9*Firing
Snap - 0.6*Firing
RCF Carbine Clip 20 Piercing 26 None Inflicts 0.5*Dmg to Stun
7 10 Alternate Ammunition RCF Carbine Clip/EP 20 Laser 32 None Inflicts 2.0*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Reticulan Lasgun
Reticulan Lasgun

A lightweight laser weapon manufactured by the Reticulans. Lack of any normal sights makes it seemingly impossible to aim, but you will hit if you believe. That's a scientific fact.
Skill: FIRING + VooDoo SKILL + VooDoo POWER

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 8 3x1 Aimed - 44% base TUs
Snap - 22% base TUs
Auto - 40% base TUs
Throw - 25% base TUs, 10 Energy
Aimed - 0.75*(1*Firing+1*PsiStrength+1*PsiSkill)
Snap - 0.55*(1*Firing+1*PsiStrength+1*PsiSkill)
Auto - 0.45*(1*Firing+1*PsiStrength+1*PsiSkill)
Reticulan Lasgun Clip 20 Laser 29 None Ignores 33.4% of Target's Armor


Notes:
Only usable once research project "Reticulan Lasgun" has been completed.
Source: Piratez Bootypedia


Scoped Carbine
Scoped Carbine

[PRM] Even a beginner will have no trouble handling this weapon. Uses the same magazines as the RCF Carbine.
Increased Accurate Snapshot Range (18)
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 10 3x1 Aimed - 65% base TUs
Snap - 28% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 1.3*Firing
Snap - 0.8*Firing
RCF Carbine Clip 20 Piercing 26 None Inflicts 0.5*Dmg to Stun,
Increased Accurate Snap Range (18)
7 10 Alternate Ammunition RCF Carbine Clip/EP 20 Laser 32 None Inflicts 2.0*Dmg to Stun
7 10 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Smartrifle
Smartrifle

This rifle is probably smarter than anyone else around here, barring you and me, Cap'n. It practically aims itself, and has a very high fire rate.
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 15 3x1 Aimed - 48% base TUs
Snap - 22% base TUs
Auto - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.15*Firing
Snap - 0.75*Firing
Auto - 0.5*Firing
Smartrifle Clip 50 Piercing 44 None Inflicts 0.5*Dmg to Stun,
On Auto: Confers 5 Attacks
10 15 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


UAC Rifle

[[Image: |left|link=UAC_Rifle_(Piratez)|UAC Rifle]] A weird rifle design that sends three bullets instead of one, almost instantaneously, any time the trigger is pressed. Tends to be quite deadly if it hits, but that's a big 'if'.
Aimed Shot Accurate Range Cap (30)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 15 3x1 Aimed - 60% base TUs
Snap - 25% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.9*Firing
Snap - 0.55*Firing
UAC Rifle Clip 12 Piercing 30 None +2 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (30)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


XG Rifle

[[Image: |left|link=XG_Rifle_(Piratez)|XG Rifle]] A Smartrifle on steroids, in a smaller package to boot.
POWER Bonus: FIRING*0.15
Increased Accurate Snaphot Range (18)
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 13 3x1 Aimed - 48% base TUs
Snap - 22% base TUs
Auto - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing
Snap - 0.8*Firing
Auto - 0.6*Firing
XG Rifle Clip 24 Piercing 55 Damage+0.15*Firing Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Increased Accurate Snap Range (18)
10 13 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Short Range Guns

Arena Flak Cannon
Arena Flak Cannon

Straight from Death-Games arenas, a weapon as whacky as it is deadly, cuts people to shreds with mono-sharpened shrapnel.
Aimed Shot Accurate Range Cap (15)
Snap&Auto Shot Accurate Range Cap (9)
300% Range Acc Penalties
Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
30 40 3x2 Aimed - 68% base TUs
Snap - 30% base TUs
Auto - 42% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.2*Firing
Snap - 1.05*Firing
Auto - 1*Firing
Flak Cannon Drum 36 Cutting 38 None Reduced Accurate Aimed Range (15), Reduced Accurate Snap Range (9), Reduced Accurate Auto Range (9), Reload Costs 20 TUs


Notes:
Purchased through the Black Market once research project "Contacts: Death Realms' Arena" has been completed.
Source: Piratez Bootypedia


Blackops Shotgun

[[Image: |left|link=Blackops_Shotgun_(Piratez)|Blackops Shotgun]] A pimped-up version of the Military Shotgun.
Aimed Shot Accurate Range Cap (14)
Snap Shot Accurate Range Cap (9)
300% Range Acc Penalties
V. Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 13 3x1 Aimed - 52% base TUs
Snap - 28% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.6*Firing
Snap - 1.6*Firing
Shotgun Shells 6 Piercing 18 None +6 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (14), Reduced Accurate Snap Range (9), Reload Costs 25 TUs
10 13 Alternate Ammunition Shotgun AP Shells 6 Piercing 40 None Inflicts 0.5*Dmg to Stun
10 13 Shotgun HEAT Shells 6 Plasma 66 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Blunderbuss
Blunderbuss

A gun not for wee gals it be. Four barrels, each stacked with brass grapnel. Discharge all at once for maximum effect.
Aimed Shot Accurate Range Cap (12)
Snap&Auto Shot Accurate Range Cap (6)
300% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
22 25 3x1 Aimed - 70% base TUs
Snap - 30% base TUs
Auto - 35% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.5*Firing
Snap - 1.4*Firing
Auto - 1.1*Firing
Blunderbuss Shells 4 Piercing 24 None +5 Projectiles, Inflicts 0.5*Dmg to Stun,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (12), Reduced Accurate Snap Range (6), Reduced Accurate Auto Range (6)
22 25 Alternate Ammunition Blunderbuss Chem Shells 4 Chem 25 None +5 Projectiles, Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
22 25 Blunderbuss HE Shells 4 Concussive 40 None Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Boom Gun
Boom Gun

This huge scattergun has awesome destructive power, however it is not very effective at long ranges.
Aimed Shot Accurate Range Cap (15)
Snap Shot Accurate Range Cap (9)
300% Range Acc Penalties
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
29 34 3x1 Aimed - 70% base TUs
Snap - 32% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.35*Firing
Snap - 1.15*Firing
Boom Gun Shells 10 Piercing 50 None +5 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (15), Reduced Accurate Snap Range (9), Reload Costs 25 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


CAWS
CAWS

An advanced firearm that can fire two kinds of powerful charges, but the magazine holds only 10 rounds.
Aimed Shot Accurate Range Cap (14)
Snap Shot Accurate Range Cap (7)
250% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
14 17 3x1 Aimed - 65% base TUs
Snap - 26% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.4*Firing
Snap - 1.2*Firing
CAWS Clip/AP 10 Piercing 50 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (14), Reduced Accurate Snap Range (7)
14 17 Alternate Ammunition CAWS Clip/Scatter 10 Piercing 26 None +4 Projectiles, Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Canister Launcher
Canister Launcher

A medium-range terror weapon, electronically locked and prone to explode, with fatal results, in any 'unauthorized' hands. It launches capsules with extra-deadly chemic load, enough to eat away a good chunk of armor and liquify a living human in seconds with a direct hit. The incendiary ammo damages armor as well.
Aimed Shot Accurate Range Cap (15)
150% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
11 14 3x1 Aimed - 70% base TUs
Snap - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.9*Firing
Snap - 0.5*Firing
Canister Clip /Chem 3 Chem 80 None Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor,
Reduced Accurate Aimed Range (15)
11 14 Alternate Ammunition Canister Clip /Incendiary 3 Incendiary 40 None Inflicts 1.5*Dmg to Health, 0.5*Dmg to Armor, 2.0*Dmg to Items, 1.0*Dmg to Terrain


Notes:
Only usable once research project "Canister Launcher" has been completed.
Source: Piratez Bootypedia


Combat Shotgun
Combat Shotgun

[BUY] Carrying more ammo and firing less numerous but more massive pellets, the gun is considered by some to be worth the extra encumbrance - especially since it can fire in bursts.
Aimed Shot Accurate Range Cap (12)
Snap&Auto Shot Accurate Range Cap (8)
300% Range Acc Penalties
GunButt (Stun = 20+STR*0.6, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 14 3x1 Aimed - 64% base TUs
Snap - 28% base TUs
Auto - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.5*Firing
Snap - 1.3*Firing
Auto - 0.9*Firing
Combat Shotgun Drum 12 Piercing 22 None +4 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (12), Reduced Accurate Snap Range (8), Reduced Accurate Auto Range (8)
10 14 Alternate Ammunition Combat Shotgun Drum/I 12 Piercing 20 None +4 Projectiles, Uses [50% to 150%] Damage Formula, Uses Incendiary Resistance, Ignores 50% of Target's Armor, Ignites Target if Dmg > 5, Inflicts 10.0*Dmg to Morale
10 14 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Coral X-Bow

[[Image: |left|link=Coral_X-Bow_(Piratez)|Coral X-Bow]] This crossbow, used by the denizens of the depths, lacks complex mechanism, thus allowing for faster operation. For the same reason, shooting it costs a lot of energy, and the accuracy suffers.
200% Range Acc Penalties
Special: Lightning Reload; 30 Energy/Shot

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
14 20 2x2 Snap - 32 TUs, 30 Energy
Throw - 25% base TUs, 20 Energy
Snap - 1*Firing Coral X-Bow Bolts 12 Piercing 38 None Inflicts 0.5*Dmg to Stun,
Reload Costs 5 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Domestic Shotgun
Domestic Shotgun

[BUY] Cheap is the key word. This piece of junk is quite compact, but cannot use high-powered ammo.
Accurate Range Cap (6)
300% Range Acc Penalties
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 8 3x1 Snap - 30% base TUs
Throw - 25% base TUs, 10 Energy
Snap - 1.25*Firing Shotgun Shells 6 Piercing 18 None +6 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Snap Range (6), Reload Costs 25 TUs
5 8 Alternate Ammunition Shotgun Rubber Slugs 6 Stun 20 None
5 8 Shotgun Chem Shells 6 Chem 21 None +6 Projectiles, Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Double-Barreled Shotgun
Double-Barreled Shotgun

[BUY] Simple, thus very reliable.
Aimed Shot Accurate Range Cap (12)
Snap&Auto Shot Accurate Range Cap (6)
300% Range Acc Penalties
Fast Reload (10)
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 10 3x1 Aimed - 65% base TUs
Snap - 28% base TUs
Auto - 30% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1.65*Firing
Snap - 1.45*Firing
Auto - 1.25*Firing
.8g Buckshot 2 Piercing 20 None +9 Projectiles, Inflicts 0.5*Dmg to Stun,
On Auto: Confers 2 Attacks, Reduced Accurate Aimed Range (13), Reduced Accurate Snap Range (7), Reduced Accurate Auto Range (7), Reload Costs 10 TUs
8 10 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Flechette Gun

[[Image: |left|link=Flechette_Gun_(Piratez)|Flechette Gun]] Like all otherwordly Flechette weapons, this small two-handed gun contains a solid block of alien metal which gives it basically unlimited ammunition of tiny, sharp particles. However, it cannot be replaced so the gun will eventually break down, sometimes rather quickly.
Ignores half armor; damages armor
Accurate Range Cap (7)
300% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 15 2x1 Snap - 23% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 2*Firing None 40 Piercing 32 None +3 Projectiles, Ignores 50% of Target's Armor, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Snap Range (7)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Harpoon Gun
Harpoon Gun

[BUY] Launches high-impact projectiles for either killing or capturing people with extreme prejudice, depending on ammunition loaded. The weapon however has only a three round clip.
Aimed Shot Accurate Range Cap (15)
200% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 15 3x1 Aimed - 70% base TUs
Snap - 38% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1.1*Firing
Snap - 0.7*Firing
Harpoon Bolts 3 Piercing 45 None Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (15)
12 15 Alternate Ammunition Harpoon Stun Bolts 3 Stun 50 None Uses Gaussian Damage Formula
12 15 Harpoon Tranquilizers 3 Stun 75 None Uses Gaussian Damage Formula


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Heavy Shotgun
Heavy Shotgun

[BUY] Pretty powerful but, as you guessed it, heavy. Holds 8 rounds.
Aimed Shot Accurate Range Cap (13)
Snap Shot Accurate Range Cap (7)
300% Range Acc Penalties
X-Slow Reload (30)
GunButt (Stun = 20+STR*0.6, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 15 3x1 Aimed - 66% base TUs
Snap - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.65*Firing
Snap - 1.45*Firing
Heavy Shotgun Shells 8 Piercing 20 None +6 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (13), Reduced Accurate Snap Range (7), Reload Costs 30 TUs
12 15 Alternate Ammunition Heavy Shotgun Slugs 8 Piercing 28 None +2 Projectiles, Inflicts 0.5*Dmg to Stun
12 15 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Heavy Slugthrower
Heavy Slugthrower

To make extra sure that when you want someone gone, they're gone. Not recommended for hands with Strength below 50.
Aimed Shot Accurate Range Cap (14)
Snap Shot Accurate Range Cap (8)
300% Range Acc Penalties
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
36 42 3x2 Aimed - 70% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.6*Firing
Snap - 1.4*Firing
Slugthrower Shells 5 Piercing 82 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (14), Reduced Accurate Snap Range (8), Reload Costs 25 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Kustom Blunderbuss

[[Image: |left|link=Kustom_Blunderbuss_(Piratez)|Kustom Blunderbuss]] We took what's best and got rid of the rest. Can take old ammo.
POWER Bonus (Gold): TUmax*0.15
Special (Gold): Reaction Disrupt (x4)
Aimed Shot Accurate Range Cap (12)
Snap&Auto Shot Accurate Range Cap (7)
300% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
23 30 3x1 Aimed - 44% base TUs
Snap - 26% base TUs
Auto - 28% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.55*Firing
Snap - 1.45*Firing
Auto - 1.2*Firing
Blunderbuss Bling Drum 16 Piercing 33 Damage+0.15*Tu +3 Projectiles, Inflicts 0.5*Dmg to Stun, 4.0*Dmg to TUs,
On Auto: Confers 4 Attacks, Reduced Accurate Aimed Range (12), Reduced Accurate Snap Range (7), Reduced Accurate Auto Range (7), Reload Costs 20 TUs
23 30 Alternate Ammunition Blunderbuss Chem Drum 16 Chem 25 None +5 Projectiles, Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
23 30 Blunderbuss HE Drum 16 Concussive 40 None Inflicts 0.5*Dmg to Stun
23 26 Blunderbuss Shells 4 Piercing 24 None +5 Projectiles, Inflicts 0.5*Dmg to Stun
23 26 Blunderbuss Chem Shells 4 Chem 25 None +5 Projectiles, Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
23 26 Blunderbuss HE Shells 4 Concussive 40 None Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Microwave Cooker
Microwave Cooker

An extremely powerful, if short-ranged weapon that melts the target by exciting its molecules with EM waves. Can breach through even reinforced plastasteel. Loses some power at ranges above 5 tiles.
Accurate Range Cap (5)
250% Range Acc Penalties
Limited Range (20); Slow Reload (20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
28 40 3x2 Snap - 65% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1.5*Firing Microwave Cooker Clip 6 Laser 150 None +3 Projectiles,
Maximum Range (20), Reduced Accurate Snap Range (5), Reload Costs 20 TUs


Notes:
Only usable once research project "Unlocking Stellar Empire Weapons" has been completed.
Source: Piratez Bootypedia


Military Shotgun
Military Shotgun

A good weapon for short-range firefights. However, magazine holds only 6 shells.
Aimed Shot Accurate Range Cap (14)
Snap Shot Accurate Range Cap (8)
300% Range Acc Penalties
X-Slow Reload (30)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 12 3x1 Aimed - 65% base TUs
Snap - 28% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.55*Firing
Snap - 1.35*Firing
Shotgun Shells 6 Piercing 18 None +6 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (14), Reduced Accurate Snap Range (8), Reload Costs 30 TUs
9 12 Alternate Ammunition Shotgun AP Shells 6 Piercing 40 None Inflicts 0.5*Dmg to Stun
9 12 Shotgun HEAT Shells 6 Plasma 66 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Mining Laser
Mining Laser

This continuous-beam laser weapon is a precise and powerful tool for cutting things like rocks or metal sheets. Its integrated heavy-duty capacitors make sure the weapon won't run out of juice during a mining shift, much less a combat engagement.
Aimed Shot Accurate Range Cap (6)
200% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
32 32 3x2 Aimed - 80% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.75*Firing None Unlimited Laser 80 None Ignores 33.4% of Target's Armor,
Reduced Accurate Aimed Range (6)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Nova Fusion Rifle

[[Image: |left|link=Nova_Fusion_Rifle_(Piratez)|Nova Fusion Rifle]] A Human rendition of the Reticulan Plasma Gun. The plasma projectile was given a spin, which greatly improved accuracy and efficiency, at the price of even more limited range. Humans consider it an improvement.
Accurate Range Cap (12)
200% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
16 20 3x1 Snap - 28% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1.2*Firing Nova Clip 12 Plasma 84 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Snap Range (12)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Ol' Shotgun

[[Image: |left|link=Ol'_Shotgun_(Piratez)|Ol' Shotgun]] [BUY] This weapon sure has seen ye olde days.
Aimed Shot Accurate Range Cap (12)
Snap Shot Accurate Range Cap (7)
300% Range Acc Penalties
V.Slow Reload (25)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 11 3x1 Aimed - 62% base TUs
Snap - 36% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.4*Firing
Snap - 1.3*Firing
Ol' Shotgun Shells 4 Piercing 15 None +7 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (12), Reduced Accurate Snap Range (7), Reload Costs 25 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Plasma Blunderbuss
Plasma Blunderbuss

This gun be blastin' good with lots of 'em plasma pellets. In a nutshell.
Accurate Range Cap (6)
300% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
18 22 3x1 Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1.5*Firing Plasma Blunderbuss Clip 12 Plasma 40 None +9 Projectiles, Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 0.075*Dmg to Armor,
Reduced Accurate Snap Range (6)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Rail Driver
Rail Driver

A mining tool, used to drive superhardened spikes deep into the rock, it can pretty easily drive them into your enemies as well. Used as a weapon, it's rather cumbersome though.
Aimed Shot Accurate Range Cap (15)
150% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
32 36 3x2 Aimed - 70% base TUs
Snap - 45% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 0.95*Firing
Snap - 0.65*Firing
Rail Coil 3 Piercing 140 None Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (15)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Space Rangers' Shotgun

[[Image: |left|link=Space_Rangers'_Shotgun_(Piratez)|Space Rangers' Shotgun]] The swiftness and close-range firepower of this weapon make sure no criminal hideout can provide protection to wretched evil-doers... Oh wait.
200% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
14 18 3x1 Snap - 26% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1.2*Firing SRs' Shotgun Clip 9 Laser 35 None +5 Projectiles, Ignores 33.4% of Target's Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Splatty
Splatty

Sort of a hybrid laser weapon, firing several barrels at once to achieve a shotgun-like effect. It has much better range than conventional shotguns but their accuracy at close quarters remains unchallenged.
200% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
22 22 3x1 Snap - 26% base TUs
Auto - 36% base TUs
Throw - 25% base TUs, 20 Energy
Snap - 1.05*Firing
Auto - 1*Firing
None Unlimited Laser 28 None +4 Projectiles, Ignores 33.4% of Target's Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Super Shotgun
Super Shotgun

A true piece of art.
Aimed Shot Accurate Range Cap (16)
Snap&Auto Shot Accurate Range Cap (10)
250% Range Acc Penalties

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 20 3x2 Aimed - 65% base TUs
Snap - 26% base TUs
Auto - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.8*Firing
Snap - 1.5*Firing
Auto - 1.2*Firing
Super Shotgun Clip 18 Piercing 36 None +6 Projectiles, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (16), Reduced Accurate Snap Range (10), Reduced Accurate Auto Range (10)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


X-Bow
X-Bow

Well a bit dated design, I admit - but it penetrates armor quite well! Be careful with that g-string though, or whatever it's called. It can break yer eye. Oh yeah, and generally better not give this weapon to slow people.
Aimed Shot Accurate Range Cap (18)
200% Range Acc Penalties
Special: Lightning Reload; Armor -25%; 20 Energy/Shot

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 15 3x1 Aimed - 52 TUs, 20 Energy
Throw - 25% base TUs, 20 Energy
Aimed - 1.25*Firing X-Bow Bolts 10 Piercing 30 None Ignores 25% of Target's Armor, Inflicts 0.5*Dmg to Stun,
Reduced Accurate Aimed Range (18), Reload Costs 5 TUs


Notes:
Lorem ipsum
Source: Piratez Bootypedia


XG Assault
XG Assault

A powerful assault weapon equipped with laser sights, very useful for urban warfare.
POWER Bonus: BRAVERY*0.25
Aimed Shot Accurate Range Cap (15)
Snap Shot Accurate Range Cap (9)
200% Range Acc Penalties
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 12 3x1 Aimed - 55% base TUs
Snap - 22% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.5*Firing
Snap - 1.25*Firing
XG Assault Clip 16 Piercing 60 Damage+0.25*Bravery Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Reduced Accurate Aimed Range (15), Reduced Accurate Snap Range (9)
9 12 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Sniper Guns

Commando Rifle
Commando Rifle

A perfect tool of a patient hunter, with enough power to pierce an armored hide and accuracy to deliver where it counts, all in a relatively compact package. The target-tracking sights allow for exceptionally deadly reaction shooting.
POWER Bonus: REACTIONS*0.1
Increased Accurate Snapshot Range (22)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
14 17 3x1 Aimed - 65% base TUs
Snap - 30% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.4*Firing
Snap - 1.05*Firing
Commando Rifle Clip 15 Piercing 40 Damage+0.1*Reactions Inflicts 0.5*Dmg to Stun,
Increased Accurate Snap Range (22)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Custom Snipin' Gun
Custom Snipin' Gun

Very intricate weapon with an unique ability of 'double-tapping', two bullets being fired one after another with such rapid succession that there is almost no accuracy loss, even at long ranges.
Skill: FIRING^2 * 0.01
POWER Bonus: FIRING*0.2
Minimum Accurate Range (15)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 19 3x1 Aimed - 82% base TUs
Snap - 66% base TUs
Auto - 88% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.4*(0.01*Firing^2)
Snap - 0.7*(0.01*Firing^2)
Auto - 1.35*(0.01*Firing^2)
Custom Snipin' Clip 16 Piercing 42 Damage+0.2*Firing Inflicts 0.5*Dmg to Stun,
On Auto: Confers 2 Attacks, Minimum Accurate Range (15), Increased Accurate Auto Range (200)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Flintlock Rifle

[[Image: |left|link=Flintlock_Rifle_(Piratez)|Flintlock Rifle]] Requires a lot of skill to use effectively, but can be very deadly in skilled hands, as its damage scales with Firing Skill.
Skill: FIRING^2 * 0.01 + BRAVERY/2
POWER Bonus: FIRING*0.2
Aimed Shot Accurate Range Cap (40)
X-Slow Reload (30)
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 65%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
16 18 3x1 Aimed - 80% base TUs
Snap - 65% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.1*(0.01*Firing^2+0.5*Bravery)
Snap - 0.5*(0.01*Firing^2+0.5*Bravery)
Minnie Bullet 2 Piercing 30 Damage+0.2*Firing Inflicts 0.75*Dmg to Stun,
Reduced Accurate Aimed Range (40), Reload Costs 30 TUs
16 18 - Hit - 18 TUs, 6 Energy Hit - 0.65*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.6*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Hunting Laser
Hunting Laser

Made for hunting big game. Big game with really tough hides, if you know what I mean.
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
15 18 3x1 Aimed - 75% base TUs
Snap - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.35*Firing
Snap - 0.8*Firing
Hunting Laser Clip 7 Laser 45 None Ignores 33.4% of Target's Armor
15 18 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Hunting Rifle
Hunting Rifle

[BUY] Unassuming and little bit rusty, this gun can prove its accuracy if you take some time to aim. The clip holds 5 rounds.
Slow Reload (20)
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 10 3x1 Aimed - 70% base TUs
Snap - 33% base TUs
Throw - 25% base TUs, 16 Energy
Aimed - 1.25*Firing
Snap - 0.7*Firing
Hunting Rifle Ammo 5 Piercing 33 None Inflicts 0.5*Dmg to Stun,
Reload Costs 20 TUs
8 10 Alternate Ammunition Hunting Rifle Ammo/PS 5 Piercing 40 None Inflicts 0.5*Dmg to Stun
8 10 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Light Sniper Rifle

[[Image: |left|link=Light_Sniper_Rifle_(Piratez)|Light Sniper Rifle]] [PRM] A lightweight sniper rifle with 7-round clip, easier to handle than its more brutish, heavier counterparts.
Skill: FIRING^2 * 0.01 + REACTIONS/2
POWER Bonus: FIRING*0.2
Minimum Accurate Range (15)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 13 3x1 Aimed - 78% base TUs
Snap - 64% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.25*(0.01*Firing^2+0.5*Reactions)
Snap - 0.65*(0.01*Firing^2+0.5*Reactions)
Lt. Sniper R. Clip 7 Piercing 25 Damage+0.2*Firing Inflicts 0.5*Dmg to Stun,
Minimum Accurate Range (15)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Precision Laser
Precision Laser

A rare laser weapon, due to very low production tolerances. Lightweight and extremely accurate.
Skill: FIRING^2 * 0.01
POWER Bonus: FIRING*0.3
Increased Accurate Snapshot Range (18)
Minimum Accurate Range (15)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 12 3x1 Aimed - 84% base TUs
Snap - 55% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.75*(0.01*Firing^2)
Snap - 0.8*(0.01*Firing^2)
Precision Las Clip 8 Laser 25 Damage+0.3*Firing Ignores 33.4% of Target's Armor,
Minimum Accurate Range (15), Increased Accurate Snap Range (18)
9 12 Alternate Ammunition Precision Las Clip/Adv 16 Laser 33 Damage+0.3*Firing Ignores 33.4% of Target's Armor


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Python HSR
Python HSR

Python because it bites. Like the snake. Well they actually constrict they victims but let's not fret over the details, right?.
Skill: FIRING^2 * 0.01
Minimum Accurate Range (15)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
26 30 3x1 Aimed - 90% base TUs
Snap - 74% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.6*(0.01*Firing^2)
Snap - 0.65*(0.01*Firing^2)
Python Clip/AP 5 Piercing 60 Damage+0.3*Firing Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Minimum Accurate Range (15)
26 30 Alternate Ammunition Python Clip/Chem 5 Chem 85 None Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor
26 30 Python Clip/HE 5 Concussive 60 None AoE Radius (1), Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Reaper Rifle
Reaper Rifle

Very powerful rifle, good for hunting Reapers, as the name implies. Brutal recoil and 3-round clips.
POWER Bonus: FIRING*0.4
Slow Reload (20)
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
22 25 3x1 Aimed - 70% base TUs
Snap - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.05*Firing
Snap - 0.7*Firing
Reaper Rifle Ammo 3 Piercing 33 Damage+0.4*Firing Inflicts 0.5*Dmg to Stun,
Reload Costs 20 TUs
22 25 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Scoped Rifle
Scoped Rifle

Cleaned up and improved with the addition of a scope, it has accuracy almost on par with a full-sized sniper rifle, while also allowing for unmatchingly accurate opportunity shots.
Increased Accurate Snapshot Range (22)
Slow Reload (20)
GunButt (Stun = 20+STR*0.5, Skill = MA/2+50, Acc = 80%, 18 TUs)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 11 3x1 Aimed - 70% base TUs
Snap - 33% base TUs
Throw - 25% base TUs, 18 Energy
Aimed - 1.4*Firing
Snap - 0.8*Firing
Hunting Rifle Ammo 5 Piercing 33 None Inflicts 0.5*Dmg to Stun,
Increased Accurate Snap Range (22), Reload Costs 20 TUs
9 11 Alternate Ammunition Hunting Rifle Ammo/PS 5 Piercing 40 None Inflicts 0.5*Dmg to Stun
9 11 - Hit - 18 TUs, 6 Energy Hit - 0.8*(50+0.5*Melee) Gun Butt - Stun 20 Damage+0.5*Strength Inflicts 0.2*Dmg to Health


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Sniper Gauss
Sniper Gauss

Nothing says goodbye like a Gauss bullet.
Skill: FIRING^2 * 0.01
POWER Bonus: FIRING*0.25
Minimum Accurate Range (15)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
26 30 3x1 Aimed - 88% base TUs
Snap - 65% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.4*(0.01*Firing^2)
Snap - 0.75*(0.01*Firing^2)
Sniper Gauss Clip 10 Piercing 80 Damage+0.25*Firing Inflicts 0.5*Dmg to Stun, 0.05*Dmg to Armor,
Minimum Accurate Range (15)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Sniper Rifle
Sniper Rifle

Accurate and powerful, but with a slow rate of fire.
Skill: FIRING^2 * 0.01
POWER Bonus: FIRING*0.25
Minimum Accurate Range (15)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
13 16 3x1 Aimed - 86% base TUs
Snap - 70% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.5*(0.01*Firing^2)
Snap - 0.6*(0.01*Firing^2)
Sniper Rifle Clip 8 Piercing 30 Damage+0.25*Firing Inflicts 0.5*Dmg to Stun,
Minimum Accurate Range (15)
13 16 Alternate Ammunition Sniper Rifle Clip/PS 10 Piercing 36 Damage+0.25*Firing Inflicts 0.5*Dmg to Stun


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Snuffy
Snuffy

A rifle-sized nuclear laser, with unmatched accuracy yet still more hitting power than a lasgun.
Skill: FIRING^2 * 0.01
POWER Bonus: FIRING*0.3
Increased Accurate Snapshot Range (22)
Minimum Accurate Range (15)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
22 22 3x1 Aimed - 80% base TUs
Snap - 38% base TUs
Throw - 25% base TUs, 20 Energy
Aimed - 1.65*(0.01*Firing^2)
Snap - 0.7*(0.01*Firing^2)
None Unlimited Laser 36 Damage+0.3*Firing Ignores 33.4% of Target's Armor,
Minimum Accurate Range (15), Increased Accurate Snap Range (22)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Space Rangers' Jaeger Carbine

[[Image: |left|link=Space_Rangers'_Jaeger_Carbine_(Piratez)|Space Rangers' Jaeger Carbine]] Extremely accurate, it makes sure no-one escapes the eye of Space Rangers' justice. Do not let the size deceive you, it's mostly plastic and much lighter than it looks.
Increased Accurate Snapshot Range (26)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
7 10 3x1 Aimed - 64% base TUs
Snap - 32% base TUs
Throw - 25% base TUs, 14 Energy
Aimed - 1.5*Firing
Snap - 1*Firing
SRs' Jaeger Clip 12 Laser 50 None Ignores 33.4% of Target's Armor,
Increased Accurate Snap Range (26)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Thrown & Bows

Black Powder Bomb
Black Powder Bomb

Caution: contains large doses of pure, concentrated anarchy. Use with care to avoid starting an accidental social upheaval.
Max Range: 14.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 4 1x1 Aimed - 62% base TUs, 8 Energy
Throw - 25% base TUs, 8 Energy
Aimed - 0.8*(1*Throwing) None 1 Concussive 60 None Inflicts 0.5*Dmg to Stun,
Maximum Range (14)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Blowpipe
Blowpipe

A very primitive weapon, it is none the less surprisingly effective in close-quarters engagements... Once you master its usage, and blowing ain't as easy as they say. The toxic darts ignore 40% of armor and cause quad Stun damage, but no extra armor damage despite using Chem.
Skill: THROWING
Aimed Shot Accurate Range Cap (9)
200% Range Acc Penalties, Max Range: 22; 10 Energy/Shot

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
3 6 1x1 Aimed - 25 TUs, 10 Energy
Throw - 25% base TUs, 6 Energy
Aimed - 1.25*(1*Throwing) Blowpipe Darts/Chem 3 Chem 22 None Uses Gaussian Damage Formula, Ignores 40% of Target's Armor, Inflicts 2.0*Dmg to Stun,
Maximum Range (22), Reduced Accurate Aimed Range (9)


Notes:
Only usable once research project "Blowpipe" has been completed.
Source: Piratez Bootypedia


Boom Fruit

[[Image: |left|link=Boom_Fruit_(Piratez)|Boom Fruit]] These dangerous fruits can be found in Zones, particularly Steel Forests. They explode when violently shaken (or bitten). Looks like the plant uses the explosion to spread its spores, and maybe create some fertilizer from the unwary as an added bonus.
Max Range: 20.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
2 2 1x1 Aimed - 30% base TUs, 4 Energy
Throw - 25% base TUs, 4 Energy
Aimed - 1*(1*Throwing) None 1 Concussive 52 None Inflicts 0.5*Dmg to Stun,
Maximum Range (20)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Combat Bow
Combat Bow

It's a BOW. Made for combat. It ain't getting any simpler than that, mate.
Skill: THROWING
POWER Bonus: THROWING*0.4 + STRENGTH*0.1
Aimed Shot Accurate Range Cap (21)
200% Range Acc Penalties, Max Range: 52
Special: Lightning Reload; 22 Energy/Shot

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 8 3x2 Aimed - 30 TUs, 22 Energy
Throw - 25% base TUs, 8 Energy
Aimed - 1.2*(1*Throwing) Combat Bow Arrows 6 Cutting 10 Damage+0.4*Throwing+0.1*Strength Uses Gaussian Damage Formula,
Maximum Range (52), Reduced Accurate Aimed Range (21), Reload Costs 5 TUs
4 8 Alternate Ammunition Combat Bow Aqua Arrows 6 Cutting 18 Damage+0.4*Throwing+0.1*Strength Uses Gaussian Damage Formula, Ignores 30% of Target's Armor


Notes:
Arcing shots, so sometimes kneeling is necessary to fire it (especially indoors).
Source: Piratez Bootypedia


Demonic Essence
Demonic Essence

This flask contains what we believe is the soul of a demon. Just don't ask too many questions. The stuff is unspeakably vile so we think throwing it at an enemy will have rather sad consequences to the latter.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 4 1x1 Aimed - 40% base TUs, 8 Energy
Throw - 25% base TUs, 6 Energy
Aimed - 0.9*(1*Throwing) None 1 Chem 200 None Ignites Target if Dmg > 1, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor,
Maximum Range (14)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Disc o'Death
Disc o'Death

A hyper-sharp disc that can easily slice a man in half then safely return to the wielder, thanks to built-in repulsor unit. Maximum range is however limited (11).
Skill: THROWING
Special: Armor -20%

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 12 2x2 Aimed - 25 TUs
Snap - 25 TUs
Aimed - 1.8*(1*Throwing)
Snap - 1.2*(1*Throwing)
None Unlimited Cutting 100 None Uses Gaussian Damage Formula, Ignores 20% of Target's Armor,
Maximum Range (11)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Flask o' Acid
Flask o' Acid

Single-use, easily breakable glass object containing a highly reactive substance. Do not ingest. Seriously.
Max Range: 16.
Special: Instant Armor Damage (0-20)

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
3 3 1x1 Aimed - 36% base TUs, 6 Energy
Throw - 25% base TUs, 6 Energy
Aimed - 1*(1*Throwing) None 1 Chem 50 None Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.2*Dmg to Armor,
Maximum Range (16)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Fuso Knives
Fuso Knives

Straight from the Land of the Rising Sun, they're the best-crafted throwing knives in the world, lightweight and deadly. Each set has five of these pointy things.
Skill: THROWING^2 * 0.025
POWER Bonus: THROWING^2*0.009
Special: Armor +30%
Max Range: 8; 12 Energy/Shot

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 4 2x1 Aimed - 24 TUs, 12 Energy
Snap - 22 TUs, 12 Energy
Throw - 25% base TUs, 8 Energy
Aimed - 0.85*(0.025*Throwing^2)
Snap - 0.5*(0.025*Throwing^2)
None 5 Cutting 0 Damage+0.009*Throwing^2 Uses [50% to 150%] Damage Formula, Target's Armor is 30% More Effective,
Maximum Range (8)


Notes:
Item will only be lost if all six knives are thrown; using at most five knives will allow the item to be replenished for free after battle.
Source: Piratez Bootypedia


Future Bow
Future Bow

Where's the neon light coming from? It's coming from the future, baby.
Skill: THROWING
POWER Bonus: THROWING*0.6
Aimed Shot Accurate Range Cap (28)
200% Range Acc Penalties
40 Energy/Shot

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
12 12 3x2 Aimed - 35 TUs, 40 Energy
Throw - 25% base TUs, 20 Energy
Aimed - 1.25*(1*Throwing) None Unlimited Plasma 20 Damage+0.6*Throwing Uses Gaussian Damage Formula,
Reduced Accurate Aimed Range (28)


Notes:
Arcing shots, so sometimes kneeling is necessary to fire it (especially indoors).
Source: Piratez Bootypedia


Holy Handgrenade of Antioch

[[Image: |left|link=Holy_Handgrenade_of_Antioch_(Piratez)|Holy Handgrenade of Antioch]] And the LORD spake, saying, 'First shalt thou take out the Holy Pin, then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who being naughty in My sight, shall snuff it.'
- Book of Armaments, Chapter 2, verses 9-21

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
5 5 1x1 Aimed - 55% base TUs, 10 Energy
Throw - 25% base TUs, 10 Energy
Aimed - 0.9*(1*Throwing) None 1 Concussive 110 None Inflicts 0.5*Dmg to Stun,
Maximum Range (20)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Hunting Bow
Hunting Bow

[BUY] A primitive but not so simple weapon, very popular amongst Turanian hunters. The curved shape holds surprising power and doesn't require much effort to keep drawn. We can purchase these bows now.
Skill: THROWING
POWER Bonus: THROWING*0.4
200% Range Acc Penalties, Max Range: 36
Special: Armor +30%; Lightning Reload; 15 Energy/Shot

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
3 9 2x2 Snap - 25 TUs, 15 Energy
Throw - 25% base TUs, 12 Energy
Snap - 1.45*(1*Throwing) Hunting Bow Arrows 16 Cutting 5 Damage+0.4*Throwing Uses Gaussian Damage Formula, Target's Armor is 30% More Effective,
Maximum Range (36), Reload Costs 5 TUs
3 10 Alternate Ammunition Flame Arrows 16 Cutting 10 Damage+0.3*Throwing Uses Gaussian Damage Formula, Target's Armor is 30% More Effective, Ignites Target if Dmg > 10, Inflicts 0.5*Dmg to Stun, 15.0*Dmg to Morale


Notes:
A small, quick fire bow that fits on the belt. Give it to good throwers to ensure decent damage.
Source: Piratez Bootypedia


Javelins

[[Image: |left|link=Javelins_(Piratez)|Javelins]] A thrown weapon with an acceptable range and solid damage (when used by a strong warrior).
Skill: THROWING
POWER Bonus: THROWING*0.3 + STRENGTH * 0.35
Acc. Range: 8; Max Range: 16; 250% Long Range Penalties
Special: 30 Energy/Shot

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
9 9 3x1 Aimed - 30 TUs, 30 Energy
Throw - 25% base TUs, 18 Energy
Aimed - 1.4*(1*Throwing) None 4 Piercing 25 Damage+0.3*Throwing+0.35*Strength Uses Gaussian Damage Formula,
Maximum Range (16), Reduced Accurate Aimed Range (8)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Longbow
Longbow

A heavy bow for strong gals. Requires a lot of Energy to pull.
Skill: THROWING
POWER Bonus: THROWING*0.4 + STRENGTH*0.2
Aimed Shot Accurate Range Cap (28)
200% Range Acc Penalties
Special: Lightning Reload; 35 Energy/Shot

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
8 14 3x2 Aimed - 45 TUs, 35 Energy
Throw - 25% base TUs, 16 Energy
Aimed - 1*(1*Throwing) Longbow Arrows 6 Cutting 15 Damage+0.4*Throwing+0.2*Strengthm Uses Gaussian Damage Formula,
Reduced Accurate Aimed Range (28), Reload Costs 5 TUs


Notes:
Arcing shots, so sometimes kneeling is necessary to fire it (especially indoors).
Source: Piratez Bootypedia


Molotov Cocktail
Molotov Cocktail

Fire and forget, but don't forget to light it up before throwing (a common swabbie mistake). It's not a grenade!
Max Range: 18.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
3 3 1x1 Aimed - 55% base TUs, 6 Energy
Throw - 25% base TUs, 6 Energy
Aimed - 0.8*(1*Throwing) None 1 Incendiary 20 None AoE Radius (1), Inflicts 30.0*Dmg to Morale,
Maximum Range (18)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Ninja Stars

[[Image: |left|link=Ninja_Stars_(Piratez)|Ninja Stars]] These cute little things are quite deadly. A must have for all assassin-types. A set holds 8 stars.
Skill: THROWING^2 * 0.025
POWER Bonus: THROWING^2*0.006
Special: Armor +15%
Max Range: 10; 6 Energy/Shot

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
3 3 1x1 Snap - 18 TUs, 6 Energy
Throw - 25% base TUs, 6 Energy
Snap - 1*(0.025*Throwing^2) None 8 Cutting 0 Damage+0.006*Throwing^2 Uses [50% to 150%] Damage Formula, Target's Armor is 15% More Effective,
Maximum Range (10)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Pipes of Doom
Pipes of Doom

This strange weaponized musical instrument can spit out Celatid's venom in a fashion much alike to what live specimen is capable of. It also emits horrifying noises when played, much like its non-weaponized counterpart.
Skill: THROWING
Slow Reload (20); 10 Energy/Shot

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
10 13 2x2 Snap - 40% base TUs, 10 Energy
Throw - 25% base TUs, 20 Energy
Snap - 1.05*(1*Throwing) Celatid Essence 8 Chem 80 None Uses Gaussian Damage Formula, Inflicts 0.5*Dmg to Stun, 5.0*Dmg to Morale, 0.1*Dmg to Armor,
Reload Costs 20 TUs


Notes:
Only usable once research project "Pipes of Doom" has been completed.
Source: Piratez Bootypedia


Spikeball
Spikeball

Lo Wang's Bang.
Max Range: 12.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
4 4 1x1 Aimed - 40% base TUs, 8 Energy
Throw - 25% base TUs, 8 Energy
Aimed - 1.25*(1*Throwing) None 1 Concussive 80 None Inflicts 0.5*Dmg to Stun,
Maximum Range (12)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Stick Grenade
Stick Grenade

No timer, no hassle, just pull the pin and throw. The ingenious stick device assures it can be thrown pretty far even by weak people.
Max Range: 22.

Weight Ammunition Damage
Unloaded Loaded Size Usage Accuracy Modifier Cartridges(s) Ammo Count Type Amount Damage Bonus(es) Additional Effects(s)
3 3 1x1 Aimed - 45% base TUs, 6 Energy
Throw - 25% base TUs, 6 Energy
Aimed - 1.1*(1*Throwing) None 1 Concussive 50 None Inflicts 0.5*Dmg to Stun,
Maximum Range (22)


Notes:
Lorem ipsum
Source: Piratez Bootypedia


Piratez Jolly Roger Piratez: Ranged Weapons

Bows
Combat Bow
Combat Bow
Future Bow
Future Bow
Hunting Bow
Hunting Bow
Longbow
Longbow
X-Bow
X-Bow

Flamers
Arena Fireball Launcher
Arena Fireball Launcher
Flamethrower
Flamethrower
Heavy Flamer
Heavy Flamer
Long Range Flamer
Long Range Flamer

Handguns
Assault Pistol
Assault Pistol
Clockwork Gun
Clockwork Gun
Confederate Eagle
Confederate Eagle
Dart Pistol
Dart Pistol
EuroSyndicate Laspistol
EuroSyndicate Laspistol
Flintlock Pistol
Flintlock Pistol
Gauss Pistol
Gauss Pistol
Handcannon
Handcannon
Heavy Plasma Pistol
Heavy Plasma Pistol
Holdout Pistol
Holdout Pistol
Kruger
Kruger
Laspistol
Laspistol
Magnum
Magnum
Manstopper
Manstopper
Officer's Pistol
Officer's Pistol
Ol' Revolver
Ol' Revolver
Plasma Pistol
Plasma Pistol
Rusty Niner
Rusty Niner
Scorchy
Scorchy
Self-Charging Laspistol
Self-Charging Laspistol
Small Revolver
Small Revolver
Smartpistol
Smartpistol
Snubby
Snubby

Heavy Weapons
Assault Cannon
Assault Cannon
Assault Grenade Launcher
Assault Grenade Launcher
Auto-Cannon
Auto-Cannon
BFG
BFG
Canister Launcher
Canister Launcher
Grenade Launcher
Grenade Launcher
Heavy Cannon
Heavy Cannon
Portable Lascannon
Portable Lascannon
Recoilless Rifle
Recoilless Rifle

Machine Guns
37mm Rifle
37mm Rifle
Autogun
Autogun
Autolaser
Autolaser
Boarding Gun
Boarding Gun
Bozar
Bozar
Chaingun
Chaingun
Custom Shooty Gun
Custom Shooty Gun
Fatty
Fatty
Gyro-Stabilized Autogun
Gyro-Stabilized Autogun
Heavy Gauss
Heavy Gauss
Heavy Laser
Heavy Laser
Heavy Machine Gun
Heavy Machine Gun
Heavy Plasma
Heavy Plasma
Hydra Laser
Hydra Laser
LACC
LACC
Machine Gun
Machine Gun
Minigun
Minigun
Plasma Destroyer
Plasma Destroyer
Spitfire
Spitfire
Super Shooty Gun
Super Shooty Gun
UAC Plasmagun
UAC Plasmagun
Vulcan RFG
Vulcan RFG

Rifles
Advanced Lasgun
Advanced Lasgun
Assault Rifle
Assault Rifle
Battle Laser
Battle Laser
Battle Rifle
Battle Rifle
Bayoneted Musket
Bayoneted Musket
Bayoneted Rifle
Bayoneted Rifle
EuroSyndicate Lasrifle
EuroSyndicate Lasrifle
Gauss Musket
Gauss Musket
Harpoon Gun
Harpoon Gun
Homefront Rifle
Homefront Rifle
Hunting Laser
Hunting Laser
Hunting Rifle
Hunting Rifle
Lasgun
Lasgun
Light Plasma Gun
Light Plasma Gun
Musket
Musket
Plasma Rifle
Plasma Rifle
Python HSR
Python HSR
RCF Carbine
RCF Carbine
Reaper Rifle
Reaper Rifle
Reticulan Lasgun
Reticulan Lasgun
Smartrifle
Smartrifle
Stingy
Stingy

Shotguns
Blunderbuss
Blunderbuss
Boom Gun
Boom Gun
CAWS
CAWS
Combat Shotgun
Combat Shotgun
Domestic Shotgun
Domestic Shotgun
Double-Barreled Shotgun
Double-Barreled Shotgun
Heavy Shotgun
Heavy Shotgun
Heavy Slugthrower
Heavy Slugthrower
Military Shotgun
Military Shotgun
Plasma Blunderbuss
Plasma Blunderbuss
Sawed-Off
Sawed-Off
Smasher
Smasher
Splatty
Splatty
Super Shotgun
Super Shotgun

Artillery
Advanced Launcher
Advanced Launcher
Blaster Launcher
Blaster Launcher
Blizzard Pocket MLRS
Blizzard Pocket MLRS
Mortar
Mortar
Panzerfaust
Panzerfaust
Quad Launcher
Quad Launcher
RPG
RPG
Rocket Launcher
Rocket Launcher
Shoulder Launcher
Shoulder Launcher
Tornado Rocket Mortar
Tornado Rocket Mortar

SMGs
Assault Laser
Assault Laser
Assault SMG
Assault SMG
Big Ben SMG
Big Ben SMG
Blackmarch SMG
Blackmarch SMG
Death Blossom SMG
Death Blossom SMG
Laser Tommy
Laser Tommy
Magneto-Plasma Gun
Magneto-Plasma Gun
Mini-Cougar SMG
Mini-Cougar SMG
Reticulan Plasma Gun
Reticulan Plasma Gun
Spraygun
Spraygun
Submachine Gun
Submachine Gun
Tommy
Tommy
XG Assault
XG Assault

Sniper Rifles
Commando Rifle
Commando Rifle
Custom Snipin' Gun
Custom Snipin' Gun
Precision Laser
Precision Laser
Scoped Rifle
Scoped Rifle
Sniper Gauss
Sniper Gauss
Sniper Rifle
Sniper Rifle
Snuffy
Snuffy

Supernatural
Hellfire Wand
Hellfire Wand
Hellgun
Hellgun
Pipes of Doom
Pipes of Doom
TK Projector
TK Projector

Miscellaneous
Arena Flak Cannon
Arena Flak Cannon
Blowpipe
Blowpipe
Disc o'Death
Disc o'Death
Fusion Torch
Fusion Torch
Fuso Knives
Fuso Knives
Microwave Cooker
Microwave Cooker
Mining Laser
Mining Laser
Rail Driver
Rail Driver
Small Launcher
Small Launcher
Spore Launcher
Spore Launcher
Tesla Coil
Tesla Coil
Toxigun
Toxigun
Zapper
Zapper