Research (Piratez)

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This page may be outdated. It is up-to-date for version 0.98B. The latest version is 0.99E.3.


Early Research

In your first consultation with the three brainy gals down at the lab, you are presented with the initial branches of a huge tech tree that will take you from a savage bunch of misfit primitives to the stars. These "Brainers" are quite expensive to sustain, so its important to understand that discoveries may take a while to unlock.

Initial Topics

Hellerium

  • Some basic research into the fuel found in the tanks of the Bonaventura to help us understand a bit about chemistry and energy systems. (No direct unlocks, maybe worth researching a bit down the road.)

Plastasteel

  • The amazing metals found in our new hideout hint a levels of metallurgy we've never imagined before. (No direct unlocks, but we'll want to explore this at some point.)

Spring Cleaning

  • This place is a bit a mess. It might be worth our while to try making it shipshape. (Leads on some of the junk laying around, as well as a possible way to get these computers working.)

Flintlocks & Bombs

  • Lets figure out if we can make our initial gear shootier and explodier. (Great for figuring out how make some of the early things that go boom.)

Primitive Weapons

  • Our Piratical enterprise may benefit from solid understanding of savage weapons. (Early melee and ranged weapons.)

Our Abilities

  • This may help us to understand a bit more about who we are and how we came here. (A basic tech for many later advances. Initial benefits involve a lead on some different togs.)

Contacts: Smugglers

  • There appears to be a Smuggler's camp just down the road. It may be wise to investigate and see what we can learn. (A new lead on weapons tech and some new items become available on the blackmarket.)

Basic Armor

  • We maybe able to figure out a way of making some protective gear for the hands, Cap'n. (Initial armor and understanding of protective attire.)

Smoke-Ops Gear

  • Seems like these smoke grenades can tire the gals out. Maybe there is a way to use some of the lab equipment to protect against it. (Unlocks smoke-ops gear that can keep the gals on their feet in smoke clouds all day long.)

Research Tech Tree

To say that the XPiratez Tech Tree is vast, is a huge understatement. Truly, it is so gargantuan, that accurately depicting it in one massive diagram may be almost impossible. There is hope, however:

Piratez TechTreeViewer

Imeryak has provided an amazing online tool to allow you to explore the tree an an individual topic level. http://techtreeviewer.byethost9.com/ Type a topic in the box in the upper left. As you type, potential topics begin to appear below in a drop-down window. They are case sensitive, so it makes sense to use the arrow keys or mouse to select the topic exactly. This tool can help you get an idea of what early unlocks lay behind the topics you have available. You can also look up a topic, then "back track" to see what the requirements are to see how to bee-line to it. Forum Link is Here

Get One Frees

Prisoners

The Prisoner Processing Table gives a great breakdown on how many techs a prisoner may reveal if put through the lab, as well as a general description of what types of techs they may disclose. Interrogations are a further step of ensuring that enemy leaders give up all of their secrets.

A complete breakdown of all Techs given by each enemy type is at this GoogleDrive Link

Reading

Various printed materials find their way into the hands of our Pirate Gals from time to time. These are often great ways to find out about the world and get a head start on understanding different technologies. Each of these may reveal different topics, some more than others. For a full list of the free techs associated with each item, click the word: [Expand] located to the right of each entry.

Gun Almanachs

Generally filled with nice tidbits about firearms, these are a must read for the Gun Nut!

Get One Frees

  • 50mm Cannon Parts
  • Magnum
  • Confederate Eagle
  • Skorpion SMG
  • Assault SMG
  • UAC Carbine
  • Tommy
  • Military Shotgun
  • Scoped Carbine
  • Assault Rifle
  • Battle Rifle
  • Omega Rifle
  • Autogun
  • Machine Gun
  • Spitfire
  • Sniper Rifle
  • CAWS
  • LACC
  • Light Cannon
  • Auto-Cannon
  • Mini gun
  • Chain gun
  • Recoilless Rifle
  • Rocket Launcher
  • Long Range Flamer
  • Hydra Laser
  • Chem Grenade
  • Poison Gas Grenade

Old Earth Books

Interesting background on the current world with some interesting technologies thrown in.

Get One Frees

  • Ancient Log 378B-12
  • Ancient Log 701X-07
  • Ancient Log 655E-81
  • Ancient Log 359E-99
  • Ancient Log 178S-72
  • Ancient Log 506A-22
  • Ancient Log 221R-17
  • Ancient Log CI30-51
  • Ancient Log RX22-11
  • Ancient Log ACO6-B5
  • Fuso Sword
  • Longsword
  • Cat Paws
  • Tommy
  • Scoped Carbine
  • Magnum
  • Military Shotgun
  • Acid Grenade
  • Uranium Weapons
  • Shadowmasters

Pillow Books

A bit risqué some might think, but these tomes can shed some light on some of the female combatants.

Get One Frees

  • SLAVE
  • SLAVE MAID
  • SLAVE TASKMASTER
  • SLAVE LASHER
  • SLAVE GLADIATRIX
  • Powers of Seduction
  • Jewelry
  • Exquisite Lingerie
  • Exquisite Gem
  • Apple
  • Chateau de la Mort
  • Personal Database
  • Durathread Mesh
  • Force Circuitry
  • Beastmen
  • Catgirl
  • Reticulan Hybrid
  • Ratman Mob Lieutenant
  • Guild Hostess
  • Church Maiden
  • Church Matron
    1. 007
    2. 017
    3. 035
    4. 058
    5. 064

Solar Courier

The local news sheet in this Galactic Backwater features news of the extraordinary.

Get One Frees

  • Giftmasters: A Brand New Menace?
  • Explosions Rock Downtown!
  • Weird Goat Worshipped By Heretics
  • Concerns About Chryssalid Gas
  • Rat People - Are They Real?
  • Reapers Attack Again
  • Canadian Royal Family Decimated!
  • Cloaking Devices Do Not Exist
  • The Forest of Steel Marches On
  • Food Pirates Strike Again
  • Metal Will Miss The Finals
  • Inquistor Kashub: Good or Bad Cop?
  • The Attack Of Violent Flare Females
  • Special Interview: Inquisitor Kashub
  • Biocock Insanity
  • The Rejuvenation Ceremony
  • Replicator Outbreak in Siberia
  • Phobos Hits the Charts
  • Rogue Leaflets Attack Steel Pact

Govt Papers

Captured on the battlefield, these are full of information on factions, nations, and missions.

Get One Frees

  • Provincial Govt
  • The Academy
  • Osiron
  • Traders' Guild
  • Marsec
  • The Church
  • The Mercenaries
  • Raiders
  • Spartans
  • Humanists
  • Reticulans
  • BLACKMARCH
  • CALIFORNIA REPUBLIC
  • CENTRAL PROVINCE
  • THE CONFEDERATION
  • DARK DOMINION
  • DEATH REALMS
  • EURASIAN AUTONOMY
  • EUROSYNDICATE
  • FUSO
  • GHOSTGATES
  • HIDDEN EXPANSE
  • PIRATE STRAITS
  • IRON TRIBE
  • KINGDOM OF CANADA
  • LATIN EMPIRE
  • NORTHERN FEDERATION
  • RED REVOLUTION
  • ROGUE FIELDS
  • ROMANICA
  • STEEL PACT
  • THE TECHNOCRACY
  • THEBAN TYRANNY
  • TURAN
  • Daily Business
  • Peacekeeping
  • Pacification
  • Sway Local Govt
  • Secret Base
  • Mutant Pogrom
  • Crackdown
  • Base Supply
  • Cargo Freight
  • Gold Transport
  • Resource Extraction
  • Military Supply
  • Courier Run
  • Passenger Ferrying
  • Luxury Ride
  • Survey
  • Diplomacy
  • Conversion
  • Supervision
  • Mercenary Contract
  • Raid
  • Govt Business
  • Smuggling

Hacking

Figuring out how to access various types of data has opened up a whole new array of informational content. Many of these may require some work by the runts either for decryption (Manufacture>Hacking) or for compiling of personal databases.

Decrypted Data Disks

These little plastic disks are almost unbelievable in the amount of information they can contain. Vessels, missions, nations, weapons, craft technology, and galactic history, its anyone's guess what they will come up with.

Get One Frees

  • Scout Documentation
  • Runabout Documentation
  • Cutter Documentation
  • Shrine Ship Documentation
  • Supply Ship Documentation
  • Envoy Documentation
  • Terror Ship Documentation
  • Cruiser Documentation
  • Boarding Torpedo Documentation
  • Breaker Documentation
  • Assault Transport Documentation
  • Frigate Documentation
  • Hopper Documentation
  • Excavator Documentation
  • Courier Documentation
  • Messenger
  • Freighter Documentation
  • Gunboat Documentation
  • Light Gunboat Documentation
  • Military Transport Documentation
  • Escort Documentation
  • Gunship Documentation
  • Heavy Gunship Documentation
  • Corvette Documentation
  • Destroyer Documentation
  • Battleship Documentation
  • Bomber Documentation
  • Ordinator
  • Raider
  • Raider Gunship
  • Raider Fighter
  • Sentry Documentation
  • Fighter Documentation
  • Hotrod
  • Imperial Probe
  • Daily Business
  • Peacekeeping
  • Pacification
  • Sway Local Govt
  • Secret Base
  • Mutant Pogrom
  • Crackdown
  • Base Supply
  • Cargo Freight
  • Gold Transport
  • Resource Extraction
  • Military Supply
  • Courier Run
  • Passenger Ferrying
  • Luxury Ride
  • Survey
  • Diplomacy
  • Conversion
  • Supervision
  • Mercenary Contract
  • Raid
  • Govt Business
  • Smuggling
  • 50mm Cannon Parts
  • Fuso Sword
  • Cat Paws
  • Longsword
  • Magnum
  • Confederate Eagle
  • Skorpion SMG
  • Military Shotgun
  • Assault SMG
  • UAC Carbine
  • Tommy
  • Scoped Carbine
  • Assault Rifle
  • Battle Rifle
  • Omega Rifle
  • Autogun
  • Machine Gun
  • Spitfire
  • Sniper Rifle
  • CAWS
  • LACC
  • Light Cannon
  • Auto -Cannon
  • Minigun
  • Chaingun
  • Recoilless Rifle
  • Rocket Launcher
  • Toxigun
  • Long Range Flamer
  • Self-Charging Laspistol
  • Kruger
  • Magneto-Plasma Gun
  • Hydra Laser
  • Reticulan Lasgun
  • Reticulan Plasma Gun
  • Dynamite
  • Polson Gas Grenade
  • Chem Grenade
  • Hellerium Grenade
  • Kosmoportovaya Vodka
  • Combat Drugs
  • Academy Hazmat Suit
  • Hellerium
  • Plastasteel
  • Slave Al
  • Ship Engine
  • Small Ship Engine
  • Life Support System
  • Hypno Device
  • Stasis Pod
  • Regeneration Chamber
  • Modern Personal Armor
  • Advanced Weapons Rumors
  • Mutant Origins
  • Electronics
  • Medical Supplies
  • Crack
  • Jewelry
  • LIAC Weapons Documentation
  • Uranium Weapons
  • Energy Weapon Parts
  • Heavy Power Couplings
  • Laser Lenses
  • Focusing Crystals
  • Energy Capacitors
  • Gauss Coils
  • Plasma Chambers
  • Inertial Accelerators
  • Magi schen -Motors
  • BLACKMARCH
  • CALIFORNIA REPUBLIC
  • CENTRAL PROVINCE
  • THE CONFEDERATION
  • DARK DOMINION
  • DEATH REALMS
  • EURASIAN AUTONOMY
  • EUROSYNDICATE
  • FUSO
  • GHOSTGATES
  • HIDDEN EXPANSE
  • PIRATE STRAITS
  • IRON TRIBE
  • KINGDOM OF CANADA
  • LATIN EMPIRE
  • NORTHERN FEDERATION
  • RED REVOLUTION
  • ROGUE FIELDS
  • ROMANICA
  • STEEL PACT
  • THE TECHNOCRACY
  • THEBAN TYRANNY
  • TURAN
  • Human Citizens
  • Beastmen
  • Shadowmasters
  • SLAVE
  • SLAVE MAID
  • SLAVE LASHER
  • Stellar Empire Report 001
  • Stellar Empire Report 002
  • Ancient Log 378B -12
  • Ancient Log 701X-07
  • Ancient Log 655E- 81
  • Ancient Log 359E- 99
  • Ancient Log 178S- 72
  • Ancient Log 506A -22
  • Ancient Log 221R -17
  • Ancient Log CI30 -51
  • Ancient Log RX22 -11
  • Ancient Log AC06 -B5
  • Ancient Log UAC7- X1
    1. 002
    2. 003
    3. 004
    4. 005
    5. 006
    6. 007
    7. 009
    8. 010
    9. 011
    10. 012
    11. 013
    12. 014
    13. 016
    14. 018
    15. 019
    16. 020
    17. 023
    18. 026
    19. 031
    20. 032
    21. 038
    22. 046
    23. 051
    24. 052
    25. 053
    26. 054
    27. 055
    28. 056
    29. 080
    30. 083
    31. 086
    32. 093
    33. 101
    34. 107

Govt Personal Codes

These databases can yield a fair amount of information on factions, missions, and various human agents.

Get One Frees

  • Provincial Govt
  • The Academy
  • Traders’ Guild
  • The Church
  • The Mercenaries
  • Raiders
  • Human Citizens
  • Beastmen
  • Reticulans
  • Govt Agent
  • Govt Elite Soldier
  • Govt Enforcer
  • Govt General
  • Military Police
  • Govt Pilot
  • Labourer
  • Female Labourer
  • Fat Guy
  • Tough Girl
  • Tough Guy
  • Human Goon
  • Humanist Activist
  • Ordinator
  • Sway Local Govt
  • Military Supply
  • Gold Transport
  • Resource Extraction
  • Passenger Ferrying
  • Cargo Freight
  • Govt Business
  • Shadowmasters

Govt/Reticulan Files

Alien lifeforms and exotic tech can be found in these files.

Get One Frees

  • Mini -Cougar SMG
  • Omega Rifle
  • Nova Fusion Rifle
  • Kruger
  • Hydra Laser
  • Reticulan Lasgun
  • Reticulan Plasma Gun
  • Spore Launcher
  • Life Support System
  • Hypno Device
  • Stasis Pod
  • Regeneration Chamber
  • Govt Fusion Cruiser
  • Reticulan Peon
  • Reticulan Hybrid
  • Siren
  • Sectogre
  • Reticulan Technician
  • Mechtoid
  • Reticulan Elder
  • Govt Siren
  • Catgirl
  • Bugbear

Humanist Files

These are the dossiers of the Bully Boys and their craft.

Get One Frees

  • Humanists
  • Humanist Soldier
  • Humanist Instructor
  • Humanist Leader
  • Humanist Stormtrooper
  • Humanist Supersoldier
  • Kruger
  • Longsword
  • Poison Gas Grenade
  • Daily Business
  • Secret Base
  • Mutant Pogrom
  • Crackdown
  • Scout Documentation
  • Runabout Documentation
  • Cutter Documentation
  • Light Gunboat Documentation
  • Gunboat Documentation
  • Escort Documentation
  • Sentry Documentation

Research Base

The Laboratory in the initial hideout is arguably one of the most precious resources in game. No other facility is like it, and it may be impossible to replace. Once its filled with 15 brainers, you have a pretty good research team. However, with the incredible amount of techs begging to be researched (with some very steep costs), there may be a need for other alternatives. Enter the 'Dedicated Research Base'.

Phase One

This page may be outdated. It is up-to-date for version 0.99A.1. The latest version is 0.99E.3.
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(Lift, Corridors, Outpost, Prison, Library, & Still) This base has room for 9 Runts, 1 Brainer.

Phase Two

This page may be outdated. It is up-to-date for version 0.99A.1. The latest version is 0.99E.3.
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dirt still corridor outpost hyperwave dirt
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(Adding Surgery, Barracks, Hyperwave Decoder, Power & 1 study) This base has room for 20 Runts, 4 Brainers.

Phase Three

This page may be outdated. It is up-to-date for version 0.99A.1. The latest version is 0.99E.3.
dirt study study study dirt dirt
study still firepit surgery hyperwave dirt
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study library gaschamber prison stores dirt
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(Adding 2 Barracks, Vault, & 7 studies, converting Outpost to Surgery and Corridors to Fire Traps and Gas Chambers) This base has room for 30 Runts, 19 Brainers.

Phase 4 Completed

This page may be outdated. It is up-to-date for version 0.99A.1. The latest version is 0.99E.3.
study study study study study study
study still firepit surgery hyperwave reactor
power gaschamber lift gaschamber barracks study
study library firepit prison stores CPU
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(Completed with Computer Core, Fusion Reactor, 18 Studies, 3 Barracks, 2 Surgeries, 4 defensive traps, 1ea of Hyperwave Decoder, Library, Vaults, Still, Power, Prison and Lift) This base has room for 30 Runts, and 44 Brainers.

Notes

Notes: Total build cost is around $46.6 million, with monthly maintenance at $1.6 million.

This build is conservative in that it adds trap structures (4), radar (1), a prison, vault space, and an extra surgery for the workshop space (runts make xgrog to help offset maintenance costs). Sacrificing these structures and replacing them with studies could net you an increased research capacity of 57 brainers, and 18 runts.

Taking it to the final level might include upgrading studies to computer cores (at 4+ million differential each). With luxury barracks (35 capacity instead of 25) the Ultimate Research base would boast 81 Brainers and 20 Runts (Cost to construct, $136.5 Million).