Difference between revisions of "ADVENT Turret (LW2)"
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Hewhoispale (talk | contribs) m (Adding a potential dark events table) |
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− | ADVENT turrets are AI operated mechanized static defenses. Like most robotic units, they have above average amounts of armor, ignore fire and poison, cannot utilize cover, and are vulnerable to anti-mech weapons and protocols. They are most often found as part of ADVENT checkpoints, hardened facilities, or |
+ | '''ADVENT turrets''' are AI operated mechanized static defenses. Like most robotic units, they have above average amounts of armor, ignore fire and poison, cannot utilize cover, and are vulnerable to anti-mech weapons and protocols. They are most often found as part of ADVENT checkpoints, hardened facilities, or mounted on ADVENT trains. They possess notably poor aim, but are often stationed on roofs or other high ground. |
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{| class="wikitable" width="100%" |
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|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
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|- align="center" |
|- align="center" |
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+ | | {{Mechanical Chassis (LW2) |b_name=1|b_descr=1}} || Turret (Mk1) |
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− | | [[File:UIPerk_mechanicalchassis.png |38px]]<br />'''Mechanical Chassis''' || ''This unit is immune to fire and poison damage.'' |
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|- align="center" |
|- align="center" |
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+ | | {{Squadsight (LW2)|b_name=1|b_descr=1}} || Turret (Mk1) |
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− | | [[File:UIPerk_squadsight.png |38px]]<br />'''Squadsight''' || ''You can target enemies within squadmates' sight, provided there is line of sight to the target.'' |
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− | | [[File:LW_AbilityLightEmUp.png |38px]]<br/>'''Light 'Em Up''' || ''Taking a standard shot with your primary weapon as your first action no longer ends your turn.'' |
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+ | * Turrets have unlimited ammo, never needing to reload. |
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+ | * Firing it's primary weapon does not end the turret's turn, effectively giving it '''Light 'Em Up'''. |
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* The turret AI appears to favor either discarding it's second action or going into overwatch instead of firing a second time. |
* The turret AI appears to favor either discarding it's second action or going into overwatch instead of firing a second time. |
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+ | * Though much more difficult to do with Long War's environmental damage, destroying the floor under a turret will instantly kill it. |
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{| class="wikitable" width="100%" |
{| class="wikitable" width="100%" |
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|+ ADVENT Turret Potential [[Dark_Events_(LW2)|Tactical Dark Events]] |
|+ ADVENT Turret Potential [[Dark_Events_(LW2)|Tactical Dark Events]] |
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− | ! |
+ | ! align="center" | Ability !! Effected Ranks !! Chance to Adopt While Active |
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− | | {{Center Mass (LW2)}} |
+ | | {{Center Mass (LW2)|b_name=1}} || All ranks || 16% |
+ | |- align="center" |
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− | |- |
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− | | {{Damage Control (LW2)}} |
+ | | {{Damage Control (LW2)|b_name=1}} || All ranks || 20% |
+ | |- align="center" |
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− | |- |
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− | | {{Iron Skin (LW2)}} |
+ | | {{Iron Skin (LW2)|b_name=1}} || All ranks || 100% |
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Revision as of 20:51, 27 February 2017
ADVENT turrets are AI operated mechanized static defenses. Like most robotic units, they have above average amounts of armor, ignore fire and poison, cannot utilize cover, and are vulnerable to anti-mech weapons and protocols. They are most often found as part of ADVENT checkpoints, hardened facilities, or mounted on ADVENT trains. They possess notably poor aim, but are often stationed on roofs or other high ground.
Ability | Description |
---|---|
This unit is immune to fire and poison damage. |
Turret (Mk1) |
You can target enemies within squadmates' sight, provided there is line of sight to the target. |
Turret (Mk1) |
- Turrets have unlimited ammo, never needing to reload.
- Firing it's primary weapon does not end the turret's turn, effectively giving it Light 'Em Up.
- The turret AI appears to favor either discarding it's second action or going into overwatch instead of firing a second time.
- Though much more difficult to do with Long War's environmental damage, destroying the floor under a turret will instantly kill it.
Ability | Effected Ranks | Chance to Adopt While Active |
---|---|---|
All ranks | 16% | |
All ranks | 20% | |
Iron Skin |
All ranks | 100% |