Tactical Window (UFO2000)

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Control panel

Battlescape Screen

The game will take place here. The player can view the areas of the playing board visible to their pieces and can choose actions for them via the Battlescape Control Bar. The main features of the Battlescape Screen are labeled. Refer to them below for an explanation.

UFO2000 interface

Ufo2kbsc.png

  1. Item carried in the left hand. Left click this area to use.
  2. Move up or down. Only usable if equipped with armor that can fly, or if located on an elevator tile.
  3. View different floors.
  4. View the map screen.
  5. Switch between kneeling and standing stance. Kneeling costs 4 TUs, standing up costs 8 TUs. Will affect the unit's height and Firing Accuracy. Unit will stand automatically upon being given a move command in exchange for 8 TUs.
  6. Show inventory screen.
  7. Center the Battlescape Screen onto the current unit.
  8. Select the next unit. When reaching the end of the units list, will cycle back to the beginning.
  9. Select the next unit and forget the current one. (Meaning: repeated use of 8. or 9. will no longer select it. You can still select it manually, though.) Use this, when you won't be moving the current unit any more in this turn.
  10. Hide or reveal the roof or ceiling. Useful for viewing inside enclosed areas.
  11. Open the Options menu. Use this to modify the firing, scrolling, movement speed and other settings.
  12. End player turn button. The opponents phase will then commence.
  13. Dust off button, give up or offer draw.
  14. Item carried in the right hand. Left click this area to use.
  15. Reserve TU buttons. Will stop the current unit from taking any action once a certain amount of TUs has been used. This is to ensure you have enough TUs to perform the selected action. Any other action will be cancelled except for the action that was reserved. Top left is to reserve none, Top right is to reserve enough TUs for a snap shot. Bottom left is to reserve for an aimed shot, with the bottom right similarly for auto-shot.
  16. Click here to view detailed vital statistics, including current armour values. Also the current round number is displayed here.
  17. Information panel detailing the name, and the current status. The green bar, and the number corresponds to the current TUs available, with the orange bar and number for the current energy. Likewise with the red bar and number for the current health and the purple bar and number representing the morale level.
  18. Currently selected unit.
  19. Mouse cursor and selection box. Select a tile and left click to move. Move to the edge of the screen to scroll along the board. Right click to have the currently selected unit face that direction or open a door, when standing in front of it.
  20. Opponent unit sighted buttons. Left-click to center the screen on the indexed alien. These buttons are assigned in "increasing order" in terms of the appropriate file. In particular, the numerically highest alien sighted will also be the highest rank sighted.
  21. Opponents number. It identifies a unit together with the sighted-button.
  22. units marker for selected unit. Lower Arrow-part will turn blue, if unit is kneeling. A »+« indicates items laying beneath the units field.

X-COM interface

Ufo2kxcbsc.png

  1. Item carried in the left hand. Left click this area to use.
  2. Move up or down. Only usable if equipped with armor that can fly, or if located on an elevator tile.
  3. View different floors.
  4. View the map screen.
  5. Switch between kneeling and standing stance. Kneeling costs 4 TUs, standing up costs 8 TUs. Will affect the unit's height and Firing Accuracy. Unit will stand automatically upon being given a move command in exchange for 8 TUs.
  6. Show inventory screen.
  7. Center the Battlescape Screen onto the current unit.
  8. Select the next unit. When reaching the end of the units list, will cycle back to the beginning.
  9. Select the next unit and forget the current one. (Meaning: repeated use of 8. or 9. will no longer select it. You can still select it manually, though.) Use this, when you won't be moving the current unit any more in this turn.
  10. Hide or reveal the roof or ceiling. Useful for viewing inside enclosed areas.
  11. Open the Options menu. Use this to modify the firing, scrolling, movement speed and other settings.
  12. End player turn button. The opponents phase will then commence.
  13. Dust off button, give up or offer draw.
  14. Item carried in the right hand. Left click this area to use.
  15. Reserve TU buttons. Will stop the current unit from taking any action once a certain amount of TUs has been used. This is to ensure you have enough TUs to perform the selected action. Any other action will be cancelled except for the action that was reserved. Top left is to reserve none, Top right is to reserve enough TUs for a snap shot. Bottom left is to reserve for an aimed shot, with the bottom right similarly for auto-shot.
  16. Click here to view detailed vital statistics, including current armour values. Also the current round number is displayed here.
  17. Information panel detailing the name, and the current status. The green bar, and the number corresponds to the current TUs available, with the orange bar and number for the current energy. Likewise with the red bar and number for the current health and the purple bar and number representing the morale level.
  18. Currently selected unit.
  19. Mouse cursor and selection box. Select a tile and left click to move. Move to the edge of the screen to scroll along the board. Right click to have the currently selected unit face that direction or open a door, when standing in front of it.
  20. Opponent unit sighted buttons. Left-click to center the screen on the indexed alien. These buttons are assigned in "increasing order" in terms of the appropriate file. In particular, the numerically highest alien sighted will also be the highest rank sighted.
  21. Opponents number. It identifies a unit together with the sighted-button.
  22. units marker for selected unit. Lower Arrow-part will turn blue, if unit is kneeling. A »+« indicates items laying beneath the units field.

Map overview

Mapoverview.png

You can switch on the map-overview on the right hand side, by SHIFT+LEFT, resp., turn it off with SHIFT+RIGHT. It shows you armour- and health-values of every unit beneath the map, as well as the number of remaining units of both parties. The map itself shows the entire map, including the not discovered parts in black, the discovered parts in greyed, and also the view-area of every unit. Your own units are represented by a yellow dot, opponents' are red. This is very useful so see, if you have any blind spots.

Chat console

On the lower end of the screen you will find a grey field, where you can type in messages for your opponent. You can change the size of the area, where sent and received messages are displayed, by SHIFT+UP and SHIFT+DOWN. It also contains status-messages, like, when a unit is killed, or one side has ended its turn.

Symbols

(Blue) arrow over soldier

Arrows indicate the soldier being the active one.

The soldier with these arrows on top, is the currently active soldier. It will carry out orders you give it. If the lower part of the arrows is blueish, then the unit is currently kneeling.

Plus over soldier

The plus indicates something laying on the ground, beneath the soldier.

A »+« over the selected unit indicates, that the soldier is standing on a field with items laying around. You could pick them up via inventory menu.

Additional information

Movement

If you hold down the CTRL-key, UFO2000 will show you, which way a soldier will take, to reach the field, you are currently pointing at.

Move.png

It also shows you, how many time units this will cost. If the way would require an additional round, to get there, the numbering simply starts over again, after reaching < 3 TUs. Useful to avoid certain surprises, when the terrain isn't that simple (e. g. doors or other obstacles on the way).

Aiming

If you point at a certain position for aiming, you can hold down the ALT-key, to show the line of fire.

Aim.png

It's yellow for the obstacle free part of the LOF. Behind an obstacle, it turns more red-orange. If you want to further specify, where a soldier shall aim at the target, you can hold down SHIFT-key when giving the fire-command. You then will get a selection of modes, where to aim precisely.

Throwing

If you want to be sure, what trajectory a grenade or other item will take, when thrown, hold down the ALT-key during pointing where to throw.

Throw.png

The target doesn't necessarily need to be on the ground! That way you can get the unit to throw over certain obstacles. The color of the obstacle free part of the trajectory is blue. If there's an obstacle in the way, it will show a red part behind that obstacle. If you point outside the range of throwing of that unit (18 tiles), the part, which is to much, will turn in darker blue.