Difference between revisions of "Template:Grenades (LW2)"

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{| class="wikitable" width="100%" style="text-align: center"
 
{| class="wikitable" width="100%" style="text-align: center"
! Icon !! Weapon !! Range !! Blast Radius !! Damage !! Shreds Armor !! Ignores Armor !! Rupture !! Terrain Damage !! Destroys cover !! Effects !! Requirements !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items !! Sell Cost
+
! Icon !! Weapon !! Range !! Blast Radius !! Damage !! Shreds Armor !! Ignores Armor !! Rupture !! Terrain Damage !! Destroys cover !! Effects !! Requirements !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
|-
 
|-
 
| [[File:XCOM2_Inv_Frag_Grenade.png|x32px]]
 
| [[File:XCOM2_Inv_Frag_Grenade.png|x32px]]
|Frag Grenade || 10 || 3 || 2-5 || 1 || no || || 9 || yes || ||  none || - || - || - || - || - || -
+
|Frag Grenade || 10 || 3 || 2-5 || 1 || no || || 9 || yes || ||  none || - || - || - || - || -
 
|-
 
|-
 
| [[File:XCOM2_Inv_Plasma_Grenade.png|x32px]]
 
| [[File:XCOM2_Inv_Plasma_Grenade.png|x32px]]
|Plasma Grenade<sup>1</sup> || 10 || 3 || 4-8 || 2 || no || || 9 || yes || - || Plasma Grenade || 10 || 1 || 0 || 1 || - || 5
+
|Plasma Grenade<sup>1</sup> || 10 || 3 || 4-8 || 2 || no || || 9 || yes || - || Plasma Grenade || 10 || 1 || 0 || 1 || -
 
|-
 
|-
 
| [[File:XCOM2_Inv_Gas_Grenade.png|x32px]]
 
| [[File:XCOM2_Inv_Gas_Grenade.png|x32px]]
|Gas Grenade || 10 || 5 || 1-3 || || yes || || || no || Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud || GasGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Viper (LW2)|Viper]] Corpse || 5
+
|Gas Grenade || 10 || 5 || 1-3 || || yes || || || no || Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud || GasGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Viper (LW2)|Viper]] Corpse
 
|-
 
|-
 
| [[File:XCOM2_Inv_Gas_GrenadeMK2.png|x32px]]
 
| [[File:XCOM2_Inv_Gas_GrenadeMK2.png|x32px]]
|Gas Bomb<sup>1</sup> || 10 || 6 || 1-4 || || yes || || || no || Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud || GasBombProject || 20 || 1 || 2 || 1 || 2x [[Viper (LW2)|Viper]] Corpses || 15
+
|Gas Bomb<sup>1</sup> || 10 || 6 || 1-4 || || yes || || || no || Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud || GasBombProject || 20 || 1 || 2 || 1 || 2x [[Viper (LW2)|Viper]] Corpses
 
|-
 
|-
 
| [[File:XCOM2_Inv_Firebomb.png|x32px]]
 
| [[File:XCOM2_Inv_Firebomb.png|x32px]]
|Incendiary Grenade || 10 || 1 || 4-9 || || no || || || over time || May set terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryGrenadeProject || 10 || 1 || 0 || 1 || 1x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse || 5
+
|Incendiary Grenade || 10 || 1 || 4-9 || || no || || || over time || May set terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryGrenadeProject || 10 || 1 || 0 || 1 || 1x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse
 
|-
 
|-
 
| [[File:XCOM2_Inv_FirebombMK2.png|x32px]]
 
| [[File:XCOM2_Inv_FirebombMK2.png|x32px]]
|Incendiary Bomb<sup>1</sup> || 10 || 2 || 4-9 || || no || || || over time || May set terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryBombProject || 20 || 1 || 2 || 1 || 2x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpses || 15
+
|Incendiary Bomb<sup>1</sup> || 10 || 2 || 4-9 || || no || || || over time || May set terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryBombProject || 20 || 1 || 2 || 1 || 2x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpses
 
|-
 
|-
 
| [[File:XCOM2_Inv_Acid_Bomb.png|x32px]]
 
| [[File:XCOM2_Inv_Acid_Bomb.png|x32px]]
|Acid Grenade || 10 || 1 || 1-3 || 4 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time. || AcidGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Archon (LW2)|Archon]] Corpse || 5
+
|Acid Grenade || 10 || 1 || 1-3 || 4 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time. || AcidGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Archon (LW2)|Archon]] Corpse
 
|-
 
|-
 
| [[File:XCOM2_Inv_Acid_BombMK2.png|x32px]]
 
| [[File:XCOM2_Inv_Acid_BombMK2.png|x32px]]
|Acid Bomb<sup>1</sup> || 10 || 2 || 1-4 || 5 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time || AcidBombProject || 20 || 1 || 2 || 1 || 2x [[Archon (LW2)|Archon]] Corpses || 15
+
|Acid Bomb<sup>1</sup> || 10 || 2 || 1-4 || 5 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time || AcidBombProject || 20 || 1 || 2 || 1 || 2x [[Archon (LW2)|Archon]] Corpses
 
|-
 
|-
 
| [[File:XCOM2_Inv_Emp_Grenade.png|x32px]]
 
| [[File:XCOM2_Inv_Emp_Grenade.png|x32px]]
|EMP Grenade || 12 || 4 || 4-8 || || yes || || || no || Only damages mechanical enemies and shields; can stun mechanical enemies || EMPGrenadeProject || 10 || 0 || 0 || 1 || 1x [[ADVENT Drone (LW2)|Drone]] Wreck || 5
+
|EMP Grenade || 12 || 4 || 4-8 || || yes || || || no || Only damages mechanical enemies and shields; can stun mechanical enemies || EMPGrenadeProject || 10 || 0 || 0 || 1 || 1x [[ADVENT Drone (LW2)|Drone]] Wreck
 
|-
 
|-
 
| [[File:XCOM2_Inv_Emp_GrenadeMK2.png|x32px]]
 
| [[File:XCOM2_Inv_Emp_GrenadeMK2.png|x32px]]
|EMP Bomb<sup>1</sup> || 12 || 5 || 6-12 || || yes || || || no || Only damages mechanical enemies and shields; can stun mechanical enemies || EMPBombProject || 20 || 1 || 2 || 1 || 1x [[ADVENT Mec (LW2)|ADVENT Mec]] Wreck || 15
+
|EMP Bomb<sup>1</sup> || 12 || 5 || 6-12 || || yes || || || no || Only damages mechanical enemies and shields; can stun mechanical enemies || EMPBombProject || 20 || 1 || 2 || 1 || 1x [[ADVENT Mec (LW2)|ADVENT Mec]] Wreck
 
|-
 
|-
 
| [[File:XCOM2_Inv_Proximity_Mine.png|x32px]]
 
| [[File:XCOM2_Inv_Proximity_Mine.png|x32px]]
|Proximity Mine || 14 || 3 || 4-9 || 1 || no || || 9 || yes || Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) || ProximityMineProject || 40 || 0 || 10 || 1 || 1x [[Sectopod (LW2)|Sectopod]] Wreck|| 15
+
|Proximity Mine || 14 || 3 || 4-9 || 1 || no || || 9 || yes || Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) || ProximityMineProject || 40 || 0 || 10 || 1 || 1x [[Sectopod (LW2)|Sectopod]] Wreck
 
|-
 
|-
 
| [[File:XCOM2_Inv_Power_Cell.png|x32px]]
 
| [[File:XCOM2_Inv_Power_Cell.png|x32px]]
|Shaped Charge || 3 || 2 || || || || || 100 || yes || A small directed explosive designed to knock down walls. || none || 10 || 0 || 0 || 0 || - || -
+
|Shaped Charge || 3 || 2 || || || || || 100 || yes || A small directed explosive designed to knock down walls. || none || 10 || 0 || 0 || 0 || -
 
|-
 
|-
 
| [[File:XCOM2_Inv_Flashbang_Grenade.png|x32px]]
 
| [[File:XCOM2_Inv_Flashbang_Grenade.png|x32px]]
|Flashbang Grenade || 12 || 5 || || || || || || no || Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities || none || - || - || - || - || - || -
+
|Flashbang Grenade || 12 || 5 || || || || || || no || Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities || none || - || - || - || - || -
 
|-
 
|-
 
| [[File:XCOM2_Inv_Smoke_Grenade.png|x32px]]
 
| [[File:XCOM2_Inv_Smoke_Grenade.png|x32px]]
|Smoke Grenade || 15 || 5 || || || || || || no || Grants +20 Defense to units in cloud. Smoke negates flanking bonus || none || - || - || - || - || - || -
+
|Smoke Grenade || 15 || 5 || || || || || || no || Grants +20 Defense to units in cloud. Smoke negates flanking bonus || none || - || - || - || - || -
 
|-
 
|-
 
| [[File:XCOM2_Inv_Smoke_GrenadeMK2.png|x32px]]
 
| [[File:XCOM2_Inv_Smoke_GrenadeMK2.png|x32px]]
|Smoke Bomb<sup>1</sup> || 15 || 6 || || || || || || no || Grants +20 Defense to units in cloud. Smoke negates flanking bonus || SmokeBombProject || 10 || 0 || 0 || 0 || - || 10
+
|Smoke Bomb<sup>1</sup> || 15 || 6 || || || || || || no || Grants +20 Defense to units in cloud. Smoke negates flanking bonus || SmokeBombProject || 10 || 0 || 0 || 0 || -  
 
|-
 
|-
  
 
| [[File:XCOM2_Inv_Frost_Bomb.png|x32px]]
 
| [[File:XCOM2_Inv_Frost_Bomb.png|x32px]]
|Frost Bomb<sup>2</sup> || 10 || 2 || || || || || || no || Freezes enemies || - || -|| - || - || - || - || -  
+
|Frost Bomb<sup>2</sup> || 10 || 2 || || || || || || no || Freezes enemies || - || -|| - || - || - || -  
  
 
|}
 
|}

Revision as of 16:41, 9 December 2017

Icon Weapon Range Blast Radius Damage Shreds Armor Ignores Armor Rupture Terrain Damage Destroys cover Effects Requirements Supplies Alloys Elerium Crystals Elerium Cores Special Items
XCOM2 Inv Frag Grenade.png Frag Grenade 10 3 2-5 1 no 9 yes none - - - - -
XCOM2 Inv Plasma Grenade.png Plasma Grenade1 10 3 4-8 2 no 9 yes - Plasma Grenade 10 1 0 1 -
XCOM2 Inv Gas Grenade.png Gas Grenade 10 5 1-3 yes no Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud GasGrenadeProject 10 1 0 1 1x Viper Corpse
XCOM2 Inv Gas GrenadeMK2.png Gas Bomb1 10 6 1-4 yes no Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud GasBombProject 20 1 2 1 2x Viper Corpses
XCOM2 Inv Firebomb.png Incendiary Grenade 10 1 4-9 no over time May set terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) IncendiaryGrenadeProject 10 1 0 1 1x ADVENT Officer Corpse
XCOM2 Inv FirebombMK2.png Incendiary Bomb1 10 2 4-9 no over time May set terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) IncendiaryBombProject 20 1 2 1 2x ADVENT Officer Corpses
XCOM2 Inv Acid Bomb.png Acid Grenade 10 1 1-3 4 no 1 no Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time. AcidGrenadeProject 10 1 0 1 1x Archon Corpse
XCOM2 Inv Acid BombMK2.png Acid Bomb1 10 2 1-4 5 no 1 no Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time AcidBombProject 20 1 2 1 2x Archon Corpses
XCOM2 Inv Emp Grenade.png EMP Grenade 12 4 4-8 yes no Only damages mechanical enemies and shields; can stun mechanical enemies EMPGrenadeProject 10 0 0 1 1x Drone Wreck
XCOM2 Inv Emp GrenadeMK2.png EMP Bomb1 12 5 6-12 yes no Only damages mechanical enemies and shields; can stun mechanical enemies EMPBombProject 20 1 2 1 1x ADVENT Mec Wreck
XCOM2 Inv Proximity Mine.png Proximity Mine 14 3 4-9 1 no 9 yes Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) ProximityMineProject 40 0 10 1 1x Sectopod Wreck
XCOM2 Inv Power Cell.png Shaped Charge 3 2 100 yes A small directed explosive designed to knock down walls. none 10 0 0 0 -
XCOM2 Inv Flashbang Grenade.png Flashbang Grenade 12 5 no Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities none - - - - -
XCOM2 Inv Smoke Grenade.png Smoke Grenade 15 5 no Grants +20 Defense to units in cloud. Smoke negates flanking bonus none - - - - -
XCOM2 Inv Smoke GrenadeMK2.png Smoke Bomb1 15 6 no Grants +20 Defense to units in cloud. Smoke negates flanking bonus SmokeBombProject 10 0 0 0 -
XCOM2 Inv Frost Bomb.png Frost Bomb2 10 2 no Freezes enemies - - - - - -

1 Upgraded from previous version with Advanced Explosives Proving Ground project.
2 Requires Alien Hunters DLC