There are many enemies in Piratez, each belonging to a specific faction. The factions with the most power, territory stretching across the world, are referred to as the global factions. Factions not listed here are considered part of the minor groups.
Earth is now ruled by the Star Gods, their will is carried out by several organizations that they communicate directly with and authorized them exclusive travelling permission. These groups are the Academy, the Traders Guild, the Church of Sirius, the Mercenaries, and the Governments of the world.
The Academy
The Academy
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Status: GLOBAL POWER
"The 'Academy' is a vast all-female order sponsored by the Star Gods' Governor. They are charged with exploring the ever-shifting wasteland that is Earth and researching new forms of mutated life. In practice, they scout mutant communities and indirectly help to efficiently police them. They particularly covet sorcerous powers and unquestionably are their most famous practitioners, after the Star Gods themselves. Most of them use standard human equipment and can be easily looted, but the Academy is perfectly able to put its vast resources to work and deploy high-tech guns and robotic weapons."
Osiron Status: ACADEMY SUB-FACTION
"Osiron is an important department within the Academy, responsible for security, industry and menial labor. It is theoretically autonomous from the Academy proper, but in fact they stick together like two halves of one thing. The security guards we combat when dealing with the Academy are Osiron men, as well as many other members who perform tasks that Academy sorceresses find unworthy of their attention. Because these two organizations work so closely together, Osiron teams are often accompanied by Academy Espers who provide all sorts of psionic aid. Osiron is basically the place where all the Academy's males can be found."
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Source: Piratez Bootypedia
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The Church of Sirius
The Church of Sirius
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Status: GLOBAL POWER
"From the lowliest neophyte to the high bishops, the Church of Sirius reveres the Star Gods with a fanatical fervour and tries to coerce everyone else into doing the same, peacefully or otherwise. Even if the Star Gods rarely respond to summons (and reasonable people prefer them not to), this does little to shake the Church's faith; the Star Gods are to be worshipped and obeyed without question no matter what they do, else they may get angry and extinguish all life on our planet. The Church is very useful to the Stellar Empire as watchdogs, scrutinizing the other major factions for any signs of disloyalty and receiving some modest rewards in exchange. Despite all this, insiders say that the Church isn't always 100% serious about its job..."
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Source: Piratez Bootypedia
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The Mercenaries
The Mercenaries
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Status: FRACTURED INTERSTELLAR NETWORK
"The toughest, strongest and most ruthless of Earth's mutants can easily find employment in mercenary companies, that are more like private-owned military forces, armed to the teeth and extremely dangerous. It is ironic how their actual standing is obviously higher than that of pureblood human factions - while the Mercenaries work for anyone who can afford them, it is the Star Gods government who is their biggest customer."
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Source: Piratez Bootypedia
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The Star Gods
The Star Gods
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Status: INTERSTELLAR POWER
"It's weird how little we know of the Star Gods, our self-proclaimed masters, beyond that they've conquered Earth at some point and now treat us as dirt. Now, after having interrogated one of them, we know that they prefer to rule our planet indirectly, using the great factions to do their dirty job and only intervening when necessary. Each and every one of them is incredibly tenacious, vicious and hostile; combined with their freaky magic they are not an enemy we want to fight on a daily basis. Luckily, they seem to need our people and economy for some sort of galactic war the Star Empire wages against some other freaks; otherwise they'd probably kill us all with a virus or something..."
Eridians Status: INTERSTELLAR RACE
"Also called Snakemen, these xenos serve the Star Gods as shock troops, not too bright but very brave, resilient to environmental conditions and with a talent for biology and empathy, allowing them basic communications with most intelligent and animal species. If left unchecked, they quickly populate a planet with their offspring, hybrids and tamed animals, displacing the original population. We owe the existence of Lamia hybrids to their short unrestricted reign on Earth after the invasion. Nowadays, they can be met as warrior tribes, relegated to works the Mercs find beneath their standing. Eridians favor biological and chemical weapons, and have a natural NV of 18."
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Source: Piratez Bootypedia
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The Traders Guild
The Traders Guild
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Status: GLOBAL POWER
"The Traders, unlike the population at large, are allowed to freely travel around the Earth and barter their goods. They are crucial for the Star Gods overseers to maintain control over the planet, keeping the smaller local govts from attaining too much economic autonomy. The Traders have access to Stellar Empire technology and possess great wealth in ships and other goods. They are the prime target of our operations."
Marsec Status: GUILD SUB-FACTION
Marsec is the military arm of the Guild. The name comes from Mars, where its HQ resides. The Guild evolved from a global effort to colonize Mars under the Star Gods' blessings. Marsec is an organization with the authority to protect Guild's holdings in the Solar System and beyond, chief amongst them the Hellerium mines. While it's not easy to travel to Mars (unless the Guild hires you), it's there where the best-equipped pureblood soldiers can be found."
Solmine Status: GUILD SUB-FACTION
"Solmine is one of the most important players in the Solar System, since they control Hellerium mining on extrasolar planets and asteroids. As Earth's sole suppliers of Hellerium, they rely on Marsec to protect them - both from locals like us, as well from interstellar bandits and monsters, lured into our sphere from Hellerium-starved parts of the Stellar Empire..."
tranS-Stellar Status: GUILD SUB-FACTION
"This part of the Guild controls all interstellar flight lines, linking Mars and Earth with colonies; they even are allowed to send their ships inside of Star God Galleons to trade in some distant parts of the Empire. No interstellar smuggling operation can succeed without having help from within the tranS-Stellar."
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Source: Piratez Bootypedia
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World Governments
Provincial Governments
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Status: MULTIPLE LOCAL POWERS
"The local Govts might not have access to such amounts of hi-tech resources as the big factions, but on the other hand, they command a lot of loyal people, as 70% or so of the global population is under their rule, as opposed to maybe 5% commanded by all the factions combined. The Govts might tolerate our actions, as we keep the global factions on their toes, and it's generally cheaper for them to pay us protection money, but if we make too many enemies within their ranks, we'll be done for."
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Source: Piratez Bootypedia
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