Difference between revisions of "Base Layouts (Apocalypse)"

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<tr><td>[[Image:Apoc_base2.png|left|100 px]]</td><td>24</td><td>Novice</td><td>Ideal for a research or manufacturing base. Enough room for large labs/workshops. Defence with a single security station beside the lift, if not needing a repair bay.</td></tr>
 
<tr><td>[[Image:Apoc_base2.png|left|100 px]]</td><td>24</td><td>Novice</td><td>Ideal for a research or manufacturing base. Enough room for large labs/workshops. Defence with a single security station beside the lift, if not needing a repair bay.</td></tr>
 
<tr><td>[[Image:Apoc_base3.png|left|100 px]]</td><td>36</td><td>Novice<br>Medium</td><td>Lots of space but difficult to defend.</td></tr>
 
<tr><td>[[Image:Apoc_base3.png|left|100 px]]</td><td>36</td><td>Novice<br>Medium</td><td>Lots of space but difficult to defend.</td></tr>
<tr><td>[[Image:Apoc_base4.png|left|100 px]]</td><td>29</td><td>Novice<br>Medium<br>Superhuman</td><td>Easy base defense with two security stations either side of lift, if not needing a repair bay. Will fit four large labs/fabs with enough room for supporting facilites.</td></tr>
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<tr><td>[[Image:Apoc_base4.png|left|100 px]]</td><td>29</td><td>Novice<br>Medium<br>Superhuman</td><td>Easy base defense with two security stations either side of lift, if not needing a repair bay. Will fit four large labs/workshops with enough room for supporting facilites.</td></tr>
 
<tr><td>[[Image:Apoc_base5.png|left|100 px]]</td><td>32</td><td>Novice<br>Medium<br>Hard<br>Superhuman</td><td>''reviews''</td></tr>
 
<tr><td>[[Image:Apoc_base5.png|left|100 px]]</td><td>32</td><td>Novice<br>Medium<br>Hard<br>Superhuman</td><td>''reviews''</td></tr>
 
<tr><td>[[Image:Apoc_base6.png|left|100 px]]</td><td>24</td><td>Easy</td><td>''reviews''</td></tr>
 
<tr><td>[[Image:Apoc_base6.png|left|100 px]]</td><td>24</td><td>Easy</td><td>''reviews''</td></tr>
<tr><td>[[Image:Apoc_base7.png|left|100 px]]</td><td>28</td><td>Easy<br>Hard</td><td>This layout is ideal for vehicles, as it has space for 3 Vehicle Repair Bays above the Access Lift, which can be defended by only 2 Security Stations, placed below and to the right of the Access Lift.</td></tr>
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<tr><td>[[Image:Apoc_base7.png|left|100 px]]</td><td>28</td><td>Easy<br>Hard</td><td>Space for three repair bays above the lift, defended by two security stations below, and right.</td></tr>
<tr><td>[[Image:Apoc_base8.png|left|100 px]]</td><td>22</td><td>Easy<br>Hard<br>Superhuman</td><td>A very versatile layout, but with little space. Two Security Stations can cover the Access Lift as well as up to 2 Vehicle Repair Bays placed in one of the "wings".</td></tr>
+
<tr><td>[[Image:Apoc_base8.png|left|100 px]]</td><td>22</td><td>Easy<br>Hard<br>Superhuman</td><td>Little space for expanding, two security stations will disect the base with two repair bays on the right.</td></tr>
<tr><td>[[Image:Apoc_base9.png|left|100 px]]</td><td>22</td><td>Easy<br>Medium<br>Superhuman</td><td>Another easy defendable layout. Stick one Security Station right next to the lift. The Vehicle Bay can be on either one of the 2x2 spaces up and below the central area, with 2 Security Stations right next to it.</td></tr>
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<tr><td>[[Image:Apoc_base9.png|left|100 px]]</td><td>22</td><td>Easy<br>Medium<br>Superhuman</td><td>Easy defence with one security station near lift, reapir bay in upper or lower middle with two adjacent security stations.</td></tr>
 
<tr><td>[[Image:Apoc_base10.png|left|100 px]]</td><td>32</td><td>Easy<br>Medium</td><td>''reviews''</td></tr>
 
<tr><td>[[Image:Apoc_base10.png|left|100 px]]</td><td>32</td><td>Easy<br>Medium</td><td>''reviews''</td></tr>
<tr><td>[[Image:Apoc_base11.png|left|100 px]]</td><td>20</td><td>Medium</td><td>Placing two Security Stations below and to the left of the Access Lift leaves enough space for two Vehicle Repair Bays in the right and upper parts of the base. Unfortunately, while defensible, this base is tiny.</td></tr>
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<tr><td>[[Image:Apoc_base11.png|left|100 px]]</td><td>20</td><td>Medium</td><td>Two repair bays top and right, two security stations below and left of lift. Easy defence but little room.</td></tr>
 
<tr><td>[[Image:Apoc_base12.png|left|100 px]]</td><td>32</td><td>Medium<br>Hard<br>Superhuman</td><td>''reviews''</td></tr>
 
<tr><td>[[Image:Apoc_base12.png|left|100 px]]</td><td>32</td><td>Medium<br>Hard<br>Superhuman</td><td>''reviews''</td></tr>
 
<tr><td>[[Image:Apoc_base13.png|left|100 px]]</td><td>32</td><td>Hard Superhuman</td><td>''reviews''</td></tr>
 
<tr><td>[[Image:Apoc_base13.png|left|100 px]]</td><td>32</td><td>Hard Superhuman</td><td>''reviews''</td></tr>
 
<tr><td>[[Image:Apoc_base14.png|left|100 px]]</td><td>27</td><td>Hard</td><td>''reviews''</td></tr>
 
<tr><td>[[Image:Apoc_base14.png|left|100 px]]</td><td>27</td><td>Hard</td><td>''reviews''</td></tr>
 
<tr><td>[[Image:Apoc_base15.png|left|100 px]]</td><td>28</td><td>Superhuman</td><td>''reviews''</td></tr>
 
<tr><td>[[Image:Apoc_base15.png|left|100 px]]</td><td>28</td><td>Superhuman</td><td>''reviews''</td></tr>
<tr><td>[[Image:Apoc_base16.png|left|100 px]]</td><td>22</td><td>Superhuman</td><td>Ideal spot for a repair bay below the lift being defended with two security stations but has little space for labs/fabs.</td></tr>
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<tr><td>[[Image:Apoc_base16.png|left|100 px]]</td><td>22</td><td>Superhuman</td><td>Repair bay below the lift defended with two security stations above it. Not much room for labs/workshops.</td></tr>
 
</table>
 
</table>
  

Revision as of 14:24, 3 July 2022

A maze of bland concrete walls, floors of cold metal grating and the dull hum of sodium lights ...home!

Corridors and Access

The shape of the corridor layout and location of the Access Lift will determine best use of a new X-Com base. Large open areas allow for future expansion but an isolated lift will be best for base security.

Notes
  • Every access lift, irrelevant of layout, should be surrounded by security stations (max 3) if not using repair bays, otherwise disect the base by having the access lift and repair bay on one side of three security stations and the important facilities on the other side.
  • Some corridors on larger layouts could be keep clear to allow long range battles and will force the enemy to pass through a freshly laid proximity mine field search for your defenders waiting in ambush.
  • Enemy access to a base is only possible via the access lift and repair bays.
LayoutCorridor
Quantity
Difficulty LevelReviews: Use, Facilities, Defence
Apoc base1.png
32Novice
Easy
Large size ideal for multiple repair bays and three security or space for five large labs/workshops.
Apoc base2.png
24NoviceIdeal for a research or manufacturing base. Enough room for large labs/workshops. Defence with a single security station beside the lift, if not needing a repair bay.
Apoc base3.png
36Novice
Medium
Lots of space but difficult to defend.
Apoc base4.png
29Novice
Medium
Superhuman
Easy base defense with two security stations either side of lift, if not needing a repair bay. Will fit four large labs/workshops with enough room for supporting facilites.
Apoc base5.png
32Novice
Medium
Hard
Superhuman
reviews
Apoc base6.png
24Easyreviews
Apoc base7.png
28Easy
Hard
Space for three repair bays above the lift, defended by two security stations below, and right.
Apoc base8.png
22Easy
Hard
Superhuman
Little space for expanding, two security stations will disect the base with two repair bays on the right.
Apoc base9.png
22Easy
Medium
Superhuman
Easy defence with one security station near lift, reapir bay in upper or lower middle with two adjacent security stations.
Apoc base10.png
32Easy
Medium
reviews
Apoc base11.png
20MediumTwo repair bays top and right, two security stations below and left of lift. Easy defence but little room.
Apoc base12.png
32Medium
Hard
Superhuman
reviews
Apoc base13.png
32Hard Superhumanreviews
Apoc base14.png
27Hardreviews
Apoc base15.png
28Superhumanreviews
Apoc base16.png
22SuperhumanRepair bay below the lift defended with two security stations above it. Not much room for labs/workshops.

See Also