Difference between revisions of "Agents Armor (Apocalypse)"

From UFOpaedia
Jump to navigation Jump to search
m (total protection value added as easy comparison)
 
(45 intermediate revisions by 10 users not shown)
Line 1: Line 1:
=Soldier Armour=
+
'''Stylish and Faux-Retro! Protection doesn't need to look bland.'''
  
There are three types of armour available in Apocalypse. Two suits of terran design, one suit of X-COM origin.
+
==Agent Armor==
 +
There are three styles of armor available in X-Com Apocalypse:
 +
* Megapol standard armor.
 +
* Marsec armor based on Elerium-115.
 +
* X-Com designed and built armor using knowledge of exotic technologies.
  
There are five pieces for each set (helmet, chest, legs, left arm, right arm). Pieces can be mixed and matched. They do not need to be worn as a set, or even for complete coverage. Be warned that the mixture will not only look ugly, it will often *appear* to have holes which expose the agent underneath. Rest assured, this is only a cosmetic affect, the fact that there is a gap between the chest and leg pieces does not mean your agent will get shot in the stomach.
+
===The Armored Suit===
 +
A complete set of armor suit consist of five pieces.<br>
  
===Megapol Armour===
+
'''Head - Chest - Left Arm - Right Arm - Legs'''<br>
The basic suit which is available at the start of the new game. It is the heaviest of the three types, and provides medium protection. Manufactured by Megapol.
 
  
===Marsec Armour===
+
Armor pieces may be mixed in any combination. They do not need to be worn as a set, or completely.<br>
An advanced armour suit which is available after week one. It is lighter than Megapol armour, but at the disadvantage of providing less protection. It does make up for the loss in protection by being slightly more resistant to explosions than Megapol Armour.  
+
Mixed armor may appear to have gaps between pieces. This is not an issue regarding protection. Any armor piece equipped will provide 100% cover to the body part it is made to protect.
  
The armour (the chest piece only) also contains anti-gravity equipment which enables the wearer to fly/hover in the tactical battlescape. No other item in-game grants this ability. If an agent is airborne then they receive an accuracy penalty. However, this disadvantage is more than negated by the ability to fly. Manufactured by Marsec.
+
==Jumpsuit==
 +
[[Image:Apoc_noarmor.png|Megapol Armor|right]]
 +
* The standard attire. Newly hired X-Com troops wear this standard issue jumpsuit, as shown right. It does not offer any protection in battle and cannot be removed.  
 +
<br clear="all">
  
===X-COM Armour===
+
==Megapol Armor==
An X-COM/alien hybrid armour suit which is available only after the necessary research has been completed. X-COM engineers must manufacture this suit in pieces. The armour is extremely light and provides approximately 33 to 50% more protection than Megapol armour. It has exceptional high explosive defence. This armour is usually available mid to late game.
+
This is a standard issue armor which provides very effective protection but inhibits the wearer's speed. The leg, torso, arms and helmet are all separate components and can be mixed with other armor types. Under no circumstances should an Agent be sent into combat without full armor cover. ''From: Apocalypse Ufopaedia''
 +
[[Image:Armour megapol cut.png|right|Megapol Armor]]
 +
* An armored suit available at the start. A heavy and cheap protective suit offering medium resistance to basic [[Damage_Modifiers_(Apocalypse)|damage]].
 +
<table><tr><td>[[Image:Apoc_megapol_armor_equip.png|left]]</td><td>
 +
* Total Protection Value: 207
 +
* Total Weight: 44
 +
* Manufacturer: [[Megapol]]
 +
* Available: Week 1
 +
* Total Price: $1800
 +
* Minimum Weekly Stock: 8
 +
* Maximum Weekly Stock: 24
 +
* Battlescape Score: 3</td></tr></table>
 +
<table {{StdCenterTable}} width="30%">
 +
<tr {{StdDescTable_Heading}}><th>Part</th>
 +
<th>Protection</th>
 +
<th>Weight</th>
 +
<th>Base Price</th>
 +
<tr><td>Helmet</td><td>44</td><td>9</td><td>400</td></tr>
 +
<tr><td>Chest</td><td>45</td><td>14</td><td>400</td></tr>
 +
<tr><td>Arms</td><td>38</td><td>10</td><td>300</td></tr>
 +
<tr><td>Legs</td><td>42</td><td>12</td><td>400</td></tr>
 +
</table>
 +
<br clear="all">
  
=Mixing armor=
+
==Marsec Armor==
 +
An expensive, Elerium powered armor system. This armor offers less protection than the Megapol armor on average but will not slow down the wearer so much. The expensive torso section also has an integrated levitation unit which will allow the wearer to fly or hover in the air. This is an extremely useful ability, but an airborne Agent will suffer an accuracy penalty while using weapons or throwing grenades.  ''From: Apocalypse Ufopaedia''
 +
[[Image:Armor_marsec_cut.png|right|Marsec Armor]]
 +
* An armored suit based on elerium powered flight. A light-weight armor with light-weight protection but has more resistance to certain [[Damage_Modifiers_(Apocalypse)|damage]] types. The chest piece allows anti-gravity movement (flight).
 +
<table><tr><td>[[Image:Apoc_marsec_armor_equip.png|left]]</td><td>
 +
* Total Protection Value: 173
 +
* Total Weight: 32
 +
* Manufacturer: [[Marsec]]
 +
* Available: Week 2
 +
* Total Price: $3700
 +
* Minimum Weekly Stock: 2
 +
* Maximum Weekly Stock: 15
 +
* Battlescape Score: 5</td></tr></table>
 +
<table {{StdCenterTable}} width="30%">
 +
<tr {{StdDescTable_Heading}}><th>Part</th>
 +
<th>Protection</th>
 +
<th>Weight</th>
 +
<th>Base Price</th>
 +
<tr><td>Helmet</td><td>38</td><td>4</td><td>700</td></tr>
 +
<tr><td>Chest</td><td>35</td><td>12</td><td>1200</td></tr>
 +
<tr><td>Arms</td><td>32</td><td>5</td><td>600</td></tr>
 +
<tr><td>Legs</td><td>36</td><td>6</td><td>600</td></tr>
 +
</table>
 +
<br clear="all">
  
====Early game====
+
==X-Com Disruptor Armor==
One of the more useful setups early in the game is the Marsec body unit complemented with Megapol armor in other locations. This gives the agent the ability to fly coupled with decent protection. It's worth noting that the Marsec and Megapol torso plate are the same weight.  
+
A lightweight armor developed by X-COM using Alien disruption field technology. This offers superb protection and excellent mobility. ''From: Apocalypse Ufopaedia''
 +
[[Image:Armor xcom cut.png|right|X-Com Disruptor Armor]]
 +
* An advanced armour suit based on alien disruptor technology which offers the best [[Damage_Modifiers_(Apocalypse)|protection]] and is light weight. An expensive armor manufactured by X-Com requiring extensive [[Research (Apocalypse)|research]] and [[Engineering_(Apocalypse)|manufacturing]] capability. It does not use any anti-gravity functionality.
 +
<table><tr><td>[[Image:Apoc_xcom_armor_equip.png|left]]</td><td>
 +
* Total Protection Value: 345
 +
* Total Weight: 7
 +
* Manufacturer: [[X-COM (Apocalypse)|X-Com]]
 +
* Total Price: $6600
 +
* Maximum Weekly Stock: 20
 +
* Battlescape Score: 5</td></tr></table>
 +
<table {{StdCenterTable}} width="30%">
 +
<tr {{StdDescTable_Heading}}><th>Part</th>
 +
<th>Protection</th>
 +
<th>Weight</th>
 +
<th>Base Price</th>
 +
<th>Build Cost</th>
 +
        <th>Build Hours</th></tr>
 +
<tr><td>Helmet</td><td>75</td><td>1</td><td>3480</td><td>1500</td><td>3800</td></tr>
 +
<tr><td>Chest</td><td>75</td><td>2</td><td>3480</td><td>1500</td><td>3800</td></tr>
 +
<tr><td>Arms</td><td>65</td><td>1</td><td>2830</td><td>1200</td><td>3400</td>
 +
<tr><td>Leg</td><td>65</td><td>2</td><td>2830</td><td>1200</td><td>3400</td></tr>
 +
</table>
 +
<br clear="all">
  
=Typical Use=
+
===The Mixed Armor Suit===
...to be continued
+
At the start of the game, ten complete suits of Megapol armor is provided to all agents. A weak agent may suffer a movement speed/time units reduction if wearing all pieces.<br>
 +
The [[Tactical_Combat_Missions_(Apocalypse)#Infested_Already.21|first encountered]] aliens ([[Anthropod_(Apocalypse)|Anthropod]] and [[Brainsucker_(Apocalypse)|Brainsucker]]) pose minimal combat threat which may allow any agents to avoid wearing armor. Brainsuckers by-pass armor. Aliens which have [[Innate_Weapons_(Apocalypse)|grown-in weapons]] will pose a deadly threat to all. A complete armor set regardless of weight penalty can prolong a battle since damage inflicted by aliens may only [[Medi-Kit_(Apocalypse)|injure]] an agent instead of causing death.
 +
<br clear="all">
 +
[[Image:Armor-Mixed-Lineup-(Apocalypse).png]]
 +
<br clear="all">
 +
A different syle of armor will become available at [[Trade_(Apocalypse)#Future_Availability|Week Two]]. Marsec armor offers less protection but is lighter. The chest, or torso, piece allows flight. Mixing armor to suit the strength attribute of agents is now possible. Once more armor styles are available, mixing pieces to have the best protection versus weight will make Megapol and Marsec armor obsolete, except chest piece providing flight.<br>
  
quickie: partial wearing tactics, best mix'n'match, weights + protection, prices, typical avial. quantities, how each helemt filters gases (+ & - of it all).
+
===Minimal Armor===
 +
If X-Com acquires knowledge of [[Personal_Disruptor_Shield|Personal Disruptor Shields]], armor is not strictly necessary since protection is provided only the force-field. If shields can be maintained in battle, all agents should only wear the best helmet and the Marsec chest piece.<br>
 +
If disruptor armor pieces can be manufactured in useful quantities quickly, using the arms and leg pieces offers strong protection at minimal weight penalty, or if the shield protection fails.
  
 +
Caution: Manipulating the Marsec chest piece for any reason during flight will cause the agent to plummet to the ground. Nothing will [[Known_Bugs_(Apocalypse)#Marsec_Armor_Mid-Air_Death|halt the fall]].
  
Note that removing the Marsec chestpiece during flight will cause the agent to plumet to the ground. Even while the game is paused. This allows sudden mid-air evasion of projectiles and missiles, assuming your reflexes are fast enough to reequip it before your agent hits the ground.
+
===Tactical Planning===
 +
A helmet will prevent [[Damage_Modifiers_(Apocalypse)|smoke effects]] (stun) and should always be used. The three helmet styles can be mixed among X-Com agents to be used as an identifier of certain groups or weapon loadouts etc.
  
Best mix'n'match early game is Marsec chestpiece with Megapol armor for others. Later on, either all X-com armor, or possibly X-com armor + Marsec Chest Piece. Really late game, it is viable to use ONLY the Marsec Chest Piece + Shields.
+
==Innate Armor==
 +
The [[Population_(Apocalypse)|Defence Force]] of any organisation do not wear armor normally. They have [[Unit_Stats_(Apocalypse)|built-in armor]] instead which the armor protection value is dependant on the [[Difficulty_Levels_(Apocalypse)|difficulty]] level. Stronger armors at higher difficulties.
 +
 
 +
 
 +
==See Also==
 +
* [[Agents_(Apocalypse)|Agents]]
 +
 
 +
 
 +
{{Equipment (Apocalypse) Navbar}}
 +
 
 +
 
 +
[[Category: Apocalypse]]

Latest revision as of 07:21, 2 December 2023

Stylish and Faux-Retro! Protection doesn't need to look bland.

Agent Armor

There are three styles of armor available in X-Com Apocalypse:

  • Megapol standard armor.
  • Marsec armor based on Elerium-115.
  • X-Com designed and built armor using knowledge of exotic technologies.

The Armored Suit

A complete set of armor suit consist of five pieces.

Head - Chest - Left Arm - Right Arm - Legs

Armor pieces may be mixed in any combination. They do not need to be worn as a set, or completely.
Mixed armor may appear to have gaps between pieces. This is not an issue regarding protection. Any armor piece equipped will provide 100% cover to the body part it is made to protect.

Jumpsuit

Megapol Armor
  • The standard attire. Newly hired X-Com troops wear this standard issue jumpsuit, as shown right. It does not offer any protection in battle and cannot be removed.


Megapol Armor

This is a standard issue armor which provides very effective protection but inhibits the wearer's speed. The leg, torso, arms and helmet are all separate components and can be mixed with other armor types. Under no circumstances should an Agent be sent into combat without full armor cover.  From: Apocalypse Ufopaedia
Megapol Armor
  • An armored suit available at the start. A heavy and cheap protective suit offering medium resistance to basic damage.
Apoc megapol armor equip.png
  • Total Protection Value: 207
  • Total Weight: 44
  • Manufacturer: Megapol
  • Available: Week 1
  • Total Price: $1800
  • Minimum Weekly Stock: 8
  • Maximum Weekly Stock: 24
  • Battlescape Score: 3
Part Protection Weight Base Price
Helmet449400
Chest4514400
Arms3810300
Legs4212400


Marsec Armor

An expensive, Elerium powered armor system. This armor offers less protection than the Megapol armor on average but will not slow down the wearer so much. The expensive torso section also has an integrated levitation unit which will allow the wearer to fly or hover in the air. This is an extremely useful ability, but an airborne Agent will suffer an accuracy penalty while using weapons or throwing grenades.  From: Apocalypse Ufopaedia
Marsec Armor
  • An armored suit based on elerium powered flight. A light-weight armor with light-weight protection but has more resistance to certain damage types. The chest piece allows anti-gravity movement (flight).
Apoc marsec armor equip.png
  • Total Protection Value: 173
  • Total Weight: 32
  • Manufacturer: Marsec
  • Available: Week 2
  • Total Price: $3700
  • Minimum Weekly Stock: 2
  • Maximum Weekly Stock: 15
  • Battlescape Score: 5
Part Protection Weight Base Price
Helmet384700
Chest35121200
Arms325600
Legs366600


X-Com Disruptor Armor

A lightweight armor developed by X-COM using Alien disruption field technology. This offers superb protection and excellent mobility.  From: Apocalypse Ufopaedia
X-Com Disruptor Armor
  • An advanced armour suit based on alien disruptor technology which offers the best protection and is light weight. An expensive armor manufactured by X-Com requiring extensive research and manufacturing capability. It does not use any anti-gravity functionality.
Apoc xcom armor equip.png
  • Total Protection Value: 345
  • Total Weight: 7
  • Manufacturer: X-Com
  • Total Price: $6600
  • Maximum Weekly Stock: 20
  • Battlescape Score: 5
Part Protection Weight Base Price Build Cost Build Hours
Helmet751348015003800
Chest752348015003800
Arms651283012003400
Leg652283012003400


The Mixed Armor Suit

At the start of the game, ten complete suits of Megapol armor is provided to all agents. A weak agent may suffer a movement speed/time units reduction if wearing all pieces.
The first encountered aliens (Anthropod and Brainsucker) pose minimal combat threat which may allow any agents to avoid wearing armor. Brainsuckers by-pass armor. Aliens which have grown-in weapons will pose a deadly threat to all. A complete armor set regardless of weight penalty can prolong a battle since damage inflicted by aliens may only injure an agent instead of causing death.
Armor-Mixed-Lineup-(Apocalypse).png
A different syle of armor will become available at Week Two. Marsec armor offers less protection but is lighter. The chest, or torso, piece allows flight. Mixing armor to suit the strength attribute of agents is now possible. Once more armor styles are available, mixing pieces to have the best protection versus weight will make Megapol and Marsec armor obsolete, except chest piece providing flight.

Minimal Armor

If X-Com acquires knowledge of Personal Disruptor Shields, armor is not strictly necessary since protection is provided only the force-field. If shields can be maintained in battle, all agents should only wear the best helmet and the Marsec chest piece.
If disruptor armor pieces can be manufactured in useful quantities quickly, using the arms and leg pieces offers strong protection at minimal weight penalty, or if the shield protection fails.

Caution: Manipulating the Marsec chest piece for any reason during flight will cause the agent to plummet to the ground. Nothing will halt the fall.

Tactical Planning

A helmet will prevent smoke effects (stun) and should always be used. The three helmet styles can be mixed among X-Com agents to be used as an identifier of certain groups or weapon loadouts etc.

Innate Armor

The Defence Force of any organisation do not wear armor normally. They have built-in armor instead which the armor protection value is dependant on the difficulty level. Stronger armors at higher difficulties.


See Also


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons