Difference between revisions of "Access Lift (Apocalypse)"
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− | + | [[Image:Craft-Pedia-Access-(Apocalypse).png|right]] | |
+ | The connection between the basement level and the outside world is provided by a set of heavy duty gravlifts. ''From: Apocalypse Ufopaedia'' | ||
+ | <table><tr><tr>[[Image:Icon_Lift_(Apocalypse).png|frame|left|Access Lift]]</td> | ||
'''Access Lift''' | '''Access Lift''' | ||
<td> | <td> | ||
* Layout Size: 1 x 1 | * Layout Size: 1 x 1 | ||
− | * | + | * Maintenance: $200 |
* </td> | * </td> | ||
</tr></table> | </tr></table> | ||
− | + | [[Image:Base_Lift_(Apocalypse).png |frame|left|Access Lift, Base View, Level 3]] | |
+ | <br clear=all> | ||
Every X-Com [[Base_Locations_(Apocalypse)|base position]] across all difficulties will have one Access Lift per [[Base_Layouts_(Apocalypse)|layout]]. | Every X-Com [[Base_Locations_(Apocalypse)|base position]] across all difficulties will have one Access Lift per [[Base_Layouts_(Apocalypse)|layout]]. | ||
If a [[Tactical_Combat_Missions_(Apocalypse)#Base_Defense|Base Defense]] mission is started, this facility is the only exit point in which any X-Com unit may escape, but it is also the main entry point for [[Population_(Apocalypse)|invaders]]. | If a [[Tactical_Combat_Missions_(Apocalypse)#Base_Defense|Base Defense]] mission is started, this facility is the only exit point in which any X-Com unit may escape, but it is also the main entry point for [[Population_(Apocalypse)|invaders]]. | ||
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+ | [[Living_Quarters_(Apocalypse)|Next: Living Quarters]]<br> | ||
+ | [[Facilities_(Apocalypse)#Facilities|Return To Start]] | ||
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[[Category: Apocalypse]] | [[Category: Apocalypse]] | ||
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Latest revision as of 05:56, 3 December 2023
The connection between the basement level and the outside world is provided by a set of heavy duty gravlifts. From: Apocalypse Ufopaedia
Access Lift
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Every X-Com base position across all difficulties will have one Access Lift per layout.
If a Base Defense mission is started, this facility is the only exit point in which any X-Com unit may escape, but it is also the main entry point for invaders.