Difference between revisions of "Agents Armor (Apocalypse)"

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===Soldier Armour===
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=Soldier Armour=
  
There are three types of armour available in Apocalypse. Two suits of terran design, one suit being of Xcom design.
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There are three types of armour available in Apocalypse. Two suits of terran design, one suit of X-COM origin.
There are five pieces for each set (helmet, chest, leg, left arm, right arm). Pieces can be mixed and matched. They do not need to be worn as a set, or even as complete covering.
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There are five pieces for each set (helmet, chest, legs, left arm, right arm). Pieces can be mixed and matched. They do not need to be worn as a set, or even for complete coverage.
  
*Megapol Armour
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===Megapol Armour===
The basic suit which is available from the start of a new game. It is the heaviest of the three types, and provides medium protection. Purchased from Megapol.
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The basic suit which is available at the start of the new game. It is the heaviest of the three types, and provides medium protection. Manufactured by Megapol.
  
*Marsec Armour
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===Marsec Armour===
An advanced armour suit which is available after week one. It is lighter than Megapol armour, but at the disadvantage of providing slightly less protection. This armour (the chest piece only) also contains anti-gravity machinery which enables the wearer to fly/hover in the tactical battlescape. If an agent is airborne then accuracy of the weapon is slightly decreased as a penalty. However, this is not really a disadvantage considering no other item in the game will let you fly. Purchased from Marsec.
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An advanced armour suit which is available after week one. It is lighter than Megapol armour, but at the disadvantage of providing less protection. The armour (the chest piece only) also contains anti-gravity equipment which enables the wearer to fly/hover in the tactical battlescape. If an agent is airborne then they receive an accuracy penalty. However, this is not really a disadvantage considering no other item in the game will let you fly. Manufactured by Marsec.
  
*Xcom Armour
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===X-COM Armour===
An xcom/alien hybrid armour suit which is available only after the necessary research has been completed. Xcom engineers must manufacture this suit. The armour is extremely light in weight, and provides approximately 33 to 50% more protection than Megpol armour. This armour is usually available mid to late game.
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An X-COM/alien hybrid armour suit which is available only after the necessary research has been completed. X-COM engineers must manufacture this suit in pieces. The armour is extremely light and provides approximately 33 to 50% more protection than Megpol armour. This armour is usually available mid to late game.
  
====Typical Use====
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=Mixing armor=
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====Early game====
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One of the more useful setups early in the game is the Marsec body unit complemented with Megapol armor in other locations. This gives the agent the ability to fly coupled with decent protection.
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=Typical Use=
 
...to be continued
 
...to be continued
  
 
quickie: partial wearing tactics, best mix'n'match, weights + protection, prices, typical avial. quantities, how each helemt filters gases (+ & - of it all).
 
quickie: partial wearing tactics, best mix'n'match, weights + protection, prices, typical avial. quantities, how each helemt filters gases (+ & - of it all).

Revision as of 05:39, 22 August 2008

Soldier Armour

There are three types of armour available in Apocalypse. Two suits of terran design, one suit of X-COM origin. There are five pieces for each set (helmet, chest, legs, left arm, right arm). Pieces can be mixed and matched. They do not need to be worn as a set, or even for complete coverage.

Megapol Armour

The basic suit which is available at the start of the new game. It is the heaviest of the three types, and provides medium protection. Manufactured by Megapol.

Marsec Armour

An advanced armour suit which is available after week one. It is lighter than Megapol armour, but at the disadvantage of providing less protection. The armour (the chest piece only) also contains anti-gravity equipment which enables the wearer to fly/hover in the tactical battlescape. If an agent is airborne then they receive an accuracy penalty. However, this is not really a disadvantage considering no other item in the game will let you fly. Manufactured by Marsec.

X-COM Armour

An X-COM/alien hybrid armour suit which is available only after the necessary research has been completed. X-COM engineers must manufacture this suit in pieces. The armour is extremely light and provides approximately 33 to 50% more protection than Megpol armour. This armour is usually available mid to late game.

Mixing armor

Early game

One of the more useful setups early in the game is the Marsec body unit complemented with Megapol armor in other locations. This gives the agent the ability to fly coupled with decent protection.

Typical Use

...to be continued

quickie: partial wearing tactics, best mix'n'match, weights + protection, prices, typical avial. quantities, how each helemt filters gases (+ & - of it all).