Difference between revisions of "Talk:CRAFT.DAT"

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Offsets 18-19: index into INTER.DAT when the ship is in interception mode. Does anyone have details concerning INTER.DAT? [[User:Seb76|Seb76]] 16:32, 24 June 2008 (PDT)
 
Offsets 18-19: index into INTER.DAT when the ship is in interception mode. Does anyone have details concerning INTER.DAT? [[User:Seb76|Seb76]] 16:32, 24 June 2008 (PDT)
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== Where are craft weapon stats held? ==
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This may be a dumb question but where are craft weapon stats defined? Are they in the geoscape.exe executable, or in a data file? XComUtil must know where, since it hacks the combat stats of various craft weapons, as well as the manufacturing stats. [[User:Spike|Spike]] 15:33, 2 July 2009 (EDT)

Revision as of 19:33, 2 July 2009

Here is a theory about offset 100:

bit 0 (1): ?
bit 1 (2): craft ran out of fuel (way back to base?)
bit 2 (4): craft not being refueled because base ran out of elerium
bit 3 (8): ?
bit 4 (16): not enough ammos to rearm the left weapon
bit 5 (32): not enough ammos to rearm the right weapon
bit 6 (64): ?
bit 7 (128): ?

I didn't check on any savegame so don't take this stuff for granted! Seb76 13:47, 21 February 2008 (PST)


Offsets 16-17: looks like an index into LOC.DAT referencing the destination (e.g. waypoint) of the craft (at least for XCOM ships). Seb76 14:06, 21 February 2008 (PST)

Tracking down UFO waypoints would also be interesting (the very next one is saved in the gamefile somewhere) -- Zaimoni 9;15 June 25 2008

Offsets 18-19: index into INTER.DAT when the ship is in interception mode. Does anyone have details concerning INTER.DAT? Seb76 16:32, 24 June 2008 (PDT)

Where are craft weapon stats held?

This may be a dumb question but where are craft weapon stats defined? Are they in the geoscape.exe executable, or in a data file? XComUtil must know where, since it hacks the combat stats of various craft weapons, as well as the manufacturing stats. Spike 15:33, 2 July 2009 (EDT)