Difference between revisions of "XCOM (EU2012)"
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In order to execute the orders issued by the Funding Council, the '''XCOM''' Commander has at his/her disposal XCOM's [[XCOM Headquarters (EU2012)|HQ]] and its resources to develop and implement a strategy to defeat the [[Alien Life Forms (EU2012)|Aliens]]. The player will have to skillfully coordinate all its aspects of operations in order to achieve the victory conditions. XCOM HQ's operations against the extraterrestrial life forms are divided into six main areas: | In order to execute the orders issued by the Funding Council, the '''XCOM''' Commander has at his/her disposal XCOM's [[XCOM Headquarters (EU2012)|HQ]] and its resources to develop and implement a strategy to defeat the [[Alien Life Forms (EU2012)|Aliens]]. The player will have to skillfully coordinate all its aspects of operations in order to achieve the victory conditions. XCOM HQ's operations against the extraterrestrial life forms are divided into six main areas: | ||
− | * [[Mission Control (EU2012)|Mission Control]] - Led by Officer Bradford, responsible for detecting and intercepting [[UFOs (EU2012)|UFO]] through XCOM's satellite network and Interceptors, and to launch and [[Skyranger (EU2012)|Skyranger]] transport craft carrying [[Squads (EU2012)|squads]] on combat [[Missions (EU2012)|missions]] against the extraterrestrial invaders. | + | * [[Mission Control (EU2012)|Mission Control]] - Led by Officer [[Bradford (EU2012)|Bradford]], responsible for detecting and intercepting [[UFOs (EU2012)|UFO]] through XCOM's satellite network and Interceptors, and to launch and [[Skyranger (EU2012)|Skyranger]] transport craft carrying [[Squads (EU2012)|squads]] on combat [[Missions (EU2012)|missions]] against the extraterrestrial invaders. |
* [[Hangar (EU2012)|Hangar]] - For maintenance and repair of aircraft, it houses the single Skyranger transport craft and Interceptors and allows to purchase, equip and deploy Interceptors throughout the world's continents to engage the UFOs. | * [[Hangar (EU2012)|Hangar]] - For maintenance and repair of aircraft, it houses the single Skyranger transport craft and Interceptors and allows to purchase, equip and deploy Interceptors throughout the world's continents to engage the UFOs. | ||
− | * [[Research (EU2012)|Research]] - Under the supervision of Chief Scientist Dr. Vahlen, in charge of all projects being pursued at the Science Lab and [[Laboratory (EU2012)|Laboratories]] regarding the alien life forms and the development of new technologies developed from [[Alien Artifacts (EU2012)|artifacts]] recovered during combat missions. | + | * [[Research (EU2012)|Research]] - Under the supervision of Chief Scientist Dr. [[Vahlen (EU2012)|Vahlen]], in charge of all projects being pursued at the Science Lab and [[Laboratory (EU2012)|Laboratories]] regarding the alien life forms and the development of new technologies developed from [[Alien Artifacts (EU2012)|artifacts]] recovered during combat missions. |
− | * [[Engineering (EU2012)|Engineering]] - Led by Chief Engineer Dr. Raymond Shen, his engineers are responsible for all projects at the [[Workshop (EU2012)|Workshops]] and [[Foundry (EU2012)|Foundry]] that reverse engineer the Aliens' advanced technologies and puts them in XCOM use. Engineering is also responsible for [[Base Facilities (EU2012)|Base Facilities]]' management and expansion to maximize and augment [[XCOM Headquarters (EU2012)|HQ]]'s capacities regarding the other main areas. | + | * [[Engineering (EU2012)|Engineering]] - Led by Chief Engineer Dr. [[Raymond Shen (EU2012)|Raymond Shen]], his engineers are responsible for all projects at the [[Workshop (EU2012)|Workshops]] and [[Foundry (EU2012)|Foundry]] that reverse engineer the Aliens' advanced technologies and puts them in XCOM use. Engineering is also responsible for [[Base Facilities (EU2012)|Base Facilities]]' management and expansion to maximize and augment [[XCOM Headquarters (EU2012)|HQ]]'s capacities regarding the other main areas. |
* [[Barracks (EU2012)|Barracks]] - Everything related with the [[Soldiers (EU2012)|ground troops]] that will fight and ultimately defeat the aliens on the ground, including hiring/sacking, [[Equipment (EU2012)|equipping]], promotions/training and injury recovery. | * [[Barracks (EU2012)|Barracks]] - Everything related with the [[Soldiers (EU2012)|ground troops]] that will fight and ultimately defeat the aliens on the ground, including hiring/sacking, [[Equipment (EU2012)|equipping]], promotions/training and injury recovery. |
Revision as of 02:35, 11 October 2013
Council Message |
"Hello Commander, In light of the recent extraterrestrial incursion, this council of nations has convened to approve the activation of the XCOM Project. |
Source: XCOM: Enemy Unknown (2012)
|
Tasked with the role of investigating and stopping the growing alien threat, XCOM started its operations on March 2015, under the motto "Vigilo Confido" (I am watchful. I am relied upon.)"
XCOM Headquarters
In order to execute the orders issued by the Funding Council, the XCOM Commander has at his/her disposal XCOM's HQ and its resources to develop and implement a strategy to defeat the Aliens. The player will have to skillfully coordinate all its aspects of operations in order to achieve the victory conditions. XCOM HQ's operations against the extraterrestrial life forms are divided into six main areas:
- Mission Control - Led by Officer Bradford, responsible for detecting and intercepting UFO through XCOM's satellite network and Interceptors, and to launch and Skyranger transport craft carrying squads on combat missions against the extraterrestrial invaders.
- Hangar - For maintenance and repair of aircraft, it houses the single Skyranger transport craft and Interceptors and allows to purchase, equip and deploy Interceptors throughout the world's continents to engage the UFOs.
- Research - Under the supervision of Chief Scientist Dr. Vahlen, in charge of all projects being pursued at the Science Lab and Laboratories regarding the alien life forms and the development of new technologies developed from artifacts recovered during combat missions.
- Engineering - Led by Chief Engineer Dr. Raymond Shen, his engineers are responsible for all projects at the Workshops and Foundry that reverse engineer the Aliens' advanced technologies and puts them in XCOM use. Engineering is also responsible for Base Facilities' management and expansion to maximize and augment HQ's capacities regarding the other main areas.
- Barracks - Everything related with the ground troops that will fight and ultimately defeat the aliens on the ground, including hiring/sacking, equipping, promotions/training and injury recovery.
- Situation Room - Where the Commander may manage XCOM's financial resources, receive monthly reports and special missions from the Council, manage Panic levels, launch built satellites and sell advanced technology at the Grey Market, as well as keep track of XCOM's objectives.
War Objectives
In order for Earth to win the war against the Aliens the XCOM Commander will have to use and manage wisely XCOM's resources in order to achieve two goals:
- To discover and stop the invaders' agenda - by capturing live aliens and recovering alien artifacts in order to study and use their advanced technology to discover and stop their intentions. In order to achieve this XCOM will have to achieve a number of specific objectives that will be outlined on the Situation Room.
- To prevent the closure of the XCOM project - by maintaining a satisfactory performance to the Council and preventing that high panic levels cause a total of eight Earth nations to leave the project sign pacts with the Aliens, which will automatically end XCOM.
In order for Earth to win the war, XCOM will have to follow a strategy that allows it to complete both goals. If XCOM fails to achieve both goals Earth will be powerless to stop the alien invasion and humanity will have to surrender its fate to its new masters.
Strategies
In order to achieve XCOM's strategic goals, its Commander will have to coordinate and prioritize the HQ's six main areas. Each area has different missions and requirements and all affect one another, as listed on the table below.
Area | Priority/Mission | Tasks required |
---|---|---|
Mission Control | Detect and stop UFO/alien attacks Recover Aliens and technology Perform any additional combat missions |
Expand and defend the satellite network Intercept and shoot down UFOs on missions Assault and capture crashed/landed UFOs Stop alien missions |
Hangar | Expand Interceptor deployment Defend satellite network |
Acquire sufficient Interceptors for continent coverage Upgrade interceptors fleet with new technologies |
Research | Investigate the Aliens, their advanced technology and their intentions Develop applications of alien technology |
Examine recovered alien artifacts and perform autopsies Conduct interrogations on captured aliens Expand scientist pool or built labs |
Engineering | Develop and manufacture tech upgrades Provide engineers to build and operate facilities Increase base abilites and efficiency |
Manufacture advanced weapons and equipment Build the Foundry for advanced weapons projects Enlarge and maximize workshop capacity Have enough engineers for all required projects Build additional/upgraded facilities Satisfy power needs for expansion Increase building space Maximize facility bonuses Acquire required credits/materials for construction |
Soldiers | Provide mission capable squads | Hire soldiers and upgrade their equipment Retain a pool of experienced soldiers Minimize casualties and recovery time Maximize promotions and combat training Built the Officer Training School for additional abilities |
Situation Room | Secure/increase funding and resources Prevent countries from leaving XCOM Receive Council info and intelligence |
Improve XCOM's performance Manage panic levels Sell advanced tech on the Grey Market Expand satellite network for country/continent bonuses Perform Council missions for additional rewards Complete the listed required game objectives for victory |
Due to lack of enough starting resources it will be impossible to satisfy the needs of all those areas. Thus, when elaborating XCOM's strategy it will also have to prioritize some at the expense of others. To help in the Commander on this task, the UFOPaedia and all the data it contains is at your disposition to plan a strategy to stop and defeat the alien invasion.