Difference between revisions of "Perk List (LW2)"

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==Class Perks==
 
==Class Perks==
{{ Template:Alpha Mike Foxtrot (LW2)|align=left |text=1}};
+
 
Available for: [[Sharpshooter (LW2)|Sharpshooter]]<br/><br/>
+
{| class="wikitable" style="border:none; background-color:white; width:50%;"
{{ Template:Aggression (LW2)|align=left |text=1}};
+
| colspan='2' style="border:none;" | {{Aggression (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]], [[Sharpshooter (LW2)|Sharpshooter]]<br/><br/>
+
|-
{{ Template:Area Suppression (LW2)|align=left |text=1}};
+
| style="border-width: 0 0 1px 0; width:60%" |
Available for: [[ADVENT Gunner|ADVENT Gunner]], [[Gunner (LW2)|Gunner]]<br/><br/>
+
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]], [[Sharpshooter (LW2)|Sharpshooter]]
{{ Template:Biggest Booms (LW2)|align=left |text=1}};
+
|-
Available for: [[Grenadier (LW2)|Grenadier]], [[Technical (LW2)|Technical]]<br/><br/>
+
| colspan='2' style="border:none;" | {{Alpha Mike Foxtrot (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
{{ Template:Both Barrels (LW2)|align=left |text=1}};
+
|-
Available for: [[Ranger (LW2)|Ranger]]<br/><br/>
+
| style="border-width: 0 0 1px 0; width:60%" |
{{ Template:Bring 'Em On (LW2)|align=left |text=1}};
+
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Sharpshooter (LW2)|Sharpshooter]]
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]]<br/><br/>
+
|-
{{ Template:Bunker Buster (LW2)|align=left |text=1}};
+
| colspan='2' style="border:none;" | {{Area Suppression (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
Available for: [[Technical (LW2)|Technical]]<br/><br/>
+
|-
{{ Template:Burnout (LW2)|align=left |text=1}};
+
| style="border-width: 0 0 1px 0; width:60%" |
Available for: [[Technical (LW2)|Technical]]<br/><br/>
+
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[ADVENT Gunner|ADVENT Gunner]], [[Gunner (LW2)|Gunner]]
{{ Template:Center Mass (LW2)|align=left |text=1}};
+
|-
Available for: Advanced Warfare Center, [[Grenadier (LW2)|Grenadier]], [[Gunner (LW2)|Gunner]], [[Ranger (LW2)|Ranger]], [[Sharpshooter (LW2)|Sharpshooter]]<br/><br/>
+
| colspan='2' style="border:none;" | {{Biggest Booms (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
{{ Template:Concussion Rocket (LW2)|align=left |text=1}};
+
|-
Available for: [[Technical (LW2)|Technical]]<br/><br/>
+
| style="border-width: 0 0 1px 0; width:60%" |
{{ Template:Close and Personal (LW2)|align=left |text=1}};
+
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Grenadier (LW2)|Grenadier]], [[Technical (LW2)|Technical]]
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]]<br/><br/>
+
|-
{{ Template:Close Combat Specialist (LW2)|align=left |text=1}};
+
| colspan='2' style="border:none;" | {{Both Barrels (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
Available for: [[Assault (LW2)|Assault]]<br/><br/>
+
|-
{{ Template:Close Encounters (LW2)|align=left |text=1}};
+
| style="border-width: 0 0 1px 0; width:60%" |
Available for: [[Assault (LW2)|Assault]]<br/><br/>
+
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Ranger (LW2)|Ranger]]
{{ Template:Combat Fitness (LW2)|align=left |text=1}};
+
|-
Available for: [[Gunner (LW2)|Gunner]], [[Ranger (LW2)|Ranger]]<br/><br/>
+
| colspan='2' style="border:none;" | {{Bring 'Em On (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
{{ Template:Coup de Grace (LW2)|align=left |text=1}};
+
|-
Available for: [[Shinobi (LW2)|Shinobi]]<br/><br/>
+
| style="border-width: 0 0 1px 0; width:60%" |
{{ Template:Cutthroat (LW2)|align=left |text=1}};
+
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]]
Available for: [[Shinobi (LW2)|Shinobi]]<br/><br/>
+
|-
{{ Template:Executioner (LW2)|align=left |text=1}};
+
| colspan='2' style="border:none;" | {{Bunker Buster (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
Available for: [[Ranger (LW2)|Ranger]]<br/><br/>
+
|-
{{ Template:Formidable (LW2)|align=left |text=1}};
+
| style="border-width: 0 0 1px 0; width:60%" |
Available for: [[Assault (LW2)|Assault]], [[Grenadier (LW2) |Grenadier]], [[Gunner (LW2) |Gunner]], [[Ranger (LW2) |Ranger]], [[Technical (LW2)|Technical]]<br/><br/>
+
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Technical (LW2)|Technical]]
{{ Template:Fortify (LW2)|align=left |text=1}};
+
|-
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]], [[Technical (LW2)|Technical]]<br/><br/>
+
| colspan='2' style="border:none;" | {{Burnout (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
{{ Template:Fire in the Hole (LW2)|align=left |text=1}};
+
|-
Available for: [[Technical (LW2)|Technical]]<br/><br/>
+
| style="border-width: 0 0 1px 0; width:60%" |
{{ Template:Firestorm (LW2)|align=left |text=1}};
+
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Technical (LW2)|Technical]]
Available for: [[Technical (LW2)|Technical]]<br/><br/>
+
|-
{{ Template:Ghostwalker (LW2)|align=left |text=1}};
+
| colspan='2' style="border:none;" | {{Center Mass (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
Available for: Advanced Warfare Center, [[Shinobi (LW2)|Shinobi]]<br/><br/>
+
|-
{{ Template:Heavy Weapons (LW2)|align=left |text=1}};
+
| style="border-width: 0 0 1px 0; width:60%" |
Available for: [[Technical (LW2)|Technical]]<br/><br/>
+
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: Advanced Warfare Center, [[Grenadier (LW2)|Grenadier]], [[Gunner (LW2)|Gunner]], [[Ranger (LW2)|Ranger]], [[Sharpshooter (LW2)|Sharpshooter]]
{{ Template:Implacable (LW2)|align=left |text=1}};
+
|-
Available for: [[Shinobi (LW2)|Shinobi]]<br/><br/>
+
| colspan='2' style="border:none;" | {{Concussion Rocket (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
{{ Template:Javelin Rockets (LW2)|align=left |text=1}};
+
|-
Available for: [[Technical (LW2)|Technical]]<br/><br/>
+
| style="border-width: 0 0 1px 0; width:60%" |
{{ Template:Napalm-X (LW2)|align=left |text=1}};
+
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Technical (LW2)|Technical]]
Available for: [[Technical (LW2)|Technical]]<br/><br/>
+
|-
{{ Template:Phosphorus (LW2)|align=left |text=1}};
+
| colspan='2' style="border:none;" | {{Close and Personal (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
Available for: [[Technical (LW2)|Technical]]<br/><br/>
+
|-
{{ Template:Point Blank (LW2)|align=left |text=1}};
+
| style="border-width: 0 0 1px 0; width:60%" |
Available for: [[Ranger (LW2)|Ranger]]<br/><br/>
+
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]]
{{ Template:Quickburn (LW2)|align=left |text=1}};
+
|-
Available for: [[Technical (LW2)|Technical]]<br/><br/>
+
| colspan='2' style="border:none;" | {{Close Combat Specialist (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
{{ Template:Rapid Fire (LW2)|align=left |text=1}};
+
|-
Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]], [[Shinobi (LW2)|Shinobi]], [[Technical (LW2)|Technical]]<br/><br/>
+
| style="border-width: 0 0 1px 0; width:60%" |
{{ Template:Roust (LW2)|align=left |text=1}};
+
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Assault (LW2)|Assault]]
Available for: [[Technical (LW2)|Technical]]<br/><br/>
+
|-
{{ Template:Run and Gun (LW2)|align=left |text=1}};
+
| colspan='2' style="border:none;" | {{Close Encounters (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
Available for: [[Assault (LW2)|Assault]]<br/><br/>
+
|-
{{ Template:Rupture (LW2)|align=left |text=1}};
+
| style="border-width: 0 0 1px 0; width:60%" |
Available for: [[Gunner (LW2)|Gunner]], [[Ranger (LW2)|Ranger]]<br/><br/>
+
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Assault (LW2)|Assault]]
{{ Template:Salvo (LW2)|align=left |text=1}};
+
|-
Available for: [[Grenadier (LW2)|Grenadier]], [[Technical (LW2)|Technical]]<br/><br/>
+
| colspan='2' style="border:none;" | {{Combat Fitness (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
{{ Template:Shredder (LW2)|align=left |text=1}};
+
|-
Available for: [[Gunner (LW2)|Gunner]], [[SPARK (LW2)| SPARK]], [[Technical (LW2)|Technical]]<br/><br/>
+
| style="border-width: 0 0 1px 0; width:60%" |
{{ Template:Street Sweeper (LW2)|align=left |text=1}};
+
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Gunner (LW2)|Gunner]], [[Ranger (LW2)|Ranger]]
Available for: [[Assault (LW2)|Assault]]<br/><br/>
+
|-
{{ Template:Stun (LW2)|align=left |text=1}};
+
| colspan='2' style="border:none;" | {{Coup de Grace (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
Available for: [[Assault (LW2)|Assault]]<br/><br/>
+
|-
{{ Template:Stun Gunner (LW2)|align=left |text=1}};
+
| style="border-width: 0 0 1px 0; width:60%" |
Available for: [[Assault (LW2)|Assault]]<br/><br/>
+
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Shinobi (LW2)|Shinobi]]
{{ Template:Suppression (LW2)|align=left |text=1}};
+
|-
Available for: [[Andromedon (LW2) |Andromedon]], [[Gunner (LW2) |Gunner]], [[Muton (LW2) |Muton]], [[Ranger (LW2) |Ranger]], [[Specialist (LW2) |Specialist]], [[Technical (LW2)|Technical]]<br/><br/>
+
| colspan='2' style="border:none;" | {{Cutthroat (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
{{ Template:Tactical Sense (LW2)|align=left |text=1}};
+
|-
Available for: [[Ranger (LW2)|Ranger]], [[Shinobi (LW2)|Shinobi]], [[Technical (LW2)|Technical]]<br/><br/>
+
| style="border-width: 0 0 1px 0; width:60%" |
{{ Template:Tandem Warheads (LW2)|align=left |text=1}};
+
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Shinobi (LW2)|Shinobi]]
Available for: [[Technical (LW2)|Technical]]<br/><br/>
+
|-
{{ Template:Tradecraft (LW2)|align=left |text=1}};
+
| colspan='2' style="border:none;" | {{Executioner (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
Available for: [[Shinobi (LW2)|Shinobi]]<br/><br/>
+
|-
 +
| style="border-width: 0 0 1px 0; width:60%" |
 +
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Ranger (LW2)|Ranger]]
 +
|-
 +
| colspan='2' style="border:none;" | {{Formidable (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 +
|-
 +
| style="border-width: 0 0 1px 0; width:60%" |
 +
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Assault (LW2)|Assault]], [[Grenadier (LW2) |Grenadier]], [[Gunner (LW2) |Gunner]], [[Ranger (LW2) |Ranger]], [[Technical (LW2)|Technical]]
 +
|-
 +
| colspan='2' style="border:none;" | {{Fortify (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 +
|-
 +
| style="border-width: 0 0 1px 0; width:60%" |
 +
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]], [[Technical (LW2)|Technical]]
 +
|-
 +
| colspan='2' style="border:none;" | {{Fire in the Hole (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 +
|-
 +
| style="border-width: 0 0 1px 0; width:60%" |
 +
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Technical (LW2)|Technical]]
 +
|-
 +
| colspan='2' style="border:none;" | {{Firestorm (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 +
|-
 +
| style="border-width: 0 0 1px 0; width:60%" |
 +
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Technical (LW2)|Technical]]
 +
|-
 +
| colspan='2' style="border:none;" | {{Ghostwalker (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 +
|-
 +
| style="border-width: 0 0 1px 0; width:60%" |
 +
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: Advanced Warfare Center, [[Shinobi (LW2)|Shinobi]]
 +
|-
 +
| colspan='2' style="border:none;" | {{Heavy Weapons (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 +
|-
 +
| style="border-width: 0 0 1px 0; width:60%" |
 +
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Technical (LW2)|Technical]]
 +
|-
 +
| colspan='2' style="border:none;" | {{Implacable (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 +
|-
 +
| style="border-width: 0 0 1px 0; width:60%" |
 +
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Shinobi (LW2)|Shinobi]]
 +
|-
 +
| colspan='2' style="border:none;" | {{Javelin Rockets (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 +
|-
 +
| style="border-width: 0 0 1px 0; width:60%" |
 +
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Technical (LW2)|Technical]]
 +
|-
 +
| colspan='2' style="border:none;" | {{Napalm-X (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 +
|-
 +
| style="border-width: 0 0 1px 0; width:60%" |
 +
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Technical (LW2)|Technical]]
 +
|-
 +
| colspan='2' style="border:none;" | {{Phosphorus (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 +
|-
 +
| style="border-width: 0 0 1px 0; width:60%" |
 +
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Technical (LW2)|Technical]]
 +
|-
 +
| colspan='2' style="border:none;" | {{Point Blank (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 +
|-
 +
| style="border-width: 0 0 1px 0; width:60%" |
 +
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Ranger (LW2)|Ranger]]
 +
|-
 +
| colspan='2' style="border:none;" | {{Quickburn (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 +
|-
 +
| style="border-width: 0 0 1px 0; width:60%" |
 +
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Technical (LW2)|Technical]]
 +
|-
 +
| colspan='2' style="border:none;" | {{Rapid Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 +
|-
 +
| style="border-width: 0 0 1px 0; width:60%" |
 +
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Assault (LW2)|Assault]], [[Ranger (LW2)|Ranger]], [[Shinobi (LW2)|Shinobi]], [[Technical (LW2)|Technical]]
 +
|-
 +
| colspan='2' style="border:none;" | {{Roust (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 +
|-
 +
| style="border-width: 0 0 1px 0; width:60%" |
 +
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Technical (LW2)|Technical]]
 +
|-
 +
| colspan='2' style="border:none;" | {{Run and Gun (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 +
|-
 +
| style="border-width: 0 0 1px 0; width:60%" |
 +
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Assault (LW2)|Assault]]
 +
|-
 +
| colspan='2' style="border:none;" | {{Rupture (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 +
|-
 +
| style="border-width: 0 0 1px 0; width:60%" |
 +
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Gunner (LW2)|Gunner]], [[Ranger (LW2)|Ranger]]
 +
|-
 +
| colspan='2' style="border:none;" | {{Salvo (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 +
|-
 +
| style="border-width: 0 0 1px 0; width:60%" |
 +
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Grenadier (LW2)|Grenadier]], [[Technical (LW2)|Technical]]
 +
|-
 +
| colspan='2' style="border:none;" | {{Shredder (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 +
|-
 +
| style="border-width: 0 0 1px 0; width:60%" |
 +
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Gunner (LW2)|Gunner]], [[SPARK (LW2)| SPARK]], [[Technical (LW2)|Technical]]
 +
|-
 +
| colspan='2' style="border:none;" | {{Street Sweeper (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 +
|-
 +
| style="border-width: 0 0 1px 0; width:60%" |
 +
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Assault (LW2)|Assault]]
 +
|-
 +
| colspan='2' style="border:none;" | {{Stun (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 +
|-
 +
| style="border-width: 0 0 1px 0; width:60%" |
 +
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Assault (LW2)|Assault]]
 +
|-
 +
| colspan='2' style="border:none;" | {{Stun Gunner (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 +
|-
 +
| style="border-width: 0 0 1px 0; width:60%" |
 +
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Assault (LW2)|Assault]]
 +
|-
 +
| colspan='2' style="border:none;" | {{Suppression (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 +
|-
 +
| style="border-width: 0 0 1px 0; width:60%" |
 +
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Andromedon (LW2) |Andromedon]], [[Gunner (LW2) |Gunner]], [[Muton (LW2) |Muton]], [[Ranger (LW2) |Ranger]], [[Specialist (LW2) |Specialist]], [[Technical (LW2)|Technical]]
 +
|-
 +
| colspan='2' style="border:none;" | {{Tactical Sense (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 +
|-
 +
| style="border-width: 0 0 1px 0; width:60%" |
 +
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Ranger (LW2)|Ranger]], [[Shinobi (LW2)|Shinobi]], [[Technical (LW2)|Technical]]
 +
|-
 +
| colspan='2' style="border:none;" | {{Tandem Warheads (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 +
|-
 +
| style="border-width: 0 0 1px 0; width:60%" |
 +
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Technical (LW2)|Technical]]
 +
|-
 +
| colspan='2' style="border:none;" | {{Tradecraft (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}
 +
|-
 +
| style="border-width: 0 0 1px 0; width:60%" |
 +
| style="border-width: 0 0 1px 0; vertical-align:bottom; text-align:left" |Available for: [[Shinobi (LW2)|Shinobi]]
 +
|-
 +
|}
  
 
== Alien Exclusive Perks ==
 
== Alien Exclusive Perks ==

Revision as of 21:24, 28 January 2017

Class Perks

Aggression
Gain +5 critical chance for each enemy you can see, up to a maximum of 30.
Available for: Assault, Ranger, Sharpshooter
Alpha Mike Foxtrot
You do 4 additional points of base damage and 2 additional points of crit damage with your primary weapon.
Available for: Sharpshooter
Area Suppression
Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed.
Available for: ADVENT Gunner, Gunner
Biggest Booms
Your grenades and standard rockets can inflict critical damage (50% chance for +2 damage).
Available for: Grenadier, Technical
Both Barrels
Fire both barrels of sawed-off shotgun at nearby enemy, doing double damage.
Available for: Ranger
Bring 'Em On
Gain +1 damage on critical hits for every two enemies you can see, up to a maximum of +8.
Available for: Assault, Ranger
Bunker Buster
Fire a special rocket that destroys buildings and other objects in the environment.
Available for: Technical
Burnout
Activating your Flamethrower leaves a small smoke cloud around your position, providing a defensive bonus.
Available for: Technical
Center Mass
You do one additional point of base damage when using guns.
Available for: Advanced Warfare Center, Grenadier, Gunner, Ranger, Sharpshooter
Concussion Rocket
Fire a special rocket that does limited damage but has a chance to stun or disorient organic enemies within its area of effect and leaves a cloud of smoke.
Available for: Technical
Close and Personal
Confers +30 critical chance against adjacent targets. The bonus declines with distance from the target.
Available for: Assault, Ranger
Close Combat Specialist
During enemy turns, fire a free reaction shot with your primary weapon at any visible enemy within four tiles who moves or fires. Will not trigger if soldier is concealed.
Available for: Assault
Close Encounters
Once per turn, gain a bonus action after taking a standard shot with your primary weapon at an enemy within four tiles. Close Encounters cannot be used after Run and Gun is activated.
Available for: Assault
Combat Fitness
Gain 4 aim, 1 mobility, 2 HP, 4 will, and 4 dodge.
Available for: Gunner, Ranger
Coup de Grâce
Sword attacks against unconscious, stunned, panicked or disoriented enemies have +50 aim, +50 crit and deal two points of additional base damage.
Available for: Shinobi
Cutthroat
Your melee attacks against biological enemies ignore their armor, have a +15 critical chance, and do +2 critical damage.
Available for: Shinobi
Executioner
Confers +10 aim and +10 critical chance against targets at half or less of their original hit points.
Available for: Ranger
Formidable
Your gear includes an extra layer of protection, granting two extra points of Ablative HP and 50% less damage from explosive attacks.
Available for: Assault, Grenadier, Gunner, Ranger, Technical
Fortify
Activate to grant +20 defense until the beginning of the next turn. Does not cost an action. Has a 5-turn cooldown.
Available for: Assault, Ranger, Technical
Fire in the Hole
Your rockets are more accurate.
Available for: Technical
Firestorm
Once per battle, attack all units in a complete circle around the soldier's position. Also grants immunity to fire damage.
Available for: Technical
Ghostwalker
Activate this ability to reduce enemy detection range against you by 25% for the rest of your turn as well as the following turn. Four-turn cooldown.
Available for: Advanced Warfare Center, Shinobi
Heavy Weapons
This soldier is trained to use the XCOM gauntlet, a combination Rocket Launcher and Flamethrower.
Available for: Technical
Implacable
If you score one or more kills on your turn, you are granted a single bonus move.
Available for: Shinobi
Javelin Rockets
The range of your rockets is increased by 6 tiles and you may hit targets beyond your visual range.
Available for: Technical
Napalm-X
Your Flamethrower can now disorient or panic enemies.
Available for: Technical
Phosphorus
Your flamethrower can now damage mechanical units and shreds armor.
Available for: Technical
Point Blank
Fire your sawed-off shotgun at a nearby enemy.
Available for: Ranger
Quickburn
Activate so your next use of the flamethrower will not cost an action.
Available for: Technical
Rapid Fire
Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability.
Available for: Assault, Ranger, Shinobi, Technical
Roust
Special Flamethrower shot that does limited damage but forces enemies to change their position.
Available for: Technical
Run and Gun
Take an action after dashing.
Available for: Assault
Rupture
A Rupture shot has a large bonus to crit chance and ensures that the target takes an additional +3 damage from all attacks in the future.
Available for: Gunner, Ranger
Salvo
Launching or throwing grenades, using heavy weapons or using the Gauntlet's Rocket Launcher with your first action will not end your turn.
Available for: Grenadier, Technical
Shredder
Your primary weapon attacks shred armor.
Available for: Gunner, SPARK, Technical
Street Sweeper
Cone-based shotgun attack that does bonus damage to unarmored targets. Blocked by heavy cover.
Available for: Assault
Stun
Fire your Arc Thrower to incapacitate a target.
Available for: Assault
Stun Gunner
Your Arc Thrower now has a bonus to hit.
Available for: Assault
Suppression
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -25 penalty to the target's aim.
Available for: Andromedon, Gunner, Muton, Ranger, Specialist, Technical
Tactical Sense
Gain 3 defense for each enemy you can see, up to a maximum of 15 defense.
Available for: Ranger, Shinobi, Technical
Tandem Warheads
Your grenades and rockets do full damage to units to the maximum extent of their area of effect.
Available for: Technical
Tradecraft
This soldier has significantly reduced infiltration times while on missions.
Available for: Shinobi

Alien Exclusive Perks

Bind and Crush

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Available for: Viper

Counterattack

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Available for: Muton

Execute

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Available for: Muton

Poison Spit

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Available for: Viper

Tongue Pull

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Available for: Viper

AWC Exclusive Perks

Officer Perks

Command

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Commissar

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Focus Fire

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Intervention

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Jammer

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Lead By Example

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Leadership

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Oscar Mike

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You'll Need This

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