Difference between revisions of "Multiplayer (EU2012)"
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|- | |- | ||
| [[Sectoid (EU2012) | Sectoid]] | | [[Sectoid (EU2012) | Sectoid]] | ||
− | | | + | |600 |
|3 | |3 | ||
|65 | |65 | ||
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|- | |- | ||
| [[Drone (EU2012) | Drone]] | | [[Drone (EU2012) | Drone]] | ||
− | | | + | |700 |
|3 | |3 | ||
|60 | |60 | ||
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|- | |- | ||
| [[Floater (EU2012) | Floater]] | | [[Floater (EU2012) | Floater]] | ||
− | | | + | |1300 |
|4 | |4 | ||
|50 | |50 | ||
Line 369: | Line 369: | ||
|- | |- | ||
| [[Thin Man (EU2012) | Thin Man]] | | [[Thin Man (EU2012) | Thin Man]] | ||
− | | | + | |1400 |
|4 | |4 | ||
|65 | |65 | ||
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|15 | |15 | ||
| Leap - Poison Spit | | Leap - Poison Spit | ||
+ | |- | ||
+ | | [[Seeker (EU2012) | Seeker]] | ||
+ | |2200 | ||
+ | |4 | ||
+ | |65 | ||
+ | |10 | ||
+ | |'''Robotic''' | ||
+ | |12 | ||
+ | | Stealth - Strangle - Flight - Evasion | ||
|- | |- | ||
|'''''- Tier Two -''''' | |'''''- Tier Two -''''' | ||
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|- | |- | ||
| [[Muton (EU2012) | Muton]] | | [[Muton (EU2012) | Muton]] | ||
− | | | + | |2850 |
|8 | |8 | ||
|70 | |70 | ||
Line 403: | Line 412: | ||
|20 | |20 | ||
| Hardened - Implant - Leap - Poisonous Claws - ''Poison Immunity'' | | Hardened - Implant - Leap - Poisonous Claws - ''Poison Immunity'' | ||
+ | |- | ||
+ | | [[Zombie_(EU2012) | Zombie]] | ||
+ | | '''No buy''' | ||
+ | |10 | ||
+ | |'''Melee''' | ||
+ | |0 | ||
+ | |120 | ||
+ | |8 | ||
+ | | ''Created from Chryssalids kills of XCOM Soldiers.'' | ||
|- | |- | ||
| [[Sectoid_Commander_(EU2012) | Sectoid Commander]] | | [[Sectoid_Commander_(EU2012) | Sectoid Commander]] | ||
− | | | + | |3200 |
|10 | |10 | ||
|85 | |85 | ||
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|12 | |12 | ||
| '''Psionic:''' Mindfray - Psi Panic - Mind Control - Greater Mind Merge | | '''Psionic:''' Mindfray - Psi Panic - Mind Control - Greater Mind Merge | ||
+ | |- | ||
+ | | [[Mechtoid_(EU2012) | Mechtoid]] | ||
+ | |3200 | ||
+ | |16 | ||
+ | |60 | ||
+ | |10 | ||
+ | |'''Robotic''' | ||
+ | |14 | ||
+ | | ''Plasma Barrage'' - ''Hardened'' | ||
|- | |- | ||
|'''''- Tier Three -''''' | |'''''- Tier Three -''''' | ||
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|- | |- | ||
| [[Heavy_Floater_(EU2012) | Heavy Floater]] | | [[Heavy_Floater_(EU2012) | Heavy Floater]] | ||
− | | | + | |3750 |
|12 | |12 | ||
|70 | |70 | ||
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|- | |- | ||
| [[Elite_Muton_(EU2012) | Muton Elite]] | | [[Elite_Muton_(EU2012) | Muton Elite]] | ||
− | | | + | |3800 |
|14 | |14 | ||
|80 | |80 | ||
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'''Psionic:''' Mindfray - Mind Control - Psi Drain - Psi Lance - Rift | '''Psionic:''' Mindfray - Mind Control - Psi Drain - Psi Lance - Rift | ||
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* '''Ethereals''' are unarmed. But with their Psionic abilities, who cares? | * '''Ethereals''' are unarmed. But with their Psionic abilities, who cares? | ||
* Aliens can be renamed with the only option available to them: '''Customize'''. | * Aliens can be renamed with the only option available to them: '''Customize'''. | ||
− | |||
== '''Equipment''' == | == '''Equipment''' == |
Revision as of 21:05, 28 November 2019
Multiplayer games in XCOM: Enemy Unknown (2012) are played online over the internet or through a Local Area Network (LAN).
Multiplayer does not need to be unlocked, nor is it affected in any way by Single Player game progress or save files.
However, it is advisable to complete at least one Single Player game on Normal difficulty before attempting Multiplayer, so as to have at least fundamental game knowledge.
Multiplayer games are single battles of one vs. one (1v1) players. They are not saved, nor is there a campaign.
Each player may select a Squad of one to six Units, mixing XCOM Soldiers and Aliens, each with associated points costs according to potential battle value.
Squads may be selected before connecting to another player or in the game lobby, where you can see the number of points your opponent has selected.
Multiplayer Menu
- Ranked Match
- Attempts to match you with another player searching for a Ranked Match.
- -- Ranked Matches are limited to: 10,000 Points, 90s Turn Time, with random map.
- -- Ranked Matches count towards your position on the Leaderboards.
- Quick Match
- Attempts to match you with another player looking for a Quick Match and connects you.
- If no one else is searching, it creates a Custom Game with 10,000 Points, 120s Turn Time, Bar map.
- Custom Match
- Choose to Create Game or Search for a hosted Custom Match.
- If you choose to create a game, these are the options:
- -- Match Type: Public, Private, or LAN.
- -- Points: 7500, 10000, 20000, or No Point Limit.
- -- Turn Time: 45 seconds, 90s, 120s, or No Time Limit.
- -- Map: Bar, Grand Cemetery, Police Station, Trainyard, or Boulevard.
- *These are currently the only five maps available for Multiplayer.
- Leaderboards
- From here you may view the Top Players, Your Rank, and Friend Ranks.
- -- The lists show Rank (number and name), Wins, Losses, and Disconnects.
- From here you may view the Top Players, Your Rank, and Friend Ranks.
- Edit Squad
- Opens the Offline Squad Editing menu screen.
- -- If you choose a squad with points over 10000 total, a prompt will say "Loadout Changes Detected: Your loadout has too many points to play in a Ranked match, would you still like to save?"
- Opens the Offline Squad Editing menu screen.
- View Invites
- Brings up the Steam overlay to view game invites, messages, etc.
Squad Editor Menu
There are six boxes with Add buttons you can click to add Units to your squad.
If you are connected to another player in the Multiplayer game lobby you will see your opponents currently selected points total, even if it overpasses the game restriction.
If connected, there is also a Ready button on the bottom right of the screen. If you are the host, the Ready button will change to Start after both players are Ready.
- Your Squad may consist of any XCOM Soldier Class (including Rookie) and most Aliens in the game.
- You may choose to have 1 - 6 Units in your Squad.
- Multiplayer Units are essentially the same as units on Normal difficulty. With the exception of Thin Man.
- Types are XCOM Soldier Classes with preset Abilities and Ranks. You are unable to customize them.
- Units unavailable for Multiplayer Squads:
XCOM Soldiers Menu:
- -- Class
- -- Type
- -- Primary Weapon
- -- Secondary Weapon
- -- Armor
- -- Item 1
- -- Item 2 (Support Imperator / Psi Guardian Types)
- -- Gene Mods
- -- Customize (Rename unit, options like appearance / nationality / gender are unavailable)
- Second item slot is unavailable in Enemy within DLC.
XCOM Soldier Types
Class / Type (Rank) | Points | Health | Aim | Defense | Will | Ability |
---|---|---|---|---|---|---|
- Rookie - | 800 | 6 | 65 | 0 | 40 | None |
- Support - | -- | -- | -- | -- | -- | -- |
Smokejumper (Squaddie) | 900 | 7 | 70 | 0 | 45 | Smoke Grenade |
Medic (Captain) | 1550 | 9 | 82 | 0 | 65 | Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke |
Tac Officer (Captain) | 1800 | 9 | 82 | 0 | 65 | Smoke Grenade - Smoke and Mirrors - Covering Fire - Rifle Suppression - Combat Drugs |
Imperator (Colonel) | 1700 | 10 | 90 | 0 | 75 | Smoke Grenade - Sprinter - Smoke and Mirrors - Rifle Suppression - Combat Drugs - Deep Pockets - Sentinel |
Psi Guardian (Major) | 2200 | 9 | 85 | 0 | 70 | Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke - Deep Pockets
Psionic: Mindfray - Psi Inspiration - Telekinetic Field |
- Sniper - | -- | -- | -- | -- | -- | -- |
Marksman (Squaddie) | 950 | 6 | 75 | 0 | 45 | Headshot |
Hunter (Captain) | 1800 | 8 | 88 | 0 | 65 | Headshot - Snap Shot - Gunslinger - Battle Scanner - Executioner |
Dead Eye (Captain) | 2800 | 8 | 88 | 0 | 65 | Headshot - Squadsight - Damn Good Ground - Battle Scanner - Opportunist |
Agent (Colonel) | 2800 | 9 | 105 | 0 | 75 | Headshot - Snap Shot - Gunslinger - Disabling Shot - Executioner - Low Profile - Double Tap |
Psi Assassin (Major) | 5550 | 9 | 95 | 0 | 70 | Headshot - Squadsight - Damn Good Ground - Battle Scanner - Executioner - Low Profile
Psionic: Mindfray - Psi Panic - Mind Control |
- Assault - | -- | -- | -- | -- | -- | -- |
Recon (Squaddie) | 1400 | 7 | 67 | 0 | 45 | Run & Gun |
Gunner (Captain) | 3050 | 9 | 79 | 0 | 65 | Run & Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring 'Em On |
Commando (Colonel) | 3800 | 10 | 85 | 0 | 75 | Run & Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring 'Em On - Extra Conditioning - Resilience |
Psi Warrior (Major) | 5550 | 9 | 81 | 0 | 70 | Run & Gun - Tactical Sense - Lightning Reflexes - Rapid Fire - Close Combat Specialist - Extra Conditioning
Psionic: Mindfray - Psi Panic - Mind Control |
- Heavy - | -- | -- | -- | -- | -- | -- |
Rocketman (Squaddie) | 2600 | 7 | 67 | 0 | 45 | Fire Rocket |
Machine Gunner (Captain) | 3150 | 9 | 71 | 0 | 65 | Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Danger Zone |
Demolitionist (Captain) | 4950 | 9 | 71 | 0 | 65 | Fire Rocket - Holo-Targeting - Shredder Rocket - HEAT Ammo - Grenadier |
Juggernaut (Colonel) | 5700 | 10 | 75 | 0 | 75 | Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Grenadier - Will to Survive - Mayhem |
- MEC Trooper - | -- | -- | -- | -- | -- | -- |
MEC Vanguard (Squaddie) | 2000 | 6 | 67 | 0 | 45 | Shock-Absorbent Armor - Collateral Damage |
MEC Guardian (Sergeant) | 2300 | 7 | 69 | 0 | 55 | Body Shield - Collateral Damage - Advanced Fire Control - Damage Control |
MEC Savior (Captain) | 2900 | 8 | 71 | 0 | 65 | Distortion Field - Collateral Damage - Automated Threat Assessment - Damage Control - One For All - Expanded Storage |
MEC Commando (Captain) | 3100 | 8 | 71 | 0 | 65 | Shock-Absorbent Armor - Collateral Damage - Advanced Fire Control - Damage Control - Jet Boot Module - Repair Servos |
- Stats shown include Default Equipment Loadouts: Primary / Secondary Weapons; Body Armor; no Items.
- XCOM Soldiers do not benefit from Officer Training School upgrades. That's Single Player only.
- A MEC suit is must for a MEC trooper.
Alien Life Forms
Alien Type | Points | Health | Aim | Defense | Will | Movement | Ability |
---|---|---|---|---|---|---|---|
- Tier One - | -- | -- | -- | -- | -- | -- | -- |
Sectoid | 600 | 3 | 65 | 0 | 10 | 12 | Psionic: Mind Merge |
Drone | 700 | 3 | 60 | 10 | Robotic | 12 | Overload - Repair - Flight |
Floater | 1300 | 4 | 50 | 0 | 10 | 12 | Evasion - Launch - Flight |
Thin Man | 1400 | 4 | 65 | 0 | 15 | 15 | Leap - Poison Spit |
Seeker | 2200 | 4 | 65 | 10 | Robotic | 12 | Stealth - Strangle - Flight - Evasion |
- Tier Two - | -- | -- | -- | -- | -- | -- | -- |
Muton | 2850 | 8 | 70 | 10 | 10 | 12 | Intimidate - Suppression - Alien Grenade - Blood Call |
Chryssalid | 3000 | 8 | Melee | 10 | 120 | 20 | Hardened - Implant - Leap - Poisonous Claws - Poison Immunity |
Zombie | No buy | 10 | Melee | 0 | 120 | 8 | Created from Chryssalids kills of XCOM Soldiers. |
Sectoid Commander | 3200 | 10 | 85 | 20 | 90 | 12 | Psionic: Mindfray - Psi Panic - Mind Control - Greater Mind Merge |
Mechtoid | 3200 | 16 | 60 | 10 | Robotic | 14 | Plasma Barrage - Hardened |
- Tier Three - | -- | -- | -- | -- | -- | -- | -- |
Heavy Floater | 3750 | 12 | 70 | 10 | 25 | 12 | Bombard - Evasion - Launch - Alien Grenade - Flight |
Muton Elite | 3800 | 14 | 80 | 20 | 20 | 12 | Suppression - Bombard - Alien Grenade |
Muton Berserker | 4000 | 20 | Melee | 20 | 80 | 17 | Bloodlust - Hardened - Intimidate - Bull Rush |
Cyberdisc | 5500 | 16 | 70 | 10 | Robotic | 18 | Open (free) / Close (action) - Open: Bombard - Alien Grenade - Flight
Closed: Death Blossom - Hardened |
Ethereal | 10500 | 20 | Psionic | 40 | 120 | 12 | Hardened
Psionic: Mindfray - Mind Control - Psi Drain - Psi Lance - Rift |
- Melee attacks hit automatically, ignoring Aim and Defense stats.
- Robotic Units with 0 Will do not Panic and are immune to Psionic effects from Mindfray, Psi Panic, and Mind Control. However, they receive maximum damage from Psi Lance and Rift.
- Thin Man has 4 HP and no damage penalty like the Classic difficulty version. Other stats follow Normal difficulty settings.
- Ethereals are the only Unit too expensive for Ranked Matches; their use is thus restricted to Custom Games with 20000 Points or No Point Limit.
- Ethereals are unarmed. But with their Psionic abilities, who cares?
- Aliens can be renamed with the only option available to them: Customize.
Equipment
- Mostly concerning XCOM Soldiers. Aliens are unable to have their equipment loadouts modified.
- Note: No Weapons or Items benefit from Foundry upgrades. That's Single Player only.
- Alien weapons are named after the species arming them, but are identical to the XCOM equivalents.
Primary Weapons
Weapon | Points | Range | Damage | Crit % / Dam | Notes |
---|---|---|---|---|---|
- Standard * - | -- | -- | -- | -- | -- |
Assault Rifle | 0 | Short | 2-4 | 10% / 5-7 | Default |
Laser Rifle | 200 | Medium | 4-6 | 10% / 8-10 | |
Light Plasma Rifle | 250 | Medium | 4-6 | 10% / 8-10 | +10 Aim - Floater - Thin Man |
Plasma Rifle | 900 | Medium | 6-8 | 10% / 11-13 | Muton |
- Heavy - | -- | -- | -- | -- | -- |
LMG | 0 | Medium | 3-5 | 0% / 6-8 | Default |
Heavy Laser | 200 | Medium | 5-7 | 0% / 9-11 | |
Heavy Plasma | 900 | Medium | 8-10 | 0% / 14-16 | Heavy Floater - Elite Muton |
- Assault - | -- | -- | -- | -- | -- |
Shotgun | 0 | Short | 3-5 | 20% / 6-8 | Default |
Scatter Laser | 250 | Medium | 5-7 | 20% / 9-11 | |
Alloy Cannon | 950 | Medium | 8-10 | 20% / 14-16 | |
- Sniper - | -- | -- | -- | -- | -- |
Sniper Rifle | 0 | Long | 3-5 | 25% / 6-8 | Default |
Laser Sniper Rifle | 250 | Long | 5-7 | 30% / 9-11 | |
Plasma Sniper Rifle | 1000 | Long | 8-10 | 35% / 14-16 | |
- MEC Trooper - | -- | -- | -- | -- | -- |
Minigun | 0 | Medium | 4-6 | 10% / 8-10 | Default |
Railgun | 300 | Medium | 6-8 | 10% / 11-13 | |
Particle Cannon | 1000 | Medium | 9-11 | 10% / 15-17 |
- * Standard = Usable by Rookie, Support, and Assault Classes.
Secondary Weapons
Weapon | Points | Range | Damage | Crit % / Dam | Notes |
---|---|---|---|---|---|
Pistol | 0 | Medium | 1-2 | 0% / 2-4 | Default - Soldier (except Heavy) |
Laser Pistol | 100 | Medium | 1-3 | 10% / 3-5 | Soldier (except Heavy) |
Plasma Pistol | 225 | Medium | 2-4 | 0% / 5-7 | Soldier (except Heavy) - Sectoid - Sectoid Commander |
Rocket Launcher | 0 | Medium | 6 | 0% / 9 | Default - Heavy Soldier - 90% chance to hit |
- NOTE: There is no Blaster Launcher in Multiplayer. Don't make that face, it would have probably cost 2500 points.
Armor
Type | Points | Health | Defense | Move | Ability - Notes |
---|---|---|---|---|---|
Body Armor | 0 | +1 | -- | -- | Light - Default |
Carapace Armor | 600 | +4 | -- | -- | Medium |
Skeleton Suit | 600 | +3 | +10 | +3 | Medium - Grapple |
Titan Armor | 1700 | +10 | -- | -- | Heavy - Fire and Poison Immunity |
Archangel Armor | 2400 | +8 | -- | -- | Heavy - Flight |
Psi Armor | 3000 | +6 | +10 | +2 | Medium - +20 Will |
Ghost Armor | 4200 | +6 | +20 | +3 | Medium - Grapple - Ghost Mode |
MEC Suit
Type | Points | Health | Defense | Will | Move | Ability |
---|---|---|---|---|---|---|
Torch | 2000 | +8 | +10 | +10 | -- | Flamethrower |
Bruiser | 1500 | +8 | +10 | +10 | +? | Kinetic Strike |
Phoenix | 3500 | +12 | +10 | +15 | -- | Flamethrower - Restorative Mist |
Demolisher | 2200 | +12 | +10 | +15 | +? | Kinetic Strike - Grenade Launcher |
Ifrit | 3800 | +16 | +10 | +20 | -- | Flamethrower - Restorative Mist - Proximity Mine |
Typhoon | 2600 | +16 | +10 | +20 | +? | Kinetic Strike - Grenade Launcher - Electro Pulse |
Items
Item Name | Points | Notes |
---|---|---|
Medikit | 100 | Heal 4 HP (Cure Poison) - Stabilize - Poison Immunity |
S.C.O.P.E. | 100 | +10 Aim |
Nano-Fiber Vest | 200 | +2 HP |
Chitin Plating | 500 | +4 HP - 50% less Melee Damage |
Mind Shield | 300 | +30 Will |
Combat Stims | 400 | +3 Move - +Will vs. Panic - 50% less Damage |
Frag Grenade | 900 | Damage: 3 - Radius: 2 tiles |
Alien Grenade | 1500 | Damage: 5 - Radius: 2 tiles |
- Note: XCOM Soldiers are NOT automatically given Frag Grenades, like they are in Single Player. It is possible for Soldiers to carry no Items.
- Demolitionist and Juggernaut Heavy Types could certainly use Grenades, to take advantage of their ability: Grenadier.
- Imperator and Psi Guardian Support Types get Item Slot 2 from Deep Pockets.
- No item slot 2 in Enemy Within DLC, due to change to Deep Pockets.
- Muton, Sectoid Commander, Heavy Floater, Muton Elite, and Cyberdisc have one Alien Grenade each.
- No Arc Thrower for you! Lethal takedowns only. What would you do with their unconscious body anyway?
Gene Mods
Gene mods come as set of 2 mods.
Set Name | Points | Gene Mods |
---|---|---|
Berserker | 100 | Adrenal Neurosympathy , Hyper Reactive Pupils |
Lurker | 1200 | Mimetic Skin , Muscle Fiber Density |
Hypersenses | 400 | Hyper Reactive Pupils , Bioelectric Skin |
Bastion | 250 | Neural Feedback , Adaptive Bone Marrow |
Watcher | 100 | Depth Perception , Muscle Fiber Density |