Difference between revisions of "Movement (EU2012)"
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A soldier's range of movement value is 12, which translates into 7 cells for a half-turn move, and 15 cells when dashing - both when running a straight line. | A soldier's range of movement value is 12, which translates into 7 cells for a half-turn move, and 15 cells when dashing - both when running a straight line. | ||
− | According to [http://gaming.stackexchange.com/a/94286/35810 | + | According to [http://gaming.stackexchange.com/a/94286/35810 this post], the conversion for a half-turn move is: |
round_down(attribute value * 0.625) | round_down(attribute value * 0.625) | ||
− | So, with a value of 12, we get: ''12 * 0.625 = 7.5 => | + | So, with a value of 12, we get: ''12 * 0.625 = 7.5 => round down (7.5) = 7 game squares'' |
− | With the [[Second Wave (EU2012)|Second Wave]] option '''Not Created Equally''', the movement attribute may vary between 11 (6 and 13 | + | With Dashing, the value is 24, so we get: '''24 * 0.625 = 15 game squares'' |
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+ | With the [[Second Wave (EU2012)|Second Wave]] option '''Not Created Equally''', the movement attribute may vary between 11 (6 and 13 squares) and 14 (8 and 17 squares). | ||
With the option '''Hidden Potential''' the movement attribute may increase when a [[Soldiers (EU2012)|Soldier]] is promoted. This doesn't seem to be the case, when '''Hidden Potential''' is not selected. | With the option '''Hidden Potential''' the movement attribute may increase when a [[Soldiers (EU2012)|Soldier]] is promoted. This doesn't seem to be the case, when '''Hidden Potential''' is not selected. |
Revision as of 15:25, 8 December 2013
Range of Movement (or Speed) is a hidden attribute in XCOM EU.
A soldier's range of movement value is 12, which translates into 7 cells for a half-turn move, and 15 cells when dashing - both when running a straight line.
According to this post, the conversion for a half-turn move is:
round_down(attribute value * 0.625)
So, with a value of 12, we get: 12 * 0.625 = 7.5 => round down (7.5) = 7 game squares
With Dashing, the value is 24, so we get: '24 * 0.625 = 15 game squares
With the Second Wave option Not Created Equally, the movement attribute may vary between 11 (6 and 13 squares) and 14 (8 and 17 squares).
With the option Hidden Potential the movement attribute may increase when a Soldier is promoted. This doesn't seem to be the case, when Hidden Potential is not selected.
XCOM: Enemy Unknown: Gameplay Mechanics |
Action System • Movement • Chance to Hit • Cover • Critical Hits • Critical Wounds • Damage • Flanking • Overwatch • Suppression |