Abilities (EU2012)

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Your soldiers' actions on the battlefield are determined by their abilities, which are given by their rank, class, equipment and perks purchased through the Officer Training School.

General Abilities

Move - Either walk or dash.
Fire - Shoot the enemy
Overwatch - Takes a shot at the next enemy that moves into sight range.
Reload - Spend a full action to reload weapon.
Hunker - Provides a defensive bonus.

Class & Rank Abilities

ClassRankAbilityDescription
HeavySquaddieFire RocketFires a 6 damage rocket once per combat, requires both action points, one use
Corporal
Sergeant
Lieutenant
Captain
Major
Colonel
SniperSquaddieHeadshot+30% to critical hits, cooldown 2 turns
Corporal
Sergeant
Lieutenant
Captain
Major
Colonel
AssaultSquaddieRun & GunAllows to move and make a shot, including at the end of dashing, can't use equipment, cooldown 3 turns
Corporal
Sergeant
Lieutenant
Captain
Major
Colonel
SupportSquaddieSmoke GrenadeThrow a grenade that provides half cover in a radius, lasts 2 turns, one use
Corporal
Sergeant
Lieutenant
Captain
Major
Colonel
Psionic