Abilities (EU2012)
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Your soldiers' actions on the battlefield are determined by their abilities, which are given by their rank, class, equipment and perks purchased through the Officer Training School.
General Abilities
Move - Either walk or dash.
Fire - Shoot the enemy
Overwatch - Takes a shot at the next enemy that moves into sight range.
Reload - Spend a full action to reload weapon.
Hunker - Provides a defensive bonus.
Class & Rank Abilities
Class | Rank | Ability | Description |
---|---|---|---|
Heavy | Squaddie | Fire Rocket | Fires a 6 damage rocket once per combat, requires both action points, one use |
Corporal | |||
Sergeant | |||
Lieutenant | |||
Captain | |||
Major | |||
Colonel | |||
Sniper | Squaddie | Headshot | +30% to critical hits, cooldown 2 turns |
Corporal | |||
Sergeant | |||
Lieutenant | |||
Captain | |||
Major | |||
Colonel | |||
Assault | Squaddie | Run & Gun | Allows to move and make a shot, including at the end of dashing, can't use equipment, cooldown 3 turns |
Corporal | |||
Sergeant | |||
Lieutenant | |||
Captain | |||
Major | |||
Colonel | |||
Support | Squaddie | Smoke Grenade | Throw a grenade that provides half cover in a radius, lasts 2 turns, one use |
Corporal | |||
Sergeant | |||
Lieutenant | |||
Captain | |||
Major | |||
Colonel | |||
Psionic | |||