Multiplayer (EU2012)
Multiplayer games in XCOM: Enemy Unknown are played online over the internet or through a Local Area Network (LAN). Multiplayer does not need to be unlocked, nor is it affected in any way by Single Player game progress or save files. However, it is advisable to complete at least one Single Player game on Normal difficulty before attempting Multiplayer, so as to have at least fundamental game experience.
Multiplayer games are single battles of one vs. one (1v1) players. They are not saved, nor is there a campaign. Each player may select a Squad of one to six Units, mixing XCOM Soldiers and Aliens, each with associated points costs according to potential battle value. Squads may be selected before connecting to another player or in the game lobby, where you can see the number of points your opponent has selected.
Multiplayer Menu
- Ranked Match
- Attempts to match you with another player searching / hosting a Ranked Match.
- -- Ranked Matches are limited to: 10,000 Points, 90s Turn Time, with random map.
- -- Ranked Matches count towards your position on the Leaderboards.
- Quick Match
- Attempts to match you with another player looking for a Quick Match and connects you.
- If no one else is searching, it creates a Custom Game with 10,000 Points, 120s Turn Time, Bar map.
- Custom Match
- Choose to Create Game or Search for a hosted Custom Match.
- If you choose to create a game, these are the options:
- -- Match Type: Public, Private, or LAN.
- -- Points: 7500, 10000, 20000, or No Point Limit.
- -- Turn Time: 45 seconds, 90s, 120s, or No Time Limit.
- -- Map: Bar, Cemetery Grand, Police Station, Trainyard, or Boulevard.
- *These are currently the only five maps available for Multiplayer.
- Leaderboards
- From here you may view the Top Players, Your Rank, and Friend Ranks.
- -- The lists show Rank (number and name), Wins, Losses, and Disconnects.
- From here you may view the Top Players, Your Rank, and Friend Ranks.
- Edit Squad
- Opens the Offline Squad Editing menu screen.
- -- If you choose a squad with points over 10000 total, a prompt will say "Loadout Changes Detected: Your loadout has too many points to play in a Ranked match, would you still like to save?"
- Opens the Offline Squad Editing menu screen.
- View Invites
- Brings up the Steam overlay to view game invites, messages, etc.
Squad Editor Menu
There are six boxes you can click to add Units. If you are connected to another player in the Multiplayer game lobby you will see your opponents currently selected points total, even if it overpasses the game restriction. If connected, there is also a Ready button on the bottom right of the screen. If you are the host, the Ready button will change to Start after both players are Ready.
- Your Squad may consist of any XCOM Soldier Class (including Rookie) and most Aliens in the game.
- You may choose to have 1 - 6 Units in your Squad.
- Multiplayer Units are essentially the same as units on Normal difficulty.
- Types are XCOM Soldier Classes with preset Abilities and Ranks. You are unable to customize them.
- Ethereals are the only Unit too expensive for Ranked Matches; their use restricted to Custom Games with 20000 Points or No Point Limit.
- Units unavailable for Multiplayer Squads:
XCOM Soldiers Menu:
- -- Class
- -- Type
- -- Primary Weapon
- -- Secondary Weapon
- -- Armor
- -- Item 1
- -- Item 2 (Support Imperator / Psi Guardian Types)
- -- Customize (Rename unit, options like appearance / nationality / gender are unavailable)
XCOM Soldier Types
Class / Type (Rank) | Points | Health | Aim | Defense | Will | Ability |
---|---|---|---|---|---|---|
- Rookie - | 800 | 6 | 65 | 0 | 40 | None |
- Support - | -- | -- | -- | -- | -- | -- |
Smokejumper (Squaddie) | 900 | 7 | 70 | 0 | 45 | Smoke Grenade |
Medic (Captain) | 1550 | 9 | 82 | 0 | 65 | Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke |
Tac Officer (Captain) | 1800 | 9 | 82 | 0 | 65 | Smoke Grenade - Smoke and Mirrors - Covering Fire - Rifle Suppression - Combat Drugs |
Imperator (Colonel) | 2800 | 10 | 90 | 0 | 75 | Smoke Grenade - Sprinter - Smoke and Mirrors - Rifle Suppression - Combat Drugs - Deep Pockets - Sentinel |
Psi Guardian (Major) | 3300 | 9 | 85 | 0 | 70 | Smoke Grenade - Sprinter - Field Medic - Revive - Dense Smoke - Deep Pockets
Psionic: Mindfray - Psi Inspiration - Telekinetic Field |
- Sniper - | -- | -- | -- | -- | -- | -- |
Marksman (Squaddie) | 950 | 6 | 75 | 0 | 45 | Headshot |
Hunter (Captain) | 1800 | 8 | 88 | 0 | 65 | Headshot - Snap Shot - Gunslinger - Battle Scanner - Executioner |
Dead Eye (Captain) | 2800 | 8 | 88 | 0 | 65 | Headshot - Squadsight - Damn Good Ground - Battle Scanner - Opportunist |
Agent (Colonel) | 2800 | 9 | 105 | 0 | 75 | Headshot - Snap Shot - Gunslinger - Disabling Shot - Executioner - Low Profile - Double Tap |
Psi Assassin (Major) | 5550 | 9 | 95 | 0 | 70 | Headshot - Squadsight - Damn Good Ground - Battle Scanner - Executioner - Low Profile
Psionic: Mindfray - Psi Panic - Mind Control |
- Assault - | -- | -- | -- | -- | -- | -- |
Recon (Squaddie) | 1400 | 7 | 67 | 0 | 45 | Run & Gun |
Gunner (Captain) | 3050 | 9 | 79 | 0 | 65 | Run & Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring 'Em On |
Commando (Colonel) | 3800 | 10 | 85 | 0 | 75 | Run & Gun - Aggression - Lightning Reflexes - Rapid Fire - Bring 'Em On - Extra Conditioning - Resilience |
Psi Warrior (Major) | 5550 | 9 | 81 | 0 | 70 | Run & Gun - Tactical Sense - Lightning Reflexes - Rapid Fire - Close Combat Specialist - Extra Conditioning
Psionic: Mindfray - Psi Panic - Mind Control |
- Heavy - | -- | -- | -- | -- | -- | -- |
Rocketman (Squaddie) | 2600 | 7 | 67 | 0 | 45 | Fire Rocket |
Machine Gunner (Captain) | 3150 | 9 | 71 | 0 | 65 | Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Danger Zone |
Demolitionist (Captain) | 4950 | 9 | 71 | 0 | 65 | Fire Rocket - Holo-Targeting - Shredder Rocket - HEAT Ammo - Grenadier |
Juggernaut (Colonel) | 5700 | 10 | 75 | 0 | 75 | Fire Rocket - Bullet Swarm - Suppression - Rapid Reaction - Grenadier - Will to Survive - Mayhem |
- Stats shown are include Default Equipment Loadouts: Primary / Secondary Weapons; Body Armor; no Items.
- XCOM Soldiers do not benefit from Officer Training School upgrades. That's Single Player only.
Alien Life Forms
Alien Type | Points | Health | Aim | Defense | Will | Movement | Ability |
---|---|---|---|---|---|---|---|
- Tier One - | -- | -- | -- | -- | -- | -- | -- |
Sectoid | 400 | 3 | 65 | 0 | 10 | 12 | Mind Merge |
Drone | 1100 | 3 | 60 | 10 | Robotic | 12 | Overload - Repair - Flight |
Floater | 1300 | 4 | 50 | 0 | 10 | 12 | Evasion - Launch - Flight |
Thin Man | 1400 | 4 | 65 | 0 | 15 | 15 | Leap - Poison Spit |
- Tier Two - | -- | -- | -- | -- | -- | -- | -- |
Muton | 2850 | 8 | 70 | 10 | 10 | 12 | Suppression - Blood Call - Intimidate - Alien Grenade |
Chryssalid | 3000 | 8 | Melee | 10 | 120 | 20 | Leap - Poisonous Claws - Implant - Hardened - Fastest Unit - Poison Immunity |
Sectoid Commander | 3200 | 10 | 85 | 20 | 90 | 12 | Greater Mind Merge
Psionic: Mindfray - Psi Panic - Mind Control |
- Tier Three - | -- | -- | -- | -- | -- | -- | -- |
Heavy Floater | 3750 | 12 | 70 | 10 | 25 | 12 | Bombard - Evasion - Launch - Alien Grenade - Flight |
Muton Elite | 3800 | 14 | 80 | 20 | 20 | 12 | Suppression - Bombard - Alien Grenade |
Muton Berserker | 4000 | 20 | Melee | 20 | 80 | 17 | Bull Rush - Bloodlust - Hardened |
Cyberdisc | 5500 | 16 | 70 | 10 | Robotic | 18 | Open (free) / Close (action) - Bombard - Alien Grenade - Flight
Closed: Death Blossom + Hardened |
Ethereal | 10500 | 20 | Psionic | 40 | 120 | 12 | Hardened
Psionic: Mindfray - Mind Control - Psi Drain - Psi Lance - Rift |
Zombie | No buy | 10 | Melee | 0 | 120 | 8 | Created from Chryssalids kills of XCOM Soldiers. |
- Melee attacks hit automatically, ignoring Aim and Defense stats.
- Robotic Units with 0 Will do not Panic and are immune to Psionic effects from Mindfray, Psi Panic, and Mind Control. However, they receive maximum damage from Psi Lance and Rift.
- Thin Man has 4 HP and no damage penalty like the Classic difficulty version. Other stats follow Normal difficulty settings.
- Ethereals are unarmed. But with their Psionic abilities, who cares?
Equipment
- Mostly concerning XCOM Soldiers. Aliens are unable to have their equipment loadouts modified.
- Note: No Weapons or Items benefit from Foundry upgrades. That's Single Player only.
- Alien weapons are named after the species arming them, but are identical to the XCOM equivalents.
Primary Weapons
Weapon | Points | Range | Damage | Crit % / Dam | Notes |
---|---|---|---|---|---|
Assault Rifle | 0 | Medium | 3 | 10% / 4 | Default - Standard* |
Laser Rifle | 200 | Medium | 5 | 10% / 7 | Standard* |
Light Plasma Rifle | 250 | Medium | 5 | 10% / 7 | +10 Aim - Standard* - Floater - Thin Man |
Plasma Rifle | 900 | Medium | 7 | 10% / 10 | Standard* - Muton |
LMG | 0 | Medium | 4 | 0% / 6 | Default - Heavy |
Heavy Laser | 200 | Medium | 6 | 0% / 9 | Heavy |
Heavy Plasma | 900 | Medium | 9 | 0% / 13 | Heavy - Heavy Floater - Elite Muton |
Shotgun | 0 | Close | 4 | 20% / 6 | Default - Assault |
Scatter Laser | 250 | Close | 6 | 20% / 9 | Assault |
Alloy Cannon | 950 | Close | 9 | 20% / 13 | Assault |
Sniper Rifle | 0 | Long | 4 | 25% / 6 | Default - Sniper |
Laser Sniper Rifle | 250 | Long | 6 | 30% / 9 | Sniper |
Plasma Sniper Rifle | 1000 | Long | 9 | 35% / 13 | Sniper |
- * Standard = Rookie, Assault, and Support Classes.
Secondary Weapons
Weapon | Points | Range | Damage | Crit % / Dam | Notes |
---|---|---|---|---|---|
Pistol | 0 | Medium | 1 | 0% / 1 | Default - XCOM Soldier (except Heavy) |
Laser Pistol | 100 | Medium | 2 | 10% / 3 | XCOM Soldier (except Heavy) |
Plasma Pistol | 225 | Medium | 3 | 0% / 4 | XCOM Soldier (except Heavy) - Sectoid - Sectoid Commander |
Rocket Launcher | 0 | Medium | 6 | 0% / 9 | Default - Heavy Class Only - 90% chance to hit |
- NOTE: There is no Blaster Launcher in Multiplayer. Don't make that face, it would have probably cost 2500 points.
Armor
Type | Points | Health | Defense | Move | Ability - Notes |
---|---|---|---|---|---|
Body Armor | 0 | +1 | -- | -- | Light - Default |
Carapace Armor | 600 | +4 | -- | -- | Medium |
Skeleton Suit | 600 | +3 | +10 | +3 | Medium - Grapple |
Titan Armor | 1700 | +10 | -- | -- | Heavy - Fire and Poison Immunity |
Archangel Armor | 2400 | +8 | -- | -- | Heavy - Flight |
Psi Armor | 3000 | +6 | +10 | +2 | Medium - +20 Will |
Ghost Armor | 4200 | +6 | +20 | +3 | Medium - Grapple - Stealth |
Items
Item Name | Points | Notes |
---|---|---|
Medikit | 100 | Heal 4 Health (Cures Poison) - Stabilize - Poison Immunity |
S.C.O.P.E. | 100 | +10 Aim |
Nano-Fiber Vest | 200 | +2 Health |
Chitin Plating | 300 | +4 Health - 50% less Melee Damage |
Mind Shield | 300 | +30 Will |
Combat Stims | 400 | +Will (Panic) - +3 Movement - 50% less Damage |
Frag Grenade | 900 | Damage: 3 - Radius: 2 tiles |
Alien Grenade | 1500 | Damage: 5 - Radius: 2 tiles |
- Note: XCOM Soldiers are NOT automatically given Frag Grenades, like they are in Single Player.
- Demolitionist and Juggernaut Heavies could certainly use Grenades, to take advantage of their ability: Grenadier.
- Imperator and Psi Guardian Supports get Item Slot 2 from Deep Pockets.
- Sectoid Commander, Muton, Heavy Floater, Elite Muton, and Cyberdisc have one Alien Grenade each.
- No Arc Thrower for you!