Difference between revisions of "Buildings (Apocalypse)"
(Graph of spawn stuff identical to Stun Raid page but i do not want "Stun Raids" to be found easily without knowing what raiding is or does or how.) |
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Each building in Mega-Primus is a vast labyrinth of corridors, atriums, rooms, halls and service ducts. If Aliens have infiltrated a building they will be found in just a small part of the complex, with plenty of places to escape from the combat zone. Buildings with lower populations or numerous service areas provide much better places for Aliens to hide and breed. ''From: Apocalypse Ufopaedia'' | Each building in Mega-Primus is a vast labyrinth of corridors, atriums, rooms, halls and service ducts. If Aliens have infiltrated a building they will be found in just a small part of the complex, with plenty of places to escape from the combat zone. Buildings with lower populations or numerous service areas provide much better places for Aliens to hide and breed. ''From: Apocalypse Ufopaedia'' | ||
− | + | =Mega-Primus Infrastructure= | |
<br> | <br> | ||
− | <u>'''Important'''</u>: Each building has a '''home cell'''. It is a 1x1 cityscape tile in the shape of a grey box which looks like a car-port or parking garage. This is the ''heart'' of the building. X-Com personel at any building will be indicated by a small-person-in-a-circle icon, and road vehicles parked will be a solid yellow circle. If this tile is destroyed, anything it contains is usually destroyed - expecially X-Com units. A corporate building may be temporarily unavailable for battlescape missions until rebuilt whereas [[Base_Defense_(Apocalypse)#Base_Loss_And_Complications|an X-Com Base]] usually survives but with | + | <u>'''Important'''</u>: Each building has a '''home cell'''. It is a 1x1 cityscape tile in the shape of a grey box which looks like a car-port or parking garage. This is the ''heart'' of the building. X-Com personel at any building will be indicated by a small-person-in-a-circle icon, and road vehicles parked will be a solid yellow circle. If this tile is destroyed, anything it contains is usually destroyed - expecially all X-Com units and road vehicles. A corporate building may be temporarily unavailable for battlescape missions until rebuilt whereas [[Base_Defense_(Apocalypse)#Base_Loss_And_Complications|an X-Com Base]] usually survives but with all personel lost.<br> |
<br> | <br> | ||
− | *[[Senate (Apocalypse)|Senate]] | + | ===Corporate=== |
− | *[[ | + | * [[Senate (Apocalypse)|Senate]] |
− | *[[ | + | * [[Corporate HQ (Apocalypse)|Corporate HQ]] |
− | + | * [[Offices (Apocalypse)|Offices]] | |
− | *[[ | + | ===Services=== |
− | *[[ | + | * [[Police Station (Apocalypse)|Police Station]] |
− | *[[ | + | * [[Rescue Station (Apocalypse)|Rescue Station]] |
− | *[[ | + | * [[Hospital (Apocalypse)|Hospital]] |
− | *[[ | + | * [[Procreation Park (Apocalypse)|Procreation Park]] |
− | + | * [[School (Apocalypse)|School]] | |
− | + | ===Residential=== | |
− | + | * [[Apartments (Apocalypse)|Apartments]] | |
− | + | * [[Luxury Apartments (Apocalypse)|Luxury Apartments]] | |
− | + | * [[Slums (Apocalypse)|Slums]] | |
− | + | ===Industrial=== | |
− | + | * [[Flyer Factory (Apocalypse)|Flyer Factory]] | |
− | + | * [[Large Flyer Factory (Apocalypse)|Large Flyer Factory]] | |
− | + | * [[Arms Factory (Apocalypse)|Arms Factory]] | |
− | + | * [[Robot Factory (Apocalypse)|Robot Factory]] | |
− | + | * [[Construction Factory (Apocalypse)|Construction Factory]] | |
− | + | * [[Car Factory (Apocalypse)|Car Factory]] | |
− | + | * [[Appliances Factory (Apocalypse)|Appliances Factory]] | |
− | * | + | * [[Warehouse (Apocalypse)|Warehouse]] |
− | + | ===Utility=== | |
− | + | * [[Recyclotorium (Apocalypse)|Recyclotorium]] | |
− | + | * [[Sewage Works (Apocalypse)|Sewage Works]] | |
− | + | * [[Power Station (Apocalypse)|Power Station]] | |
− | + | * [[Water Purifier (Apocalypse)|Water Purifier]] | |
− | + | * [[Hydro-Farm (Apocalypse)|Hydro-Farm]] | |
− | + | * [[Space Port (Apocalypse)|Space Port]] | |
− | + | ===Amenity=== | |
− | + | * [[Sensodrome (Apocalypse)|Sensodrome]] | |
− | + | * [[Astrodome (Apocalypse)|Astrodome]] | |
− | + | * [[Shopping Mall (Apocalypse)|Shopping Mall]] | |
− | + | ===Transportation=== | |
− | + | * [[People Tube (Apocalypse)|People Tubes]] | |
− | + | * [[Road (Apocalypse)|Road Travel]] | |
− | *Unknown | + | * Air Travel & Launch Tubes |
− | + | ===Worship=== <!--- NOT SURE ON THIS I was going to call it "Mega-Primus Cults" --> | |
+ | * [[Temple of Sirius (Apocalypse)|Temple of Sirius]] | ||
+ | ===Unknown=== | ||
+ | * [[Dimension_Gates]] | ||
=Spawned Items= | =Spawned Items= | ||
Line 113: | Line 116: | ||
==See Also== | ==See Also== | ||
+ | * [[Tactical_Combat_Missions_(Apocalypse)|Battlescape Misisons]] | ||
* [[Mega-Primus]] | * [[Mega-Primus]] | ||
* [[Organizations]] | * [[Organizations]] |
Revision as of 19:01, 31 October 2023
Description
Each building in Mega-Primus is a vast labyrinth of corridors, atriums, rooms, halls and service ducts. If Aliens have infiltrated a building they will be found in just a small part of the complex, with plenty of places to escape from the combat zone. Buildings with lower populations or numerous service areas provide much better places for Aliens to hide and breed. From: Apocalypse Ufopaedia
Mega-Primus Infrastructure
Important: Each building has a home cell. It is a 1x1 cityscape tile in the shape of a grey box which looks like a car-port or parking garage. This is the heart of the building. X-Com personel at any building will be indicated by a small-person-in-a-circle icon, and road vehicles parked will be a solid yellow circle. If this tile is destroyed, anything it contains is usually destroyed - expecially all X-Com units and road vehicles. A corporate building may be temporarily unavailable for battlescape missions until rebuilt whereas an X-Com Base usually survives but with all personel lost.
Corporate
Services
Residential
Industrial
- Flyer Factory
- Large Flyer Factory
- Arms Factory
- Robot Factory
- Construction Factory
- Car Factory
- Appliances Factory
- Warehouse
Utility
Amenity
Transportation
- People Tubes
- Road Travel
- Air Travel & Launch Tubes
Worship
Unknown
Spawned Items
Every building with Mega-Primus has items scattered about which can be found when [[Tactical_Combat_Missions_(Apocalypse)}raiding]]. Some building styles have better items than most.
Note: terse
AP Gren | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |||||
Stun Gren | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ||||||
Prox Mine | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ||||||
Hi-X | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ||||||
Lawpistol | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |||||||
M4000 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |||||
Laser Rifle | 1 | 1 | 1 | ||||||||||||||||||||||
Autocannon | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | ||||
Plasma | 1 | ||||||||||||||||||||||||
Hvy Launch | 1 | ||||||||||||||||||||||||
Mini Launch | 1 | ||||||||||||||||||||||||
Grapple | 1 | ||||||||||||||||||||||||
Sword | 1 | ||||||||||||||||||||||||
Mind Shield | 1 | ||||||||||||||||||||||||
Mind Bender | 1 | ||||||||||||||||||||||||
Medikit | 1 | ||||||||||||||||||||||||
Motion Scan | 1 | ||||||||||||||||||||||||
Psiclone | 10 | 10 | 10 | 10 | 6 | 6 | |||||||||||||||||||
Elerium | 8 | 3 | 1 | 8 | 8 | 8 | 8 | 15 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 2 | 2 | 2 | 2 | 2 | 8 | 8 | |
Meg.Head | 1 | ||||||||||||||||||||||||
Meg.Chest | 1 | ||||||||||||||||||||||||
Meg.Left Arm | 1 | ||||||||||||||||||||||||
Meg.Right Arm | 1 | ||||||||||||||||||||||||
Meg.Legs | 1 | ||||||||||||||||||||||||
Mar.Head | 1 | 1 | |||||||||||||||||||||||
Mar.Chest | 1 | 1 | 1 | ||||||||||||||||||||||
Mar.Left Arm | 1 | 1 | |||||||||||||||||||||||
Mar.Right Arm | 1 | 1 | |||||||||||||||||||||||
Mar.Legs | 1 | 1 |