Difference between revisions of "Pistol"
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− | + | == General Information == | |
− | + | {{Ref Open}} | |
+ | '''Pistol Official Entry''' | ||
− | + | <p style ="text-indent:1em;">''"The standard issue XCom pistol is a high powered semi-automatic with a 12 round capacity."''</p> | |
− | + | {{Ref Close| Source: Enemy Unknown Ufopaedia}} | |
− | + | ||
+ | [[Image:BIGOBS03.GIF|right|64 px]] | ||
+ | [[Image:BIGOBS04.GIF|right|64 px]] | ||
+ | |||
+ | The standard issue X-COM pistol is a one-handed handgun that is light, compact and has a high single-shot rate of fire. It features a 12-round magazine. It is the cheapest weapon in the arsenal and also does the lowest damage - though each round is nearly as powerful as standard issue [[Rifle]] round. | ||
+ | |||
+ | The Pistol lacks the auto-fire and high aimed accuracy of the Rifle, but compliments it excelling at snapshots. It has identical accuracy with a lower time unit costs, allowing more rounds and provides an improved chance at getting an attack of opportunity. | ||
+ | |||
+ | The poor accuracy/time trade off for its aimed shot does not make the standard pistol especially suited to precision attacks. | ||
+ | |||
+ | The pistol's biggest draw, beyond its rapid fire, would be its small size and one-handed grip. The size allows it to be carried in the hip pockets and the one-handed grip allows soldiers to hold another object without any loss in accuracy. | ||
+ | |||
+ | Despite being the weakest weapon that X-COM can use, it is a fairly competent weapon and many of the enemies that are encountered early in the war can be felled with a few well placed pistol rounds. Though very quickly replaced by other weapons, the Pistol remains useful throughout the campaign as a training weapon for training [[Reactions]] as well as [[Firing Accuracy]]. | ||
This weapon appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Dart Gun]]. | This weapon appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Dart Gun]]. | ||
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+ | {| {{StdCenterTable}} align = "center" width = "40%" | ||
+ | |- | ||
+ | |colspan = "2" {{StdDescTable_Heading}}|'''Key Features''' | ||
+ | |- | ||
+ | |colspan = "2" align="left" valign = "top"| | ||
+ | * Small and One-handed | ||
+ | |- | ||
+ | |{{StdDescTable_Heading}} width = "50%" |'''Pros''' | ||
+ | |{{StdDescTable_Heading}} width = "50%" |'''Cons''' | ||
+ | |- | ||
+ | | align = "left" valign = "top"| | ||
+ | * Fast Firing | ||
+ | * Cheap | ||
+ | * Moderate accuracy | ||
+ | | align = "left" valign = "top"| | ||
+ | * Weak | ||
+ | |} | ||
+ | |||
+ | == Recommendations == | ||
+ | |||
+ | Soldiers that require high mobility such as scouts, soldiers that require the use of the other hand, or heavy weapon operators will find the Pistol and the other pistol sized weapons to be invaluable sidearms to carry. Just be aware that enemies with high armour, such as terror units and [[Muton]]s are very resistant to armour piercing rounds. | ||
+ | |||
+ | Due to its simplicity (and cheapness) the pistol is a remarkably good training weapon. It takes effort to improve any combat skill, and the ordinary pistol certainly encourages a soldier to put in a lot of effort! The speed of the snapshots allow the trainees to react faster than with other weapons, and even though it may not be a very effective weapon, the experience is invaluable. | ||
+ | |||
+ | When facing psionic enemies, the pistol and Rifles are great weapons to use in combination with [[Power Suit]]s or better, as they are strong enough to kill the aliens, but cannot do any damage to your own soldiers. | ||
== Stats == | == Stats == | ||
<b>Pistol:</b> | <b>Pistol:</b> | ||
− | <table><tr><td> | + | <table><tr><td></td><td> |
*Size: 2 high x 1 wide | *Size: 2 high x 1 wide | ||
*Weight: 5 | *Weight: 5 | ||
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<b>Pistol clip:</b> | <b>Pistol clip:</b> | ||
− | <table><tr><td> | + | <table><tr><td></td><td> |
*Power: 26 AP | *Power: 26 AP | ||
*Ammo: 12 | *Ammo: 12 | ||
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*Snap: 5 Shots, 10% Remaining TUs | *Snap: 5 Shots, 10% Remaining TUs | ||
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== General pistol warning == | == General pistol warning == | ||
This note covers the regulation pistol, [[Laser Pistol]] and the [[Plasma Pistol]]. | This note covers the regulation pistol, [[Laser Pistol]] and the [[Plasma Pistol]]. | ||
− | Pistol-class weapons are prioritized so that they will always be the last weapons to be selected by your soldiers. In addition to that, | + | Pistol-class weapons are prioritized so that they will always be the last weapons to be selected by your soldiers. |
+ | |||
+ | In addition to that, the Collectors Edition introduces a further anomaly where pistols either be armed: | ||
+ | |||
+ | #Normally. Or; | ||
+ | #Armed on only one person, with all available slots filled with clips | ||
==See Also== | ==See Also== | ||
{{Equipment (UFO Defense) Navbar}} | {{Equipment (UFO Defense) Navbar}} | ||
[[Category:Equipment (EU)]] | [[Category:Equipment (EU)]] |
Revision as of 08:08, 11 August 2010
General Information
UFOpaedia entry |
Pistol Official Entry "The standard issue XCom pistol is a high powered semi-automatic with a 12 round capacity." |
Source:
|
The standard issue X-COM pistol is a one-handed handgun that is light, compact and has a high single-shot rate of fire. It features a 12-round magazine. It is the cheapest weapon in the arsenal and also does the lowest damage - though each round is nearly as powerful as standard issue Rifle round.
The Pistol lacks the auto-fire and high aimed accuracy of the Rifle, but compliments it excelling at snapshots. It has identical accuracy with a lower time unit costs, allowing more rounds and provides an improved chance at getting an attack of opportunity.
The poor accuracy/time trade off for its aimed shot does not make the standard pistol especially suited to precision attacks.
The pistol's biggest draw, beyond its rapid fire, would be its small size and one-handed grip. The size allows it to be carried in the hip pockets and the one-handed grip allows soldiers to hold another object without any loss in accuracy.
Despite being the weakest weapon that X-COM can use, it is a fairly competent weapon and many of the enemies that are encountered early in the war can be felled with a few well placed pistol rounds. Though very quickly replaced by other weapons, the Pistol remains useful throughout the campaign as a training weapon for training Reactions as well as Firing Accuracy.
This weapon appears in UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to the Dart Gun.
Key Features | |
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Pros | Cons |
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Recommendations
Soldiers that require high mobility such as scouts, soldiers that require the use of the other hand, or heavy weapon operators will find the Pistol and the other pistol sized weapons to be invaluable sidearms to carry. Just be aware that enemies with high armour, such as terror units and Mutons are very resistant to armour piercing rounds.
Due to its simplicity (and cheapness) the pistol is a remarkably good training weapon. It takes effort to improve any combat skill, and the ordinary pistol certainly encourages a soldier to put in a lot of effort! The speed of the snapshots allow the trainees to react faster than with other weapons, and even though it may not be a very effective weapon, the experience is invaluable.
When facing psionic enemies, the pistol and Rifles are great weapons to use in combination with Power Suits or better, as they are strong enough to kill the aliens, but cannot do any damage to your own soldiers.
Stats
Pistol:
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Pistol clip:
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Usage notes
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.
- Aimed: 3 Shots, 10% Remaining TUs
- Snap: 5 Shots, 10% Remaining TUs
General pistol warning
This note covers the regulation pistol, Laser Pistol and the Plasma Pistol.
Pistol-class weapons are prioritized so that they will always be the last weapons to be selected by your soldiers.
In addition to that, the Collectors Edition introduces a further anomaly where pistols either be armed:
- Normally. Or;
- Armed on only one person, with all available slots filled with clips