Difference between revisions of "Pistol"

From UFOpaedia
Jump to navigation Jump to search
m (typos, clarify 1 hand use)
m (Rewrite, to follow suit with TFTD layout standard)
Line 1: Line 1:
The standard issue X-COM pistol is a large caliber semi-automatic handgun with a 12-round clip. It is fast and reliable, but although almost as powerful as the standard [[Rifle]], it has the least stopping power of any weapon in the arsenal.
+
== General Information ==
  
The most notable feature of the pistol is its one-handed grip. A one-handed weapon can be operated in one hand and not suffer from any loss in accuracy even if the other hand is used to hold something else (a grenade, a scanner, or even another weapon).
+
{{Ref Open}}
 +
'''Pistol Official Entry'''
  
Unlike most modern handguns, the standard pistol lacks the ability to fire in bursts. This is not a big disadvantage as it is still the fastest single-shot weapon in [[X-COM]]'s entire arsenal. The only weapon to match it is the [[Laser Pistol]]. This makes the pistol less effective in short range combat.
+
<p style ="text-indent:1em;">''"The standard issue XCom pistol is a high powered semi-automatic with a 12 round capacity."''</p>
  
As the pistol is one of the most elementary of weapons, it is not designed for high precision shooting. Normal shots from the hip have a 60% hit rate, the same as a Rifle, but studies show that to get an additional 18% inrease in accuracy, soldiers have to spend almost twice as much time to fire the weapon. For more accurate aimed attacks, consider the standard Rifle, [[Rocket Launcher]], [[Heavy Plasma]] and [[Small Launcher]].
+
{{Ref Close| Source: Enemy Unknown Ufopaedia}}
  
Due to its simplicity (and cheapness) the pistol is a remarkable training weapon. It takes effort to improve any combat skill, and the ordinary pistol certainly forces a soldier to put in a lot of effort!
+
 
 +
[[Image:BIGOBS03.GIF|right|64 px]]
 +
[[Image:BIGOBS04.GIF|right|64 px]]
 +
 
 +
The standard issue X-COM pistol is a one-handed handgun that is light, compact and has a high single-shot rate of fire. It features a 12-round magazine. It is the cheapest weapon in the arsenal and also does the lowest damage - though each round is nearly as powerful as standard issue [[Rifle]] round.
 +
 
 +
The Pistol lacks the auto-fire and high aimed accuracy of the Rifle, but compliments it excelling at snapshots. It has identical accuracy with a lower time unit costs, allowing more rounds and provides an improved chance at getting an attack of opportunity.
 +
 
 +
The poor accuracy/time trade off for its aimed shot does not make the standard pistol especially suited to precision attacks.
 +
 
 +
The pistol's biggest draw, beyond its rapid fire, would be its small size and one-handed grip. The size allows it to be carried in the hip pockets and the one-handed grip allows soldiers to hold another object without any loss in accuracy.
 +
 
 +
Despite being the weakest weapon that X-COM can use, it is a fairly competent weapon and many of the enemies that are encountered early in the war can be felled with a few well placed pistol rounds. Though very quickly replaced by other weapons, the Pistol remains useful throughout the campaign as a training weapon for training [[Reactions]] as well as [[Firing Accuracy]].
  
 
This weapon appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Dart Gun]].
 
This weapon appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Dart Gun]].
 +
 +
 +
{| {{StdCenterTable}} align = "center" width = "40%"
 +
|-
 +
|colspan = "2" {{StdDescTable_Heading}}|'''Key Features'''
 +
|-
 +
|colspan = "2" align="left" valign = "top"|
 +
* Small and One-handed
 +
|-
 +
|{{StdDescTable_Heading}} width = "50%" |'''Pros'''
 +
|{{StdDescTable_Heading}} width = "50%" |'''Cons'''
 +
|-
 +
| align = "left" valign = "top"|
 +
* Fast Firing
 +
* Cheap
 +
* Moderate accuracy
 +
| align = "left" valign = "top"|
 +
* Weak
 +
|}
 +
 +
== Recommendations ==
 +
 +
Soldiers that require high mobility such as scouts, soldiers that require the use of the other hand, or heavy weapon operators will find the Pistol and the other pistol sized weapons to be invaluable sidearms to carry. Just be aware that enemies with high armour, such as terror units and [[Muton]]s are very resistant to armour piercing rounds.
 +
 +
Due to its simplicity (and cheapness) the pistol is a remarkably good training weapon. It takes effort to improve any combat skill, and the ordinary pistol certainly encourages a soldier to put in a lot of effort! The speed of the snapshots allow the trainees to react faster than with other weapons, and even though it may not be a very effective weapon, the experience is invaluable.
 +
 +
When facing psionic enemies, the pistol and Rifles are great weapons to use in combination with [[Power Suit]]s or better, as they are strong enough to kill the aliens, but cannot do any damage to your own soldiers.
  
 
== Stats ==
 
== Stats ==
 
<b>Pistol:</b>
 
<b>Pistol:</b>
<table><tr><td>[[Image:BIGOBS03.GIF|left|64 px]]</td><td>
+
<table><tr><td></td><td>
 
*Size: 2 high x 1 wide
 
*Size: 2 high x 1 wide
 
*Weight: 5
 
*Weight: 5
Line 23: Line 63:
  
 
<b>Pistol clip:</b>
 
<b>Pistol clip:</b>
<table><tr><td>[[Image:BIGOBS04.GIF|left|64 px]]</td><td>
+
<table><tr><td></td><td>
 
*Power: 26 AP
 
*Power: 26 AP
 
*Ammo: 12
 
*Ammo: 12
Line 37: Line 77:
 
*Snap: 5 Shots, 10% Remaining TUs
 
*Snap: 5 Shots, 10% Remaining TUs
  
== Recommendations ==
 
The pistol is most effective against [[Sectoid]]s, [[Floater]]s and [[Snakeman|Snakemen]] as they wear almost no armor.
 
 
Heavily armored enemies like the [[Muton]]s, [[Ethereal]]s and most of the [[Terror Units]] render the pistol and [[rifle]] almost useless.
 
 
The pistol's inherent weakness can be turned into a strength when arming soldiers that you think may panic easily or be influenced by Sectoid mind control. Even the toughest of Sectoids will fall to a pistol bullet or two, while a soldier in a [[Power Suit]] will not feel a thing.
 
 
Like all one-handed weapons, Pistols are best used as a complimentary weapon rather than as a primary weapon. They work best with grenadiers and scouts. Soldiers with heavy weapons may also want to carry Pistols as a backup weapon. For more adventurous soldiers, the pistol also works well when combined with a [[Laser Pistol|Laser]] or [[Plasma Pistol|Plasma]] Pistol. Each weapon builds on the weakness of the other.
 
 
Overall, the pistol is a good training weapon. For actual combat, it starts off fairly well, but is quickly cast aside for more powerful and advanced weapons.
 
  
 
== General pistol warning ==
 
== General pistol warning ==
 
This note covers the regulation pistol, [[Laser Pistol]] and the [[Plasma Pistol]].  
 
This note covers the regulation pistol, [[Laser Pistol]] and the [[Plasma Pistol]].  
 
   
 
   
Pistol-class weapons are prioritized so that they will always be the last weapons to be selected by your soldiers. In addition to that, there is  also a rather unusual culture amongst [[X-COM]] troops regarding pistol-type weapon distribution in general. Sometimes everyone gets the weapons, as normal. At other times, only one person will be armed with the Pistol and will be carrying all the clips if applicable. This can prove to be a minor annoyance.
+
Pistol-class weapons are prioritized so that they will always be the last weapons to be selected by your soldiers.  
 +
 
 +
In addition to that, the Collectors Edition introduces a further anomaly where pistols either be armed:
 +
 
 +
#Normally. Or;
 +
#Armed on only one person, with all available slots filled with clips  
  
 
==See Also==
 
==See Also==
 
{{Equipment (UFO Defense) Navbar}}
 
{{Equipment (UFO Defense) Navbar}}
 
[[Category:Equipment (EU)]]
 
[[Category:Equipment (EU)]]

Revision as of 08:08, 11 August 2010

General Information

UFOpaedia entry

Pistol Official Entry

"The standard issue XCom pistol is a high powered semi-automatic with a 12 round capacity."

Source:


BIGOBS03.GIF
BIGOBS04.GIF

The standard issue X-COM pistol is a one-handed handgun that is light, compact and has a high single-shot rate of fire. It features a 12-round magazine. It is the cheapest weapon in the arsenal and also does the lowest damage - though each round is nearly as powerful as standard issue Rifle round.

The Pistol lacks the auto-fire and high aimed accuracy of the Rifle, but compliments it excelling at snapshots. It has identical accuracy with a lower time unit costs, allowing more rounds and provides an improved chance at getting an attack of opportunity.

The poor accuracy/time trade off for its aimed shot does not make the standard pistol especially suited to precision attacks.

The pistol's biggest draw, beyond its rapid fire, would be its small size and one-handed grip. The size allows it to be carried in the hip pockets and the one-handed grip allows soldiers to hold another object without any loss in accuracy.

Despite being the weakest weapon that X-COM can use, it is a fairly competent weapon and many of the enemies that are encountered early in the war can be felled with a few well placed pistol rounds. Though very quickly replaced by other weapons, the Pistol remains useful throughout the campaign as a training weapon for training Reactions as well as Firing Accuracy.

This weapon appears in UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to the Dart Gun.


Key Features
  • Small and One-handed
Pros Cons
  • Fast Firing
  • Cheap
  • Moderate accuracy
  • Weak

Recommendations

Soldiers that require high mobility such as scouts, soldiers that require the use of the other hand, or heavy weapon operators will find the Pistol and the other pistol sized weapons to be invaluable sidearms to carry. Just be aware that enemies with high armour, such as terror units and Mutons are very resistant to armour piercing rounds.

Due to its simplicity (and cheapness) the pistol is a remarkably good training weapon. It takes effort to improve any combat skill, and the ordinary pistol certainly encourages a soldier to put in a lot of effort! The speed of the snapshots allow the trainees to react faster than with other weapons, and even though it may not be a very effective weapon, the experience is invaluable.

When facing psionic enemies, the pistol and Rifles are great weapons to use in combination with Power Suits or better, as they are strong enough to kill the aliens, but cannot do any damage to your own soldiers.

Stats

Pistol:

  • Size: 2 high x 1 wide
  • Weight: 5
  • TUs:
    • Snap: 18% (Accuracy 60%)
    • Aimed: 30% (Accuracy 78%)
  • Cost: $800
  • Sell Price: $600

Pistol clip:

  • Power: 26 AP
  • Ammo: 12
  • Size: 1 high x 1 wide
  • Weight: 3
  • Cost: $70
  • Sell Price: $52

Usage notes

The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.

  • Aimed: 3 Shots, 10% Remaining TUs
  • Snap: 5 Shots, 10% Remaining TUs


General pistol warning

This note covers the regulation pistol, Laser Pistol and the Plasma Pistol.

Pistol-class weapons are prioritized so that they will always be the last weapons to be selected by your soldiers.

In addition to that, the Collectors Edition introduces a further anomaly where pistols either be armed:

  1. Normally. Or;
  2. Armed on only one person, with all available slots filled with clips

See Also

UFO Badge X-COM: Enemy Unknown/UFO Defense: Equipment
Armour: CoverallsPersonal ArmourPower SuitFlying Suit
Weapons: PistolRifleHeavy CannonAuto-CannonRocket LauncherStun Rod
GrenadeProximity GrenadeHigh ExplosiveLaser PistolLaser RifleHeavy Laser
Plasma PistolPlasma RifleHeavy PlasmaAlien GrenadeSmall LauncherBlaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
HWPs: Tank/CannonTank/Rocket LauncherTank/Laser CannonHovertank/PlasmaHovertank/Launcher
Data Item WeightsAlien Weapon Loadouts • Armour Damage Modifiers