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  • ...ion and a poor selection of defensive perks, making them a bit fragile for MECs. {{Class Tree (LWR)|
    2 KB (226 words) - 20:06, 25 July 2020
  • {{Class Tree (LWR)| |Specialist1={{ Onslaught (LWR)|text=1|topbotpad=10}}
    2 KB (204 words) - 20:06, 25 July 2020
  • {{Class Tree (LWR)| |Specialist1={{ Hit and Run (LWR)|text=1|topbotpad=10}}
    3 KB (338 words) - 20:07, 25 July 2020
  • {{Class Tree (LWR)| |Specialist1={{ Absorption Fields (LWR)|text=1|topbotpad=10}}
    5 KB (726 words) - 20:07, 25 July 2020
  • ...ess a limited amount of innate defense and have innate [[Damage Reduction (LWR)|damage reduction]], making them more difficult to take down. Some MEC clas ...ed by panic and [[Psionic (LWR)|psionic]] powers like '''[[Abilities List (LWR)#Mindfray|Mindfray]]''' as a result.
    9 KB (1,328 words) - 20:05, 25 July 2020
  • ...ed by panic and [[Psionic (LWR)|psionic]] powers like '''[[Abilities List (LWR)#Mind Fray|Mind Fray]]'''. ...rs'' will still affect MECs. However, MECs are not considered biosoldiers. MECs, SHIVs, and biosoldiers all fall under the broad category ''XCOM units'' or
    11 KB (1,649 words) - 14:29, 21 December 2023
  • ...t of mobility = 1 tile of movement. Units with 2 AP can [[Other_Abilities_(LWR)#Dash|'''dash''']] (+20% movement) to move 240% of their mobility in tiles. ...ion. When HP reaches 0 the soldier may die or begin to [[Other_Abilities_(LWR)#Bleed_Out|'''Bleed Out''']]. Can be further augmented with small items and
    7 KB (993 words) - 18:54, 11 January 2024
  • ...heir turns. Click on the following to view the effects: [[Other_Abilities_(LWR)#Fatigued_and_Exhausted|Fatigue and Exhaustion]] || '''Cybersuit Fatigue (MECs)'''
    5 KB (770 words) - 12:45, 21 December 2023
  • ...annot receive genetic modifications, psionic training, or be augmented for MECs. To begin promoting officers, an [[Officer Training School (LWR)|Officer Training School]] is required, which becomes available for constru
    6 KB (838 words) - 17:40, 3 July 2023
  • ...are their poor selection of defensive perks, making them a bit fragile for MECs. {{Class Tree (LWR)|
    11 KB (1,620 words) - 14:00, 7 May 2024
  • | <div style="vertical-align: middle;">{{ Neural Damping (LWR) |align=center }}</div> | <div style="vertical-align: middle;">{{ Smart Macrophages (LWR) |align=center }}</div>
    7 KB (990 words) - 13:11, 4 May 2024
  • ...ated prereq, cost and sell value information. SHIV requires full update to LWR] ...l Rigging foundry project)"|2<br />(3)|| || ||[[Research (Long War)#Armor, MECs, and SHIVs|Improved Body Armor]]||15||title="Cost in Credits&#10;(Cost when
    26 KB (3,589 words) - 20:09, 25 July 2020
  • {{Class Tree (LWR)| |Specialist1={{ Absorption Fields (LWR)|text=1|topbotpad=10}}
    10 KB (1,450 words) - 08:30, 24 May 2024
  • {{Class Tree (LWR)| |Specialist1={{ Collateral Damage (LWR)|text=1|topbotpad=10}}{{ Lock n' Load (LWR)|text=1|topbotpad=10}}
    10 KB (1,529 words) - 08:29, 24 May 2024
  • ...h:28%; padding: 25px 15px 0 15px; vertical-align: top" | {{ Countercharge (LWR)|text=1}} ...width:28%; padding: 25px 15px 0 15px; vertical-align: top" | {{ Mind Fray (LWR)|text=1}}
    11 KB (1,424 words) - 19:14, 21 January 2024
  • ...n squad setup screen, an arbitrary mix of soldier classes (and [[S.H.I.V._(LWR)|SHIVs]]) can be chosen for the task at hand. Soldier slots can be scrolled ...o recruit which vary based on how the campaign is progressing: [[Barracks_(LWR)#Recruit_Soldiers|Recruiting Soldiers]].
    8 KB (1,054 words) - 15:09, 29 February 2024
  • {{Class Tree (LWR)| |Specialist1={{ Onslaught (LWR)|text=1|topbotpad=10}}{{ Ram (LWR)|text=1|topbotpad=10}}
    11 KB (1,796 words) - 08:27, 23 May 2024
  • ...uipment. This can be useful when moving items between soldiers, outfitting MECs/SHIVs, or selecting mutually exclusive items. ...}}!!colspan="2"|Prerequisites!!colspan="6"|Cost!!rowspan="2" {{Sell value (LWR)}}
    56 KB (7,554 words) - 12:10, 31 May 2024
  • <li class="toclevel-1 tocsection-1">[[Abilities_List_(LWR)#Normal Perks|<span style="color:black;">1</span>&nbsp;&nbsp;Normal Perks]] <li>[[Abilities_List_(LWR)#Absorption Fields|Absorption Fields]]</li>
    92 KB (13,407 words) - 20:50, 7 May 2024
  • ...LWR)}}!!rowspan="2" {{Aim bonus (Long War)}}!!rowspan="2" {{Weapon damage (LWR)}}!!rowspan="2" {{Crit chance (Long War)}}!!rowspan="2" {{Weapon ammo (Long ...(Long War)}}||{{Alloys cost (LWR)}}||{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}
    71 KB (9,526 words) - 12:10, 31 May 2024

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