Difference between revisions of "TFTD Research Sequences"

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m (→‎Research Sequences: query on Sonic Oscillator requirements)
Line 14: Line 14:
 
  32 420 1770 Craft Gauss Cannon (includes: Gauss Cannon Ammo "for free")
 
  32 420 1770 Craft Gauss Cannon (includes: Gauss Cannon Ammo "for free")
 
               (1560 total without optional items)
 
               (1560 total without optional items)
  '''Sonic sequence''' (need all weapons to get Oscillator)
+
  '''Sonic sequence''' (Do you need all weapons to get Oscillator? Or any one weapon plus its clip?)
 
  8 600 600 Sonic Pistol
 
  8 600 600 Sonic Pistol
 
  9 400 1000 Sonic Pistol Clip
 
  9 400 1000 Sonic Pistol Clip
Line 21: Line 21:
 
  4 800 2900 Sonic Cannon
 
  4 800 2900 Sonic Cannon
 
  5 400 3300 Cannon Power Clip
 
  5 400 3300 Cannon Power Clip
  33 660 3960 Sonic Oscillator
+
  33 660 3960 Sonic Oscillator (only 1660 total if Sonic Pistol + Clip)
 
  '''Armour sequence (unlocks Subs)'''
 
  '''Armour sequence (unlocks Subs)'''
 
  50 180         Deep One Corpse
 
  50 180         Deep One Corpse

Revision as of 01:34, 9 June 2016

Research Sequences

Ref	Avg 	TOT.
---	--- 	----
Gauss sequence
0	50	  50	Gauss Tech		
29	100	 150	Gauss Pistol		
62	60	 210	Gauss Pistol Clip (optional)	
30	300	 510	Gauss Rifle		
63	150	 660	Gauss Rifle Clip (optional)	
31	460	1120	Heavy Gauss		
64	230	1350	Heavy Gauss Clip
32	420	1770	Craft Gauss Cannon (includes: Gauss Cannon Ammo "for free")
              (1560 total without optional items)
Sonic sequence (Do you need all weapons to get Oscillator? Or any one weapon plus its clip?)
8	600	 600	Sonic Pistol		
9	400	1000	Sonic Pistol Clip
6	700	1700	Blasta Rifle		
7	400	2100	Blasta Clip		
4	800	2900	Sonic Cannon		
5	400	3300	Cannon Power Clip
33	660	3960	Sonic Oscillator (only 1660 total if Sonic Pistol + Clip)
Armour sequence (unlocks Subs)
50	180	        Deep One Corpse	
25	400	        Aqua Plastics	
59	180	        Plastic Aqua Armor	
17	450	        Ion-Beam Accelerator
??	170	        Live Deep One
60	205	        Ion Armor		
61	330	1915    Mag-Ion Armor (2365 including Magnetic Navigation)
Transmission resolver sequence	
18	450	        Magnetic Navigation	
41	670	1120    Transmision Resolver
MC sequence	
(make sure an MC Reader is in stores when completing MC Lab)
??	170	        Live Terrorist
40	420	 590    MC Lab 
16	600	1190    M.C. Reader
??	192	1382    Live Tasoth
3	500	1882    M.C. Disruptor	
Drill sequence
49	180	        Calcinite Corpse
66	500	 680    Vibroblade
46	180	        Gill Man Corpse				
67	500	1360    Thermic	Lance		
68	600	1960    Heavy Thermic Lance
DPL sequence
15	450	        Zrbite
10	900	        Disruptor Pulse	Launcher	
11	300	1650    Disruptor Ammo
34	880	2530    ?PWT Cannon?
Thermal Shok sequence		
12	550	        Thermal	Shock Launcher	
13	180	 730    Thermal	Shock Bomb
Sub sequence (needs Mag-Ion Armour, Zrbite, Transm. Res.)
              =2815
Ensure Sub Construction item is owned when pre-reqs are met	
19	450	        Alien Sub Construction
26	600	1050    Manta			
27	700	1750    Hammerhead			
28	900	2650    Leviathan			

Victory sequence			
56	300	        Alien Origins	(any live alien)	
57	500	        Ultimate Threat	(live Lobsterman Commander)	
58	600	1400    Tleth the alien city (another Lobsterman Commander)

Miscellaneous useful items
1	180	        Particle Disturbance Sensor	
2	210	        Medi-Kit		
14	200	        Sonic Pulser
Defence Modules (need relevant offensive tech)		
35	510	        Gauss Defences		
36	620	        Sonic Defences		
37	800	        PWT Defences		
38	930	        Bombardment Shield		
39	360	        MC Generator
SWSs (needs Manta + relevant heavy infantry weapon tech)		
42	250	        Coelacanth/Gauss (why does this need Sub tech when it's a Coelecanth chassis?)			
43	430	        Displacer/Sonic	(needs Sub tech)		
44	690	        Displacer/PWT	(needs Sub tech)

See Also: TFTD Research Tree Bug Avoidance Guide