Difference between revisions of "X-COM"

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m (mentioning cydonia)
(Added Main Page Table Menu)
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However in 2040 X-Com was back on the road at the [[Second Alien War]]
 
However in 2040 X-Com was back on the road at the [[Second Alien War]]
 
against some underwater aliens. see [[TFTD]] for more info.
 
against some underwater aliens. see [[TFTD]] for more info.
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<hr>
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<br />
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<table style="width: 100%;>
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<tr style="vertical-align: top;">
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<td colspan = "4">
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{| {{stdTable}} title = "X-Com UFO Main Directory" width = "100%"
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|- {{stdTable Heading}}
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| colspan = "4"| {{UFO Icon}} '''UFO: Enemy Unknown''' (aka '''X-COM: UFO Defense''')
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|-
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|}
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</td>
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</tr>
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<tr style="vertical-align: top;">
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<td style="width: 25%; border:1px gray solid;">
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{| {{stdTable}} width="100%" style="border:none;"
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|- {{stdTable Sub Heading}}
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| '''Overview'''
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|-
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| [[Info|About X-COM: UFO Defense]]
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|-
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|- {{stdTable Sub Heading}}
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| '''The Geoscape'''
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|-
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| [[Geoscape Overview]]
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|-
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| [[UFO Detection (UFO Defense)|UFO Detection]]
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|-
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| [[UFO Interception]]
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|-
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|- {{stdTable Sub Heading}}
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| '''The Battlescape (Combat)'''
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|-
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| [[Battlescape Overview]]
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|-
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| [[Battlescape Combat]]
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|-
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| [[Missions (UFO Defense) | Mission Types]]
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|-
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| [[:Category: Tactics|Tactics]]
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: [[Scouting]]
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: [[Reaction fire triggers|Reaction Fire Triggers]]
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: [[Sweeping the Battlescape]]
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: [[Squad Composition and Tactics|Squad Composition]]
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: [[Reaction Training]]
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: [[Alien movement patterns|Alien Movement Patterns]]
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: [[Time Management]]
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: [[Grenade]]s
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: [[Proximity Grenade]]s
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: [[Smoke Grenade]]s
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: [[Grenade Relay]]
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: [[Stun Rod]]s
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: [[Base Defense]]
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: [[Night Missions]]
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: [[Alien Base Assault]]
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: [[UFO Ground Assault]]
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: [[Rear Commander]]s
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: [[:Category:Field Manual|Field Manual]]
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|-
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|}
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</td>
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<td style="width: 25%; border:1px gray solid;">
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{| {{stdTable}} width="100%" style="border:none;"
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|- {{stdTable Sub Heading}}
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| '''Aliens'''
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|-
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| [[Alien Life Forms (UFO Defense)|Alien Life Forms]]
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: [[Overviews of Aliens (UFO Defense)|Overview of Aliens]]
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: [[Terror Units (UFO Defense)|Terror Units]]
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|-
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| [[UFO (UFO Defense)|UFOs]]
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|-
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| [[UFO Components (UFO Defense)|UFO Components]]
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|-
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| [[Alien Missions]]
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|-
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| [[Alien Artefacts (UFO Defense)|Alien Artefacts]]
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|-
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|- {{stdTable Sub Heading}}
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| '''Logistics'''
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|-
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| [[Soldiers (UFO Defense)|Soldiers]]
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|-
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| [[Base Facilities (UFO Defense)|Base Facilities]]
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|-
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| [[Craft (UFO Defense)|X-COM Craft]]
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|-
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| [[Craft Armaments (UFO Defense)|Craft Armaments]]
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|-
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| [[Equipment (UFO Defense)|Equipment]]
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: [[Weapons (UFO Defense)|Weapons]]
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: [[Equipment (UFO Defense)#Armor|Armor]]
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: [[Heavy Weapons Platforms (UFO Defense)|Heavy Weapons Platforms]]
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: [[Equipment (UFO Defense)#Portable Equipment|Miscellaneous Equipment]]
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|-
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|}
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</td>
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<td style="width: 25%; border:1px gray solid;">
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{| {{stdTable}} width="100%" style="border:none;"
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|- {{stdTable Sub Heading}}
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| '''Game Strategies'''
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|-
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| [[Starting Your Shadowy Paramilitary Organization|A Beginner's Guide]]
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|-
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| [[Base Management (UFO)|Base Management]]
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|-
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| [[Base Layout Strategy]]
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|-
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| [[Experience Training]]
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|-
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| [[Managing the Item Limit]]
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|-
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| [[Research (UFO Defense)|Research]]
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|-
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| [[Research Tips]]
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|-
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| [[Economics (UFO Defense)|Economics]]
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: [[Buying/Selling/Transferring]]
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: [[Hiring/firing|Hiring/Firing]]
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: [[UFO Recovery Values]]
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: [[Manufacturing Profitability]]
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|-
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| [[Increasing Difficulty (For Veteran Players)|Increasing Difficulty]]
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|-
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|- {{stdTable Sub Heading}}
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| '''Miscellaneous Information'''
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|-
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| [[Glossary|Glossary of Terms]]
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|-
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| [[XcomUtil|XcomUtil - Game Enhancer]]
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|-
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| [[Background|UFO Timeline]]
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|-
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| [[:Category:Data Canisters|Data Canisters]]
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|-
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| [[Realistic Equivalents]]
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|-
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| [[Mars]]
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|-
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|}
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</td>
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<td style="width: 25%; border:1px gray solid;">
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{| {{stdTable}} width="100%" style="border:none;"
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|- {{stdTable Sub Heading}}
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| '''Technical Information'''
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|-
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| [[Under The Hood|Game Mechanics]]
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: [[Damage]]
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: [[Explosions]]
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: [[Accuracy formula|Accuracy Formula]]
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: [[Reaction fire formula|Reaction Fire Formula]]
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: [[Line of sight|Line of Sight]]
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: [[Destroying Terrain]]
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: [[Experience]]
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: [[Psionics]]
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: [[Kill Modelling]]
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: [[Fatal Wounds]]
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: [[Recovery time|Recovery Time]]
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: [[Stun]]
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: [[Unconscious|Unconsciousness]]
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: [[Difficulty Levels]]
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|-
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| [[:Category:Data tables|Data Tables]]
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: [[Inventory TU Table]]
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: [[TU#Time Unit Walking Usage Tables|Movement TU Tables]]
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: [[Item Weight]]
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: [[Height|Unit Height]]
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: [[Scoring (UFO Defense)|Scoring]]
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|-
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| [[:Category:Terrain|Terrain]]
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|-
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| [[Tricks, Tips and Hints]]
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|-
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| [[Exploits]]
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|-
 +
| [[Saved Game Files|Game Files]]
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|-
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| [[Known Bugs]]
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|-
 +
| [[UFO_Base_Kit|UFO Base Kit]]
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|}
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</td>
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</tr>
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</table>

Revision as of 02:31, 14 October 2006

In 1999, Unidentified Flying Objects (UFOs) started appearing with disturbing regularity in the night skies. Reports of violent human abductions and horrific experimentation struck terror into the hearts of millions. The mass public hysteria that ensued only served to expose Earth's impotence against a vastly superior technology.

Many countries attempted to deal independently with the aliens. In August 1998, Japan established an anti-alien combat force; the Kiryu-Kai. Equipped with Japanese-made fighter aircraft, the Kiryu-Kai certainly looked like a powerful force. However, after 5 months of expensive operations they had yet to intercept their first UFO. The lesson was clear: this was a worldwide problem which could not be dealt with by individual countries.

On December 11, 1998, representatives from the worlds most economically powerful countries gathered secretly in Geneva. After much debate, the decision was made to establish a covert independent body to combat, investigate and defeat the alien threat. This organization would be equipped with the worlds finest pilots, soldiers, scientists and engineers, working together as one multi-national force.

This organization was named the Extraterrestrial Combat Unit.

After several years of operation culminating in the Cydonia mission X-COM was officially disbanded.

However in 2040 X-Com was back on the road at the Second Alien War against some underwater aliens. see TFTD for more info.




UFO Badge UFO: Enemy Unknown (aka X-COM: UFO Defense)
Overview
About X-COM: UFO Defense
The Geoscape
Geoscape Overview
UFO Detection
UFO Interception
The Battlescape (Combat)
Battlescape Overview
Battlescape Combat
Mission Types
Tactics
Scouting
Reaction Fire Triggers
Sweeping the Battlescape
Squad Composition
Reaction Training
Alien Movement Patterns
Time Management
Grenades
Proximity Grenades
Smoke Grenades
Grenade Relay
Stun Rods
Base Defense
Night Missions
Alien Base Assault
UFO Ground Assault
Rear Commanders
Field Manual
Aliens
Alien Life Forms
Overview of Aliens
Terror Units
UFOs
UFO Components
Alien Missions
Alien Artefacts
Logistics
Soldiers
Base Facilities
X-COM Craft
Craft Armaments
Equipment
Weapons
Armor
Heavy Weapons Platforms
Miscellaneous Equipment
Game Strategies
A Beginner's Guide
Base Management
Base Layout Strategy
Experience Training
Managing the Item Limit
Research
Research Tips
Economics
Buying/Selling/Transferring
Hiring/Firing
UFO Recovery Values
Manufacturing Profitability
Increasing Difficulty
Miscellaneous Information
Glossary of Terms
XcomUtil - Game Enhancer
UFO Timeline
Data Canisters
Realistic Equivalents
Mars
Technical Information
Game Mechanics
Damage
Explosions
Accuracy Formula
Reaction Fire Formula
Line of Sight
Destroying Terrain
Experience
Psionics
Kill Modelling
Fatal Wounds
Recovery Time
Stun
Unconsciousness
Difficulty Levels
Data Tables
Inventory TU Table
Movement TU Tables
Item Weight
Unit Height
Scoring
Terrain
Tricks, Tips and Hints
Exploits
Game Files
Known Bugs
UFO Base Kit