Missions (Piratez)

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Missions conducted by the various factions of the planet are not necessarily always a threat to your piracy or extortion racket of the local governments. Knowing the goals of the factions will serve you well, as sometimes withholding from attacking a weak target will ensure your intercept fleet are fully repaired, stocked and fueled with a retinue of hands ready to fight off Pogroms or Peacekeeping forces.

The first standing achievement of your pirating capability is whether you can bail out a bunch of mutant civilians from being exterminated in a Mutant Pogrom. Be ready for heavily armed, thick armored enemies that aren't afraid of tearing through you and civilians alike.

Standard Missions

Wherever a Secret Base exists, it needs to be constantly supplied. Tracking a supply run to its landing zone is a sure-fire way to find a Secret Base.

Conducted by:
The AcademyThe Church of SiriusThe MercenariesThe Traders Guild
Enemy Score (if Successful):
0
Notes:
Lorem ipsum
Source: Piratez Bootypedia


The Traders' Guild is the biggest cargo transporting company by far, constantly transporting stuff around the planet. They not only maintain their own supply chain, but also take a lot of government contracts for moving least-to-moderately important stuff. So many Freighters are operating at once that the Guild cannot protect them all, and they're not very well armed themselves, so consider them fair game! Just think about all the expensive stuff inside, waiting for us. Freighters have moderately big crews, but they're mostly weak and cowardly, so we should just capture and sell them.

Conducted by:
The Traders Guild
Enemy Score (if Successful):
0
Notes:
Lorem ipsum
Source: Piratez Bootypedia


The so-called Conversion Missions are one of the staple operations of the Church. Once they heard a rumour of a community whose level of faith is unsatisfactory, they get to work. First, they send out Gunships to pinpoint the offenders and subdue any resistance. Once this phase is completed, Shrine Ships appear to perform the usual shock and awe faith-strengthening procedure. In this latter phase, the Church is more vulnerable to our attacks. On the other hand, successful Conversions inflict some damage to our image.

Conducted by:
The Church of Sirius
Enemy Score (if Successful):
20
Notes:
Lorem ipsum
Source: Piratez Bootypedia


Both the Academy and the Traders need to transport important people and parcels quickly. Such courier missions are usually performed using small, fast ships, which have little in the way of defense but are so fast that catching up with them could be a problem. Still, if we do manage to do so, they are pretty much defenseless, both in the air and on the ground. Such ships are good opportunities to find rare goods and valuable prisoners.

Conducted by:
The AcademyThe Traders Guild
Enemy Score (if Successful):
0
Notes:
Lorem ipsum
Source: Piratez Bootypedia


If we piss a faction off badly enough, they will send their warships looking for us. Our ships are employing cloaking technology, and the hideouts are - well, hidden, but with enough luck and effort they can still be discovered, especially those which are used to launch interceptions. Our enemies are likely to fail and make idiots of themselves anyway, but if they won't, expect them to arrive numerous and armed to the teeth. On the bright side, if we kick their asses, their policy is to cover the failure up and they won't return anytime soon. A Crackdown is performed by ships like Sentries, Fighters, Gunships and Cruisers. If any of them manages to get within about 100 miles from our hideout, expect a landing ship coming fast at it very soon. There are 5 variants of these ships, and some will break easily through any feasible AA defences, but once the enemy gets boots on the ground, the advantage is ours. The enemy will only be able to deploy in Hangars and the Access Lift.

Used by:
The AcademyThe Church of SiriusThe MercenariesProvincial GovernmentsThe Star GodsThe Traders Guild

BanditsThe Dark OnesThe Deep OnesThe HumanistsThe RaidersThe ReticulansSmugglersThe Spartans

Enemy Score (if Successful):
0
Notes:
Lorem ipsum
Source: Piratez Bootypedia


A few small ships of one or another Faction will fly to-and-fro (normally Runabouts and Cutters), and we can bring them down. Or ignore them.

Used by:
The AcademyThe Church of Sirius'The Traders Guild

BanditsThe HumanistsThe Raiders

Enemy Score (if Successful):
0
Notes:
Lorem ipsum
Source: Piratez Bootypedia


Both The Academy and The Guild need to maintain close ties to the government. Diplomatic missions are crucial to this, and they are conducted periodically by both sides. They represent little threat to us, but they are an opportunity to capture someone important.

Conducted by:
The AcademyThe Traders Guild
Enemy Score (if Successful):
0
Notes:
Lorem ipsum
Source: Piratez Bootypedia


Both the Govts and Traders conduct these highly interesting missions. After a few fly-bys of Gunboats, an armored Freighter will appear, filled with very valuable cargo. It won't land in any accessible location, so our only chance to get the loot is to shoot it down.

Conducted by:
Provincial GovernmentsThe Traders Guild
Enemy Score (if Successful):
0
Notes:
Lorem ipsum
Source: Piratez Bootypedia


The truth is, Govt ships can be recognized simply by red-and-blue lights they bear (normally Fighters and Ordinators). The provincial govts mind their business, and they pay us our racket money, so it's kinda faux pass (sic) to attack them, but their bigger craft carry valuable booty, so it's your choice, Cap'n!

Conducted by:
Provincial Governments
Enemy Score (if Successful):
0
Notes:
Lorem ipsum
Source: Piratez Bootypedia


The Mercenaries conduct their dirty business all year long. Generally they're of little threat to us... unless we cross them. They fly deadly vessels like Heavy Gunships or Frigates and are armed to the teeth.

Conducted by:
The Mercenaries
Enemy Score (if Successful):
0
Notes:
Lorem ipsum
Source: Piratez Bootypedia


These missions are flown by Spartans, Raiders, Govt. After watching several Light Gunboats circling around, watch out for the main dish - a Military Transport, laden with low-tech but plentiful military gear. It can be blown off the sky, but definitely has to eventually stop somewhere, and for a fair duration.

Conducted by:
Provincial Governments

The RaidersThe Spartans

Enemy Score (if Successful):
0
Notes:
Lorem ipsum
Source: Piratez Bootypedia


These 'surgical raids' against 'terrorist leaders' are a sad reality of our times. From time to time, a faction sends its death squads to one city or another to, as it turns out from our interrogation, 'cull the mutant numbers a little as they're breeding too fast anyway'. We can thwart such an attempt early, simply by shooting Terror Ships down, but waiting out and making a surprise appearance at the party can potentially garner us more respect (unless we let too many locals die). Whenever we care about the hapless fools who get massacred or not, ignoring a Pogrom is bound to make the Mutant Alliance really pissed off at us, and without their political pull, our Protection Funds are going to dwindle big time. Even making only a token appearance is going to cushion most of that blow - we can always claim we tried, and our reputation is going to suffer a much lesser hit.

Conducted by:
The AcademyThe Church of SiriusThe MercenariesProvincial GovernmentsThe Star GodsThe Traders Guild

BanditsThe Dark OnesThe Deep OnesThe HumanistsThe RaidersThe Spartans

Enemy Score (if Successful):
10
Notes:
Lorem ipsum
Source: Piratez Bootypedia


While a general resistance is best dealt with an overwhelming force, sometimes a more surgical approach is needed. The Pacification features scouting and fly-bys by Fighters and Escorts, and when the areas of unrest are pinpointed, Gunships, Terror Ships and Envoys deliver elite troops to deal with the offenders on the ground, with extreme prejudice. A success of such mission will decrease our notoriety.

Used by:
The AcademyThe Church of SiriusThe MercenariesThe Star GodsThe Traders Guild
Enemy Score (if Successful):
50
Notes:
Lorem ipsum
Source: Piratez Bootypedia


Passenger flights are mainly operated by the Traders Guild, but Academicians also maintain their own, smaller network. Most ordinary purebloods that need to travel buy tickets from them. Such flights are performed by cheap, insignificant ships that pose little danger to us. If we shoot down one such vessel, we can expect to fight many people, but most of them aren't much of a threat. However there is one fine point: do not expect such an attack to be particularly popular if you slaughter and capture civilians (Trader personnel is free game).

Used by:
The Traders Guild
Enemy Score (if Successful):
0
Notes:
Lorem ipsum
Source: Piratez Bootypedia


Resistance against the activities of most factions is nothing new, and the most direct way of dealing with it is a military action. After a preliminary wave of Escorts, Gunships and Fighters, the dreaded Bombers are sent to impose fear, or, if the need arises, deliver oblivion to their hapless victims. These missions, if successful, will noticeably decrease our notoriety, but it is difficult to stop them - as it means going toe-to-toe with man'o'wars in the air, there are no landings.

Conducted by:
The AcademyThe Church of SiriusThe Traders Guild
Enemy Score (if Successful):
400
Notes:
Lorem ipsum
Source: Piratez Bootypedia


Raids are usually organized by Raiders, sometimes by Spartans. They normally choose targets that are away from any settlements, preferably defenseless peasants. Raid parties rarely have good weapons, but they make up for this with numbers and tenacity. Killing raiders isn't enormously profitable, but everybody has to start somewhere, right?

Conducted by:
The RaidersThe Spartans
Enemy Score (if Successful):
0
Notes:
Lorem ipsum
Source: Piratez Bootypedia


Mining ships make easy, if not too valuable targets. They survey an area then proceed to extract valuable minerals, which takes a few days. These missions are flown by various factions, mostly Traders but also the Academy and local govts - so be sure whom you're killing while on the ground.

Conducted by:
The AcademyProvincial GovernmentsThe Traders Guild
Enemy Score (if Successful):
0
Notes:
Lorem ipsum
Source: Piratez Bootypedia


Sometimes, the factions build secret bases in secluded areas of the planet, where they can perform any activity that's best left unknown to the population at large (and their competition). However, this secluded location gives us an opportunity to strike, loot the place and disappear into the sunset before massive reinforcements can arrive. On the other hand, each Secret Base that exists steadily undermines our position. A Secret Base is bound to be filled with loot, information (which we can use to blackmail people and otherwise increase our global standing), and is a prime place to look for the highest-ranking members of a faction. The final stages of building a base are a special event - they're signified with massed Supply Ship, Frigate and Cruiser activity. The window of opportunity to strike is short, though, no more than a day.

Conducted by:
The AcademyThe Church of SiriusThe MercenariesThe Traders Guild
Enemy Score (if Successful):
50
Notes:
Lorem ipsum
Source: Piratez Bootypedia


There are a lot of goods which are strictly regulated, or only available for the outrageous Trader's Guild's prices. Smuggling is the answer. Smuggling ships carry a lot of valuable (and sometimes unique) merchandise, but they're seriously souped-up to avoid interception - by the officials, or just simple folks who want to get rid of the middleman. Er, that be us, Cap'n.

Conducted by:
Smugglers
Enemy Score (if Successful):
0
Notes:
Lorem ipsum
Source: Piratez Bootypedia


From time to time, the Star Gods show up on Earth to keep the tabs on current going-ons and ensure no-one is breaking their rules. Their ways are always mysterious, as their vessels do not make landings during this mission; either they have means of supervising without direct contact (after all, they have many spies), or they're simply not that much interested in this backwater planet. The Supervisions are flown by Messengers, Envoys and Cruisers.

Used by:
The Star Gods
Enemy Score (if Successful):
0
Notes:
Lorem ipsum
Source: Piratez Bootypedia


Survey missions are conducted by The Academy to monitor all sorts of activities on Earth, ranging from vegetation to human activity. During these missions they gather samples of plants, animals and people to conduct experiments on them. They also abduct any local mages they can find. We can ignore these missions, as they don't hurt us at all, but on the other hand we can take these ships down and take them apart, so why not do so?

Used by:
The Academy
Enemy Score (if Successful):
0
Notes:
Lorem ipsum
Source: Piratez Bootypedia


This mission poses a dire threat to us. As you know, the local governments balance between cooperating with the big factions (and by extension, the Star Gods) and respecting the needs of the population and the voice of the Mutant Alliance. Here, a faction aims at coercing (ie. threatening) one or another local govt into being 'tough on crime' and taking more direct steps against felons like us. If we don't thwart the operation at an early stage, you can bet on the local govt to eventually succumb, sever any ties with us and stop paying the protection money - forever. To stop this mission from succeeding, we need to shoot down as many partaking vessels as possible (any ground assaults will be irrelevant - shooting down delivers a message, while attack on a landed ship is too little, too late).

Conducted by:
The AcademyThe Church of SiriusThe Star GodsThe Traders Guild
Enemy Score (if Successful):
0
Notes:
Lorem ipsum
Source: Piratez Bootypedia


Lorem ipsum

Conducted by:
The Reticulans
Enemy Score (if Successful):
0
Notes:
Lorem ipsum
Source: Piratez Bootypedia

Unique Missions

Atrium of Anguish

Investigate a facility that is rumored to be occupied by powerful creatures and soldiers equipped with firearms rivaling the Star Gods'.

Conducted by:
The Dark Ones
Enemy Score (if Successful):
0
Notes:
Rare mission that involves assaulting a fortified building.
Source: Piratez Bootypedia


Mansion of Anguish

Conduct reconnaissance on a facility that is rumored to be occupied by powerful creatures and soldiers equipped with firearms rivaling the Star Gods'.

Conducted by:
The Dark Ones
Enemy Score (if Successful):
0
Notes:
Rare mission that involves assaulting a fortified building.
Source: Piratez Bootypedia


Pyramid of Pain

Explore a previously undiscovered structure in a region that is rumored to be an important ritual site for the Deep Ones.

Conducted by:
The Deep Ones
Enemy Score (if Successful):
0
Notes:
Rare mission that involves assaulting a heavily guarded pyramid.
Source: Piratez Bootypedia


Reticulan Outpost

Conduct a raid upon a Reticulan outpost for their advanced technology and weaponry.

Conducted by:
The Reticulans
Enemy Score (if Successful):
0
Notes:
Rare mission that involves raiding a Reticulan Outpost.
Source: Piratez Bootypedia


The Keep

Search a facility that is rumored to be occupied by powerful creatures and soldiers equipped with firearms rivaling the Star Gods'.

Conducted by:
The Dark Ones
Enemy Score (if Successful):
0
Notes:
Rare mission that involves assaulting a fortified building.
Source: Piratez Bootypedia