Difference between revisions of "Talk:XCOM: Enemy Within DLC (EU2012)"

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What would the new Up Close and Personal ability do when Close Combat Specialist already has the free reaction shot to anyone who moves within  4 squares of the Unit?--[[User:Ditto51|Ditto51]] 09:43, 21 August 2013 (EDT)
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[[Archive: Talk:XCOM: Enemy Within DLC (EU2012)]]
:Allows you to walk next to an alien, shoot and walk back to cover. It's very close to CCS but CCS only applies during the aliens turn where Up Close and Personal works during your turn. [[User:Hobbes|Hobbes]] 10:02, 21 August 2013 (EDT)
 
::That makes sense then--[[User:Ditto51|Ditto51]] 10:45, 21 August 2013 (EDT)
 
:::Heh, I can see it now: an Assault in Ghost Armor with an Alloy Shotgun, dashing past 3-4 aliens? Niiiiiiiiiice. --[[User:Xuncu|Xuncu]] 16:31, 21 August 2013 (EDT)
 
  
== Downloadable? ==
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== Training Roulette? ==
  
Will this be downloadable on consoles or will we have to buy a separate Disc? --[[User:Ditto51|Ditto51]] 12:31, 21 August 2013 (EDT)
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We know that Shredder Rocket won't be aviliable to other classes, but what about Disabling Shot and Rapid Fire (It would look weird coming from a sniper)?--[[User:Ditto51|Ditto51]] 18:01, 7 September 2013 (EDT)
:"DLC" does imply downloadable. --[[User:Xuncu|Xuncu]] 15:58, 21 August 2013 (EDT)
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: From what modders at nexusmod have found about the game code concerning the abilities, some can only be used by certain classes (example: Bullet Swarm) and some by certain weapons (example: Disabling Shot/Sniper Rifle). Gupta (the lead designer) stated that abilities related with weapons won't be available with Training Roulette so unless they changed a lot of the abilities code, this means that a Sniper will be able to use Bullet Swarm but a Heavy won't be able to use Disabling Shot. Rapid Fire currently works with all classes, regardless of the weapon. You can see a list of the restrictions here: [http://wiki.tesnexus.com/index.php/XCOM:EU_Perks] [[User:Hobbes|Hobbes]] 18:41, 7 September 2013 (EDT)
::Yeah, I know that, but a lot of the comments on the articles are complaining that they have to buy another disc.--[[User:Ditto51|Ditto51]] 16:06, 21 August 2013 (EDT)
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I'm guessing that Snap Shot can only be used by snipers because all other weapons can be used after you move anyway, but for the places where abilities like shredder Rocket and Snap Shot, will it be that they are always going to be a choice on that class or that that class has a chance of getting that along with other non-weapon specific abilities? --[[User:Ditto51|Ditto51]] 15:02, 10 September 2013 (EDT)
:::I also read something about buying a disc because of hard drive space issues in consoles. Nothing seems confirmed yet though. [[User:Hobbes|Hobbes]] 16:19, 21 August 2013 (EDT)
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:From what I've understood each class will have their weapon specific abilities (Snap Shot, Disabling Shot, ITZ) and the non-weapon specific abilities of the other classes (Tactical Defense, Grenadier, Field Medic, etc.)[[User:Hobbes|Hobbes]] 19:52, 10 September 2013 (EDT)
:::: True. 47 maps, '''and''' finally a language pack (Before, the only two people in the world who didn't sound American were Vahlen and Zhang), on top of all the other new goodies? Yeah, problably another disk for consoles. Though I doubt it'll be a (much) different price than buying it off Steam for PCs. --[[User:Xuncu|Xuncu]] 16:29, 21 August 2013 (EDT)
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I don't think I can read the code on that page well enough to figure out (or even if I ''could'' figure it out yet): will the Roulette give abilites from any level (ie: I could get Resillience or Sentinel on a Corporal Sniper), or only give abilites from that level (ie; if I wanted to make a HEAT Ammo Squad, since Heavies have the Option at Lieutenant, I'd have to farm/savescum when my Support, Snipers, and Assaults reach Lieutenant and try then?).--[[User:Xuncu|Xuncu]] 04:39, 15 September 2013 (EDT)
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:It hasn't been clarified yet if the abilities will still be tied to a certain rank.[[User:Hobbes|Hobbes]] 08:02, 15 September 2013 (EDT)
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This may or may not have anything to do with this second wave feature, but is there a mod that allows for human soldiers to have alien abilities like Mind Merge or the Lift?--[[User:Ditto51|Ditto51]] 17:39, 20 September 2013 (EDT)~
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:Yes, there's a mod that reworks the psionic perks, along with several other major changes, it's Long War or something. Check the Nexusmods forums. [[User:Hobbes|Hobbes]] 17:40, 28 September 2013 (EDT)
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Rapid Reaction + Sentinel: According to a forum post a soldier can't get both of them, but forum is down now unfortunately. [[User:Moyang|Moyang]] 18:33, 19 November 2013 (EST)
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:Makes sense not to get both since they're almost the same. But There's something fishy going on with Rapid Reaction. I think I've seen my RR Sniper fire 3 times with it. Here's the situation: during my turn I set my Sniper on Overwatch and then use Flush to make an EXALT move out of cover. Squad Sight Sniper fires and misses the first shot, but kills it with its second. But then, during EXALT's turn I think my Sniper fired again at another EXALT agent, making it 3 shots. I'm gonna test this again tonight.
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::Well, I've been bringing a squad with 4 soldiers with Sentinel and 2 with Rapid Reaction and although the RR ones have been acting as normal, having this amount of Overwatch firepower has made me to rely more with reaction fire tactics and some very unorthodox squads. This experience with Training Roulette is making me think that we'll need a specific page for it because of the combinations and different tactics it allows. [[User:Hobbes|Hobbes]] 21:24, 20 November 2013 (EST)
  
== Rampant Speculation Time ==
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== Updating the EU2012 section with EW content==
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All right ladies and gents, we need to start working on getting the content (and clearing it first of inaccurate info) of this page out to specific pages and figuring a way to differentiate EW content on already existing pages.
  
Allright, lesse;
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The list of updates required to the existing EU pages have been moved to the [[To Do List (EU2012)]] page. [[User:Hobbes|Hobbes]] 09:20, 27 November 2013 (EST)
* New Class: Mechwarrior. Cyberconversion ("ALL INCOMPATABLES WILL BE DELEEETED") on both sides ("ALL X-COM TROOPERS WILL BE EX-TERR-MIN-ATED!"), reincludsion of the flamethrower and active terrain targeting mentioned in the [[Unused_Features_(EU2012)|Unused Features]] pages (and from there, we can extrapolates what else is recycled and what else is brand new). And I laughed at "punch aliens in the face". I sincerely hope they get a Will Smith sound-alike for that sound bite. Overall, I bet it's to make extended use of your starting team, since most players problably dump their starter team when they buy Iron Will and start training for a Psi Squadron. Also, with aliens also having Mechs, HEAT Heavies are going to be very important, I bet.
 
* Heavies and SHIVs are big questions regarding their utility, due to the Mech's ability to carry heavy weaponry, provide cover for soldiers and destroy terrain. Why bring any of these units if you have a Mech? At the same time, the Big Punch also sounds better than an Assault dashing and risking getting killed afterwards. Another thing is cover: do they use Cover? Or are they like the Cyberdiscs and Sectopods, who can't be flanked and thus not require cover? [[User:Hobbes|Hobbes]] 16:49, 21 August 2013 (EDT)
 
* New faction: red eyeball logo. My guess? "We who failed to ascend, as ''they'' thought we would."
 
** But they already announced that there's no changes to the final mission other than the new species being also present. Unless we will be facing the Ascended in combat before (i.e., they replace Ethereals as the pilots after you first face them).
 
** Other possibilites: a) It's the Meld symbol, which would make sense with what the Councilman speaks in the trailer. b) An entirely different new faction, human or alien, allied or not with the invaders.[[User:Hobbes|Hobbes]] 16:49, 21 August 2013 (EDT)
 
* Gene splice: problably will also be applied on aliens. Easy bet that Elite Mutons will have that Neural Feedback mod, to nerf the strategy of MCing them to kill them while distracting the Etherial they're guarding. Double heart- do I need to make ''another'' Doctor Who refrence?
 
** The Meld seems to be the means through which the aliens augmented the Floaters from the Mutons, and performed genetic modifications. Your guess seems valid, given that there must be some sort of balancing involved.[[User:Hobbes|Hobbes]] 16:49, 21 August 2013 (EDT)
 
Changes to previous game mechanics:
 
* Aim Angle: makes sense. One square to the side, and suddenly flanking, from what was before a shitty shot. I was wondering why some weapon descriptons had empty table spaces for angle and whatnot, though I'm guessing that's from copy-pasting from other weapon descriptions.
 
* New Second Wave options: Sectopods can shoot on sight?? Ouch! Though that "random abilities" sounds intriguing. A Rapid Firing, Bullet Swarming, Squad Sighting, Oppertunistic Sentinel HEAT Sniper? Oh, hell yes. Wonder if Heavy's "Shredder Rocket" will just become "shredder ammo"-- amusing as the thought of a Sniper Rocket Launcher sounds.
 
* Sniper got nerfed: well, Snap Shot was made less useless, but Squad Sight did. My guess to mechanics: anything in normal range of the sniper's vision still has crit chance, but anything otuside, and thus, needs Squadsight to hit, doesn't crit (wonder if that'll affect Oppertunitist). Ah, well. My sniper's kills were usually double of all my other soldiers.
 
* More Pockets: YES.
 
* Ghosting now only +30, instead of guaranteed Crit: yeah, I admit abusing that a lot against hardened enemies.
 
Anyone else got ideas? --[[User:Xuncu|Xuncu]] 16:19, 21 August 2013 (EDT)
 
  
*Shred Sectopods and then take a Headshot with a Sniper who also has Heat Ammo. They would be unbeatable.
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:Should there be a new entry "Enemy within (2013) in the Games Navigation"?  --[[User:Flipmcf|Flipmcf]] 16:23, 22 December 2013 (EST)
*Would Bullet Swarm and Double Tap cancel each out or will you get three shots.
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*And will the primary abilities be randomized more than they are now? So that you can have a sniper who gets the sniper rank up bonuses, but has the Run and Gun ability. Although if he ends up with a Smoke Grenade upgrade he will become very very useless.
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The bit about civvies having 3 HP, pretty sure it's just 2 on Impossible. Also: anyone else notice that you can no longer manually spin the hologlobe back at Base, or is it just me? --[[User:Xuncu|Xuncu]] 01:05, 29 December 2013 (EST)
**Hopefully it comes with a way to not be stuck with certain weapons, ie. your sniper or heavy can have an assault Rifle--[[User:Ditto51|Ditto51]] 16:52, 21 August 2013 (EDT)
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== International Service Cross Medal ==
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I had two of them, sorry I don't have a screenshot since I finished that Ironman run. [[User:Moyang|Moyang]] 04:01, 19 November 2013 (EST)
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:Now with SC: http://i44.tinypic.com/2rmuwhy.jpg [[User:Moyang|Moyang]] 23:11, 20 November 2013 (EST)
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== Speed up on Classic? ==
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Have they sped the game up, I've already completed the starting mission, an Abduction, the [http://www.ufopaedia.org/index.php?title=Extraction_(EU2012)#Highway_Rescue_.28Peter_Van_Doorn.29 Peter Van Dorm] Extraction Mission and a Small Scout, all before finishing research on the 8 day [[Meld Recombination (EU2012)|Meld Recombination]].
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So has anyone else experiance everything going faster, or have all my previous games just been slow going?--[[User:Ditto51|Ditto51]] 13:59, 28 November 2013 (EST)
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:Definite yes. Even on Normal when I was screwing with Meld and tests, it felt missions were non-stop. I haven't attempted Impossible yet since still formulating plans for first few months, but in my last few Classic games, abductions in the least have been ramped up tremendously. I also think they are "pre-planned" for beginning of month as I noticed abductions happening on continents after I finished placing satellites mid-month. So if I left North America empty with all three countries and covered Brazil but not Argentina but then few days later cover Argentina for continent bonus, I ended up with two abductions in North America and one in Argentina. I don't recall this happening in EU, those felt more generated real-time. Haven't had extensive testing with attempting opposite and leaving one country exposed (been doing the Classic abduction farming technique). --[[User:DracoGriffin|DracoGriffin]] 14:25, 28 November 2013 (EST)
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::I think we'd already decided that Abductions were pre-chosen in EU, but I think it would be worth mentioning the fact that it goes faster in at least the first few months.--[[User:Ditto51|Ditto51]] 14:37, 28 November 2013 (EST)
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:::I'll keep track of abductions from now on, but I believe I was still getting two abductions a month as late as December last game, since I left Canada, Mexico and US uncovered. That's in addition to EXALT missions, UFOs, Terror and Council.--[[User:DracoGriffin|DracoGriffin]] 14:54, 28 November 2013 (EST)
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::::Now that ya mention it, yeh seems so: when I first wanted to slap a Gene Mod (emphasis: singular, so 3 days) on a soldier or two, I had to save-scum out of it because for like a solid 2-3 weeks: if I tried to mod a solider, I'd have to go into a mission short a soldier (or with ''terrible'' Not Created Equal rookies). "Ok, gene mod do-- mission, ok, reload to get my soldier. OK, mission done, now to gene mo-- damnit, 'nother mission... ok, done, finally. Allright---- oh come the fuck on, Council, I'm busy here! Now what do you waaa'''AAAHHFUCKCHRYSSALIDS!!'''" --[[User:Xuncu|Xuncu]] 16:22, 28 November 2013 (EST)
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:::::I've seen a post regarding this on nexusmods. The way that the missions are generated has been changed: there were predetermined windows (UFO mission every month, 2nd UFO mission possible but odds unlikely) but now they are more random. So now there's a chance for instance that you'll see 2 Council missions on the same month. [[User:Hobbes|Hobbes]] 17:55, 28 November 2013 (EST)
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::::::Yeah, it was just a bit of a shock to suddenly get the whole month's worth of missions in 8 days...Also I read somewhere (can't remember where) that Progeny happens in March, I just had in in the middle of April?--[[User:Ditto51|Ditto51]] 17:59, 28 November 2013 (EST)
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:::::::Hm, really? And here I was thinking that Portent and Low Places were now hardcoded to be in march/april respectively.... --[[User:Xuncu|Xuncu]] 17:16, 29 November 2013 (EST)
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::::::::Both in April--[[User:Ditto51|Ditto51]] 18:00, 29 November 2013 (EST)
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::::::::: Well, I have noticed, on rare occasion (in both EU and EW), if I saved before a Council message and reload, it sometimes ''could'' switch between differnt Item Requests, different Missions, or not appear at all. --[[User:Xuncu|Xuncu]] 18:32, 29 November 2013 (EST)

Latest revision as of 06:05, 29 December 2013

Archive: Talk:XCOM: Enemy Within DLC (EU2012)

Training Roulette?

We know that Shredder Rocket won't be aviliable to other classes, but what about Disabling Shot and Rapid Fire (It would look weird coming from a sniper)?--Ditto51 18:01, 7 September 2013 (EDT)

From what modders at nexusmod have found about the game code concerning the abilities, some can only be used by certain classes (example: Bullet Swarm) and some by certain weapons (example: Disabling Shot/Sniper Rifle). Gupta (the lead designer) stated that abilities related with weapons won't be available with Training Roulette so unless they changed a lot of the abilities code, this means that a Sniper will be able to use Bullet Swarm but a Heavy won't be able to use Disabling Shot. Rapid Fire currently works with all classes, regardless of the weapon. You can see a list of the restrictions here: [1] Hobbes 18:41, 7 September 2013 (EDT)

I'm guessing that Snap Shot can only be used by snipers because all other weapons can be used after you move anyway, but for the places where abilities like shredder Rocket and Snap Shot, will it be that they are always going to be a choice on that class or that that class has a chance of getting that along with other non-weapon specific abilities? --Ditto51 15:02, 10 September 2013 (EDT)

From what I've understood each class will have their weapon specific abilities (Snap Shot, Disabling Shot, ITZ) and the non-weapon specific abilities of the other classes (Tactical Defense, Grenadier, Field Medic, etc.)Hobbes 19:52, 10 September 2013 (EDT)

I don't think I can read the code on that page well enough to figure out (or even if I could figure it out yet): will the Roulette give abilites from any level (ie: I could get Resillience or Sentinel on a Corporal Sniper), or only give abilites from that level (ie; if I wanted to make a HEAT Ammo Squad, since Heavies have the Option at Lieutenant, I'd have to farm/savescum when my Support, Snipers, and Assaults reach Lieutenant and try then?).--Xuncu 04:39, 15 September 2013 (EDT)

It hasn't been clarified yet if the abilities will still be tied to a certain rank.Hobbes 08:02, 15 September 2013 (EDT)

This may or may not have anything to do with this second wave feature, but is there a mod that allows for human soldiers to have alien abilities like Mind Merge or the Lift?--Ditto51 17:39, 20 September 2013 (EDT)~

Yes, there's a mod that reworks the psionic perks, along with several other major changes, it's Long War or something. Check the Nexusmods forums. Hobbes 17:40, 28 September 2013 (EDT)

Rapid Reaction + Sentinel: According to a forum post a soldier can't get both of them, but forum is down now unfortunately. Moyang 18:33, 19 November 2013 (EST)

Makes sense not to get both since they're almost the same. But There's something fishy going on with Rapid Reaction. I think I've seen my RR Sniper fire 3 times with it. Here's the situation: during my turn I set my Sniper on Overwatch and then use Flush to make an EXALT move out of cover. Squad Sight Sniper fires and misses the first shot, but kills it with its second. But then, during EXALT's turn I think my Sniper fired again at another EXALT agent, making it 3 shots. I'm gonna test this again tonight.
Well, I've been bringing a squad with 4 soldiers with Sentinel and 2 with Rapid Reaction and although the RR ones have been acting as normal, having this amount of Overwatch firepower has made me to rely more with reaction fire tactics and some very unorthodox squads. This experience with Training Roulette is making me think that we'll need a specific page for it because of the combinations and different tactics it allows. Hobbes 21:24, 20 November 2013 (EST)

Updating the EU2012 section with EW content

All right ladies and gents, we need to start working on getting the content (and clearing it first of inaccurate info) of this page out to specific pages and figuring a way to differentiate EW content on already existing pages.

The list of updates required to the existing EU pages have been moved to the To Do List (EU2012) page. Hobbes 09:20, 27 November 2013 (EST)

Should there be a new entry "Enemy within (2013) in the Games Navigation"? --Flipmcf 16:23, 22 December 2013 (EST)

The bit about civvies having 3 HP, pretty sure it's just 2 on Impossible. Also: anyone else notice that you can no longer manually spin the hologlobe back at Base, or is it just me? --Xuncu 01:05, 29 December 2013 (EST)

International Service Cross Medal

I had two of them, sorry I don't have a screenshot since I finished that Ironman run. Moyang 04:01, 19 November 2013 (EST)

Now with SC: http://i44.tinypic.com/2rmuwhy.jpg Moyang 23:11, 20 November 2013 (EST)

Speed up on Classic?

Have they sped the game up, I've already completed the starting mission, an Abduction, the Peter Van Dorm Extraction Mission and a Small Scout, all before finishing research on the 8 day Meld Recombination.

So has anyone else experiance everything going faster, or have all my previous games just been slow going?--Ditto51 13:59, 28 November 2013 (EST)

Definite yes. Even on Normal when I was screwing with Meld and tests, it felt missions were non-stop. I haven't attempted Impossible yet since still formulating plans for first few months, but in my last few Classic games, abductions in the least have been ramped up tremendously. I also think they are "pre-planned" for beginning of month as I noticed abductions happening on continents after I finished placing satellites mid-month. So if I left North America empty with all three countries and covered Brazil but not Argentina but then few days later cover Argentina for continent bonus, I ended up with two abductions in North America and one in Argentina. I don't recall this happening in EU, those felt more generated real-time. Haven't had extensive testing with attempting opposite and leaving one country exposed (been doing the Classic abduction farming technique). --DracoGriffin 14:25, 28 November 2013 (EST)
I think we'd already decided that Abductions were pre-chosen in EU, but I think it would be worth mentioning the fact that it goes faster in at least the first few months.--Ditto51 14:37, 28 November 2013 (EST)
I'll keep track of abductions from now on, but I believe I was still getting two abductions a month as late as December last game, since I left Canada, Mexico and US uncovered. That's in addition to EXALT missions, UFOs, Terror and Council.--DracoGriffin 14:54, 28 November 2013 (EST)
Now that ya mention it, yeh seems so: when I first wanted to slap a Gene Mod (emphasis: singular, so 3 days) on a soldier or two, I had to save-scum out of it because for like a solid 2-3 weeks: if I tried to mod a solider, I'd have to go into a mission short a soldier (or with terrible Not Created Equal rookies). "Ok, gene mod do-- mission, ok, reload to get my soldier. OK, mission done, now to gene mo-- damnit, 'nother mission... ok, done, finally. Allright---- oh come the fuck on, Council, I'm busy here! Now what do you waaaAAAHHFUCKCHRYSSALIDS!!" --Xuncu 16:22, 28 November 2013 (EST)
I've seen a post regarding this on nexusmods. The way that the missions are generated has been changed: there were predetermined windows (UFO mission every month, 2nd UFO mission possible but odds unlikely) but now they are more random. So now there's a chance for instance that you'll see 2 Council missions on the same month. Hobbes 17:55, 28 November 2013 (EST)
Yeah, it was just a bit of a shock to suddenly get the whole month's worth of missions in 8 days...Also I read somewhere (can't remember where) that Progeny happens in March, I just had in in the middle of April?--Ditto51 17:59, 28 November 2013 (EST)
Hm, really? And here I was thinking that Portent and Low Places were now hardcoded to be in march/april respectively.... --Xuncu 17:16, 29 November 2013 (EST)
Both in April--Ditto51 18:00, 29 November 2013 (EST)
Well, I have noticed, on rare occasion (in both EU and EW), if I saved before a Council message and reload, it sometimes could switch between differnt Item Requests, different Missions, or not appear at all. --Xuncu 18:32, 29 November 2013 (EST)