Difference between revisions of "Goliath (Long War)"
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|TechSgtE2=''Aim: 2 Will: 0 Mob: 0'' | |TechSgtE2=''Aim: 2 Will: 0 Mob: 0'' | ||
|TechSgtE3=''Aim: 0 Will: 0 Mob: 0'' | |TechSgtE3=''Aim: 0 Will: 0 Mob: 0'' | ||
− | |GunSgt1=[[File:.png|32px|center]]''''''<br | + | |GunSgt1=[[File:MEC REPAIR SERVOS.png|32px|center]]'''Repair Servos'''<br>''Repairs up to 50% of damage taken (max 2 per turn). Additional damage taken before repairs are complete reduces how much can be repaired.'' |
− | |GunSgt2=[[File:.png|32px|center]]''''''<br/>'''' | + | |GunSgt2=[[File:ASSAULT BRINGTHEMON.png|32px|center]]'''Bring 'Em On'''<br/>''Adds 1 damage on critical hits for each enemy the squad can see (up to 5).'' |
− | |GunSgt3=[[File:.png|32px|center]]''''''<br/>'''' | + | |GunSgt3=[[File:MEC ADVANCED FIRE CONTROL.png|32px|center]]'''Ready For Anything'''<br/>''If the unit fires without moving, it automatically enters overwatch.'' |
− | |GunSgtE1='''' | + | |GunSgtE1=''Aim: 0 Will: 2 Mob: 0'' |
− | |GunSgtE2='''' | + | |GunSgtE2=''Aim: 2 Will: 2 Mob: 0'' |
− | |GunSgtE3='''' | + | |GunSgtE3=''Aim: 0 Will: 0 Mob: 0'' |
|MSgt1=[[File:.png|32px|center]]''''''<br/>'''' | |MSgt1=[[File:.png|32px|center]]''''''<br/>'''' | ||
|MSgt2=[[File:.png|32px|center]]''''''<br/>'''' | |MSgt2=[[File:.png|32px|center]]''''''<br/>'''' |
Revision as of 18:42, 17 July 2014
MEC variant of the Gunner class. A Goliath is designed to be a human tank. They have the best HP progression of any class in the game and an unsurpassed selection of defensive perks. They have reasonable aim progression, but their selection of offensive perks is a bit lacking.
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 3 | 3 |
Lance Corporal | 1 | 2 | 3 | 6 |
Corporal | 1 | 3 | 3 | 9 |
Sergeant | 1 | 4 | 3 | 12 |
Tech Sergeant | 1 | 5 | 3 | 15 |
Gunnery Sergeant | 1 | 6 | 3 | 18 |
Master Sergeant | 1 | 7 | 3 | 21 |