Difference between revisions of "Alien Artifacts (Long War)"

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Another notable difference is that alien weapons obtained through stunning enemies with the Arc Thrower cannot be used directly, but are consumed to manufacture XCOM plasma weapons, including interceptor, SHIV, and MEC plasma weapons. Alien Rifles (from captured Mutons and Heavy Floaters) are used in the production of most plasma weapons (including the Plasma Rifle, Plasma Novagun (heavy plasma), and interceptor Plasma Cannon). Alien Carbines (from Floaters, Outsiders, and Thin Men) are used in the production of the lighter XCOM soldier weapons such as the Plasma Carbine. Alien Heavy Weapons (from Muton Elites) are used in the production of the SHIV plasma weapons. Additionally, some of these alien weapons may be required in order to perform the associated plasma research in the first place.
 
Another notable difference is that alien weapons obtained through stunning enemies with the Arc Thrower cannot be used directly, but are consumed to manufacture XCOM plasma weapons, including interceptor, SHIV, and MEC plasma weapons. Alien Rifles (from captured Mutons and Heavy Floaters) are used in the production of most plasma weapons (including the Plasma Rifle, Plasma Novagun (heavy plasma), and interceptor Plasma Cannon). Alien Carbines (from Floaters, Outsiders, and Thin Men) are used in the production of the lighter XCOM soldier weapons such as the Plasma Carbine. Alien Heavy Weapons (from Muton Elites) are used in the production of the SHIV plasma weapons. Additionally, some of these alien weapons may be required in order to perform the associated plasma research in the first place.
  
<table {{StdCenterTable}}>
+
==Uses==
<tr><td align="left">
+
{| class="wikitable"
Sectoid: <br>
+
!Artifact
5 Autopsy (Research) <br>
+
!Research
5 Xenobiology (Research) <br>
+
!Foundry
1 Psi Grenade (Soldier Gear) <br>
+
!Engineering
1 Mimic Beacon (Soldier Gear) <br>
+
|-
1 Aurora Armor (Armors) <br>
+
|Sectoid Corpse
</td></tr>
+
|Xenobiology (5)<br>
<tr><td align="left">
+
Sectoid Autopsy (5)
Sectoid Commander: <br>
+
|
? Autopsy (Research) <br>
+
|Psi Grenade (1)<br>
5 Mind Shield (Soldier Gear) <br>
+
Mimic Beacon (1)<br>
</td></tr>
+
Aurora Armor (1)
<tr><td align="left">
+
|-
Mechtoid: <br>
+
|Sectoid Commander Corpse
? Autopsy (Research) <br>
+
|Autopsy (5)
1 Psi Screen (Soldier Gear) <br>
+
|
8 Advanced Servomotors (Foundry) <br>
+
|Mind Shield (5)
</td></tr>
+
|-
<tr><td align="left">
+
|Mechtoid Core
Drone: <br>
+
|Mechtoid Autopsy
5 Autopsy (Research) <br>
+
|Advanced Servomotors (8)
2 Tracking Module (Aerospace) <br>
+
|Psi Screen (1)
4 Improved Arc Thrower (Foundry) <br>
+
|-
10 SHIV Repair (Foundry) <br>
+
|Drone Wreck
1 Sentinel Drone (Foundry) <br>
+
|Drone Autopsy (5)
</td></tr>
+
|Improved Arc Thrower (4)<br>
<tr><td align="left">
+
SHIV Repair (10)<br>
Thin Man: <br>
+
Sentinel Drone (1)
5 Autopsy (Research) <br>
+
|Aim Module (2)
10 Improved Medikit (Foundry) <br>
+
|-
3 Chem Grenade (Soldier Gear) <br>
+
|Thin Man Corpse
</td></tr>
+
|Thin Man Autopsy (5)
<tr><td align="left">
+
|Improved Medikit (10)
Floater: <br>
+
|Chem Grenade (3)
10 Autopsy (Research) <br>
+
|-
3 Uplink Targeting Module (Aerospace) <br>
+
|Floater Corpse
3 Shaped Armor (Foundry) <br>
+
|Floater Autopsy (10)
</td></tr>
+
|Shared Armor (3)
<tr><td align="left">
+
|Tracking Module (3)
Heavy Floater: <br>
+
|-
? Autopsy (Research) <br>
+
|Heavy Floater Corpse
</td></tr>
+
|Heavy Floater Autopsy (?)
<tr><td align="left">
+
|
Outsider: <br>
+
|
1 Alien Operations (Outsider Shard Autopsy) (Research) <br>
+
|-
1 Skeleton Key (Items) <br>
+
|Outsider Corpse
</td></tr>
+
|Alien Operations
<tr><td align="left">
+
|
Chryssalid: <br>
+
|Skeleton Key (1)
5 Autopsy (Research) <br>
+
|-
10 Chitin Plating (Soldier Gear) <br>
+
|Chryssalid Carcass
</td></tr>
+
|Chryssalid Autopsy (5)
<tr><td align="left">
+
|
Cyberdisc: <br>
+
|Chitin Plating (10)
3 Autopsy (Research) <br>
+
|-
2 Defense Matrix (Aerospace) <br>
+
|Cyberdisc Wreck
2 SHIV Defenses (Foundry) <br>
+
|Cyberdisc Autopsy (3)
</td></tr>
+
|SHIV Defenses (2)
<tr><td align="left">
+
|Dodge Module (2)
Muton: <br>
+
|-
10 Autopsy (Research) <br>
+
|Muton Corpse
20 Ammo Conservation (Foundry) <br>
+
|Muton Autopsy (10)
</td></tr>
+
|Ammo Conservation (20)
<tr><td align="left">
+
|
Berserker: <br>
+
|-
5 Autopsy (Research) <br>
+
|Berserker Corpse
1 Combat Stim (Soldier Gear) <br>
+
|Berserker Autopsy (5)
5 MEC Close Combat (Foundry) <br>
+
|MEC Close Combat (5)
</td></tr>
+
|Combat Stims (1)
<tr><td align="left">
+
|-
Muton Elite: <br>
+
|Muton Elite Corpse
? Autopsy (Research) <br>
+
|Muton Elite Autopsy
20 Tactical Rigging (Foundry) <br>
+
|Tactical Rigging (20)
</td></tr>
+
|
<tr><td align="left">
+
|-
Seeker: <br>
+
|Seeker Wreck
? Autopsy (Research) <br>
+
|Seeker Autopsy (?)
5 Ghost Grenade (Soldier Gear) <br>
+
|UFO Countermeasures (3)<br>
6 Stealth Satellites (Foundry) <br>
+
Stealth Satellites (6)
3 UFO Countermeasures (Foundry) <br>
+
|Ghost Grenade (5)
</td></tr>
+
|-
<tr><td align="left">
+
|Sectopod Wreck
Sectopod: <br>
+
|Sectopod Autopsy (?)
? Autopsy (Research) <br>
+
|
1 EMP Cannon (Aerospace) <br>
+
|EMP Cannon (1)
</td></tr>
+
|-
<tr><td align="left">
+
|Ethereal Corpse
Ethereal: <br>
+
|Ethereal Autopsy (3)
3 Autopsy (Research) <br>
+
|
</td></tr>
+
|
<tr><td align="left">
+
|-
UFO Computer: <br>
+
|UFO Computer
4 Alien Computer (Research) <br>
+
|Alien Computers (4)
2 Satellite Nexus (Build Facility) <br>
+
|UFO Countermeasures (3)<br>
4 Firestorm (Aerospace) <br>
+
Stealth Satellites (6)<br>
1 Battle Computer (MEC Gear) <br>
+
Sentinel Drone (1)
1 Tactical Sensors (MEC Gear) <br>
+
|Satellite Nexus (2)<br>
1 Sentinel Drone (Foundry) <br>
+
Firestorm (4)<br>
2 UFO Tracking (Foundry) <br>
+
Battle Computer (1)<br>
3 UFO Countermeasures (Foundry) <br>
+
Tactical Sensors (1)<br>
6 Stealth Satellites (Foundry) <br>
+
|-
</td></tr>
+
|UFO Power Source
<tr><td align="left">
+
|Alien Power Systems (6)
UFO Power Source: <br>
+
|UFO Tracking (2)<br>
6 Alien Power Systems (Research) <br>
+
Supercapacitors (2)<br>
2 Elerium Generator (Build Facility) <br>
+
Eletrium Afterburners (2)
2 Firestorm (Aerospace) <br>
+
|Elerium Generator (2)<br>
2 UFO Tracking (Foundry) <br>
+
Firestorm (2)
2 Supercapacitors (Foundry) <br>
+
|}
2 Elerium Afterburners (Foundry) <br>
 
</td></tr>
 
</table>
 
  
 
[[Category: Long War]]
 
[[Category: Long War]]

Revision as of 18:10, 31 July 2014

Some artifacts that previously had no value are now used by the game as prerequisites for research projects or foundry projects, particularly Alien Stasis Tanks and Alien Surgery. Within the Gray Market listings, the green text "This item has no research benefit, and can be sold freely" is still correct in that these items will never be a part of any research project, foundry project, or as a prerequisite for manufacturing any items. However, you may still get pending resource requests for some of these items from XCOM countries. As an example, Alien Entertainment can be requested by a country in exchange for panic reduction.

Beyond that, the changes are mostly to the Gray Market values for these resources. Acquisitions from Alien Base assaults and the EXALT HQ are much more valuable, encouraging XCOM to liberate withdrawn nations when possible and forcing the player to consider the benefits of selling these resources for quick cash versus possibly fulfilling later country resource requests.

Another notable difference is that alien weapons obtained through stunning enemies with the Arc Thrower cannot be used directly, but are consumed to manufacture XCOM plasma weapons, including interceptor, SHIV, and MEC plasma weapons. Alien Rifles (from captured Mutons and Heavy Floaters) are used in the production of most plasma weapons (including the Plasma Rifle, Plasma Novagun (heavy plasma), and interceptor Plasma Cannon). Alien Carbines (from Floaters, Outsiders, and Thin Men) are used in the production of the lighter XCOM soldier weapons such as the Plasma Carbine. Alien Heavy Weapons (from Muton Elites) are used in the production of the SHIV plasma weapons. Additionally, some of these alien weapons may be required in order to perform the associated plasma research in the first place.

Uses

Artifact Research Foundry Engineering
Sectoid Corpse Xenobiology (5)

Sectoid Autopsy (5)

Psi Grenade (1)

Mimic Beacon (1)
Aurora Armor (1)

Sectoid Commander Corpse Autopsy (5) Mind Shield (5)
Mechtoid Core Mechtoid Autopsy Advanced Servomotors (8) Psi Screen (1)
Drone Wreck Drone Autopsy (5) Improved Arc Thrower (4)

SHIV Repair (10)
Sentinel Drone (1)

Aim Module (2)
Thin Man Corpse Thin Man Autopsy (5) Improved Medikit (10) Chem Grenade (3)
Floater Corpse Floater Autopsy (10) Shared Armor (3) Tracking Module (3)
Heavy Floater Corpse Heavy Floater Autopsy (?)
Outsider Corpse Alien Operations Skeleton Key (1)
Chryssalid Carcass Chryssalid Autopsy (5) Chitin Plating (10)
Cyberdisc Wreck Cyberdisc Autopsy (3) SHIV Defenses (2) Dodge Module (2)
Muton Corpse Muton Autopsy (10) Ammo Conservation (20)
Berserker Corpse Berserker Autopsy (5) MEC Close Combat (5) Combat Stims (1)
Muton Elite Corpse Muton Elite Autopsy Tactical Rigging (20)
Seeker Wreck Seeker Autopsy (?) UFO Countermeasures (3)

Stealth Satellites (6)

Ghost Grenade (5)
Sectopod Wreck Sectopod Autopsy (?) EMP Cannon (1)
Ethereal Corpse Ethereal Autopsy (3)
UFO Computer Alien Computers (4) UFO Countermeasures (3)

Stealth Satellites (6)
Sentinel Drone (1)

Satellite Nexus (2)

Firestorm (4)
Battle Computer (1)
Tactical Sensors (1)

UFO Power Source Alien Power Systems (6) UFO Tracking (2)

Supercapacitors (2)
Eletrium Afterburners (2)

Elerium Generator (2)

Firestorm (2)