Difference between revisions of "Talk:Research (Piratez)"

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{{CheckOutdated (Piratez)|0.98B}}
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<div style="float:right"><br clear="right"/>__TOC__</div>
 
= To Do =
 
= To Do =
 
* Explain length of research
 
* Explain length of research
 
* Differences (expect projects to be MUCH slower than vanilla X-Com)
 
* Differences (expect projects to be MUCH slower than vanilla X-Com)
* Basic info on projects = outcomes (Like researching Documents gives X topics, interrogating hostages gives Y unlocks)
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* Basic info on projects = outcomes (Like researching Documents gives X topics, interrogating hostages gives Y unlocks) (Done)
* Early info on what projects branch into (Craft, Craft Weapons, Armors, Weapons, Facilities, VooDoo, etc)
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* Early info on what projects branch into (Craft, Craft Weapons, Armors, Weapons, Facilities, VooDoo, etc
* Ideally a tech tree at some point
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** (sort of complete) - could be a better article discussing research branches with key unlocks or research paths, etc. --[[User:IvanDogovich|IvanDogovich]] ([[User talk:IvanDogovich|talk]]) 15:18, 7 April 2016 (UTC)
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* Ideally a tech tree at some point (Done)
 
--[[User:DracoGriffin|DracoGriffin]] ([[User talk:DracoGriffin|talk]]) 23:35, 21 October 2015 (EDT)
 
--[[User:DracoGriffin|DracoGriffin]] ([[User talk:DracoGriffin|talk]]) 23:35, 21 October 2015 (EDT)
  
 
==More Notes from Ivan to get this started==
 
==More Notes from Ivan to get this started==
  
*Introduce Imeryak's Tech Tree viewer.
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*Introduce Imeryak's Tech Tree viewer. (Done)
*Link to "Get One Free" table for Prisoner Exploitation.
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*Link to "Get One Free" table for Prisoner Exploitation. (Done)
*Links (or Tables) to Researchable Items > Discs, books, etc (Checklists)
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*Links (or Tables) to Researchable Items > Discs, books, etc (Checklists) (done
*Link to building a Research base.
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*Link to building a Research base. (Done)
 
--[[User:IvanDogovich|IvanDogovich]] ([[User talk:IvanDogovich|talk]]) 22:08, 30 March 2016 (UTC)
 
--[[User:IvanDogovich|IvanDogovich]] ([[User talk:IvanDogovich|talk]]) 22:08, 30 March 2016 (UTC)
  
=Draft WriteUps=
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===Follow Up===
==Early Research==
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Individual Pages might be right for certain topics.
In your first consultation with the three brainy gals down at the lab, you are presented with the initial branches of a huge tech tree that will take you from a savage bunch of misfit primitives to the starsThese "Brainers" are quite expensive to sustain, so its important to understand that discoveries may take a while to unlock.
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*Could link from main page
 +
*Research Costs (general costs for weapons, prisoners, books, etc) 5 pts, 10 pts, 15pts, 20, etc
 +
** maybe some effort at pointing out the HUGE research projects at >X hours, etcNot sure here.
 +
** Tech Table? "Topic, Cost, Points" ?  (I sort of built one as I researched my early to mid game campaign)
 +
*Interrogation Unlocks
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** Brief article on the Key Unlocks from Interrogations.
 +
--[[User:IvanDogovich|IvanDogovich]] ([[User talk:IvanDogovich|talk]]) 15:18, 7 April 2016 (UTC)
  
==Initial Topics==
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==Interrogations==
===Hellerium===
 
* Some basic research into the fuel found in the tanks of the Bonaventura to help us understand a bit about chemistry and energy systems. (No direct unlocks, maybe worth researching a bit down the road.)
 
===Plastasteel===
 
* The amazing metals found in our new hideout hint a levels of metallurgy we've never imagined before.  (No direct unlocks, but we'll want to explore this at some point.)
 
===Spring Cleaning===
 
* This place is a bit a mess.  It might be worth our while to try making it shipshape.  (Leads on some of the junk laying around, as well as a possible way to get these computers working.)
 
===Flintlocks & Bombs===
 
* Lets figure out if we can make our initial gear shootier and explodier.  (Great for figuring out how make some of the early things that go boom.)
 
===Primitive Weapons===
 
* Our Piratical enterprise may benefit from solid understanding of savage weapons.  (Early melee and ranged weapons.)
 
===Our Abilities===
 
* This may help us to understand a bit more about who we are and how we came here.  (A basic tech for many later advances. Initial benefits involve a lead on some different togs.)
 
===Contacts: Smugglers===
 
* There appears to be a Smuggler's camp just down the road.  It may be wise to investigate and see what we can learn.  (A new lead on weapons tech and some new items become available on the blackmarket.)
 
===Basic Armor===
 
* We maybe able to figure out a way of making some protective gear for the hands, Cap'n.  (Initial armor and understanding of protective attire.)
 
===Smoke-Ops Gear===
 
* Seems like these smoke grenades can tire the gals out. Maybe there is a way to use some of the lab equipment to protect against it.  (Unlocks smoke-ops gear that can keep the gals on their feet in smoke clouds all day long.)
 
 
 
=Research Tech Tree=
 
To say that the XPiratez Tech Tree is vast, is a huge understatement.  Truly, it is so gargantuan, that accurately depicting it in one massive diagram maybe almost impossible.  There is hope, however:
 
==Piratez TechTreeViewer==
 
Imeryak has provided an amazing online tool to allow you to explore the tree an an individual topic level.
 
[http://techtreeviewer.byethost9.com/ http://techtreeviewer.byethost9.com/] Type a topic in the box in the upper left. As you type, potential topics begin to appear below in a drop-down window. They are case sensitive, so it makes sense to use the arrow keys or mouse to select the topic exactly.  This tool can help you get an idea of what early unlocks lay behind the topics you have available.  You can also look up a topic, then "back track" to see what the requirements are to see how to bee-line to it.  [http://openxcom.org/forum/index.php/topic,4106.0.html Forum Link is Here]
 
 
 
==Get One Frees==
 
===Prisoners===
 
The [[Hostages_(Piratez)#Prisoner Processing Table | Prisoner Processing Table]] gives a great breakdown on how many techs a prisoner may reveal if put through the lab, as well as a general description of what types of techs they may disclose. [[Hostages_(Piratez)#Interrogation | Interrogations]] are a further step of ensuring that enemy leaders give up all of their secrets.
 
 
 
A complete breakdown of all Techs given by each enemy type is at this [https://drive.google.com/open?id=0B3LA7DXD41YYRTVMaTl1cXNKN3M  GoogleDrive Link]
 
 
 
===Reading===
 
Various printed materials find their way into the hands of our Pirate Gals from time to time.  These are often great ways to find out about the world and get a head start on understanding different technologies.  Each of these may reveal different topics, some more than others.
 
====Gun Almanachs====
 
Generally filled with nice tidbits about firearms, these are a must read for the Gun Nut!
 
<div caption="Get One Frees" class="mw-collapsible mw-collapsed" >
 
*50mm Cannon Parts
 
*Magnum
 
*Confederate Eagle
 
*Skorpion SMG
 
*Assault SMG
 
*UAC Carbine
 
*Tommy
 
*Military Shotgun
 
*Scoped Carbine
 
*Assault Rifle
 
*Battle Rifle
 
*Omega Rifle
 
*Autogun
 
*Machine Gun
 
*Spitfire
 
*Sniper Rifle
 
*CAWS
 
*LACC
 
*Light Cannon
 
*Auto-Cannon
 
*Mini gun
 
*Chain gun
 
*Recoilless Rifle
 
*Rocket Launcher
 
*Long Range Flamer
 
*Hydra Laser
 
*Chem Grenade
 
*Poison Gas Grenade
 
 
 
 
 
</div>
 
 
 
====Old Earth Books====
 
====Pillow Books====
 
====Solar Courier====
 
====Govt Papers====
 
 
 
===Hacking===
 
====Decrypted Data Disks====
 
====Govt Personal Codes====
 
====Govt Reticulan Files====
 
====Humanist Files====
 
==Research Base==
 

Latest revision as of 15:18, 7 April 2016

This page may be outdated. It is up-to-date for version 0.98B. The latest version is v.N1.



To Do

  • Explain length of research
  • Differences (expect projects to be MUCH slower than vanilla X-Com)
  • Basic info on projects = outcomes (Like researching Documents gives X topics, interrogating hostages gives Y unlocks) (Done)
  • Early info on what projects branch into (Craft, Craft Weapons, Armors, Weapons, Facilities, VooDoo, etc)
    • (sort of complete) - could be a better article discussing research branches with key unlocks or research paths, etc. --IvanDogovich (talk) 15:18, 7 April 2016 (UTC)
  • Ideally a tech tree at some point (Done)

--DracoGriffin (talk) 23:35, 21 October 2015 (EDT)

More Notes from Ivan to get this started

  • Introduce Imeryak's Tech Tree viewer. (Done)
  • Link to "Get One Free" table for Prisoner Exploitation. (Done)
  • Links (or Tables) to Researchable Items > Discs, books, etc (Checklists) (done
  • Link to building a Research base. (Done)

--IvanDogovich (talk) 22:08, 30 March 2016 (UTC)

Follow Up

Individual Pages might be right for certain topics.

  • Could link from main page
  • Research Costs (general costs for weapons, prisoners, books, etc) 5 pts, 10 pts, 15pts, 20, etc
    • maybe some effort at pointing out the HUGE research projects at >X hours, etc. Not sure here.
    • Tech Table? "Topic, Cost, Points" ? (I sort of built one as I researched my early to mid game campaign)
  • Interrogation Unlocks
    • Brief article on the Key Unlocks from Interrogations.

--IvanDogovich (talk) 15:18, 7 April 2016 (UTC)

Interrogations