Difference between revisions of "The Council (Long War)"
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(Starting Money Table) |
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*'''Africa''' (All In): 30% extra funding. | *'''Africa''' (All In): 30% extra funding. | ||
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{| class="wikitable" | {| class="wikitable" | ||
+ | !colspan="5" | Starting money by continent: | ||
+ | ! Continent !! | Normal !! | Classic !! | Brutal !! | Impossible | ||
|- | |- | ||
− | + | |North America || || || || 529 | |
|- | |- | ||
− | | | + | |South America || || || || |
|- | |- | ||
− | | | + | |Europe || || || || |
|- | |- | ||
− | | | + | |Asia || || || || |
|- | |- | ||
− | | | + | |Africa || || || || |
|- | |- | ||
− | |||
Panic works significantly differently. Panic is now a smooth continuum from 0 to 100, rather than 5 discrete levels. Rather than vanilla abductions, the aliens will mount missions to destabilise a country. This will happen regardless of whether you detect the UFO or not. Shooting down a UFO, or assaulting it on the ground if it lands will prevent it from completing its mission and panic won't increase. If you allow a UFO to complete its mission, even if you never saw it, panic will increase. This makes establishing satellite coverage important for panic control, since defending countries with no coverage is difficult. | Panic works significantly differently. Panic is now a smooth continuum from 0 to 100, rather than 5 discrete levels. Rather than vanilla abductions, the aliens will mount missions to destabilise a country. This will happen regardless of whether you detect the UFO or not. Shooting down a UFO, or assaulting it on the ground if it lands will prevent it from completing its mission and panic won't increase. If you allow a UFO to complete its mission, even if you never saw it, panic will increase. This makes establishing satellite coverage important for panic control, since defending countries with no coverage is difficult. | ||
Revision as of 18:17, 20 August 2014
In Long War you receive funding from all countries at the start of the game, regardless of whether you have satellite coverage or not. Their funding will increase if you give them satellite coverage, but establishing satellite coverage is no longer as important for your income as it is in vanilla. If a country leaves the project it will cease funding you.
Continent bonuses have changed slightly from vanilla, most notably South America. Bonuses are as follows:
- North America (Air and Space): All aircraft and aircraft weapons cost 70% less to purchase, build and maintain.
- Europe (Expert Knowledge): Laboratories and Workshops cost 60% less to build and maintain.
- Asia (Future Combat): All projects in the Foundry and Officer training school cost 60% less.
- South America (Power to the People): Power Facilities cost 60% of their regular cost to build and maintain.
- Africa (All In): 30% extra funding.
Starting money by continent: | Continent | Normal | Classic | Brutal | Impossible | ||||
---|---|---|---|---|---|---|---|---|---|
North America | 529 | ||||||||
South America | |||||||||
Europe | |||||||||
Asia | |||||||||
Africa |