Difference between revisions of "Template:Ammunition (LW2)"
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m (added Icons for Ammo) |
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{| class="wikitable" width="100%" style="text-align: center" | {| class="wikitable" width="100%" style="text-align: center" | ||
− | ! Name !! Effect !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items | + | ! Icon !! Name !! Effect !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items |
− | |- | + | |- |
− | | | + | | [[File:XCOM2_Inv_Ap_Rounds.png|x32px]] |
+ | | A.P. Rounds || Your hits ignore 2 armor. || 5 || 1 || 0 || 0 || - | ||
|- | |- | ||
+ | | [[File:XCOM2_Inv_Tracer_Rounds.png|x32px]] | ||
| Tracer Rounds || Your weapons have +5 aim. || 5 || 0 || 1 || 0 || - | | Tracer Rounds || Your weapons have +5 aim. || 5 || 0 || 1 || 0 || - | ||
|- | |- | ||
+ | | [[File:XCOM2_Inv_Talon_Rounds.png|x32px]] | ||
| Talon Rounds || Your weapons have +10 crit chance and do +1 damage on critical hits. || 10 || 1 || 0 || 0 || 1x [[Sectoid (LW2)|Sectoid]] Corpse | | Talon Rounds || Your weapons have +10 crit chance and do +1 damage on critical hits. || 10 || 1 || 0 || 0 || 1x [[Sectoid (LW2)|Sectoid]] Corpse | ||
|- | |- | ||
+ | | [[File:XCOM2_Inv_Incendiary_Rounds.png|x32px]] | ||
| Dragon Rounds || Your weapons do +1 damage and can set enemies on fire. || 10 || 1 || 0 || 1 || 1x [[Muton Elite (LW2)|Muton Elite]] Corpse | | Dragon Rounds || Your weapons do +1 damage and can set enemies on fire. || 10 || 1 || 0 || 1 || 1x [[Muton Elite (LW2)|Muton Elite]] Corpse | ||
|- | |- | ||
+ | | [[File:XCOM2_Inv_Venom_Rounds.png|x32px]] | ||
| Venom Rounds || Your weapons do +1 damage and may poison enemies. || 10 || 0 || 0 || 1 || 1x [[Viper (LW2)|Viper]] Corpse | | Venom Rounds || Your weapons do +1 damage and may poison enemies. || 10 || 0 || 0 || 1 || 1x [[Viper (LW2)|Viper]] Corpse | ||
|- | |- | ||
+ | | [[File:XCOM2_Inv_Bluescreen_Rounds.png|x32px]] | ||
| Bluescreen Rounds || Your weapons do +3 damage to mechanical enemies and remove some defensive shields. || 10 || 0 || 1 || 0 || 1x [[ADVENT Mec (LW2)|ADVENT Mec]] Wreck | | Bluescreen Rounds || Your weapons do +3 damage to mechanical enemies and remove some defensive shields. || 10 || 0 || 1 || 0 || 1x [[ADVENT Mec (LW2)|ADVENT Mec]] Wreck | ||
|- | |- | ||
+ | | [[File:XCOM2_Inv_Redscreen_Rounds.png|x32px]] | ||
| Redscreen Rounds || Lowers target's hack defense by 25 with every hit. || 5 || 0 || 0 || 0 || 1x [[ADVENT Drone (LW2)|Drone]] Wreck | | Redscreen Rounds || Lowers target's hack defense by 25 with every hit. || 5 || 0 || 0 || 0 || 1x [[ADVENT Drone (LW2)|Drone]] Wreck | ||
|- <!-- Shredder Rounds are called FalconRounds in code --> | |- <!-- Shredder Rounds are called FalconRounds in code --> | ||
+ | | [[File:XCOM2_Inv_Falcon_Rounds.png|x32px]] | ||
| Shredder Rounds || Shreds 1 enemy armor with every hit. || 10 || 1 || 0 || 0 || 1x [[ADVENT Turret (LW2)|ADVENT Turret]] Wreck | | Shredder Rounds || Shreds 1 enemy armor with every hit. || 10 || 1 || 0 || 0 || 1x [[ADVENT Turret (LW2)|ADVENT Turret]] Wreck | ||
|- | |- | ||
+ | | [[File:XCOM2_Inv_Needle_Rounds.png|x32px]] | ||
| Needle Rounds || Does +2 damage to nonrobotic ADVENT. || 10 || 1 || 0 || 0 || 1x [[ADVENT Shieldbearer (LW2)|ADVENT Turret]] Corpse | | Needle Rounds || Does +2 damage to nonrobotic ADVENT. || 10 || 1 || 0 || 0 || 1x [[ADVENT Shieldbearer (LW2)|ADVENT Turret]] Corpse | ||
|- | |- | ||
+ | | [[File:XCOM2_Inv_Stiletto_Rounds.png|x32px]] | ||
| Stiletto Rounds || Does +2 damage to nonrobotic aliens. || 10 || 1 || 0 || 0 || 1x [[Faceless (LW2)|Faceless]] Corpse | | Stiletto Rounds || Does +2 damage to nonrobotic aliens. || 10 || 1 || 0 || 0 || 1x [[Faceless (LW2)|Faceless]] Corpse | ||
|- | |- | ||
+ | | [[File:XCOM2_Inv_Flechette_Rounds.png|x32px]] | ||
| Flechette Rounds || Does +2 damage to unarmored targets. || 10 || 1 || 0 || 0 || 1x [[Archon (LW2)|Archon]] Corpse | | Flechette Rounds || Does +2 damage to unarmored targets. || 10 || 1 || 0 || 0 || 1x [[Archon (LW2)|Archon]] Corpse | ||
|- | |- |
Revision as of 16:03, 12 February 2017
Icon | Name | Effect | Supplies | Alloys | Elerium Crystals | Elerium Cores | Special Items |
---|---|---|---|---|---|---|---|
A.P. Rounds | Your hits ignore 2 armor. | 5 | 1 | 0 | 0 | - | |
Tracer Rounds | Your weapons have +5 aim. | 5 | 0 | 1 | 0 | - | |
Talon Rounds | Your weapons have +10 crit chance and do +1 damage on critical hits. | 10 | 1 | 0 | 0 | 1x Sectoid Corpse | |
Dragon Rounds | Your weapons do +1 damage and can set enemies on fire. | 10 | 1 | 0 | 1 | 1x Muton Elite Corpse | |
Venom Rounds | Your weapons do +1 damage and may poison enemies. | 10 | 0 | 0 | 1 | 1x Viper Corpse | |
Bluescreen Rounds | Your weapons do +3 damage to mechanical enemies and remove some defensive shields. | 10 | 0 | 1 | 0 | 1x ADVENT Mec Wreck | |
Redscreen Rounds | Lowers target's hack defense by 25 with every hit. | 5 | 0 | 0 | 0 | 1x Drone Wreck | |
Shredder Rounds | Shreds 1 enemy armor with every hit. | 10 | 1 | 0 | 0 | 1x ADVENT Turret Wreck | |
Needle Rounds | Does +2 damage to nonrobotic ADVENT. | 10 | 1 | 0 | 0 | 1x ADVENT Turret Corpse | |
Stiletto Rounds | Does +2 damage to nonrobotic aliens. | 10 | 1 | 0 | 0 | 1x Faceless Corpse | |
Flechette Rounds | Does +2 damage to unarmored targets. | 10 | 1 | 0 | 0 | 1x Archon Corpse |