Difference between revisions of "Template:Ammunition (LW2)"

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m
m (added Icons for Ammo)
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{| class="wikitable" width="100%" style="text-align: center"
 
{| class="wikitable" width="100%" style="text-align: center"
! Name !! Effect !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items
+
! Icon !! Name !! Effect !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items
|- style="vertical-align:top;"
+
|-  
| Armor Piercing Rounds || Your hits ignore 2 armor. || 5 || 1 || 0 || 0 || -
+
| [[File:XCOM2_Inv_Ap_Rounds.png|x32px]]
 +
| A.P. Rounds || Your hits ignore 2 armor. || 5 || 1 || 0 || 0 || -
 
|-
 
|-
 +
| [[File:XCOM2_Inv_Tracer_Rounds.png|x32px]]
 
| Tracer Rounds || Your weapons have +5 aim. || 5 || 0 || 1 || 0 || -
 
| Tracer Rounds || Your weapons have +5 aim. || 5 || 0 || 1 || 0 || -
 
|-
 
|-
 +
| [[File:XCOM2_Inv_Talon_Rounds.png|x32px]]
 
| Talon Rounds || Your weapons have +10 crit chance and do +1 damage on critical hits. || 10 || 1 || 0 || 0 || 1x [[Sectoid (LW2)|Sectoid]] Corpse
 
| Talon Rounds || Your weapons have +10 crit chance and do +1 damage on critical hits. || 10 || 1 || 0 || 0 || 1x [[Sectoid (LW2)|Sectoid]] Corpse
 
|-
 
|-
 +
| [[File:XCOM2_Inv_Incendiary_Rounds.png|x32px]]
 
| Dragon Rounds || Your weapons do +1 damage and can set enemies on fire. || 10 || 1 || 0 || 1 || 1x [[Muton Elite (LW2)|Muton Elite]] Corpse
 
| Dragon Rounds || Your weapons do +1 damage and can set enemies on fire. || 10 || 1 || 0 || 1 || 1x [[Muton Elite (LW2)|Muton Elite]] Corpse
 
|-
 
|-
 +
| [[File:XCOM2_Inv_Venom_Rounds.png|x32px]]
 
| Venom Rounds || Your weapons do +1 damage and may poison enemies. || 10 || 0 || 0 || 1 || 1x [[Viper (LW2)|Viper]] Corpse
 
| Venom Rounds || Your weapons do +1 damage and may poison enemies. || 10 || 0 || 0 || 1 || 1x [[Viper (LW2)|Viper]] Corpse
 
|-
 
|-
 +
| [[File:XCOM2_Inv_Bluescreen_Rounds.png|x32px]]
 
| Bluescreen Rounds || Your weapons do +3 damage to mechanical enemies and remove some defensive shields.  || 10 || 0 || 1 || 0 || 1x [[ADVENT Mec (LW2)|ADVENT Mec]] Wreck
 
| Bluescreen Rounds || Your weapons do +3 damage to mechanical enemies and remove some defensive shields.  || 10 || 0 || 1 || 0 || 1x [[ADVENT Mec (LW2)|ADVENT Mec]] Wreck
 
|-
 
|-
 +
| [[File:XCOM2_Inv_Redscreen_Rounds.png|x32px]]
 
| Redscreen Rounds || Lowers target's hack defense by 25 with every hit. || 5 || 0 || 0 || 0 || 1x [[ADVENT Drone (LW2)|Drone]] Wreck
 
| Redscreen Rounds || Lowers target's hack defense by 25 with every hit. || 5 || 0 || 0 || 0 || 1x [[ADVENT Drone (LW2)|Drone]] Wreck
 
|- <!-- Shredder Rounds are called FalconRounds in code -->
 
|- <!-- Shredder Rounds are called FalconRounds in code -->
 +
| [[File:XCOM2_Inv_Falcon_Rounds.png|x32px]]
 
| Shredder Rounds || Shreds 1 enemy armor with every hit. || 10 || 1 || 0 || 0 || 1x [[ADVENT Turret (LW2)|ADVENT Turret]] Wreck
 
| Shredder Rounds || Shreds 1 enemy armor with every hit. || 10 || 1 || 0 || 0 || 1x [[ADVENT Turret (LW2)|ADVENT Turret]] Wreck
 
|-
 
|-
 +
| [[File:XCOM2_Inv_Needle_Rounds.png|x32px]]
 
| Needle Rounds || Does +2 damage to nonrobotic ADVENT. || 10 || 1 || 0 || 0 || 1x [[ADVENT Shieldbearer (LW2)|ADVENT Turret]] Corpse
 
| Needle Rounds || Does +2 damage to nonrobotic ADVENT. || 10 || 1 || 0 || 0 || 1x [[ADVENT Shieldbearer (LW2)|ADVENT Turret]] Corpse
 
|-
 
|-
 +
| [[File:XCOM2_Inv_Stiletto_Rounds.png|x32px]]
 
| Stiletto Rounds || Does +2 damage to nonrobotic aliens. || 10 || 1 || 0 || 0 || 1x [[Faceless (LW2)|Faceless]] Corpse
 
| Stiletto Rounds || Does +2 damage to nonrobotic aliens. || 10 || 1 || 0 || 0 || 1x [[Faceless (LW2)|Faceless]] Corpse
 
|-
 
|-
 +
| [[File:XCOM2_Inv_Flechette_Rounds.png|x32px]]
 
| Flechette Rounds || Does +2 damage to unarmored targets. || 10 || 1 || 0 || 0 || 1x [[Archon (LW2)|Archon]] Corpse
 
| Flechette Rounds || Does +2 damage to unarmored targets. || 10 || 1 || 0 || 0 || 1x [[Archon (LW2)|Archon]] Corpse
 
|-
 
|-

Revision as of 16:03, 12 February 2017

Icon Name Effect Supplies Alloys Elerium Crystals Elerium Cores Special Items
XCOM2 Inv Ap Rounds.png A.P. Rounds Your hits ignore 2 armor. 5 1 0 0 -
XCOM2 Inv Tracer Rounds.png Tracer Rounds Your weapons have +5 aim. 5 0 1 0 -
XCOM2 Inv Talon Rounds.png Talon Rounds Your weapons have +10 crit chance and do +1 damage on critical hits. 10 1 0 0 1x Sectoid Corpse
XCOM2 Inv Incendiary Rounds.png Dragon Rounds Your weapons do +1 damage and can set enemies on fire. 10 1 0 1 1x Muton Elite Corpse
XCOM2 Inv Venom Rounds.png Venom Rounds Your weapons do +1 damage and may poison enemies. 10 0 0 1 1x Viper Corpse
XCOM2 Inv Bluescreen Rounds.png Bluescreen Rounds Your weapons do +3 damage to mechanical enemies and remove some defensive shields. 10 0 1 0 1x ADVENT Mec Wreck
XCOM2 Inv Redscreen Rounds.png Redscreen Rounds Lowers target's hack defense by 25 with every hit. 5 0 0 0 1x Drone Wreck
XCOM2 Inv Falcon Rounds.png Shredder Rounds Shreds 1 enemy armor with every hit. 10 1 0 0 1x ADVENT Turret Wreck
XCOM2 Inv Needle Rounds.png Needle Rounds Does +2 damage to nonrobotic ADVENT. 10 1 0 0 1x ADVENT Turret Corpse
XCOM2 Inv Stiletto Rounds.png Stiletto Rounds Does +2 damage to nonrobotic aliens. 10 1 0 0 1x Faceless Corpse
XCOM2 Inv Flechette Rounds.png Flechette Rounds Does +2 damage to unarmored targets. 10 1 0 0 1x Archon Corpse