Difference between revisions of "Difficulty Levels (Apocalypse)"
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The government itself earns money each week from income tax. Every building you destroy puts people out of jobs, and reduces the government's income. If the government is low on funds, it will never give more than half its current balance to X-COM as income.<br> | The government itself earns money each week from income tax. Every building you destroy puts people out of jobs, and reduces the government's income. If the government is low on funds, it will never give more than half its current balance to X-COM as income.<br> | ||
− | X-COM funding will also be terminated if the government becomes hostile for any reason. The decision to | + | X-COM funding will also be terminated if the government becomes hostile for any reason. '''The decision to terminate is irrevocable'''. |
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| -1600 || -<span style="display:none">0</span>25.00 | | -1600 || -<span style="display:none">0</span>25.00 | ||
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''Source: Roger Wong's Game Guide'' | ''Source: Roger Wong's Game Guide'' | ||
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==City Maps== | ==City Maps== |
Revision as of 10:50, 6 July 2020
X-COM: Apocalypse has 5 difficulty levels, from Novice to Superhuman. Like the previous games, the difficulty levels modify aliens' stats, but they also alter your initial cash and funding levels, the city map and the alien technology levels.
Unit Stats
All enemy units and civilians have their stats increased on difficulties above Novice. For more information on this, see here.
Starting Money and Funding
Difficulty Level | Starting Funding | Weekly Income |
---|---|---|
Novice | 140000 | 92000 |
Easy | 130000 | 89000 |
Medium | 120000 | 86000 |
Hard | 110000 | 83000 |
Superhuman | 100000 | 80000 |
The base weekly income is modified each week depending on your last weeks total score and becomes the new base funding amount.
The government itself earns money each week from income tax. Every building you destroy puts people out of jobs, and reduces the government's income. If the government is low on funds, it will never give more than half its current balance to X-COM as income.
X-COM funding will also be terminated if the government becomes hostile for any reason. The decision to terminate is irrevocable.
Weekly score | Base Funding Change (%) |
---|---|
12801 | 25.00 |
6401 | 20.00 |
3201 | 12.50 |
1601 | 8.33 |
801 | 6.25 |
401 | 5.00 |
-1 | - | 6.66
-401 | - | 10.00
-801 | - | 20.00
-1600 | - | 25.00
Source: Roger Wong's Game Guide
City Maps
Each difficulty level has its own city map. The higher the level the bigger the map will be. In addition to this, the larger maps also contain more potential for destruction via chain reaction - for example, if one of your craft hits a Transtellar "people tube", the collapsing segments will cause a significant amount of damage to the city (lowering your score and negatively affecting relations). Likewise, at the higher difficulty levels many buildings can be completely destroyed with just a shot or two to the right spot.
Organization Friendliness
X-COM's interactions with other Organizations become more difficult as difficulty rises:
- The relations penalty for an unwarranted investigation (no hostiles found) is increased (~2x from Novice to Superhuman)
- The amount of money demanded for an increase in relations is sharply increased (~8-9x from Novice to Superhuman)
Alien Technology
The higher the level the quicker the aliens will bring their most advanced weapons and equipment to the battlefield, such as Devastator Cannons or Large Disruption Shields. For more information check the specific page dealing with alien technology levels.