ADVENT Stun Lancer (LWOTC)
Revision as of 02:44, 22 August 2023 by Inukealot (talk | contribs) (Created page with "Back To Main Page {{Toc_(LWOTC)|40}}<div style="padding-left: 20px; float:right">256px|left</div>Although the '''ADVENT Stun...")
Although the ADVENT Stun Lancer was initially developed by ADVENT to serve as less then lethal crowd control, that has changed. In the face of the increasing XCOM threat, these soldiers have been re-tasked as brutal, close-in melee fighters.
Their high mobility, dangerous charge and the ability to stun or knock soldiers unconscious makes them an important unit to lock down. Stun Lances have an innate +10 Aim bonus, and their stun effect is dependant on a stat check, the Stun Lancer's Strength vs the Target's Will.
ADVENT Stun Lancer (Rank 1)
Weapon | Damage |
Crit Damage |
Clip Size |
---|---|---|---|
ADVENT Mag Rifle | 3 | 1 | 3 |
ADVENT Stun Lance | 2-4 | 2 | - |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |||
Follower Spawn Weight | - | - | 1 | 2 | 4 | 7 | 7 | 6 | 4 | 3 | 2 | 1 | 1 | 1 | - | - | - | - | - | - |
Perform a dashing move to enter melee range and attack the target with the stun lance that has a chance to inflict a negative mental effect. | |||||||||||
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Your melee attacks against biological enemies ignore their armor and have a +15 critical chance and do +2 critical damage. 67% chance of applying after completion |
Gain 40 dodge against attacks within four tiles. 50% chance of applying after completion |
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face. 20% chance of applying after completion |
Heavy Lancer (Rank 2)
Weapon | Damage |
Crit Damage |
Clip Size |
---|---|---|---|
ADVENT Mag Rifle | 4-5 | 2 | 3 |
ADVENT Stun Lance | 4-7 | 2 | - |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |||
Follower Spawn Weight | - | - | - | - | - | - | - | - | 2 | 4 | 5 | 6 | 7 | 6 | 4 | 2 | 2 | 1 | 1 | 1 |
Perform a dashing move to enter melee range and attack the target with the stun lance that has a chance to inflict a negative mental effect. |
Bonus to hit, damage, and critical chance with your weapon against a disoriented, stunned or panicking enemy. | ||||||||||||||
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Your melee attacks against biological enemies ignore their armor and have a +15 critical chance and do +2 critical damage. 67% chance of applying after completion |
Gain 40 dodge against attacks within four tiles. 50% chance of applying after completion |
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face. 20% chance of applying after completion |
Elite Lancer (Rank 3)
Weapon | Damage |
Crit Damage |
Clip Size |
---|---|---|---|
ADVENT Mag Rifle | 6 | 3 | 3 |
ADVENT Stun Lance | 6-10 | 4 | - |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |||
Follower Spawn Weight | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 2 | 4 | 6 | 7 | 7 | 7 |
Perform a dashing move to enter melee range and attack the target with the stun lance that has a chance to inflict a negative mental effect. | ||
Bonus to hit, damage, and critical chance with your weapon against a disoriented, stunned or panicking enemy. |
If you hit with a melee attack during your turn, gain a bonus move. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Your melee attacks against biological enemies ignore their armor and have a +15 critical chance and do +2 critical damage. 67% chance of applying after completion |
Gain 40 dodge against attacks within four tiles. 50% chance of applying after completion |
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face. 20% chance of applying after completion |