Difference between revisions of "ADVENT Turret (LW2)"
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Hewhoispale (talk | contribs) m (Unit box? Unit box!) |
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+ | {{Unit Stat Box LW2 | ||
+ | |forceLevel=? | ||
+ | |picture=[[File:XCOM2_ADVENTturret.jpg|256px]] | ||
+ | |armor=1 - 3 | ||
+ | |hp=4 - 14 | ||
+ | |mobility=0 | ||
+ | |detection=10 - 12 | ||
+ | |offense=65 - 75 | ||
+ | |ap=0 | ||
+ | |crit=0 - 10 | ||
+ | |defense=0 | ||
+ | |dodge=0 | ||
+ | |will=50 | ||
+ | |hackdef=30 - 75 | ||
+ | }} | ||
+ | |||
'''ADVENT turrets''' are AI operated mechanized static defenses. Like most robotic units, they have above average amounts of armor, ignore fire and poison, cannot utilize cover, and are vulnerable to anti-mech weapons and protocols. They are most often found as part of ADVENT checkpoints, hardened facilities, or mounted on ADVENT trains. They possess notably poor aim, but are often stationed on roofs or other high ground. | '''ADVENT turrets''' are AI operated mechanized static defenses. Like most robotic units, they have above average amounts of armor, ignore fire and poison, cannot utilize cover, and are vulnerable to anti-mech weapons and protocols. They are most often found as part of ADVENT checkpoints, hardened facilities, or mounted on ADVENT trains. They possess notably poor aim, but are often stationed on roofs or other high ground. | ||
+ | |||
+ | The durability of heavier turrets increases markedly, while their hack defense reaches a much lower relative ceiling. | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
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|+ ADVENT Turret Abilities | |+ ADVENT Turret Abilities | ||
|- | |- | ||
− | ! width=""50px" align="center" | Ability !! | + | ! width=""50px" align="center" | Ability !! Rank Required |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|- align="center" | |- align="center" | ||
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* The turret AI appears to favor either discarding it's second action or going into overwatch instead of firing a second time. | * The turret AI appears to favor either discarding it's second action or going into overwatch instead of firing a second time. | ||
* Though much more difficult to do with Long War's environmental damage, destroying the floor under a turret will instantly kill it. | * Though much more difficult to do with Long War's environmental damage, destroying the floor under a turret will instantly kill it. | ||
+ | * Taking control of a turret via hacking while the squad is concealed will cause the turret to be concealed as well. | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" |
Revision as of 17:53, 2 March 2017
ADVENT turrets are AI operated mechanized static defenses. Like most robotic units, they have above average amounts of armor, ignore fire and poison, cannot utilize cover, and are vulnerable to anti-mech weapons and protocols. They are most often found as part of ADVENT checkpoints, hardened facilities, or mounted on ADVENT trains. They possess notably poor aim, but are often stationed on roofs or other high ground.
The durability of heavier turrets increases markedly, while their hack defense reaches a much lower relative ceiling.
Ability | Rank Required |
---|---|
This unit is immune to fire and poison damage. |
Turret (Mk1) |
You can target enemies within squadmates' sight, provided there is line of sight to the target. |
Turret (Mk1) |
- Turrets have unlimited ammo, never needing to reload.
- Firing it's primary weapon does not end the turret's turn, effectively giving it Light 'Em Up.
- The turret AI appears to favor either discarding it's second action or going into overwatch instead of firing a second time.
- Though much more difficult to do with Long War's environmental damage, destroying the floor under a turret will instantly kill it.
- Taking control of a turret via hacking while the squad is concealed will cause the turret to be concealed as well.
Ability | Effected Ranks | Chance to Adopt While Active |
---|---|---|
All ranks | 16% | |
All ranks | 20% | |
Iron Skin |
All ranks | 100% |