Difference between revisions of "Abilities (EU2012)"

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| align="center" |[[File:PSIONIC_PSIDRAIN.png|32px|left]] '''Psi Drain''' || align="center" | [[Ethereal (EU2012) | Ethereal]] || align="center" | ''Drain health from an ally.''
 
| align="center" |[[File:PSIONIC_PSIDRAIN.png|32px|left]] '''Psi Drain''' || align="center" | [[Ethereal (EU2012) | Ethereal]] || align="center" | ''Drain health from an ally.''
 
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| align="center" |[[File:PSIONIC_PSILANCE.png|32px|left]] '''Psi Lance''' || align="center" | [[Ethereal (EU2012) | Ethereal]] || align="center" | ''?''
+
| align="center" |[[File:PSIONIC_PSILANCE.png|32px|left]] '''Psi Lance''' || align="center" | [[Ethereal (EU2012) | Ethereal]] || align="center" | ''Project a bolt of pure psi force at an enemy.''
 
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Revision as of 02:47, 23 November 2012

A list of all abilities can be found below, with their in-game descriptions. More information about Abilities and their uses can be found on the links on top of each category.

Class & Rank Abilities

These are special perks available to each class and rank. Up reaching a certain rank a soldier has to choose exclusively between two abilities.

Assault Abilties
Ability Rank Required Description
ASSAULT RUNGUN.png
Run & Gun
Squaddie Allows firing or Overwatch after Dashing on the turn Run & Gun is activated. 2 turn cooldown.
ASSAULT AGGRESSION.png
Aggression
Corporal Confers +10% critical chance per enemy in sight (max +30%).
ASSAULT TACTICALSENSE.png
Tactical Sense
Corporal Confers +5 Defense per enemy in sight (max +20).
ASSAULT CLOSEPERSONAL.png
Close & Personal
Sergeant Confers +30% critical chance against adjacent targets. The bonus declines with distance from the target.
ASSAULT LIGHTNINGREFLEXES.png
Lightning Reflexes
Sergeant Forces the first reaction shot against this unit each turn to miss.
ASSAULT RAPIDFIRE.png
Rapid Fire
Lieutenant Take two shots against a single target in quick succession. Each shot carries a -15 penalty to Aim.
ASSAULT FLUSH.png
Flush
Lieutenant Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage.
ASSAULT BRINGTHEMON.png
Bring 'Em On
Captain Adds 1 damage on critical hits for each enemy the squad can see (up to 5).
ASSAULT CLOSECOMBAT.png
Close Combat Specialist
Captain Confers a reaction shot against any enemy who closes to within 4 tiles. Does not require Overwatch.
ASSAULT EXTRACONDITIONING.png
Extra Conditioning
Major Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.
ASSAULT KILLERINSTINCT.png
Killer Instinct
Colonel Activating Run & Gun now also grants +50% critical damage for the rest of the turn.
ASSAULT RESILLIENCE.png
Resilience
Colonel Confers immunity to critical hits.
Heavy Abilities
Ability Rank Required Description
HEAVY FIREROCKET.png
Fire Rocket
Squaddie Fire a rocket using an equipped launcher. This ability can not be used after moving, nor more than once per mission.
HEAVY BULLETSWARM.png
Bullet Swarm
Corporal Firing the primary weapon as the first action no longer ends the turn.
HEAVY HOLO.png
Holo-Targeting
Corporal Shooting at or suppressing enemies also confers a +10 Aim to any allies' attacks on those enemies.
HEAVY SHREDDER.png
Shredder Rocket
Sergeant Fire a rocket that causes all enemies hit to take +33% damage from all sources for the next 4 turns. The rocket's blast is weaker than a standard rocket's.
HEAVY SUPPRESSION.png
Suppression
Sergeant Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 Aim penalty.
HEAVY HEAT AMMO.png
HEAT Ammo
Lieutenant +100% to damage against robotic enemies.
HEAVY RAPIDREACTION.png
Rapid Reaction
Lieutenant Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.
HEAVY GRENADIER.png
Grenadier
Captain Allows to carry 2 grenades in a single inventory slot.
HEAVY DANGERZONE.png
Danger Zone
Captain Increases hit area of rockets and suppression by 2 tiles.
HEAVY WILLTOSURVIVE.png
Will to Survive
Major Reduces all normal damage taken by 2 if in cover and not flanked.
HEAVY ROCKETEER.png
Rocketeer
Colonel Allows 1 additional standard rocket to be fired per battle.
HEAVY MAYHEM.png
Mayhem
Colonel Confers additional damage based on weapon tech level to Suppression and all area-effect abilities.
Sniper Abilities
Ability Rank Required Description
SNIPER HEADSHOT.png
Headshot
Squaddie Fire a shot with +30% critical chance and extra damage on critical hits based on the tech level of the sniper rifle. 2 turn cooldown. a.k.a. Precision Shot.
SNIPER SQUADSIGHT.png
Squad Sight
Corporal Allows firing at targets in any ally's sight radius.
SNIPER SNAPSHOT.png
Snap Shot
Corporal Removes the sniper rifle's restriction on firing and Overwatch after moving. Any shots taken suffer a -20 Aim penalty.
SNIPER DGG.png
Damn Good Ground
Sergeant +10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses.
SNIPER GUNSLINGER.png
Gunslinger
Sergeant Confers 2 bonus damage with pistols.
SNIPER DISABLINGSHOT.png
Disabling Shot
Lieutenant Allows the Sniper to fire a shot that causes the target's main weapon to malfunction. The target may use Reload to fix the weapon. The shot cannot inflict a critical hit. 2 turn cooldown. -10 Aim penalty
SNIPER BATTLESCANNER.png
Battle Scanner
Lieutenant Scanning device, when thrown creates a new source of vision for 2 turns. Can only be used 2 times per battle.
SNIPER EXECUTIONER.png
Executioner
Captain +10% Aim against targets with less than 50% Health.
SNIPER OPPORTUNIST.png
Opportunist
Captain Eliminates the Aim penalty on reaction shots, and allows reaction shots to cause critical hits.
SNIPER LOWPROFILE.png
Low Profile
Major Makes partial cover count as full.
SNIPER ITZ.png
In The Zone
Colonel Killing a flanked or uncovered target with the sniper rifle does not cost an action.
SNIPER DOUBLETAP.png
Double Tap
Colonel Both actions can be used for Standard/Precision/Disabling Shot. 1 turn cool down.
Support Abilities
Ability Rank Required Description
SUPPORT SMOKEGRENADE.png
Smoke Grenade
Squaddie Deploy a smoke grenade once per mission. The smoke confers +20 defense to all units, not just allies, and lasts during the enemy turn.
SUPPORT SPRINTER.png
Sprinter
Corporal Allows the support to move 3 additional tiles.
SUPPORT COVERINGFIRE.png
Covering Fire
Corporal Allows reaction shot to trigger on enemy attacks, not just movement.
SUPPORT FIELDMEDIC.png
Field Medic
Sergeant Allows medikits to be used 3 times per battle instead of once.
SUPPORT SMOKEMIRRORS.png
Smoke and Mirrors
Sergeant Allows 1 additional use of Smoke Grenade each mission.
SUPPORT REVIVE.png
Revive
Lieutenant Allows Medikits to revive critically wounded Soldiers at 33% of maximum health instead of just stabilizing them.
SUPPORT RIFLESUPPRESSION.png
Rifle Suppression
Lieutenant Fires a barrage that pins down a target, granting reaction fire against it and imposing a 30 penalty to aim.
SUPPORT COMBATDRUGS.png
Combat Drugs
Captain Smoke Grenades now contain powerful stimulants that grant +20 Will and +10% Critical Chance for all units in the cloud.
SUPPORT DENSESMOKE.png
Dense Smoke
Captain Smoke Grenades have increased area of effect and further increase units' Defense by 20.
SUPPORT DEEPPOCKETS.png
Deep Pockets
Major Confers an additional item slot in inventory.
SUPPORT SAVIOR.png
Savior
Colonel Medikits restore 4 more health per use.
SUPPORT SENTINEL.png
Sentinel
Colonel Allows two reaction shots during Overwatch, instead of only one.
Psionic Abilities
Ability Rank Required Description
PSIONIC MINDFRAY.png
Mindfray
Psionic Use psi abilities in combat to unlock further psi training. Causes the target to lose grip on reality, inflicting penalties to Aim, Will, and mobility, and doing 5 base damage. Robotic units are immune. Lasts 2 turns. 1 turn cooldown.
PSIONIC PSIINSPIRATION.png
Psi Inspiration
Specialist Removes Mindfray and panic from all allies within 3 tiles, and strengthen their Will by 30 for 3 turns. 4 turn cooldown.
PSIONIC PANIC.png
Psi Panic
Specialist Cause target to panic on its following turn, if the target's Will is overcome. Robotic enemies are immune. 2 turn cooldown.
PSIONIC TELEKINETICFIELD.png
Telekinetic Field
Operative Create an immobile telekinetic field that lasts through the enemy turn. The field distorts and deflects incoming attacks, granting 40 Defense to both allies and enemies within the field. 5 turn cooldown.
PSIONIC MINDCONTROL.png
Mind Control
Operative Very difficult psi technique that, if successful, grants control of the target for 5 turns. Robotic enemies are immune. 5 turn cooldown.
PSIONIC RIFT.png
Rift
Special Devastate an area with a storm of psi energy. The rift does more damage against targets with low Will, and reduced damage against targets with high Will. 4 turn cooldown. Only available at a certain time in the story.

Officer Training School Abilities

These abilities can be obtained/purchased through building an Officer Training School. They have a monetary cost and require specific ranks to be purchased/activated.

OTS Abilities
Ability Rank Required Cost Description
OTS WETWORK.png
Wet Work
Sergeant §125 +25% experience gained from kills
OTS SQUADSIZEI.png
Squad Size I
Sergeant §50 Squad size increased to 5 soldiers
OTS RAPIDRECOVERY.png
Rapid Recovery
Lieutenant §150 Soldiers heal twice as fast from wounds taken in combat.
OTS SQUADSIZEII.png
Squad Size II
Captain §75 Squad size increased to 6 soldiers.
OTS IRONWILL.png
Iron Will
Major (EU)
Sergeant (EW)
§200 Soldiers receive a larger Will bonus each time they are promoted.

(Adds between 2-6 extra Will increases per promotion on top of the default +2-6)

OTS NEWGUY.png
New Guy
Major §250 New soldiers are automatically promoted to the "Squaddie" rank.
OTS DONTDIEONME.png
Don't Die On Me
Colonel §275 The higher the rank, the more likely the soldier will be critically wounded instead of killed (Enemy Unknown Only)
OTS LEAD BY EXAMPLE (EU2012).png
Lead by Example
Lieutenant §50 The Squad leader substitutes his or her Will for that of all nearby lower Will squadmates (Enemy Within Only)

General Abilities/Penalties

These are general human abilities and penalties - many are provided by the presence or use of selected equipment or other game features (terrain). The penalties occurring from loss of comrades, injuries, etc. are also listed here.

Equipment Abilities
Ability Requirement Description
ABILITY FIRE.png
Fire
None Also shared with most aliens.
ABILITY OVERWATCH.png
Overwatch
None Also shared with most aliens.
ABILITY RELOAD.png
Reload
None Also shared with most aliens.
ABILITY HUNKERDOWN.png
Hunker Down
Cover Also shared with most aliens.
ABILITY GRENADE.png
Grenade
Frag Grenade
ABILITY ALIENGRENADE.png
Alien Grenade
Alien Grenade Also shared with some aliens.
ABILITY HEAD DOWN.png
Head Down
Civilian VIPs Civilians can duck their heads and crouch for a small Defense bonus, even when not in cover.
ABILITY HEALWOUND.png
Heal Wound
Medikit Use the Medikit to heal up to 4 Health Points (or more if the soldier is a properly trained Support class.)
ABILITY STABILIZE.png
Stabilize
Medikit Use the Medikit to stabilize a critically injured soldier.
ABILITY GRAPPLE.png
Grapple Hook
Skeleton Suit
Ghost Armor
Use the grappling hook to reach high locations.
ABILITY GHOST.png
Stealth
Ghost Armor The Ghost Armor's stealth systems can be activated up to 4 times per battle. Activating Ghost Mode does not cost an action or end the wearer's turn. The wearer becomes invisible to enemies, but must re-activate Ghost Mode each turn to remain so. Firing from stealth confers a large bonus to critical hit chance.
ABILITY STUN.png
Stun
Arc Thrower Can incapacitate enemy targets within a range of 2. Higher chance if the target's health is at 3 HP or below. - Some alien species have the Stun Immunity ability as a counterpart.
ABILITY STIMS.png
Combat Stims
Combat Stims Use combat stimulants to temporarily increase soldier's stats. +50% Damage, +40 Will and +4 Movement
ABILITY ELEVATION.png
Elevated Ground
Terrain All units receive offensive bonuses against enemies on lower ground. - Also shared with aliens.
ABILITY FLIGHT.png
Airborne
Archangel Armor Flying units can bypass ground obstacles. They can remain in flight if they have sufficient fuel. - Also shared with flying aliens.
ABILITY EVASION.png
Evasion
Archangel Armor Enemies targeting this unit when it is airborne suffer a -10% Aim penalty. - Also shared with flying aliens. Stacks with penalties for enemy being higher.
ABILITY HARDENED.png
Hardened
SHIV Confers extra protection against critical hits. Enemies suffer a -60% chance to inflict critical hits.". Also shared with some aliens.
UNKNOWN.png
Robotic
SHIV Robotic units are immune to Psi and poison attacks. Also shared with some aliens.
ABILITY IMMUNITY.png
Poison Immunity
Titan Armor Unit is immune to Poison attacks and effects.
ABILITY DRONEHACK.png
Drone Hack
Arc Thrower description here
ABILITY REPAIRSHIV.png
Repair SHIV
Arc Thrower Repairs robotic units.
ABILITY CHITINPLATING.png
Chitin Plating
Chitin Plating Confers extra protection that reduces incoming melee damage by 50% and grants +4 health.
ABILITY MIND SHIELD.png
Mind Shield
Mind Shield A device that protects the wearer's mind, increasing their Will.
PENALTY BATTLEFATIGUE.png
Battle Fatigue
Combat injuries An ally has fallen, weakening this unit's Will.
PENALTY FALLEN COMRADES.png
Fallen Comrades
Combat losses This unit has suffered combat wounds, weakening its Will.

Unique Alien Abilities

Ability Species Description
UNKNOWN.png
Melee Only
Beserker
Chryssalid
Unit may not use ranged weapons.
ALIEN CLUSTERBOMB.png
Cluster Bomb
Sectopod Mark a large area, and after one turn, saturate it with a barrage of explosive mini-bombs.
ALIEN OVERLOAD.png
Overload
Drone Overload the unit's own power source, destroying the unit but causing explosive damage similar to a grenade's. Note - Although the description implies the drone will self-destruct, on Classic or Impossible difficulty it has enough health to survive the 3 damage explosion.
ALIEN REPAIR.png
Repair
Drone Repairs robotic units.
ALIEN CANNONFIRE.png
Cannon Fire
Sectopod Beam attack that causes high damage and grants free Overwatch. If the Sectopod does not move, Cannon Fire can be used twice (against different enemies).
ALIEN DESTROYTERRAIN.png
Destroy Terrain
Sectopod '
UNKNOWN.png
Close
Cyberdisc Switch to closed mode for increased defense. Allows Death Blossom attack.
ALIEN BLOODCALL.png
Blood Call
Muton Unleash a bestial roar that inspires nearby allies of the same species to greater speed, focus, and resolve for ??? turns. ??? turn cooldown.
ALIEN INTIMIDATE.png
Intimidate
Muton Reacts unpredictably when wounded, provoking panic in enemies.
ALIEN BLOODLUST.png
Bloodlust
Beserker Allows the Berserker to charge an enemy that wounds it.
ALIEN BULLRUSH.png
Bull Rush
Beserker Charge in a straight line through cover to unleash a devastating melee attack
ALIEN DEATHBLOSSOM.png
Death Blossom
Cyberdisc Project an intense energy field from Closed position, damaging all nearby enemies.
ALIEN LAUNCH.png
Launch
Floater Move anywhere on the battlefield in a single turn. Launch cannot be used indoors.
ALIEN BOMBARD.png
Bombard
Cyberdisc, Elite Muton, Heavy Floater Throw or launch grenades over exceptionally long distances.
ALIEN LEAP.png
Leap
Thin Man, Chryssalid Allows vertical leaps onto elevated surfaces during movement.
ALIEN POISON.png
Poison Spit
Thin Man Spit poison at long range, causing a noxious cloud to remain briefly on the battlefield.
ALIEN POISONCLAW.png
Poisonous Claws
Chryssalid Poison enemies wounded with melee attacks.
ALIEN IMPLANT.png
Implant
Chryssalid Victims are implanted with a Chryssalid egg if they are killed by a Chryssalid's attack (not from poison caused by Poisonous Claws).
PSIONIC MINDMERGE.png
Mind Merge
Sectoid Psionically assisting an ally, granting the ally an array of stat bonuses.
PSIONIC GREATERMINDMERGE.png
Greater Mind Merge
Sectoid Commander Merge minds with all lesser allies of the same species nearby, granting them +??? critical chance and +??? health.
PSIONIC PSIDRAIN.png
Psi Drain
Ethereal Drain health from an ally.
PSIONIC PSILANCE.png
Psi Lance
Ethereal Project a bolt of pure psi force at an enemy.

Legacy Abilities

These abilities are presented/mentioned on the game code but they are deactivated - most don't seem to work and are merely listed for documentation. The activities whose status is Inactive can be activated through a game mod. For more details check this link [1].

Ability Status Description
ABILITY AIM.png
Aim
Inactive* Increase Aim by 20 for 2 turns
ABILITY TORCH.png
Torch
Inactive* ?????
ABILITY COMMAND.png
Command
Inactive* Give a free move to any squadmate that has ended their turn.
UNKNOWN.png
Heat Wave
Disabled Can fire a devastating long-range wave that scorches and destroys virtually anything in its path. Takes one action to warm up.
ABILITY READYFORANYTHING.png
Ready For Anything
Disabled Allows Overwatch after shooting, even if no actions remain.
UNKNOWN.png
Too Close For Comfort
Disabled Aim penalty for close proximity is halved.
UNKNOWN.png
Mark
Disabled ????? - Has icon
UNKNOWN.png
Psi Bless
Disabled ?
SNIPER BATTLESCANNER.png
Motion Detector
Disabled ?
UNKNOWN.png
Shot Paint Target
Disabled ? - Has icon
UNKNOWN.png
Shot Paint Defense
Disabled ?
UNKNOWN.png
Bottom Up
Disabled Apparently Sniper class
ABILITY DAMAGECOVER.png
Damage Cover
Disabled Damage and potentially destroy enemy cover or other environmental elements.
UNKNOWN.png
First Blood
Disabled Appears also with the Rocketeer name
UNKNOWN.png
HEAT Rockets
Disabled Original name for HEAT Ammo
ABILITY FLAMEON.png
Flame On
Disabled Apparently Assault class
UNKNOWN.png
Vengeance
Disabled If an enemy does damage to you or another nearby soldier, you get a reaction shot (with pistol, if you have a flamethrower) against it.You get a reaction shot against any targetable enemy that does damage to you or another soldier -- including cases where the damage kills you.
UNKNOWN.png
Move
Disabled
UNKNOWN.png
Fly
Disabled
UNKNOWN.png
FlyUp
Disabled
UNKNOWN.png
FlyDown
Disabled
UNKNOWN.png
Shot Sniper
Disabled
UNKNOWN.png
Shot SuppressII
Disabled
UNKNOWN.png
Shot SuppressArea
Disabled
UNKNOWN.png
Destroy Terrain
Disabled
UNKNOWN.png
Tesla Hammer
Disabled
UNKNOWN.png
Hot Potato
Disabled
UNKNOWN.png
PFG
Disabled
UNKNOWN.png
PFG Dropped
Disabled
UNKNOWN.png
PFG CookedOff
Disabled
UNKNOWN.png
Equip Weapon
Disabled
UNKNOWN.png
Psi Bolt II
Disabled
UNKNOWN.png
Psi Bomb
Disabled
UNKNOWN.png
War Cry
Disabled
UNKNOWN.png
Berserk
Disabled Has icon
UNKNOWN.png
Reanimate Ally
Disabled
UNKNOWN.png
Reanimate Enemy
Disabled
UNKNOWN.png
Flare Shot
Disabled

(ingame descriptions appear on Italic text)

See Also