Difference between revisions of "Airborne Tactics (UFO2000)"
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*The higher an airbrone unit flies the larger its fire zone (see [[Firing_(UFO2000)|Firing]]) will become, becoming much larger than any unit on a lower level. However, this also makes any unit taking advantage of this much easier to be seen by the enemy. | *The higher an airbrone unit flies the larger its fire zone (see [[Firing_(UFO2000)|Firing]]) will become, becoming much larger than any unit on a lower level. However, this also makes any unit taking advantage of this much easier to be seen by the enemy. | ||
*An airborne unit firing explosive rounds at target a on a lower level than itself is much more likely to strike the ground nearby its target on a miss than a unit firing on the same level as its target. The benefit of nearly every explosive round shot from above doing at least some damage to its target makes explosive rounds a popular choice for airborne units. | *An airborne unit firing explosive rounds at target a on a lower level than itself is much more likely to strike the ground nearby its target on a miss than a unit firing on the same level as its target. The benefit of nearly every explosive round shot from above doing at least some damage to its target makes explosive rounds a popular choice for airborne units. | ||
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+ | [[Category:UFO2000]] |
Latest revision as of 14:40, 5 May 2013
Airborne tips
- The higher an airbrone unit flies the larger its fire zone (see Firing) will become, becoming much larger than any unit on a lower level. However, this also makes any unit taking advantage of this much easier to be seen by the enemy.
- An airborne unit firing explosive rounds at target a on a lower level than itself is much more likely to strike the ground nearby its target on a miss than a unit firing on the same level as its target. The benefit of nearly every explosive round shot from above doing at least some damage to its target makes explosive rounds a popular choice for airborne units.