Difference between revisions of "Alien Destroyer (Apocalypse)"

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[[Image:Craft-Pedia-DestroyerV2-(Apocalypse).png|right]]
 
[[Image:Craft-Pedia-DestroyerV2-(Apocalypse).png|right]]
 
  The Destroyer is heavily armored and its behavior is aggressive. It is armed with a powerful Alien Missile Launcher capable of immense destruction. It can also deposit Alien beings into the city.  ''From: Apocalypse Ufopaedia''
 
  The Destroyer is heavily armored and its behavior is aggressive. It is armed with a powerful Alien Missile Launcher capable of immense destruction. It can also deposit Alien beings into the city.  ''From: Apocalypse Ufopaedia''
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[[Image:Apoc_ufo5_icon.png|left]]
 
[[Image:Apoc_ufo5_icon.png|left]]
'''Alien Destroyer''' (UFO Type 5) are used for mission types: infiltration, bombing, alien search. It does not have any escort duties.<br>
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'''Alien Destroyer''' (UFO Type 5) are used for mission types: infiltration, bombing and alien search. It does not have any escort duties.<br>
 
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<br>
 
'''Cityscape Combat'''<br>
 
'''Cityscape Combat'''<br>
This UFO uses the first missile weapon invented by the aliens, the Disruptor Inversion Bomb Launcher, which is a deadly threat to large X-Com craft. The Destroyer is named for what it is good at: Destruction. The missile weapon is its only form of attack which it has a very large ammuntion store to be a constant threat to large and slow X-Com vehicles whereas faster craft with better acceleration can dodge the missile in-flight. The UFO is only of medium speed but has strong armor to survive intense air battles. A single destroyer should be targeted first if there are no stronger threats. The quicker it is disabled or destroyed, less missiles can be launched, and since it can infiltrate, the less threat to X-Com it will pose overall.<br>
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This UFO uses the first missile weapon invented by the aliens: a Disruptor Bomb Launcher using Disruptor Inversion Bombs as ammuntion. The Destroyer is named for what it is good at: Destruction. The missile weapon is its only form of attack. It has a very large ammuntion store to be a constant threat to large and slow X-Com vehicles whereas faster craft with better acceleration can dodge the missile in-flight. The UFO is only of medium speed but has strong armor to survive intense air battles. A single destroyer should be targeted first if there are no stronger threats. The quicker it is disabled or destroyed, the less missiles it can launch and since it can infiltrate, the less threat to X-Com it will pose overall.<br>
The Destroyer is formidable in its role in buiilding bombing. The missiles will destroy anything it hits.<br>
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The Destroyer is formidable in its primary role of building bombing. The missiles will destroy any cityscape section it hits and is also a deadly threat to X-Com craft.<br>
 
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'''Crash Recovery'''<br>
 
'''Crash Recovery'''<br>
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[[Image:Craft-Enter-Destroyer-(Apocalypse).png|frame|right|Doors Location: West]]
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The crash-recovery battlescape shows the brown UFO has impacted the ground and slid towards the west, leaving a long trench in the east.<br>  
[[Image:Craft-Enter-FastAtt-(Apocalypse).png|fram|right|Door Location: South]]
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Access into the UFO is via two large doors at grass level close to the western edge, with a hill just south of the southern door which can limit agent movement if avoiding grenades or missiles in flight. The trench is only has spot-fires.<br>
The crash-recovery battlescape shows the brown UFO has impacted the ground and slid into some hills on the western edge, leaving a long and very wide trench behind.<br>  
 
Access into the UFO is via a single-height, two-wide door on the south side, within the wide tranch.<br>
 
 
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'''Battlescape Combat'''<br>
 
'''Battlescape Combat'''<br>
The crash recovery battlescape is six levels high.<br>
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The crash recovery battlescape is eight levels high.<br>
The Fast Attack Ship's small, single height door opens into the large open trench which has minimal cover. Agents positioned on both sides of the ridge allow easy engagement of any alien stepping through the door.<br>
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The Destroyer's two doors close together enables easy ambush by X-Com if agents are positioned in the north-western area, facing the doors. The hill just near the south door prevents easy escape for any lifeform. The very large open area just inside the UFO, level with the grass outside, offers easy targeting for the aliens to any agents positioned just outside the doors which are used to see inside. They can be easily killed from aliens out of visual range deeper inside the UFO.<br>
The UFO roof is accessible to ground-based units via the hill on the western side but will also allow aliens to start on the roof. The tunnels within the hill contains a narrow grav-lift which allows units to reach the peak to overlook the UFO roof if the slope-access section is destroyed.<br>
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Once entry is possible, the floor area is devoid of cover with a grav-lift in the exact center and elevated platforms at each side providing sniper positions overlooking the lift. The uppper floors have the usual corridors which limit evasive movements from grenades or direct fire.<br>
Entrance into the Fast Attack Ship is via a short corridor which can become a choke point, but it then opens to left and right passages which can turn into an ambush, including being attacked from above by other aliens in hiding when passing by the central grav-lift. Level Two is compact with some short corridors whereas Level Three is an open platform floor style which can be deadly from weapons fire from multiple directions for any agent clearing out the UFO. If on the roof, a hole in the exact center will limit effectiveness of aliens ready and in-hiding to shoot agents in their rear.
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The UFO roof is accessible to flying units only. The exact center contains a translucent 'skylight' which enables viewing and detection of hostiles within the UFO. The window tiles are very strong. Agents and aliens may engage in combat, only to waste ammunition.<br>
The Fast Attack Ship is not used for infiltration. It is very common for all aliens to swarm out of the UFO at once to agressively attack X-Com agents.<br>
 
 
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'''Research'''<br>
 
'''Research'''<br>
A succesfully recovered Destroyer will provide weapons, devices, and sub-systems for further research or to sell.<br>
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A succesfully recovered Destroyer allows progress towards better hybrid X-Com craft and will also provide weapons, devices, and sub-systems for further research or to sell.<br>
  
  
[[Alien_Destroyer_(Apocalypse)|Next: Alien Destroyer]]<br>
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[[Alien_Assault_Ship_(Apocalypse)|Next: Alien Assault Ship]]<br>
[[Alien_Transporter_(Apocalypse)|Previous: Alien Transporter]]<br>
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[[Alien_Fast-Attack_Ship_(Apocalypse)|Previous: Alien Fast Attack Ship]]<br>
 
[[Alien_Craft_(Apocalypse)|Return To Start]]
 
[[Alien_Craft_(Apocalypse)|Return To Start]]
  
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==See Also==
 
==See Also==
 
* [[Cityscape_Fighting_(Apocalypse)|Cityscape Mission Types]]
 
* [[Cityscape_Fighting_(Apocalypse)|Cityscape Mission Types]]
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* [[Explorer|X-Com Hybrid Vehicles - Explorer]]
  
  

Latest revision as of 11:25, 16 November 2023

Craft-Pedia-DestroyerV2-(Apocalypse).png
The Destroyer is heavily armored and its behavior is aggressive. It is armed with a powerful Alien Missile Launcher capable of immense destruction. It can also deposit Alien beings into the city.  From: Apocalypse Ufopaedia

Alien Destroyer

Craft-Isom-Destry-(Apocalypse).png



¹ Armour values are for: Top/Front/Left/Right/Rear|Under

Apoc ufo5 icon.png

Alien Destroyer (UFO Type 5) are used for mission types: infiltration, bombing and alien search. It does not have any escort duties.

Cityscape Combat
This UFO uses the first missile weapon invented by the aliens: a Disruptor Bomb Launcher using Disruptor Inversion Bombs as ammuntion. The Destroyer is named for what it is good at: Destruction. The missile weapon is its only form of attack. It has a very large ammuntion store to be a constant threat to large and slow X-Com vehicles whereas faster craft with better acceleration can dodge the missile in-flight. The UFO is only of medium speed but has strong armor to survive intense air battles. A single destroyer should be targeted first if there are no stronger threats. The quicker it is disabled or destroyed, the less missiles it can launch and since it can infiltrate, the less threat to X-Com it will pose overall.
The Destroyer is formidable in its primary role of building bombing. The missiles will destroy any cityscape section it hits and is also a deadly threat to X-Com craft.

Crash Recovery

Doors Location: West

The crash-recovery battlescape shows the brown UFO has impacted the ground and slid towards the west, leaving a long trench in the east.
Access into the UFO is via two large doors at grass level close to the western edge, with a hill just south of the southern door which can limit agent movement if avoiding grenades or missiles in flight. The trench is only has spot-fires.

Battlescape Combat
The crash recovery battlescape is eight levels high.
The Destroyer's two doors close together enables easy ambush by X-Com if agents are positioned in the north-western area, facing the doors. The hill just near the south door prevents easy escape for any lifeform. The very large open area just inside the UFO, level with the grass outside, offers easy targeting for the aliens to any agents positioned just outside the doors which are used to see inside. They can be easily killed from aliens out of visual range deeper inside the UFO.
Once entry is possible, the floor area is devoid of cover with a grav-lift in the exact center and elevated platforms at each side providing sniper positions overlooking the lift. The uppper floors have the usual corridors which limit evasive movements from grenades or direct fire.
The UFO roof is accessible to flying units only. The exact center contains a translucent 'skylight' which enables viewing and detection of hostiles within the UFO. The window tiles are very strong. Agents and aliens may engage in combat, only to waste ammunition.

Research
A succesfully recovered Destroyer allows progress towards better hybrid X-Com craft and will also provide weapons, devices, and sub-systems for further research or to sell.


Next: Alien Assault Ship
Previous: Alien Fast Attack Ship
Return To Start


See Also


Apocalypse Insignia X-COM: Apocalypse: Vehicles
Airborne Apoc hoverbike.png Hoverbike Apoc phoenix.png Phoenix Hovercar Apoc valkyrie.png Valkyrie Interceptor Apoc hawk.png Hawk Air Warrior
Apoc policehovercar.png Police Hovercar Apoc airtaxi.png Air Taxi Apoc rescue.png Rescue TransportApoc construction.png Construction Vehicle Apoc airtrans.png Airtrans Apoc spaceliner.png Space Liner
Ground Apoc turbobike.png Blazer Turbo Bike Apoc stormdog.png Stormdog Apoc wolfhound.png Wolfhound APC Apoc griffon.png Griffon AFV
Apoc civiliancar.png Civilian Car Apoc policecar.png Police Car Apoc autotaxi.png Autotaxi Apoc autotrans.png Autotrans
X-Com Apoc dimension probe.png Dimension Probe Apoc biotrans.png Bio-Trans Apoc explorer.png Explorer Apoc retaliator.png Retaliator Apoc annihilator.png Annihilator
Alien Apoc ufo1.png UFO Type 1 - Probe Apoc ufo2.png UFO Type 2 - Scout Ship Apoc ufo3.png UFO Type 3 - Transporter Apoc ufo4.png UFO Type 4 - Fast Attack Ship Apoc ufo5.png UFO Type 5 - Destroyer Apoc ufo6.png UFO Type 6 - Assault Ship Apoc ufo7.png UFO Type 7 - Bomber Apoc ufo8.png UFO Type 8 - Escort Ship Apoc ufo9.png UFO Type 9 - Battleship Apoc ufo10.png UFO Type 10 - Mothership

Overspawn