Audio Options (OpenXcom)

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Revision as of 00:29, 21 June 2014 by SupSuper (talk | contribs) (Created page with "== Custom Music == If you don't like or have trouble getting the original X-COM music to work, you can use your own. The formats supported are MIDI, MP3, OGG, MOD and FLAC. ...")
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Custom Music

If you don't like or have trouble getting the original X-COM music to work, you can use your own. The formats supported are MIDI, MP3, OGG, MOD and FLAC. Just put it in the SOUND subfolder of the Data folder with the same filenames as the original:

Original PlayStation Cydonia's Fall
GMDEFEND Briefing1 Defend Base
GMENBASE Briefing2 N/A
GMGEO1 Geoscape1 Geoscape (Part I)
GMGEO2 Geoscape2 Geoscape (Part II)
GMGEO3* Geoscape3 N/A
GMGEO4* Geoscape4 N/A
GMINTER Dogfight Interception
GMINTRO1 N/A Intro (Part I)
GMINTRO2 N/A Intro (Part II)
GMINTRO3 N/A Intro (Part III)
GMLOSE N/A Lose Game
GMMARS Debriefing Debriefing
GMNEWMAR Mission Accomplished Mars Briefing
GMSTORY Final Briefing The Story
GMTACTIC Battlescape1 Tactical Battle
GMTACTIC2* Battlescape2 N/A
GMWIN N/A Win Game

*not available in original

WARNING: There are some bugs with the audio playback on MP3, primarily on Unix-like systems. If you start experiencing crashes after using custom music, switch to a different music format.