Difference between revisions of "Bio-Drone"
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The following are some miscellaneous notes on the Bio-Drone: | The following are some miscellaneous notes on the Bio-Drone: | ||
* The Bio-Drone takes 0.6x damage from Incendiary attacks and explosives, 0.7x damage from Gauss weapons and 0.9x damage from Stun and Sonic weapons, but also takes 1.45x damage from melee attacks. | * The Bio-Drone takes 0.6x damage from Incendiary attacks and explosives, 0.7x damage from Gauss weapons and 0.9x damage from Stun and Sonic weapons, but also takes 1.45x damage from melee attacks. | ||
− | * It appears exclusively on land, but is among the most common terror units since it can | + | * It appears exclusively on land, but is among the most common terror units since it can accompany Tasoths, Lobstermen, or Mixed crews. |
− | * | + | * It has the highest Firing Accuracy in the game. |
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==Bugs== | ==Bugs== |
Revision as of 08:09, 23 November 2014
General Information
Bio-Drone |
The Bio-Drone is a creation only an alien mind could conceive of. It is a brain, (human or alien) suspended in amniotic fluids and connected to a powered base unit that can fly on land or below water. Each Bio-Drone is armed with a powerful auditory disruptor, part machine and part organism. Some of our scientists have suggested that the weapon is driven by the host organisms original vocal cords. Highly accurate and tenacious these super guard dogs are widely used by the aliens to protect valuable assets. |
Source: Terror From The Deep Ufopaedia
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Bio-Drone Autopsy |
The hypothesis that the auditory disruptor is a biological device are true. This unfortunate creature literally screams its enemies to death. Every example has massive surgical trauma scars and is severely mutilated. The aliens appear to butcher the brain into obedience. |
Source: Terror From The Deep Ufopaedia
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Bio-Drone | ||
---|---|---|
Time Units | 80 - 118 | |
Health | 140 | |
Energy | 120 - 178 | |
Reactions | 40 - 54 | |
Strength | 120 - 149 | |
Bravery | 100 | |
Firing Accuracy | 58 - 237 | |
Throwing Accuracy | 0 | |
MC Skill | 0 | |
MC Strength | 90 - 112 | |
Front Armour | 10 - 30 | |
Left Armour | 6 - 18 | |
Right Armour | 6 - 18 | |
Back Armour | 4 - 12 | |
Under Armour | 2 - 6 | |
Hidden Attributes | ||
Melee Accuracy | 0 | |
Energy Recharge | 40 | |
Victory Points | 25 | |
Standing Height | ? | |
Kneeling Height | ? | |
Intelligence | 7 | |
Aggression | 2 | |
Other information | ||
Armour category | Xarquid/Bio-Drone | |
Possible Ranks | Terrorist | |
Unique Attributes | Can Fly, Melee Attack (bugged) |
Functionally identical to the Cyberdiscs of the First Alien War, except miniturised for indoor-use, Bio-Drones are terribly dangerous. They are fast and possess very deadly and accurate projectile attacks, can fly, and destroying them will usually cause a large explosion. The latter is especially annoying in Shipping Route Terror Missions, which are full of small rooms and cramped corridors.
Bio-Drones are, along with the Tentaculats, the most powerful Terror units deployed by the Aliens in the Second Alien War. What's worse, they accompany the two most powerful Alien Races: Lobster Men and Tasoth.
Tactics
The usual Cyberdisc warnings apply here:
- Use anything other than a Melee weapon against it will cause an explosion big enough to kill creatures nearby... aliens, civilians, or your Aquanauts.
- Though it has a front and back, and technically possible to sneak up upon it unnoticed, it is physically impossible to tell which way it is facing because of planer symmetry.
- When possible, double-team against a Bio-Drone. Have an aquanaut draw fire, while another sneaks up behind it with a Melee weapon.
- Bio-Drones leave scorch marks on the ground (and sometimes set fire to it) if they are moving around above sea level much like the Silacoid.
- They have extremely high Firing Accuracy but relatively low Reactions, so it's a good idea to use Aquanauts with high Reactions and TUs when fighting them.
Notes
The following are some miscellaneous notes on the Bio-Drone:
- The Bio-Drone takes 0.6x damage from Incendiary attacks and explosives, 0.7x damage from Gauss weapons and 0.9x damage from Stun and Sonic weapons, but also takes 1.45x damage from melee attacks.
- It appears exclusively on land, but is among the most common terror units since it can accompany Tasoths, Lobstermen, or Mixed crews.
- It has the highest Firing Accuracy in the game.
Bugs
The Bio-Drone has two forms of attack: its ranged disruptor weapon and a close quarters melee attack which requires 15 TU. However, it's base Melee Accuracy is 0% which makes it difficult (though not totally impossible) for damage to occur. When it does though, damage is 145 average or 0-290.
See Also
Terror From The Deep | |
Aliens | Aquatoid • Gillman • Lobster Man • Tasoth • Mixed Crew |
Terror Units | Bio-Drone • Calcinite • Deep One • Hallucinoid • Tentaculat • Zombie • Triscene • Xarquid |
Data | TFTD Alien Stats • Alien Rank • TFTD Damage Modifiers • TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons |