Difference between revisions of "Biological Warfare (Apocalypse)"
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Ammunition must be manufactured and since it has such low shot-capacity, a Small Workshop is usually dedicated to its constant production, preferably at the same base which contains the agents using such weaponry.<br> | Ammunition must be manufactured and since it has such low shot-capacity, a Small Workshop is usually dedicated to its constant production, preferably at the same base which contains the agents using such weaponry.<br> | ||
All toxigun needle-dart ammunition will pass through any shielded unit.<br> | All toxigun needle-dart ammunition will pass through any shielded unit.<br> | ||
− | All toxins have | + | All toxins have an [[Damage_Modifiers_(Apocalypse)#Damages_Chart|effect]] on all alien lifeforms however, a micronoid aggregate is susceptible only to more advanced toxins.<br> |
'''Toxin A''' ammunition is available for the Toxigun once Biological Warfare is researched. As a prototype chemical, it only has a full toxin effect on simple alien lifeforms and a lesser effect on larger or more advanced aliens. Micronoid Aggregates are immune.<br> | '''Toxin A''' ammunition is available for the Toxigun once Biological Warfare is researched. As a prototype chemical, it only has a full toxin effect on simple alien lifeforms and a lesser effect on larger or more advanced aliens. Micronoid Aggregates are immune.<br> | ||
'''Toxin B''' ammunition is a more effective biological toxin which affects all alien lifeforms more strongly than Toxin A but only has a weak effect on Micronoid Aggregates.<br> | '''Toxin B''' ammunition is a more effective biological toxin which affects all alien lifeforms more strongly than Toxin A but only has a weak effect on Micronoid Aggregates.<br> | ||
'''Toxin C''' is the most potent form of toxigun ammunition. It kills all alien lifeforms quickly and effectively. | '''Toxin C''' is the most potent form of toxigun ammunition. It kills all alien lifeforms quickly and effectively. | ||
− | + | Caution: [[Brainsucker_(Apocalypse)|Brainsucked]] agents are not effected by any toxin [[Known_Bugs_(Apocalypse)#Brainsucked_Toxigun_Toxins|as expected]]. They cannot be saved and must be destroyed by other means. | |
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==See Also== | ==See Also== | ||
− | * [[ | + | * [[Damage_Modifiers_(Apocalypse)|Damage Effects]] |
* [[Biochemistry]] | * [[Biochemistry]] | ||
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[[Category: Apocalypse]] | [[Category: Apocalypse]] | ||
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Revision as of 14:20, 13 August 2023
An X-Com weapon designed to shoot high powered projectiles containing anti-Alien toxic fluids. It is designed to cause minimal harm to other targets and is not very good at penetrating armor. From: Apocalypse Ufopaedia
Toxigun
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Ammunition Types
Toxin A
Ammunition for Toxigun. It contains a lethal fast acting poison designed to target Alien life forms. It is not so effective against the more advanced bipedal Alien types. From: Apocalypse Ufopaedia
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Toxin B
Ammunition for Toxigun. It contains a lethal fast acting poison designed to target Alien lifeforms. It effectively renders the earlier A-type toxin obsolete because it is more powerful and more effective against the higher Alien life forms. From: Apocalypse Ufopaedia
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Toxin C
Ammunition for Toxigun. A fast acting poison which targets all Alien life forms with equally devastating effects. This toxin effectively supersedes the A or B types. From: Apocalypse Ufopaedia
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A special, versatile weapon designed for anti-alien combat.
The effect of this weapon is not based on classic damage models but on bio-chemical warfare designed by X-Com to specifically kill the Micronoid parasitic mass within the 'blood' of any infested lifeform, resulting in death of the host. The toxins do not harm uninfected lifeforms but will only suffer minor impact effects from the needle-dart ammunition comparable to that of damage from the Megapol M4000 Machine Gun.
Ammunition quantity per clip is lax and will limit the user to short combat range. The weapon's short range and bad accuracy (for one-handedness) is similar to Megapol Lawpistol. The extremely high rate of fire of a single Toxigun is sufficent to easily drain all spare ammunition (in Real-TIme) if not using moderately accurate agents. Dual wielded weapon use is not advisable.
Ammunition must be manufactured and since it has such low shot-capacity, a Small Workshop is usually dedicated to its constant production, preferably at the same base which contains the agents using such weaponry.
All toxigun needle-dart ammunition will pass through any shielded unit.
All toxins have an effect on all alien lifeforms however, a micronoid aggregate is susceptible only to more advanced toxins.
Toxin A ammunition is available for the Toxigun once Biological Warfare is researched. As a prototype chemical, it only has a full toxin effect on simple alien lifeforms and a lesser effect on larger or more advanced aliens. Micronoid Aggregates are immune.
Toxin B ammunition is a more effective biological toxin which affects all alien lifeforms more strongly than Toxin A but only has a weak effect on Micronoid Aggregates.
Toxin C is the most potent form of toxigun ammunition. It kills all alien lifeforms quickly and effectively.
Caution: Brainsucked agents are not effected by any toxin as expected. They cannot be saved and must be destroyed by other means.
Which is better?
Toxigun or Devastator Cannon
See Also