Change Log (Long War)

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Revision as of 12:25, 2 July 2014 by Binkyuk (talk | contribs) (Created page with "== Beta 12 == *Armor Health is unfilled at the start of each mission. Hotfix available at the same location as the mod download. *Mindmerge weirdness related to Armor Health B...")
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Beta 12

  • Armor Health is unfilled at the start of each mission. Hotfix available at the same location as the mod download.
  • Mindmerge weirdness related to Armor Health Bug.
  • MECs and SHIVs lost Damage Reduction. Shows zero in Barracks and doesn't apply in Tactical. Temporarily fixed by HEX edits.
  • Titan Armor doesn't prevent fire and acid damage. This might have been fixed by HP Armor HEX edits.
  • Mindfray and other psi abilities might be showing incorrect percentages with Exalt and Sectoid Commander.
  • Game freeze on XCOM Base Defense. MEC troopers without suits are the suspected cause.
  • Precision Shot started to give 30% crit to Strike Rifles.
  • Shredder Ammo perk causes Mindfray to apply shredded effect. Mindfray does extra damage.
  • Updating old saves from Beta 10-11 gives scouts an extra perk and will/aim bonuses with extra level up.
  • Scouts still receive 1 mobility with Aggression Perk like in previous betas. The new perk tree doesn't have Aggression bolded.
  • Berserkers path incorrectly on roofs, often jumping to the lower floor when "approaching" after getting shot.
  • Escort targets can't evac after taking damage.
  • Alien pods sometimes appear in visual range of Skyranger landing causing instant trigger.
  • Lock-N-Load perk doesn't work for MECs, turn ends on reload.
  • PSI inspiration gives a free turn to panicked soldiers who already used their moves (intimidated by berserker).
  • Random freezes on death animations.
  • Panicked Muton Elites sometimes freeze the game.
  • Report of permanent wound status on soldiers after successfully finishing PSI training.