Difference between revisions of "Chrysalis (Apocalypse)"
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− | [[Image: | + | |
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− | ''' | + | The wording in this page of plural Chrysalis is correct. |
− | <table><tr><td>[[Image: | + | |
− | * Grown-In Weapon = | + | |
− | * Health = | + | --> |
− | * Speed / Time Units = | + | [[Image:Life-Pedia-ChrysalisL-(Apocalypse).png|right]] |
− | * Accuracy = | + | A Chrysalis is the most vulnerable stage of Alien development because it possesses no attack mechanisms. Its skin is tough, but vulnerable to fire and incendiary ammunition. A new Alien will grow inside the Chrysalis and emerge after a period of three days. It seems that a variety of Alien forms could develop at this stage, dependent on the genetic information carried by the Hyperworm. The physiology of these new forms contains many new cell structures. We have now gained a significant understanding of Alien genetics. ''From: Apocalypse Ufopaedia'' |
− | * Reactions = | + | '''Chrysalis''' |
+ | <table><tr><td>[[Image:LifeL-Isom-Chrys-(Apocalypse).png|left]]</td><td> | ||
+ | * Grown-In Weapon = none | ||
+ | * Health = 30 | ||
+ | * Speed / Time Units = 86 | ||
+ | * Accuracy = 100 | ||
+ | * Reactions = 5 | ||
* Stamina = 40 | * Stamina = 40 | ||
− | * Strength = | + | * Strength = 5 |
* Bravery = 10 | * Bravery = 10 | ||
− | * Armour¹: | + | * Armour¹: 12/12/12/12/12/12 |
* Psi Energy = 0 | * Psi Energy = 0 | ||
* Psi Attack = 0 | * Psi Attack = 0 | ||
* Psi Defense = 100 | * Psi Defense = 100 | ||
− | * Size = | + | * Size = medium |
* Inventory = no | * Inventory = no | ||
* Movement = immobile | * Movement = immobile | ||
* Infiltration Influence = none | * Infiltration Influence = none | ||
− | * Score = | + | * Score = 3</td></tr></table> |
¹ armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately) | ¹ armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately) | ||
<br clear=all> | <br clear=all> | ||
− | [[Image: | + | [[Image:Life-Pedia-ChrysalisA-(Apocalypse).png|right]] |
− | + | The Chrysalis appears to be an important stage in the Alien life cycle. The cell structures we have discovered seem to suggest that the emerging Aliens have a different physiology to those previously encountered. This could indicate that there will be further stages to our biological research. The Chrysalis contains no advanced brain structure and will not respond to Psionic attacks. ''From: Apocalypse Ufopaedia'' | |
− | + | A large, immobile, yellow and brown sac with a pulsating 'hat'.<br> | |
<br> | <br> | ||
− | + | Chrysalises will not be detected if X-Com searches a building for infestation.<br> | |
<br> | <br> | ||
− | + | A Chrysalis is the result of a (fed and bloated) single Hyperworm which has progressed to the next stage of the alien lifecycle. It is a coccoon.<br> | |
− | + | UFOs do not keep Chrysalises onboard when aliens are dropped into a building for infestation.<br> | |
− | An alien infestation spreading across the city from the initially infested building will also move | + | If a UFO has crashed, a [[Alien Transporter (Apocalypse)|Transporter]] and [[Alien Assault Ship (Apocalypse)|Assault Ships]] will each have two Chrysalises.<br> |
− | + | Chrysalises does not appear in any building within the alien dimension.<br> | |
+ | An alien infestation spreading across the city from the initially infested building will also move chrysalises, singularly or with other aliens. They may hatch into other lifeforms: Anthropod, Spitter, Popper, or Skeletoid when being moved. Any chrysalises appearing on the battlescape cannot move and will not hatch. | ||
'''Combat'''<br> | '''Combat'''<br> | ||
− | [[Image:Life-EquipIcon- | + | [[Image:Life-EquipIcon-Chrys-(Apocalypse).png|frame|Unit|left]] A Chrysalis is immune to psionics. |
<br clear=all> | <br clear=all> | ||
− | + | A Chrysalis is not a threat. It cannot attack.<br> | |
− | It is not necessary to [[Engaging_the_Enemy_(Apocalypse)|kill | + | It is not necessary to [[Engaging_the_Enemy_(Apocalypse)|kill a Chrysalis]] since all will be recovered alive via the [[Bio-Transport_Module_(Apocalypse)|Bio-Transport Module]] at successful completion. Agents will engage chrysalises in combat but this may be a waste of ammunition. If escaping the battlescape, chrysalises should be killed where possible before exiting to limit further growth of more advanced and dangerous lifeforms which will slow infiltration within the infested building. |
+ | A Chrysalis does not breathe. It is immune to any type of gas effect and cannot be stunned with the [[Megapol_Stun_Grapple|Stun Grapple]]<br> | ||
+ | Chrysalis research a critical step for understanding alien lifeform reproduction. | ||
− | [[ | + | |
+ | [[Anthropod_(Apocalypse)|Next: Anthropod]]<br> | ||
+ | [[Hyperworm_(Apocalypse)|Previous: Hyperworm]]<br> | ||
[[Alien_Life_Forms_(Apocalypse)|Return To Start]] | [[Alien_Life_Forms_(Apocalypse)|Return To Start]] | ||
<br clear=all> | <br clear=all> | ||
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[[Category: Apocalypse]] | [[Category: Apocalypse]] | ||
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Revision as of 23:47, 8 October 2023
A Chrysalis is the most vulnerable stage of Alien development because it possesses no attack mechanisms. Its skin is tough, but vulnerable to fire and incendiary ammunition. A new Alien will grow inside the Chrysalis and emerge after a period of three days. It seems that a variety of Alien forms could develop at this stage, dependent on the genetic information carried by the Hyperworm. The physiology of these new forms contains many new cell structures. We have now gained a significant understanding of Alien genetics. From: Apocalypse Ufopaedia
Chrysalis
|
¹ armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)
The Chrysalis appears to be an important stage in the Alien life cycle. The cell structures we have discovered seem to suggest that the emerging Aliens have a different physiology to those previously encountered. This could indicate that there will be further stages to our biological research. The Chrysalis contains no advanced brain structure and will not respond to Psionic attacks. From: Apocalypse Ufopaedia
A large, immobile, yellow and brown sac with a pulsating 'hat'.
Chrysalises will not be detected if X-Com searches a building for infestation.
A Chrysalis is the result of a (fed and bloated) single Hyperworm which has progressed to the next stage of the alien lifecycle. It is a coccoon.
UFOs do not keep Chrysalises onboard when aliens are dropped into a building for infestation.
If a UFO has crashed, a Transporter and Assault Ships will each have two Chrysalises.
Chrysalises does not appear in any building within the alien dimension.
An alien infestation spreading across the city from the initially infested building will also move chrysalises, singularly or with other aliens. They may hatch into other lifeforms: Anthropod, Spitter, Popper, or Skeletoid when being moved. Any chrysalises appearing on the battlescape cannot move and will not hatch.
Combat
A Chrysalis is immune to psionics.
A Chrysalis is not a threat. It cannot attack.
It is not necessary to kill a Chrysalis since all will be recovered alive via the Bio-Transport Module at successful completion. Agents will engage chrysalises in combat but this may be a waste of ammunition. If escaping the battlescape, chrysalises should be killed where possible before exiting to limit further growth of more advanced and dangerous lifeforms which will slow infiltration within the infested building.
A Chrysalis does not breathe. It is immune to any type of gas effect and cannot be stunned with the Stun Grapple
Chrysalis research a critical step for understanding alien lifeform reproduction.
Next: Anthropod
Previous: Hyperworm
Return To Start
See Also
X-COM: Apocalypse All Units | |
X-Com: | Agents • Technical Personnel |
Aliens |
Brainsucker • Multiworm Egg • Multiworm • Hyperworm • Chrysalis • Anthropod • Spitter • Popper • Skeletoid • Micronoid Aggregate • Megaspawn • Psimorph • Queenspawn • Overspawn • |
Population | Police • Cultist • Gangsters • Building Security • Corporate Hood • Civilians |
Others | Sectoid |
Reference | Attributes Of All Units |