Difference between revisions of "Chrysalis (Apocalypse)"

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[[Image:AlienLive-MultiEgg-(Apocalypse).png|right]]
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  The gestation period for a Multiworm is approximately two days. During this time the egg will protect itself with a weapon that launches a fluid containing micro-organisms. These organisms consist of various types, some containing acids designed to erode metallic compounds and others containing unusual enzymes that rapidly break down organic matter. Fortunately the range of this weapon is limited. The Alien embryos are not sufficiently advanced to be susceptible to Psionic attacks.  ''From: Apocalypse Ufopaedia''
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'''Multiworm Egg''' also known as '''Alien Egg'''
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The wording in this page of plural Chrysalis is correct.
<table><tr><td>[[Image:Life-Isom-AlnEgg-(Apocalypse).png|left]]</td><td>
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* Grown-In Weapon = Vomit Funnel
+
 
* Health = 80
+
-->
* Speed / Time Units = 30
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[[Image:Life-Pedia-ChrysalisL-(Apocalypse).png|right]]
* Accuracy = 60
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  A Chrysalis is the most vulnerable stage of Alien development because it possesses no attack mechanisms. Its skin is tough, but vulnerable to fire and incendiary ammunition. A new Alien will grow inside the Chrysalis and emerge after a period of three days. It seems that a variety of Alien forms could develop at this stage, dependent on the genetic information carried by the Hyperworm. The physiology of these new forms contains many new cell structures. We have now gained a significant understanding of Alien genetics.  ''From: Apocalypse Ufopaedia''
* Reactions = 24
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'''Chrysalis'''
 +
<table><tr><td>[[Image:LifeL-Isom-Chrys-(Apocalypse).png|left]]</td><td>
 +
* Grown-In Weapon = none
 +
* Health = 30
 +
* Speed / Time Units = 86
 +
* Accuracy = 100
 +
* Reactions = 5
 
* Stamina = 40
 
* Stamina = 40
* Strength = 10
+
* Strength = 5
 
* Bravery = 10  
 
* Bravery = 10  
* Armour&sup1;: 5/5/5/5/5/5
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* Armour&sup1;: 12/12/12/12/12/12
 
* Psi Energy = 0
 
* Psi Energy = 0
 
* Psi Attack = 0
 
* Psi Attack = 0
 
* Psi Defense = 100
 
* Psi Defense = 100
* Size = small
+
* Size = medium
 
* Inventory = no
 
* Inventory = no
 
* Movement = immobile
 
* Movement = immobile
 
* Infiltration Influence = none
 
* Infiltration Influence = none
* Score = 4</td></tr></table>
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* Score = 3</td></tr></table>
 
&sup1; armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)
 
&sup1; armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)
 
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<br clear=all>
  
[[Image:AlienDead-MultiWEgg-(Apocalypse).png|right]]
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[[Image:Life-Pedia-ChrysalisA-(Apocalypse).png|right]]
  A large worm-like creature quickly develops inside the protective skin of the Alien egg. This worm appears to contain the embryos of a further four life forms. We cannot tell how the next stage in the life cycle develops from the autopsy results, but the tissues will be useful for our toxicology research.  ''From: Apocalypse Ufopaedia''
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  The Chrysalis appears to be an important stage in the Alien life cycle. The cell structures we have discovered seem to suggest that the emerging Aliens have a different physiology to those previously encountered. This could indicate that there will be further stages to our biological research. The Chrysalis contains no advanced brain structure and will not respond to Psionic attacks.  ''From: Apocalypse Ufopaedia''
  
An immobile pink sac with a flexible tube that spits acid at nearby hostiles.<br>
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A large, immobile, yellow and brown sac with a pulsating 'hat'.<br>
 
<br>
 
<br>
Multiworm Eggs will not be detected if X-Com searches a building for infestation.<br>
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Chrysalises will not be detected if X-Com searches a building for infestation.<br>
 
<br>
 
<br>
Alien eggs are commonly found within infested Mega-Primus buildings in small static clusters with other lifeforms for protection.<br>
+
A Chrysalis is the result of a (fed and bloated) single Hyperworm which has progressed to the next stage of the alien lifecycle. It is a coccoon.<br>
All UFOs are capable of dropping aliens into a building however eggs will not be present aboard a [[Alien_Probe_(Apocalypse)|Probe]], [[Alien_Fast-Attack_Ship_(Apocalypse)|Fast Attack Ship]], or [[Alien_Bomber_(Apocalypse)|Bomber]] UFOs. A crashed [[Alien Transporter (Apocalypse)|Transporter]] is the only UFO which will have alien eggs (dead or alive).<br>
+
UFOs do not keep Chrysalises onboard when aliens are dropped into a building for infestation.<br>
An alien infestation spreading across the city from the initially infested building will also move alien eggs, singularly or with other aliens. Eggs may hatch into Multiworms when being moved. Any eggs appearing on the battlescape cannot move and will not hatch.<br>
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If a UFO has crashed, a [[Alien Transporter (Apocalypse)|Transporter]] and [[Alien Assault Ship (Apocalypse)|Assault Ships]] will each have two Chrysalises.<br>
Once access is possible into alien buildings within their homeworld, alien eggs are only found inside the [[Spawning Chamber]].<br>
+
Chrysalises does not appear in any building within the alien dimension.<br>
 +
An alien infestation spreading across the city from the initially infested building will also move chrysalises, singularly or with other aliens. They may hatch into other lifeforms: Anthropod, Spitter, Popper, or Skeletoid when being moved. Any chrysalises appearing on the battlescape cannot move and will not hatch.
 
'''Combat'''<br>
 
'''Combat'''<br>
[[Image:Life-EquipIcon-AlnEgg-(Apocalypse).png|frame|Unit Icon|left]] Multiworm Eggs are immune to psionics.
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[[Image:Life-EquipIcon-Chrys-(Apocalypse).png|frame|Unit|left]] A Chrysalis is immune to psionics.
 
<br clear=all>
 
<br clear=all>
Alien Eggs are a minmal threat to an armoured agent. Eggs will attack using a weak and short ranged (11 cell) enzyme spit which can be avoided by distance.<br>
+
A Chrysalis is not a threat. It cannot attack.<br>
It is not necessary to [[Engaging_the_Enemy_(Apocalypse)|kill eggs]] since all will be recovered alive via the [[Bio-Transport_Module_(Apocalypse)|Bio-Transport Module]] at successful completion unless they are a threat. Agents will engage eggs in combat but this may be a waste of ammunition. If escaping the battlescape, alien eggs should be killed where possible before exiting to limit further growth of more advanced and dangerous lifeforms or to slow infiltration with in the infested building.
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It is not necessary to [[Engaging_the_Enemy_(Apocalypse)|kill a Chrysalis]] since all will be recovered alive via the [[Bio-Transport_Module_(Apocalypse)|Bio-Transport Module]] at successful completion. Agents will engage chrysalises in combat but this may be a waste of ammunition. If escaping the battlescape, chrysalises should be killed where possible before exiting to limit further growth of more advanced and dangerous lifeforms which will slow infiltration within the infested building.
 +
A Chrysalis does not breathe. It is immune to any type of gas effect and cannot be stunned with the [[Megapol_Stun_Grapple|Stun Grapple]]<br>
 +
Chrysalis research a critical step for understanding alien lifeform reproduction.  
  
[[Multiworm_(Apocalypse)|Next: Multiworm]]<br>
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 +
[[Anthropod_(Apocalypse)|Next: Anthropod]]<br>
 +
[[Hyperworm_(Apocalypse)|Previous: Hyperworm]]<br>
 
[[Alien_Life_Forms_(Apocalypse)|Return To Start]]
 
[[Alien_Life_Forms_(Apocalypse)|Return To Start]]
 
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Line 57: Line 68:
  
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
-->
 
 
{{Ref Open | title = Chrysalis}}[[Image:Chrysalis_(Alive).jpg|right]]
 
A Chrysalis is the most vulnerable stage of Alien development because it possesses no attack mechanisms. Its skin is tough, but vulnerable to fire and incendiary ammunition. A new Alien will grow inside the Chrysalis and emerge after a period of three days. It seems that a variety of Alien forms could develop at this stage, dependent on the genetic information carried by the Hyperworm. The physiology of these new forms contains many new cell structures. We have now gained a significant understanding of Alien genetics.
 
{{Ref Close | source = X-COM Apocalypse Ufopedia}}
 
{{Ref Open | title = Chrysalis Autopsy}}[[Image:Chrysalis_Autopsy.jpg|right]]
 
The Chrysalis appears to be an important stage in the Alien life cycle. The cell structures we have discovered seem to suggest that the emerging Aliens have a different physiology to those previously encountered. This could indicate that there will be further stages to our biological research. The Chrysalis contains no advanced brain structure and will not respond to Psionic attacks.
 
{{Ref Close | source = X-COM Apocalypse Ufopedia}}
 
 
{{Infobox open}}
 
{{Apocalypse Statbox Module
 
| name = Chrysalis
 
| time_units = 30-34
 
| health = 86-99
 
| stamina = 40-46
 
| reactions = 5
 
| strength = 5
 
| bravery = 0
 
| psi_energy = 0
 
| psi_attack = 0
 
| psi_defense = 100
 
| accuracy = 100
 
}}
 
{{Apocalypse Statbox Module/Hidden
 
| armor_head = 12-19
 
| armor_torso = 12-19
 
| armor_arms = 12-19
 
| armor_legs = 12-19
 
| score = 3
 
| size_X = 20
 
| size_Y = 10
 
}}
 
{{Apocalypse Statbox Module/Unique Stats
 
| damage_modifier_group = Chrysalis
 
| inventory = no
 
| innate_weapon = none
 
| unique_attributes = immobile
 
}}
 
{{Infobox close}}
 
 
The Chrysalis is the form taken on by a matured (and fed) [[Hyperworm]], and is the pupal stage of the Multiworm life cycle. From here, depending on the information fed to it, it will grow into a [[Brainsucker]], [[Anthropod]], [[Spitter]] or [[Popper]].
 
 
Chrysalides can be found aboard [[Alien Transporter (Apocalypse)|Transporters]] and [[Alien Assault Ship (Apocalypse)|Assault Ships]]. They will not be deployed as part of any [[Alien_Infiltration_(Apocalypse)|infiltration force]] nor will they be encountered in the alien dimension.
 
 
Despite being immobile in [[Battlescape_Overview_(Apocalypse)|Battlescape]], Chrysalides '''are''' capable of moving from one Mega-Primus building to another. The presence of a Chrysalis will not cause an Organization's infiltration meter to rise, though this will of course change once the Chrysalis grows into another alien. Note that a building investigation will fail to find anything if the only present aliens are Chrysalides and/or [[Multiworm Egg (Apocalypse)|Multiworm Eggs]].
 
 
==Tactical Notes==
 
 
Chrysalides are immobile and defenseless. They pose no threat whatsoever to X-COM agents. Intact Chrysalides will be automatically collected at the end of a successful mission.
 
 
Unless ordered to hold their fire, X-COM agents will automatically fire at Chrysalides like they would at any other alien. This can potentially waste ammunition, and stray shots may damage the building they're in (angering the owning Organization), or even hit other X-COM agents in the vicinity. On the other hand, Chrysalides provide a safe way for agents to improve their stats. Furthermore, if X-COM decides to retreat from a mission, it is prudent to destroy any Chrysalides within reach before doing so, to prevent them from evolving into more dangerous aliens.
 
 
==See Also==
 
* [[Aliens (Apocalypse)|Aliens]]
 
* [[Alien Life Forms (Apocalypse)|Alien Life Forms]]
 
* [[The Alien Life Cycle (Apocalypse) | The Alien Life Cycle ]]
 
** [[Multiworm Egg (Apocalypse) | Multiworm Egg ]]
 
** [[Multiworm (Apocalypse) | Multiworm ]]
 
** [[Hyperworm (Apocalypse) | Hyperworm ]]
 
** [[Chrysalis (Apocalypse) | Chrysalis]]
 
 
 
{{Unit Navbar (Apocalypse)}}
 
[[Category: Apocalypse]]
 
[[Category: Aliens (Apocalypse)]]
 
[[Category: Research (Apocalypse)]]
 

Revision as of 23:47, 8 October 2023

Life-Pedia-ChrysalisL-(Apocalypse).png
A Chrysalis is the most vulnerable stage of Alien development because it possesses no attack mechanisms. Its skin is tough, but vulnerable to fire and incendiary ammunition. A new Alien will grow inside the Chrysalis and emerge after a period of three days. It seems that a variety of Alien forms could develop at this stage, dependent on the genetic information carried by the Hyperworm. The physiology of these new forms contains many new cell structures. We have now gained a significant understanding of Alien genetics.  From: Apocalypse Ufopaedia

Chrysalis

LifeL-Isom-Chrys-(Apocalypse).png
  • Grown-In Weapon = none
  • Health = 30
  • Speed / Time Units = 86
  • Accuracy = 100
  • Reactions = 5
  • Stamina = 40
  • Strength = 5
  • Bravery = 10
  • Armour¹: 12/12/12/12/12/12
  • Psi Energy = 0
  • Psi Attack = 0
  • Psi Defense = 100
  • Size = medium
  • Inventory = no
  • Movement = immobile
  • Infiltration Influence = none
  • Score = 3

¹ armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)

Life-Pedia-ChrysalisA-(Apocalypse).png
The Chrysalis appears to be an important stage in the Alien life cycle. The cell structures we have discovered seem to suggest that the emerging Aliens have a different physiology to those previously encountered. This could indicate that there will be further stages to our biological research. The Chrysalis contains no advanced brain structure and will not respond to Psionic attacks.  From: Apocalypse Ufopaedia

A large, immobile, yellow and brown sac with a pulsating 'hat'.

Chrysalises will not be detected if X-Com searches a building for infestation.

A Chrysalis is the result of a (fed and bloated) single Hyperworm which has progressed to the next stage of the alien lifecycle. It is a coccoon.
UFOs do not keep Chrysalises onboard when aliens are dropped into a building for infestation.
If a UFO has crashed, a Transporter and Assault Ships will each have two Chrysalises.
Chrysalises does not appear in any building within the alien dimension.
An alien infestation spreading across the city from the initially infested building will also move chrysalises, singularly or with other aliens. They may hatch into other lifeforms: Anthropod, Spitter, Popper, or Skeletoid when being moved. Any chrysalises appearing on the battlescape cannot move and will not hatch. Combat

Unit

A Chrysalis is immune to psionics.


A Chrysalis is not a threat. It cannot attack.
It is not necessary to kill a Chrysalis since all will be recovered alive via the Bio-Transport Module at successful completion. Agents will engage chrysalises in combat but this may be a waste of ammunition. If escaping the battlescape, chrysalises should be killed where possible before exiting to limit further growth of more advanced and dangerous lifeforms which will slow infiltration within the infested building. A Chrysalis does not breathe. It is immune to any type of gas effect and cannot be stunned with the Stun Grapple
Chrysalis research a critical step for understanding alien lifeform reproduction.


Next: Anthropod
Previous: Hyperworm
Return To Start


See Also


Apocalypse InsigniaX-COM: Apocalypse All Units
X-Com: AgentsTechnical Personnel
Aliens

BrainsuckerMultiworm EggMultiwormHyperwormChrysalisAnthropodSpitterPopperSkeletoidMicronoid AggregateMegaspawnPsimorphQueenspawnOverspawn

Population PoliceCultistGangstersBuilding SecurityCorporate HoodCivilians
Others Sectoid
Reference Attributes Of All Units