Difference between revisions of "Chryssalid (LW2)"
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Hewhoispale (talk | contribs) m (Need to do something better with the box positioning later when I have time to wrestle with CSS) |
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+ | {{Unit Stat Box LW2 | ||
+ | |name=Hive Queen | ||
+ | |rank=3 | ||
+ | |forceLevel=? | ||
+ | |picture=[[File:Hive_Queen_(LW2).jpg|256px]] | ||
+ | |armor=4/4/5/5 | ||
+ | |hp=40/45/50/60 | ||
+ | |mobility=12 | ||
+ | |detection=12 | ||
+ | |offense=75 | ||
+ | |ap=0 | ||
+ | |crit=0 | ||
+ | |defense=-10/-10/0/0 | ||
+ | |dodge=0 | ||
+ | |will=150 | ||
+ | }} | ||
+ | {{Unit Stat Box LW2 | ||
+ | |name=Chryssalid Soldier | ||
+ | |rank=2 | ||
+ | |forceLevel=? | ||
+ | |picture=[[File:Chryssalid_Soldier_(LW2).jpg|256px]] | ||
+ | |armor=2/2/3/3 | ||
+ | |hp=15/18/21/24 | ||
+ | |mobility=12 | ||
+ | |detection=12 | ||
+ | |offense=75 | ||
+ | |ap=0 | ||
+ | |crit=0 | ||
+ | |defense=0/0/5/5 | ||
+ | |dodge=0 | ||
+ | |will=120 | ||
+ | }} | ||
+ | {{Unit Stat Box LW2 | ||
+ | |name=Chryssalid | ||
+ | |rank=1 | ||
+ | |forceLevel=? | ||
+ | |picture=[[File:Xcom2_chrysalid.jpg|256px]] | ||
+ | |armor=1 | ||
+ | |hp=8/9/10/13 | ||
+ | |mobility=12/13/15/15 | ||
+ | |detection=12 | ||
+ | |offense=75 | ||
+ | |ap=0 | ||
+ | |crit=0/10/15/15 | ||
+ | |defense=0/0/10/10 | ||
+ | |dodge=20 | ||
+ | |will=55/60/60/65 | ||
+ | }} | ||
The '''Chryssalid''' is a terrifying alien assault unit. Only semi-intelligent, these creatures close to melee disquietingly fast, where they are very effective. | The '''Chryssalid''' is a terrifying alien assault unit. Only semi-intelligent, these creatures close to melee disquietingly fast, where they are very effective. | ||
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| [[File:UIPerk_chryssalid_burrow.png |38px]]<br>'''Burrow''' <br/> ''Hide underground.'' || Chryssalid (Mk1) | | [[File:UIPerk_chryssalid_burrow.png |38px]]<br>'''Burrow''' <br/> ''Hide underground.'' || Chryssalid (Mk1) | ||
|- align="center" | |- align="center" | ||
− | | [[File:UIPerk_chryssalid_poisonousclaws.png |38px]]<br>'''Poisonous Claws''' <br/> ''Units hit with melee attacks will | + | | [[File:UIPerk_chryssalid_poisonousclaws.png |38px]]<br>'''Poisonous Claws''' <br/> ''Units hit with melee attacks will be afflicted with Chryssalid poison.'' || Chryssalid (Mk1) |
|- align="center" | |- align="center" | ||
| {{Lightning Reflexes (LW2) |b_name=1 |b_descr=1}} || Chryssalid Soldier (Mk2) | | {{Lightning Reflexes (LW2) |b_name=1 |b_descr=1}} || Chryssalid Soldier (Mk2) | ||
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* Burrowed chryssalids can be revealed by '''Scanning Protocol''' or '''Battle Scanners''', otherwise getting too close will cause them to unburrow and possibly charge as a reaction. | * Burrowed chryssalids can be revealed by '''Scanning Protocol''' or '''Battle Scanners''', otherwise getting too close will cause them to unburrow and possibly charge as a reaction. | ||
* Units killed by chryssalids or their poison will become cocoons that will spawn additional chryssalids. | * Units killed by chryssalids or their poison will become cocoons that will spawn additional chryssalids. | ||
+ | * Unlike viper poison, medkits do not prevent Chryssalid poison. | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" |
Revision as of 15:34, 8 March 2017
The Chryssalid is a terrifying alien assault unit. Only semi-intelligent, these creatures close to melee disquietingly fast, where they are very effective.
Chryssalids grow larger with maturity.
- Burrowed chryssalids can be revealed by Scanning Protocol or Battle Scanners, otherwise getting too close will cause them to unburrow and possibly charge as a reaction.
- Units killed by chryssalids or their poison will become cocoons that will spawn additional chryssalids.
- Unlike viper poison, medkits do not prevent Chryssalid poison.
Ability | Effected Ranks | Chance to Adopt While Active |
---|---|---|
All ranks | 8% |