Difference between revisions of "Church Zealot (Piratez)"

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Revision as of 00:34, 3 April 2016

This page may be outdated. It is up-to-date for version 0.98b. The latest version is v.N1.


Church Zealot
Time Units 70
Stamina 90
Health 45
Bravery 100
Reactions 45
Firing Accuracy 50
Melee Accuracy 60
Throwing Accuracy 40
Strength 38
VooDoo Skill 0
VooDoo Strength 55


Armor: Front 30
Armor: Sides 25
Armor: Rear 20
Armor: Under 10
Evasion 15/7.5
Aggression 2
Intelligence 5
Night Vision 16
Energy Recovery 40
Stun Recovery Normal


Church - Church Zealot


2X2 Unit? No
Height Standing 22
Size Medium
Bleed Immune? No
Ransom $30,000
Score 17


Resistances & Vulnerabilities
Charm Piercing Burn Concussive Laser Plasma Daze Cutting Chem Choking Anti-E511 Bio Electric EMP Warp Mind Heat Cold
{{{charm}}}% 100% {{{burn}}}% 100% 60% 80% {{{daze}}}% 100% 120% 100% {{{anti-e511}}}% {{{bio}}}% {{{electric}}}% {{{emp}}}% {{{warp}}}% {{{mind}}}% {{{heat}}}% {{{cold}}}%



Bootypedia

Church Zealot Information

"This is what you get when you overdose a Neophyte with propaganda and other drugs: a Zealot. Zealots believe themselves to be directly controlled by the will of the Star Gods, and somehow this makes them almost completely fearless. Despite their resolve and their fancy armor, they aren't as well-trained as professional soldiers, but they're fast and often compensate the lack of accuracy by using The Church's trademark weapon: flamethrowers!"

Source: Piratez Bootypedia

Inventory

Under construction

Associated Research

Under construction

Raw Ruleset Data

Under construction

Notes

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