Difference between revisions of "Compiling (OpenXcom)"
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OpenXcom is a cross-platform game so it's possible to compile it on a variety of systems and project files for all the popular IDEs are included. There's also a [http://openxcom.org/docs/html/ Doxygen documentation] available. | OpenXcom is a cross-platform game so it's possible to compile it on a variety of systems and project files for all the popular IDEs are included. There's also a [http://openxcom.org/docs/html/ Doxygen documentation] available. | ||
− | '''Don't forget to copy the X-Com resources to your ''bin'' folder as shown in [[Installing | + | '''Don't forget to copy the X-Com resources to your ''bin'' folder as shown in [[Installing|Installing]].''' |
== Dependencies == | == Dependencies == | ||
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== Misc. == | == Misc. == | ||
− | * [[Compiling with Code::Blocks (OpenXcom)| | + | * [[Compiling with Code::Blocks (OpenXcom)|:Blocks]] |
* [[Compiling with Eclipse (OpenXcom)|Compiling with Eclipse]] | * [[Compiling with Eclipse (OpenXcom)|Compiling with Eclipse]] | ||
* [[Compiling with CMake (OpenXcom)|Compiling with CMake]] | * [[Compiling with CMake (OpenXcom)|Compiling with CMake]] | ||
* [[Compiling for Dingoo (OpenXcom)|Compiling for Dingoo]] | * [[Compiling for Dingoo (OpenXcom)|Compiling for Dingoo]] | ||
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[[Category:OpenXcom]] | [[Category:OpenXcom]] |
Revision as of 14:49, 16 November 2011
The OpenXcom codebase is hosted on Github, and you can grab the latest source with any Git client from: https://github.com/SupSuper/OpenXcom.git
If you're a Github user you might wanna use a fork instead so you can have your own remote repository (you can't push to the official OpenXcom repository without permission) and easily send in pull requests.
OpenXcom is a cross-platform game so it's possible to compile it on a variety of systems and project files for all the popular IDEs are included. There's also a Doxygen documentation available.
Don't forget to copy the X-Com resources to your bin folder as shown in Installing.
Dependencies
OpenXcom requires the following libraries to compile:
- SDL (libsdl1.2)
- SDL_mixer (libsdl-mixer1.2)
- SDL_gfx (libsdl-gfx1.2), version 2.0.22 or later
- yaml-cpp, version 0.2.6 or later