Difference between revisions of "Compiling (OpenXcom)"
Jump to navigation
Jump to search
(Remove unused platforms) |
(→Dependencies: added boost dependency) |
||
Line 14: | Line 14: | ||
* [http://www.libsdl.org/projects/SDL_mixer/ SDL_mixer] (libsdl-mixer1.2) | * [http://www.libsdl.org/projects/SDL_mixer/ SDL_mixer] (libsdl-mixer1.2) | ||
* [http://www.libsdl.org/projects/SDL_image/ SDL_image] (libsdl-image1.2) | * [http://www.libsdl.org/projects/SDL_image/ SDL_image] (libsdl-image1.2) | ||
− | * [http:// | + | * [http://cms.ferzkopp.net/index.php/software/13-sdl-gfx SDL_gfx] (libsdl-gfx1.2), version 2.0.22 or later |
* [http://code.google.com/p/yaml-cpp/ yaml-cpp], (libyaml-cpp), version 0.5 or later | * [http://code.google.com/p/yaml-cpp/ yaml-cpp], (libyaml-cpp), version 0.5 or later | ||
+ | * [http://www.boost.org/ Boost], (boost) | ||
== Windows == | == Windows == |
Revision as of 13:32, 29 January 2015
The OpenXcom codebase is hosted on Github, and you can grab the latest source with any Git client from: https://github.com/SupSuper/OpenXcom.git
If you're a Github user you might wanna use a fork instead so you can have your own remote repository (you can't push to the official OpenXcom repository without permission) and easily send in pull requests.
OpenXcom is a cross-platform game so it's possible to compile it on a variety of systems and project files for all the popular IDEs are included. There's also a Doxygen documentation available.
Don't forget to copy the X-Com resources to your bin folder as shown in Installing.
Dependencies
OpenXcom requires the following libraries to compile:
- SDL (libsdl1.2)
- SDL_mixer (libsdl-mixer1.2)
- SDL_image (libsdl-image1.2)
- SDL_gfx (libsdl-gfx1.2), version 2.0.22 or later
- yaml-cpp, (libyaml-cpp), version 0.5 or later
- Boost, (boost)