Difference between revisions of "Craft Armaments"

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(removing request, adding link to information desired already been added elsewhere)
(added some links, and split them into the two types, bought and made)
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Interception craft would be useless if they had no means of neutralising enemy aircraft.
 
Interception craft would be useless if they had no means of neutralising enemy aircraft.
  
To this end, there are a number of offensive weapons available that can be fitted to interception craft for use in combat.
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To this end, there are a number of offensive weapons available that can be fitted to interception craft for use in combat. There are three weapons systems that can be purchased throughout the course of your conflict with the alien menace:
  
 
*[[Cannon]]
 
*[[Cannon]]
 
*[[Stingray|Stingray Missiles]]
 
*[[Stingray|Stingray Missiles]]
 
*[[Avalanche|Avalanche Missiles]]
 
*[[Avalanche|Avalanche Missiles]]
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A further three you can [[manufacture]] in your [[workshop]]s once you have completed [[research]] on them:
  
 
*[[Laser Cannon]]
 
*[[Laser Cannon]]

Revision as of 01:36, 5 March 2007

Interception craft would be useless if they had no means of neutralising enemy aircraft.

To this end, there are a number of offensive weapons available that can be fitted to interception craft for use in combat. There are three weapons systems that can be purchased throughout the course of your conflict with the alien menace:

A further three you can manufacture in your workshops once you have completed research on them:

As a general guide to the available weapons, 70km is the standoff range you first get the dogfight screen. Hence, if a weapon has 70km range, as soon as you press cautious attack, the weapon will be fired.

See Also

UFO Interception