Difference between revisions of "Customizing (OpenXcom)"
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− | + | [[OpenXcom]] is designed with customizability in mind, so everything that users might wanna change is available in external files that anyone can edit. | |
+ | |||
+ | == Translations == | ||
+ | |||
+ | While English is the most popular language, not everyone can understand it, so OpenXcom supports [[Translations (OpenXcom)|Translations]] that allow you to localize the game in any language you need. | ||
+ | |||
+ | == Soldier Names == | ||
+ | |||
+ | If you're the kind that likes your soldiers to have a specific theme to them, or just want to add your own country, you can customize the [[Soldier Names (OpenXcom)|Soldier Names]] used for the new hires. | ||
+ | |||
+ | == Sprite modding == | ||
+ | |||
+ | Sprites are also moddable, robin on the forums has written a recipe how it can be done effectively: [[Modding sprites (OpenXcom)| Modding sprites]] | ||
+ | |||
+ | == Rulesets / Mods == | ||
+ | |||
+ | [[Rulesets (OpenXcom)|Rulesets]] form the basis of mods, they contain the values and parameters for every single element in the game, and can be easily tweaked with a text editor. See [[Ruleset Reference Nightly (OpenXcom)]] for the list of current possibilities. As you can see over there, OXCE is made for greater mod capabilities. However, development is ongoing and ruleset language [https://openxcom.org/forum/index.php/topic,7196.msg117767.html#msg117767 may change] (does not happen often, but still). | ||
+ | |||
+ | === Scripting === | ||
+ | OXCE supports scripts. This allows modders to do much more than change existing parameters of given existing entities in an uniform and fixed way, of course. | ||
+ | |||
+ | [[Category:OpenXcom]] |
Latest revision as of 22:47, 12 December 2022
OpenXcom is designed with customizability in mind, so everything that users might wanna change is available in external files that anyone can edit.
Translations
While English is the most popular language, not everyone can understand it, so OpenXcom supports Translations that allow you to localize the game in any language you need.
Soldier Names
If you're the kind that likes your soldiers to have a specific theme to them, or just want to add your own country, you can customize the Soldier Names used for the new hires.
Sprite modding
Sprites are also moddable, robin on the forums has written a recipe how it can be done effectively: Modding sprites
Rulesets / Mods
Rulesets form the basis of mods, they contain the values and parameters for every single element in the game, and can be easily tweaked with a text editor. See Ruleset Reference Nightly (OpenXcom) for the list of current possibilities. As you can see over there, OXCE is made for greater mod capabilities. However, development is ongoing and ruleset language may change (does not happen often, but still).
Scripting
OXCE supports scripts. This allows modders to do much more than change existing parameters of given existing entities in an uniform and fixed way, of course.