Difference between revisions of "Cyclops (Piratez)"

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{{CheckOutdated (Piratez)|0.99F.5}}
 
 
{| style="float:right; vertical-align:top"
 
{| style="float:right; vertical-align:top"
 
|
 
|
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| health = 150
 
| health = 150
 
| bravery = 100
 
| bravery = 100
| reactions = 20
+
| reactions = 60
 
| firing_accuracy = 30
 
| firing_accuracy = 30
 
| melee_accuracy = 25
 
| melee_accuracy = 25
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| armor_rear = 22
 
| armor_rear = 22
 
| armor_under = 20
 
| armor_under = 20
| melee_dodge = None
+
| melee_dodge = 20/5
| aggression = 1
+
| aggression = 2
 
| intelligence = 1
 
| intelligence = 1
 
| night_vision = 20
 
| night_vision = 20
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{|
 
{|
 
| {{Template:Resistances (Piratez)|=
 
| {{Template:Resistances (Piratez)|=
| special = 30
+
| charm = 30
 
| piercing = 50
 
| piercing = 50
| incendiary = 60
+
| burn = 60
 
| concussive = 50
 
| concussive = 50
 
| laser = 50
 
| laser = 50
 
| plasma = 30
 
| plasma = 30
| stun = 50
+
| daze = 50
 
| cutting = 40
 
| cutting = 40
 
| acid = 50
 
| acid = 50
 
| smoke = 100
 
| smoke = 100
 +
| anti-e511 = 50
 +
| bio = 100
 +
| electric = 70
 +
| emp = 20
 +
| warp = 120
 +
| mind = 50
 +
| heat = 100
 +
| cold = 100
 
}}
 
}}
 
|}
 
|}
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<div style="width:500px">
 
<div style="width:500px">
 
{{Ref Open | title = Cyclops }}
 
{{Ref Open | title = Cyclops }}
Status: SERVANT RACE<br>The Cyclops we have caught is just as dumb as it is strong. Engaging in small talk has proven as productive as one would expect. They just aren't really talkative, and attempts to make them more so failed - turns out, they're unable to feel pain, which could in part explain their huge endurance to damage. The poor sods are unable to feel much pleasure, either - we have checked. All these creatures seem to communicate is their dog-like subservience to the Star Gods.
+
Status: SERVANT RACE<br><br>"The Cyclops we have caught is just as dumb as it is strong. Engaging in small talk has proven as productive as one would expect. They just aren't really talkative, and attempts to make them more so failed - turns out, they're unable to feel pain, which could in part explain their huge endurance to damage. The poor sods are unable to feel much pleasure, either - we have checked. All these creatures seem to communicate is their dog-like subservience to the Star Gods." <div> "With a heavily armored shell and a sponge-like, dense body, this creature is basically a walking sandbag. Their gaze weapon isn't very strong but quickly strips armor away. The best tactic to deal with the Cyclops seems to be avoiding them, since beside their toughness, they have little to show combat-wise."
 
{{Ref Close | source = Piratez Bootypedia}}
 
{{Ref Close | source = Piratez Bootypedia}}
 
</div>
 
</div>
 
== Inventory ==
 
== Inventory ==
 +
<div class="mw-collapsible mw-collapsed">
 
Cyclops Gaze: Snap, 300% accuracy, 38% TUs, Special 27 - 1.5x armour damage, 6x morale damage, 1x Reaction Disrupt, 2x Pain
 
Cyclops Gaze: Snap, 300% accuracy, 38% TUs, Special 27 - 1.5x armour damage, 6x morale damage, 1x Reaction Disrupt, 2x Pain
 +
</div>
 
== Associated Research ==
 
== Associated Research ==
 +
<div class="mw-collapsible mw-collapsed">
 +
'''Leads to:'''
 +
Converted Cyclops
 +
</div>
 
== Raw Ruleset Data ==
 
== Raw Ruleset Data ==
 +
<div class="mw-collapsible mw-collapsed">
 
     type: STR_CYCLOPS_SOLDIER
 
     type: STR_CYCLOPS_SOLDIER
 
     race: STR_SG_SERVITOR
 
     race: STR_SG_SERVITOR
Line 102: Line 116:
 
     builtInWeapons:
 
     builtInWeapons:
 
       - CYCLOPS_GAZE
 
       - CYCLOPS_GAZE
 
+
    type: CYCLOPS_ARMOR
 +
    spriteSheet: CYCLOPS.PCK
 +
    spriteInv: MAN_71
 +
    corpseBattle:
 +
      - STR_CYCLOPS_CORPSE_BATTLE
 +
    corpseGeo: STR_CYCLOPS_CORPSE
 +
    allowInv: false
 +
    visibilityAtDark: 20
 +
    frontArmor: 26
 +
    sideArmor: 24
 +
    rearArmor: 22
 +
    underArmor: 20
 +
    personalLight: 5
 +
    bleedImmune: true
 +
    ignoresMeleeThreat: true
 +
    meleeDodge:
 +
      flatHundred: 0.2
 +
    meleeDodgeBackPenalty: 0.25
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.2
 +
        bravery: 0.2
 +
      stun:
 +
        healthCurrent: 0.1
 +
    damageModifier:
 +
      - 0.3
 +
      - 0.5
 +
      - 0.6
 +
      - 0.5
 +
      - 0.5
 +
      - 0.3
 +
      - 0.5
 +
      - 0.4
 +
      - 0.5
 +
      - 1.0
 +
      - 0.5
 +
      - 1.0
 +
      - 0.7
 +
      - 0.2
 +
      - 1.2
 +
      - 0.5
 +
    loftempsSet: [ 4 ]
 +
</div>
 
== Notes ==
 
== Notes ==
 
[[Category: Piratez]]
 
[[Category: Piratez]]

Latest revision as of 11:01, 2 September 2018

Cyclops Guard
Time Units 32
Stamina 100
Health 150
Bravery 100
Reactions 60
Firing Accuracy 30
Melee Accuracy 25
Throwing Accuracy 30
Strength 70
VooDoo Skill 0
VooDoo Strength 80


Armor: Front 26
Armor: Sides 24
Armor: Rear 22
Armor: Under 20
Evasion 20/5
Aggression 2
Intelligence 1
Night Vision 20
Energy Recovery 50
Stun Recovery Normal


Cyclops - Cyclops Guard


2X2 Unit? No
Height Standing 22
Size Large
Bleed Immune? Yes
Ransom $15000
Score 18


Resistances & Vulnerabilities
Charm Piercing Burn Concussive Laser Plasma Daze Cutting Chem Choking Anti-E511 Bio Electric EMP Warp Mind Heat Cold
30% 50% 60% 50% 50% 30% 50% 40% 50% 100% 50% 100% 70% 20% 120% 50% 100% 100%


Bootypedia

Cyclops
Status: SERVANT RACE

"The Cyclops we have caught is just as dumb as it is strong. Engaging in small talk has proven as productive as one would expect. They just aren't really talkative, and attempts to make them more so failed - turns out, they're unable to feel pain, which could in part explain their huge endurance to damage. The poor sods are unable to feel much pleasure, either - we have checked. All these creatures seem to communicate is their dog-like subservience to the Star Gods."
"With a heavily armored shell and a sponge-like, dense body, this creature is basically a walking sandbag. Their gaze weapon isn't very strong but quickly strips armor away. The best tactic to deal with the Cyclops seems to be avoiding them, since beside their toughness, they have little to show combat-wise."
Source: Piratez Bootypedia

Inventory

Cyclops Gaze: Snap, 300% accuracy, 38% TUs, Special 27 - 1.5x armour damage, 6x morale damage, 1x Reaction Disrupt, 2x Pain

Associated Research

Leads to:
Converted Cyclops

Raw Ruleset Data

   type: STR_CYCLOPS_SOLDIER
   race: STR_SG_SERVITOR
   rank: STR_LIVE_TERRORIST
   stats:
     tu: 32
     stamina: 100
     health: 150
     bravery: 100
     reactions: 60
     firing: 30
     throwing: 30
     strength: 70
     psiStrength: 80
     psiSkill: 0
     melee: 25
   armor: CYCLOPS_ARMOR
   standHeight: 22
   kneelHeight: 14
   value: 18
   deathSound: 10
   energyRecovery: 50
   intelligence: 1
   aggression: 2
   livingWeapon: true
   sniper: 30
   spotter: 2
   builtInWeapons:
     - CYCLOPS_GAZE
   type: CYCLOPS_ARMOR
   spriteSheet: CYCLOPS.PCK
   spriteInv: MAN_71
   corpseBattle:
     - STR_CYCLOPS_CORPSE_BATTLE
   corpseGeo: STR_CYCLOPS_CORPSE
   allowInv: false
   visibilityAtDark: 20
   frontArmor: 26
   sideArmor: 24
   rearArmor: 22
   underArmor: 20
   personalLight: 5
   bleedImmune: true
   ignoresMeleeThreat: true
   meleeDodge:
     flatHundred: 0.2
   meleeDodgeBackPenalty: 0.25
   recovery:
     morale:
       moraleCurrent: -0.2
       bravery: 0.2
     stun:
       healthCurrent: 0.1
   damageModifier:
     - 0.3
     - 0.5
     - 0.6
     - 0.5
     - 0.5
     - 0.3
     - 0.5
     - 0.4
     - 0.5
     - 1.0
     - 0.5
     - 1.0
     - 0.7
     - 0.2
     - 1.2
     - 0.5
   loftempsSet: [ 4 ]

Notes