Difference between revisions of "Difficulty (LW2)"
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(GTS Train Rookie Days Legend 10 to 12) |
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− | In addition to a number of systemic changes, enemy troops' stats scale with difficulty as well. | + | In addition to a number of systemic changes, enemy troops' stats scale with difficulty as well. |
{| class="wikitable" | {| class="wikitable" | ||
|+ Example Unit Differences | |+ Example Unit Differences | ||
− | ! !!Rookie!!Veteran!!Commander!!Legend | + | ! !!Rookie!!Veteran Vs Rookie!!Commander Vs Veteran!!Legend Vs Commander |
+ | |- | ||
+ | | Advent Drone || 3 HP, 1 Armor, 15 Detect Radius, 30 HackDefense, 33 FlankCrit || +1 HP, +10 HackDefense || +1 Armor, +1 Detect Radius, +7 FlankCrit || Same as Commander Difficulty | ||
|- | |- | ||
− | | | + | | Chryssalid Soldier || 15 HP, 33 FlankCrit || +3 HP || +3 HP, +7 FlankCrit || +3 HP |
|- | |- | ||
− | | | + | | Sectoid Group Leader || 12 HP, 75 Aim, 100 PsiOffense, 100 Will, 33 FlankCrit || +2 HP, +10 PsiOffense, +10 Will|| +1HP, +5 Aim, +10 PsiOffense, +10 Will, +7 FlankCrit || +1 HP, +10 PsiOffense, +10 Will |
|- | |- | ||
− | | | + | | Muton Centurion || 12 HP, 12 Mobility, 75 Aim, 60 Will, 0 ArmorPierce, 0 Crit, 33 FlankCrit || +1 Mobility, +5 Aim, +10 Crit || +1 HP, +10 Will, +1 ArmorPierce, +7 FlankCrit || +2 HP |
|- | |- | ||
|} | |} | ||
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|+ Systemic Changes | |+ Systemic Changes | ||
! !!Rookie!!Veteran!!Commander!!Legend | ! !!Rookie!!Veteran!!Commander!!Legend | ||
+ | |- | ||
+ | |Mission Timer Extra Turns || 4 || 2 || 0 || 0 | ||
|- | |- | ||
| Typical 100% Infiltration Time || 96 hours || 120 hours || 144 Hours || 144 Hours | | Typical 100% Infiltration Time || 96 hours || 120 hours || 144 Hours || 144 Hours | ||
|- | |- | ||
− | | Infiltration Boost Intel Cost || 25 || 25 || | + | | Additional Daily Chance to Find Easiest Missions || 10% || 5% || 3% || 2% |
+ | |- | ||
+ | | Typical Blacksite/Forge Infiltration Time || 240 hours || 312 hours || 360 hours || 384 hours | ||
+ | |- | ||
+ | | Infiltration Boost Intel Cost || 25 || 25 || 25 || 30 | ||
|- | |- | ||
| Infiltration Boost Time Scaling Factor || 2.0 || 1.75 || 1.5 || 1.5 | | Infiltration Boost Time Scaling Factor || 2.0 || 1.75 || 1.5 || 1.5 | ||
|- | |- | ||
− | | Increase Alien Detection at Higher | + | | Increase Alien Detection at Higher Alien Force Levels || false || false || true || true |
|- | |- | ||
| Chance Yellow Alert Alien gets Action Point on Scamper || 0% || 20% || 33% || 33% | | Chance Yellow Alert Alien gets Action Point on Scamper || 0% || 20% || 33% || 33% | ||
|- | |- | ||
− | |Base Evac Delay || 1 || 3 || | + | | Chance Green Alert Alien gets Defense Action Point on Scamper || 0% || 20% || 33% || 33% |
+ | |- | ||
+ | |Base Evac Delay || 1 || 3 || 4 || 5 | ||
|- | |- | ||
|Max Engaged Enemies || 12 || unlimited || unlimited || unlimited | |Max Engaged Enemies || 12 || unlimited || unlimited || unlimited | ||
Line 35: | Line 45: | ||
| Reinforcement Speed Modifier || -20% || -5% || 0% || 0% | | Reinforcement Speed Modifier || -20% || -5% || 0% || 0% | ||
|- | |- | ||
− | |Turns Before | + | |Turns Before [[Reinforcements_(LW2)#Doom_Reinforcements|"Doom" Reinforcements]]|| never || 28 after reveal, 12 after strategic fulfillment || 24 after reveal, 10 after strategic fulfillment || 20 after reveal, 8 after strategic fulfillment |
|- | |- | ||
− | |Region Intel Cost || 60 || 80 || 80 || | + | |Region Intel Cost || 60 || 80 || 80 || 100 |
|- | |- | ||
|Communication Tower cost || 100 || 150 || 150 || 150 | |Communication Tower cost || 100 || 150 || 150 || 150 | ||
Line 51: | Line 61: | ||
|Starting Intel || 150 || 125 || 100 || 100 | |Starting Intel || 150 || 125 || 100 || 100 | ||
|- | |- | ||
− | |GTS Train Rookie Days || 3 || 7 || 10 || | + | |GTS Train Rookie Days || 3 || 7 || 10 || 12 |
|- | |- | ||
− | |AWC | + | |AWC Retrain Soldier Days per Rank || 2 || 4 || 4 || 5 |
|- | |- | ||
|AWC Healing Bonus || 100% || 50% || 50% || 50% | |AWC Healing Bonus || 100% || 50% || 50% || 50% | ||
Line 62: | Line 72: | ||
|- | |- | ||
|Build Avenger Facility Scalar || 80% || 100% || 100% || 100% | |Build Avenger Facility Scalar || 80% || 100% || 100% || 100% | ||
+ | |- | ||
+ | | First Month Dark Events Occur || 3 || 2 || 2 || 1 | ||
+ | |- | ||
+ | | First Month Liberation May Occur || 0 || 0 || 0 || 1 | ||
+ | |- | ||
+ | | Total Starting Alert Level || 15 || 25 || 30 || 40 | ||
|- | |- | ||
|Avatar Project Starts on Day || 28 || 21 || 14 || 14 | |Avatar Project Starts on Day || 28 || 21 || 14 || 14 | ||
Line 80: | Line 96: | ||
|- | |- | ||
|Reduced Contact Cost Reward Scalar || 50% || 66% || 66% || 66% | |Reduced Contact Cost Reward Scalar || 50% || 66% || 66% || 66% | ||
+ | |- | ||
+ | | Local Faceless Income Modifier || 0.03 || 0.05 || 0.06 || 0.07 | ||
|- | |- | ||
|Black Market Cost Multiplier || 2.75 || 3.0 || 3.0 || 3.0 | |Black Market Cost Multiplier || 2.75 || 3.0 || 3.0 || 3.0 | ||
|- | |- | ||
− | | | + | |Days Between Alert-Up UFOs To Neighboring Regions || 14 || 12 || 10 || 8 |
+ | |- | ||
+ | |Days Until First Force-Level-Up UFO || 21 || 18 || 14 || 12 | ||
+ | |- | ||
+ | |Facility Time to Research Doom || 35-45 days || 32-40 days || 28-36 days || 26-34 days | ||
+ | |- | ||
+ | |Chance to Transfer Regional Doom to Alien HQ || 10% || 20% || 25% || 30% | ||
|} | |} | ||
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Rookie difficulty only includes the XCom aim assist system which gives you hidden bonuses to aim each time an attack misses and after soldiers die. | Rookie difficulty only includes the XCom aim assist system which gives you hidden bonuses to aim each time an attack misses and after soldiers die. | ||
− | [[Category: | + | [[Category:Overview (LW2)]] |
Latest revision as of 17:48, 2 April 2019
In addition to a number of systemic changes, enemy troops' stats scale with difficulty as well.
Rookie | Veteran Vs Rookie | Commander Vs Veteran | Legend Vs Commander | |
---|---|---|---|---|
Advent Drone | 3 HP, 1 Armor, 15 Detect Radius, 30 HackDefense, 33 FlankCrit | +1 HP, +10 HackDefense | +1 Armor, +1 Detect Radius, +7 FlankCrit | Same as Commander Difficulty |
Chryssalid Soldier | 15 HP, 33 FlankCrit | +3 HP | +3 HP, +7 FlankCrit | +3 HP |
Sectoid Group Leader | 12 HP, 75 Aim, 100 PsiOffense, 100 Will, 33 FlankCrit | +2 HP, +10 PsiOffense, +10 Will | +1HP, +5 Aim, +10 PsiOffense, +10 Will, +7 FlankCrit | +1 HP, +10 PsiOffense, +10 Will |
Muton Centurion | 12 HP, 12 Mobility, 75 Aim, 60 Will, 0 ArmorPierce, 0 Crit, 33 FlankCrit | +1 Mobility, +5 Aim, +10 Crit | +1 HP, +10 Will, +1 ArmorPierce, +7 FlankCrit | +2 HP |
Rookie | Veteran | Commander | Legend | |
---|---|---|---|---|
Mission Timer Extra Turns | 4 | 2 | 0 | 0 |
Typical 100% Infiltration Time | 96 hours | 120 hours | 144 Hours | 144 Hours |
Additional Daily Chance to Find Easiest Missions | 10% | 5% | 3% | 2% |
Typical Blacksite/Forge Infiltration Time | 240 hours | 312 hours | 360 hours | 384 hours |
Infiltration Boost Intel Cost | 25 | 25 | 25 | 30 |
Infiltration Boost Time Scaling Factor | 2.0 | 1.75 | 1.5 | 1.5 |
Increase Alien Detection at Higher Alien Force Levels | false | false | true | true |
Chance Yellow Alert Alien gets Action Point on Scamper | 0% | 20% | 33% | 33% |
Chance Green Alert Alien gets Defense Action Point on Scamper | 0% | 20% | 33% | 33% |
Base Evac Delay | 1 | 3 | 4 | 5 |
Max Engaged Enemies | 12 | unlimited | unlimited | unlimited |
Show Reinforcement Flares | true | false | false | false |
Reinforcement Speed Modifier | -20% | -5% | 0% | 0% |
Turns Before "Doom" Reinforcements | never | 28 after reveal, 12 after strategic fulfillment | 24 after reveal, 10 after strategic fulfillment | 20 after reveal, 8 after strategic fulfillment |
Region Intel Cost | 60 | 80 | 80 | 100 |
Communication Tower cost | 100 | 150 | 150 | 150 |
Rebels Awarded by Missions | 2-4 | 2-3 | 2-3 | 2-3 |
Global Aim Modifier | 120% | 100% | 100% | 100% |
Max Rank Soldier Exp Cost | 276/100% | 304/110% | 332/120% | 332/120% |
Starting Supplies | 325 | 175 | 150 | 150 |
Starting Intel | 150 | 125 | 100 | 100 |
GTS Train Rookie Days | 3 | 7 | 10 | 12 |
AWC Retrain Soldier Days per Rank | 2 | 4 | 4 | 5 |
AWC Healing Bonus | 100% | 50% | 50% | 50% |
Research Time Scalar | 100% | 100% | 110% | 120% |
Clear Avenger Room Scalar | 100% | 150% | 150% | 150% |
Build Avenger Facility Scalar | 80% | 100% | 100% | 100% |
First Month Dark Events Occur | 3 | 2 | 2 | 1 |
First Month Liberation May Occur | 0 | 0 | 0 | 1 |
Total Starting Alert Level | 15 | 25 | 30 | 40 |
Avatar Project Starts on Day | 28 | 21 | 14 | 14 |
Avatar Project Days Per Advance | 45 | 45 | 40 | 40 |
Blacksite, Forge, Psi Gate Avatar Setback | 4 | 3 | 3 | 3 |
Starting Number of Available Recruits | 5 | 5 | 3 | 2 |
Intel Mission Rewards | 38-42 | 24-36 | 24-36 | 20-30 |
Alloys Mission Rewards | 12-18 | 9-15 | 9-1 5 | 8-12 |
Elerium Mission Rewards | 12-18 | 9-15 | 9-1 5 | 8-12 |
Engineering/Basic Research Scalar | 50% | 75% | 75% | 75% |
Reduced Contact Cost Reward Scalar | 50% | 66% | 66% | 66% |
Local Faceless Income Modifier | 0.03 | 0.05 | 0.06 | 0.07 |
Black Market Cost Multiplier | 2.75 | 3.0 | 3.0 | 3.0 |
Days Between Alert-Up UFOs To Neighboring Regions | 14 | 12 | 10 | 8 |
Days Until First Force-Level-Up UFO | 21 | 18 | 14 | 12 |
Facility Time to Research Doom | 35-45 days | 32-40 days | 28-36 days | 26-34 days |
Chance to Transfer Regional Doom to Alien HQ | 10% | 20% | 25% | 30% |
Aim Assist
Rookie difficulty only includes the XCom aim assist system which gives you hidden bonuses to aim each time an attack misses and after soldiers die.