Difference between revisions of "Dimension UFO Combat (Apocalypse)"

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The Alien Dimension contains all the UFO craft built in the preceeding weeks which did not get sent to Mega-Primus, and the alien craft that escaped the city and made it back home. If a particular craft from early encounters in the city has not yet been recovered (and researched) try to avoid shooting it down in the alien homeworld. A mission may be scheduled with that craft soon.
 
The Alien Dimension contains all the UFO craft built in the preceeding weeks which did not get sent to Mega-Primus, and the alien craft that escaped the city and made it back home. If a particular craft from early encounters in the city has not yet been recovered (and researched) try to avoid shooting it down in the alien homeworld. A mission may be scheduled with that craft soon.
 
* Do not send any agents on the first visit (nothing to do there).
 
* Do not send any agents on the first visit (nothing to do there).
* When first planning to visit the 'other side', either use one expendable hybrid vehicle (usually the Dimension probe) or assemble a large strike force of all your hybrid combat craft prepped for a difficult air. The place is swarming with alien ships!
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* When first planning to visit the 'other side', either use one expendable hybrid vehicle (usually the Dimension probe) or assemble a large strike force of all your hybrid combat craft prepped for a difficult air battle. The place is swarming with alien ships!
* A strike force composed of your hybrid craft should be split up into three loose squads and be sent through each dimension gates
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* A strike force composed of your hybrid craft should be split up into three loose squads and be sent through each dimension gate, with the most powerful attackers going first. On the new day, your craft will appear in threes because three gates were used back home. The first craft sent, is the first to arrive.
 
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* The alien buildings and tube structures are invunerable.
 
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* UFOs patrol the alien homeworld in a random fashion but will target the nearest craft if it gets too close. Tactical planning of your movement around the barren, hostile landscape should limit exposure to being overwhelmed. This is relevant still, when destruction of all hostile craft is your goal.
Since 
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* Use the buildings to hide behind (and sneak out every so oftern) until most of the alien craft have expended their supply of missiles. Although a defensive tactic, offense is usually the best defense. Kill 'em quick.
** If a [[Dimension Probe]] is built it is unlikely that it will survive the arrival at the Alien Dimension because it will be immediately attacked by any UFOs in range. It can be an expensive waste to send it (or even build it on the first place).  
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* Terrain can be used to limit the threat of missiles.
 
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* Combat can be easier if your craft move to the side of oncoming UFOs. The aliens shoot directly at your craft and don't lead-the-target but your craft usually hit the hostile becuase it is coming head-on. This depends on the type of weapon equipped on your hybrid craft due to the firing arc.  
 
 
In order for X-COM to complete their missions on the [[Alien Dimension (Apocalypse)|Alien Dimension]] it will be necessary to deal with the fleets of [[Alien Ships (Apocalypse)|Alien Ships]] that guard it. Here are some observations/tactics, in no particular order.  
 
 
 
 
 
*The UFOs will patrol the dimension with flight paths that will turn into random directions, unless any X-COM craft comes into range where they will switch to an attack mode.
 
 
 
*During the first missions there's a crater on the southeast corner of the map that can be used to hide and protect craft by setting the height to the lowest and flying there.  
 
 
 
*The path from the [[Dimension Gates]] to the target building should be [[Alien Dimension (Apocalypse)#Overview of Alien Structures & Missions|planned]]. If there are too many alien ships on the way it might be wise to take a longer path. The edges of the map can be used to travel around and to ambush and overwhelm UFOs.
 
  
 
*If the [[Alien Mothership (Apocalypse)|Mothership]] and/or the [[Alien Battleship (Apocalypse)|Battleship]] aren't present (assuming they haven't been shot down yet) it means that they have been sent to [[Mega-Primus]] on missions, giving early warning to X-COM forces on the city.  
 
*If the [[Alien Mothership (Apocalypse)|Mothership]] and/or the [[Alien Battleship (Apocalypse)|Battleship]] aren't present (assuming they haven't been shot down yet) it means that they have been sent to [[Mega-Primus]] on missions, giving early warning to X-COM forces on the city.  

Revision as of 17:04, 2 April 2022

General Suggestion and Hints when fighting in the Alien Dimension, unless its Mega-Primus combat you want.

Aerial Combat

The Alien Dimension contains all the UFO craft built in the preceeding weeks which did not get sent to Mega-Primus, and the alien craft that escaped the city and made it back home. If a particular craft from early encounters in the city has not yet been recovered (and researched) try to avoid shooting it down in the alien homeworld. A mission may be scheduled with that craft soon.

  • Do not send any agents on the first visit (nothing to do there).
  • When first planning to visit the 'other side', either use one expendable hybrid vehicle (usually the Dimension probe) or assemble a large strike force of all your hybrid combat craft prepped for a difficult air battle. The place is swarming with alien ships!
  • A strike force composed of your hybrid craft should be split up into three loose squads and be sent through each dimension gate, with the most powerful attackers going first. On the new day, your craft will appear in threes because three gates were used back home. The first craft sent, is the first to arrive.
  • The alien buildings and tube structures are invunerable.
  • UFOs patrol the alien homeworld in a random fashion but will target the nearest craft if it gets too close. Tactical planning of your movement around the barren, hostile landscape should limit exposure to being overwhelmed. This is relevant still, when destruction of all hostile craft is your goal.
  • Use the buildings to hide behind (and sneak out every so oftern) until most of the alien craft have expended their supply of missiles. Although a defensive tactic, offense is usually the best defense. Kill 'em quick.
  • Terrain can be used to limit the threat of missiles.
  • Combat can be easier if your craft move to the side of oncoming UFOs. The aliens shoot directly at your craft and don't lead-the-target but your craft usually hit the hostile becuase it is coming head-on. This depends on the type of weapon equipped on your hybrid craft due to the firing arc.
  • If the Mothership and/or the Battleship aren't present (assuming they haven't been shot down yet) it means that they have been sent to Mega-Primus on missions, giving early warning to X-COM forces on the city.
  • The buildings on the Alien Dimension can be used by X-COM craft to land there and recharge their shields without being harassed by UFOs. However, they will take value time to land and take off from the building (it can only recover/launch one craft at a time, and only one building at a time is available for landing).
  • X-COM transports should be escorted by armed craft. It is very risky to only send a single craft.
  • When starting a tactical mission never move the soldiers from the craft from the alien building or you might lose all your soldiers if the building is destroyed and your craft take off (they can't return to the destroyed building once they leave it). Likewise, always make sure your Bio-Trans is all the way down in the launch tube before beginning a mission, and wait for the building to finish collapsing before taking off - otherwise, it is likely to be destroyed by debris, killing all your soldiers.
  • When fighting the bigger UFOs if X-COM craft are kept at a distance and moved parallel to the UFO they will still fire at the UFO but it won't fire back.
  • Once you take the down the Battleship, the Mothership and the Control Chamber the alien ships will cease to be a significant threat to your missions.

See Also